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Software News   Software News : New OS4 version of PrBOOM
   posted by balis on 15-Jan-2010 23:15:02 (6340 reads)
HunoPPC continues to supply the AmigaOS 4.x players with quality ports. He released a version of OS4 PrBoom GL, (OpenGL engine of Doom).

This version has been corrected and highly optimized compared to previous releases. Music management via Timidity (MIDI music player you need to install before) has been added and is now avalaible. Something we had not seen since the engine versions Doom for Amiga Classic.


Download it on OS4Depot
    

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PosterThread
EmperorLongo 
Re: New OS4 version of PrBOOM
Posted on 17-Jan-2010 18:13:50
#21 ]
Regular Member
Joined: 21-Aug-2007
Posts: 174
From: Oshkosh, Wisconsin, USA

@Mrodfr

Thanks for the tips! I will definitely visit that site and make the suggested postings within the next 24 hours.

BTW, I plan to have an OS 4.x machine sometime this year, and last night I successfully achieved a MorphOS/OS X dual boot on my Mac Mini, thanks to the excellent online instructions by Jacek Piszczek. My, it is really a quick OS! And no, I was not surprised by that. I will get the MorphOS version of PrBoom on there in the next few days.


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Mrodfr 
Re: New OS4 version of PrBOOM
Posted on 17-Jan-2010 18:31:17
#22 ]
Super Member
Joined: 28-Jan-2007
Posts: 1396
From: French

@EmperorLongo

No problems feel free to go to the site and add your comment or suggest whatever you want. if a wad builder exist and are maybe easy to port (without hard work), maybe HunoPPC will take your suggestion interesting.

Don't forget to have a good example, allways supported and easy to port, for maximal chances for you

Of course, he will decide or not to use his free time for that (or other suggestions). He work on other projects for course (as you will see on his site)..


_________________
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-A1200+Mediator+VooDoo3+060/50+96mo+SCSI-KIT
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ChrisH 
Re: New OS4 version of PrBOOM
Posted on 17-Jan-2010 20:26:48
#23 ]
Elite Member
Joined: 30-Jan-2005
Posts: 6679
From: Unknown

@cv643d Quote:

Quote:
But dunno why moving the mouse forward/backwards defaults to moving you forward/back

Thats the way Doom was configured by default.

Hmmm, really? Wow, what terrible/strange controls they used 1993 ! Don't remember it being that way in any other Doom port on the Amiga. But since it is "authentic" I can't complain


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klx300r 
Re: New OS4 version of PrBOOM
Posted on 18-Jan-2010 17:30:51
#24 ]
Elite Member
Joined: 4-Mar-2008
Posts: 3833
From: Toronto, Canada

@ ChrisH

the mouse controls are actually very responsive on my Samflex once I got the hang of it


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Templario 
Re: New OS4 version of PrBOOM
Posted on 18-Jan-2010 18:47:33
#25 ]
Elite Member
Joined: 22-Jun-2004
Posts: 3663
From: Unknown

I have could see that there is a little bug in my Sam with your game, a little problem the refresh with the menus and the skull they overlap but to 2-3 seconds the menus and skulls appear correctly.
The game I can't test more because I don't have much time, but again thank you for this porting.

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austgarden 
Re: New OS4 version of PrBOOM
Posted on 19-Jan-2010 15:57:33
#26 ]
Regular Member
Joined: 18-Oct-2004
Posts: 220
From: Norway

wel it's like this

all sound and music are ok
but gfx is messed up

i can barely make out what it says in the start menu
and if i try to go further to paly the game
when it shows the hand and the gun
it looks like 5 hands with guns beside each other
and all messed up


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ChrisH 
Re: New OS4 version of PrBOOM
Posted on 22-Jan-2010 9:49:33
#27 ]
Elite Member
Joined: 30-Jan-2005
Posts: 6679
From: Unknown

@austgarden
Does other OpenGL (3D) stuff work? You might want to check if your monitor tooltypes say INTERRUPTS= when they should say INTERRUPT= (not sure what effect this has but it causes problems).


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EmperorLongo 
Re: New OS4 version of PrBOOM
Posted on 23-Jan-2010 3:28:15
#28 ]
Regular Member
Joined: 21-Aug-2007
Posts: 174
From: Oshkosh, Wisconsin, USA

@Mrodfr

It took me more than 24 hours to post at Huno's site, because, as usual, "Something came up." But I finally did it and supplied links to the DoomBuilder source page and also to my levels at Aminet, which I will also add here;

Disraeli for Doom 2; http://aminet.net/package/game/data/Disraeli

Elfstomp for Ultimate Doom; http://aminet.net/package/game/data/Elfstomp

Realm of Chaos for Doom 2; http://aminet.net/package/game/data/RealmOfChaos

Pay attention to the Aminet ReadMe "Special Notes & Tips" for Realm of Chaos, a 32-level megawad. For anyone interested, these levels will give you an idea of my design style.

I also verified that Hellmaker source is not available and no one can contact the author, Paul Davidson. However, it's possible to download a version hacked to provide Boom and Legacy features here; http://www.skulltag.net/forum/viewtopic.php?f=10&t=17373 Just scroll down the page for Hellmaker Enhanced 3. This is a nice, nice editor for anyone with Mac emulation of OS 7.5.x, 8.x or 9.x, or a real Mac capable of running those operating systems. I'm using Classic Environment on a Mac Mini with Tiger.

But what I really, really, really want is an editor for Breathless . . .


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Mrodfr 
Re: New OS4 version of PrBOOM
Posted on 25-Jan-2010 13:55:11
#29 ]
Super Member
Joined: 28-Jan-2007
Posts: 1396
From: French

Hello,

Yes, I have seen your request on his site. Of course, HunoPPC have lots of projects and ideas and so limited free time but maybe he will one day make your request...


_________________
BTW, what you have done for the amiga today ????

-A1200+Mediator+VooDoo3+060/50+96mo+SCSI-KIT
-SAM440EP-667mhz-on MapowerKC3000+AOS4.1

Amiga Docs Disks Preservation Project

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EmperorLongo 
Re: New OS4 version of PrBOOM
Posted on 26-Jan-2010 9:40:43
#30 ]
Regular Member
Joined: 21-Aug-2007
Posts: 174
From: Oshkosh, Wisconsin, USA

@Mrodfr

I appreciate HunoPPC's position. I think he is wise to concentrate on porting games. There is a question of how many Amigans would actually use DoomBuilder. Many will want to play Doom, but making levels is difficult and time-consuming. So if only 2 or 3 Amigans would want to do this, it is not worth HunoPPC's time. When ADoom and DoomAttack first came out, I think maybe there was also a port of DEU. In fact, it did exist, and is still available here;

http://aminet.net/package/game/shoot/deu

It's noted that it doesn't work with Doom 2, alas. It has 95 downloads, which is a good number, so I wonder how many Amigans made levels? I'm going to try it out on MorphOS in time.

I did not see any Doom levels on Aminet except mine. I'm guessing that nobody made any with the Amiga version of DEU. If I was HunoPPC looking at that, I would pass on porting DoomBuilder.

Meanwhile, I am working hard on Level 4 of my new episode. I'm also planning to create a Doom webpage in the coming months.


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