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hardware OS4   hardware OS4 : Stormwizard with GUI Editor further developed Version
   posted by bernd_afa on 16-May-2010 16:21:00 (4207 reads)
Stormwizard with GUI Editor further developed Version

Here you can download and read more: http://stormwizard.amiforce.de/

The first screenshot is from OS4 from mrodfr, so it should here work too.

Additionally there are Macros that work the same as MUI Macros (Read more)


#define get(obj,attr,store) GetAttr(attr,obj,(ULONG *)store)
#define set(gad,win,tag1,tagdata1) SetGadgetAttrs((gad),(win),0,(tag1),(tagdata1),TAG_DONE)
#define set2(gad,win,tag1,tagdata1,tag2,tagdata2) SetGadgetAttrs((gad),(win),0,(tag1),(tagdata1),(tag2),(tagdata2),TAG_DONE)
#define set3(gad,win,tag1,tagdata1,tag2,tagdata2,tag3,tagdata3) \
SetGadgetAttrs((gad),(win),0,(tag1),(tagdata1),(tag2),(tagdata2),(tag3),(tagdata3),TAG_DONE)
#define WZ_GadID(_msg) GetTagData(GA_ID,0,(struct TagItem *)(_msg)->IAddress)

#define setmutex(obj,win,n) set(obj,win,WMXA_Active,n)
#define setcycle(obj,win,n) set(obj,win,WCYCLEA_Active ,n)
#define setstring(obj,win,s) set(obj,win,WSTRINGA_String,(APTR)s)
#define setinteger(obj,win,n) set(obj,win,WINTEGERA_Long,n)
#define setcheckmark(obj,win,b) set(obj,win,WCHECKBOXA_Checked ,b)
#define setslider(obj,win,l) set(obj,win,WSLIDERA_Level,l)
#define settoggle(obj,win,l) set(obj,win,WTOGGLEA_Checked,l)

#define getmutex(obj,value) get(obj,WMXA_Active,value)
#define getcycle(obj,value) get(obj,WCYCLEA_Active ,value)
#define getstring(obj,string) get(obj,WSTRINGA_String,(APTR)string)
#define getinteger(obj,value) get(obj,WINTEGERA_Long,value)
#define getcheckmark(obj,value) get(obj,WCHECKBOXA_Checked ,value)
#define getslider(obj,value) get(obj,WSLIDERA_Level,value)
#define gettoggle(obj,value) get(obj,WTOGGLEA_Checked,value)
    

STORYID: 5428
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PosterThread
NutsAboutAmiga 
Re: Stormwizard with GUI Editor further developed Version
Posted on 16-May-2010 20:43:34
#1 ]
Elite Member
Joined: 9-Jun-2004
Posts: 12931
From: Norway

That's where interesting Bernd


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Kicko 
Re: Stormwizard with GUI Editor further developed Version
Posted on 16-May-2010 20:53:23
#2 ]
Elite Member
Joined: 19-Jun-2004
Posts: 5009
From: Sweden

So should i use this even on my OS4.1 system or keep using the native 51.3 (2005-11-15). As i see it this is continue development but as its 68k im unsure. It works at least :)

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nubechecorre 
Re: Stormwizard with GUI Editor further developed Version
Posted on 16-May-2010 21:33:31
#3 ]
Cult Member
Joined: 21-Nov-2003
Posts: 895
From: San remo -Italy-

so, with this library i can use ArtEffect again?.. now i cannot use it under my amiga os 4.1 Update 2.. the gui is unreadable..


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NovaCoder 
Re: Stormwizard with GUI Editor further developed Version
Posted on 17-May-2010 0:37:32
#4 ]
Regular Member
Joined: 16-Apr-2008
Posts: 490
From: Melbourne (Australia)

Cool, thanks for that

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Trixie 
Re: Stormwizard with GUI Editor further developed Version
Posted on 17-May-2010 6:07:08
#5 ]
Amiga Developer Team
Joined: 1-Sep-2003
Posts: 2094
From: Czech Republic

@nubechecorre

Quote:
so, with this library i can use ArtEffect again?.. now i cannot use it under my amiga os 4.1 Update 2.. the gui is unreadable..

ArtEffect4 runs fine with Update 2. Are you sure your GUI problem isn't related to the known problem with system locales? Delete all preferred languages in Prefs/Locale and try using plain English (ISO 8859-1) to see if it helps.


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Mrodfr 
Re: Stormwizard with GUI Editor further developed Version
Posted on 17-May-2010 7:32:57
#6 ]
Super Member
Joined: 28-Jan-2007
Posts: 1396
From: French

hello,

this new library is updated from the original sources. this library use the reaction
settings only on AOS4 and normal and zune one on AOS3.x.

the first screenshot on the site is with arteffect4 on my SAM667EP.

Thanks to bernd for this new version who work also on AOS4 (surely also on morphOS).

Last edited by Mrodfr on 17-May-2010 at 07:33 AM.


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bernd_afa 
Re: Stormwizard with GUI Editor further developed Version
Posted on 17-May-2010 8:05:47
#7 ]
Cult Member
Joined: 14-Apr-2006
Posts: 829
From: Unknown

I dont know, maybe mrodfr can say more, if it is fast enough on his slow SAM Hardware.

If on the SAM 667 MHZ Hardware its fast enough(in compare to reaction or MUI GUI), then for sure on faster OS4 HW its more better.

the new wizard lib have currently only nicer look, it do this by use of frameiclass, which use on OS4 the reaction GUI image background renderer, to use same look as you set in your Reaction prefs, which is in OS4 and possible full native.

there is only 1 Limit in the OS4 version, because i see no way to draw the Reaction Background pattern in the window.

If somebody know this and write a example prog and it hopefully work with 68k code, i can change AFA so it use the OS4 API to draw Reaction window Backgroundpattern, so 1 Version work on both.

I dont build a native Version, its also not so easy because i have strip with a script from Chaospro all

interface->function calls that only the OS4 compiler support.

currently AFA draw the zune window background pattern with correct offsets with this frameiclass Method ID. FRAME_WINDOW = 30

On MOS it look near same as old, because MOS have no nicer look when use frameiclass to draw GUI frames and backgorunds.

But a MOS dev/user ask for a new version to test, i send him this and i hear from him nothing more, so i guess it work on MOS too.

to get a nicer look on MOS, there is also possible to use framiclass Patches in the way MCP or Visualprefs do that on classic.

For all Versions, later it get also more features, but for this the GUI Editor need new compile too to use AISS images.
AISS images for buttons and some more.

because all wizard GUI are attached its then also possible to use in the Editor new images for Arteffect or other programs without change of the Program.

when new features are add, i need increase the lib num over the V51 native, so programs show the user, that he need newer Version

but for now, if you feel the new lib is too slow and you need no nicer look, you can also use the old Lib.

Last edited by bernd_afa on 17-May-2010 at 08:08 AM.
Last edited by bernd_afa on 17-May-2010 at 08:06 AM.

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Mrodfr 
Re: Stormwizard with GUI Editor further developed Version
Posted on 17-May-2010 8:14:48
#8 ]
Super Member
Joined: 28-Jan-2007
Posts: 1396
From: French

Quote:
I dont know, maybe mrodfr can say more, if it is fast enough on his slow SAM Hardware.


i don't see something related to slow on the previous posts ????

no, this new library isn't slow with art effect or amiblitz3 on SAM667EP, IMHO.


interesting explanations about the limitations, the differents platforms and the futur of this library, bernd. Great that you wil continue to enhance this lib

Last edited by Mrodfr on 17-May-2010 at 08:16 AM.


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cha05e90 
Re: Stormwizard with GUI Editor further developed Version
Posted on 17-May-2010 16:25:49
#9 ]
Super Member
Joined: 18-Apr-2009
Posts: 1275
From: Germany

@Mrodfr

Does this mean that you used the 68k version of wizard.library (v45.x) on OS4.x and *not* the PPC native version (v51.x)?
Is this stable? Any speed differences due to emulation?

Last edited by cha05e90 on 18-May-2010 at 07:42 AM.


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DAX 
Re: Stormwizard with GUI Editor further developed Version
Posted on 18-May-2010 9:55:30
#10 ]
Elite Member
Joined: 30-Sep-2009
Posts: 2790
From: Italy

Nice one


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nubechecorre 
Re: Stormwizard with GUI Editor further developed Version
Posted on 18-May-2010 14:36:17
#11 ]
Cult Member
Joined: 21-Nov-2003
Posts: 895
From: San remo -Italy-

Thanks that was the problem but now i have other problems related to the ArtEffecs PlugIn.. any hints?? :)

During the boot i can see the modules that it tries to load and it gives me some GRs with the plugins.. any hints on how to workaround the problem??

Thanks :)


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bernd_afa 
Re: Stormwizard with GUI Editor further developed Version
Posted on 18-May-2010 15:54:11
#12 ]
Cult Member
Joined: 14-Apr-2006
Posts: 829
From: Unknown

@mrodfr
>i don't see something related to slow on the previous posts ????

i mean when it run on your 667 MHZ with good speed then on faster aone should run more faster.

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bernd_afa 
Re: Stormwizard with GUI Editor further developed Version
Posted on 18-May-2010 17:52:16
#13 ]
Cult Member
Joined: 14-Apr-2006
Posts: 829
From: Unknown

a info to use the GUI Editor.
You need add a assign

;BEGIN StormWIZARD
ASSIGN STORMWIZARD: ..../StormWIZARD
;END StormWIZARD

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wawa 
Re: Stormwizard with GUI Editor further developed Version
Posted on 18-May-2010 19:19:17
#14 ]
Elite Member
Joined: 21-Jan-2008
Posts: 6259
From: Unknown

well bernd, you have done some little pun attempt at implying sam to be "slow" once again. face it.

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bernd_afa 
Re: Stormwizard with GUI Editor further developed Version
Posted on 20-May-2010 18:27:21
#15 ]
Cult Member
Joined: 14-Apr-2006
Posts: 829
From: Unknown

>well bernd, you have done some little pun attempt at implying sam to be "slow" >once again. face it.

Yes SAM is the slowest OS4 system and so on all OS4 systems(except cybppc) it should run fast enough too.

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