Poster | Thread |
-Sam-
 |  |
Re: Quake II Update released Posted on 20-May-2010 22:27:08
| | [ #1 ] |
|
|
 |
Elite Member  |
Joined: 18-Apr-2003 Posts: 3045
From: Yorkshire Dales, United Knigdom | | |
|
| Well done Peter. 
Not sure who you are but the more OS4 dedicated software the better.
Now we just need the odd bit of modern gaming software. _________________ Sam
|
|
Status: Offline |
|
|
NutsAboutAmiga
|  |
Re: Quake II Update released Posted on 20-May-2010 22:35:59
| | [ #2 ] |
|
|
 |
Elite Member  |
Joined: 9-Jun-2004 Posts: 12981
From: Norway | | |
|
| |
Status: Offline |
|
|
Dwyloc
 |  |
Re: Quake II Update released Posted on 20-May-2010 23:41:41
| | [ #3 ] |
|
|
 |
Super Member  |
Joined: 30-Mar-2005 Posts: 1054
From: Glasgow, Scotland | | |
|
| Sounds good as I will finally be able to install the hyperion port on my sam440 as I could not get the old 68k install to work under OS4.1. _________________ Sam440ep 667mhz, 512MB, 120GB 2.5" HD, OS4.1FE WinUae 3.0.0, OS 3.9, BB3, Catweasel MkIV Amiga 1200, Blizzard 040/40 (BlizzardPPC 060/200 with SCSI removed at present), mediatorSX pci, Voodoo3, PCI network card os 3.9BB2 4MB Minimig with ARM addon boar
|
|
Status: Offline |
|
|
ikir
|  |
Re: Quake II Update released Posted on 20-May-2010 23:50:24
| | [ #4 ] |
|
|
 |
Elite Member  |
Joined: 18-Dec-2002 Posts: 5647
From: Italy | | |
|
| Thanks!!! _________________ ikir
|
|
Status: Offline |
|
|
NutsAboutAmiga
|  |
Re: Quake II Update released Posted on 21-May-2010 0:33:59
| | [ #5 ] |
|
|
 |
Elite Member  |
Joined: 9-Jun-2004 Posts: 12981
From: Norway | | |
|
| |
Status: Offline |
|
|
retro
|  |
Re: Quake II Update released Posted on 21-May-2010 6:22:05
| | [ #6 ] |
|
|
 |
Super Member  |
Joined: 16-Dec-2003 Posts: 1050
From: Unknown | | |
|
| i think it was q1 and not q2. or maby q2 is made to 680x0 but as fare as i remember it is only ppc |
|
Status: Offline |
|
|
Hagbard
|  |
Re: Quake II Update released Posted on 21-May-2010 6:53:11
| | [ #7 ] |
|
|
 |
New Member |
Joined: 4-Jan-2010 Posts: 3
From: Unknown | | |
|
| Hmm, I cant install it under OS4 Classic. It says it needs intuition.library 53, but AFAIR the latest Version is 52.11. It should work for OS4 Classic though, shouldn't it? Or is it 4.1 only? |
|
Status: Offline |
|
|
xeron
|  |
Re: Quake II Update released Posted on 21-May-2010 7:18:16
| | [ #8 ] |
|
|
 |
Elite Member  |
Joined: 22-Jun-2003 Posts: 2440
From: Weston-Super-Mare, Somerset, England, UK, Europe, Earth, The Milky Way, The Universe | | |
|
| Sorry the news item didn't make it clearer, this port can only work with OS4.1 because it uses shared objects instead of the old "DLL" hack. It also uses MiniGL 2.x features, and I don't know if that works on OS4.0 anyway. _________________ Playstation Network ID: xeron6
|
|
Status: Offline |
|
|
ChrisH
 |  |
Re: Quake II Update released Posted on 21-May-2010 8:16:12
| | [ #9 ] |
|
|
 |
Elite Member  |
Joined: 30-Jan-2005 Posts: 6679
From: Unknown | | |
|
| Can someone please compare this to Capehill's port? How is it better/worse?
(edit: It doesn't sound like it provides anything that Capehill's port does not, and seems it has sound issue which I hadn't noticed in Capehill's port.) Last edited by ChrisH on 21-May-2010 at 08:54 AM.
_________________ Author of the PortablE programming language. It is pitch black. You are likely to be eaten by a grue...
|
|
Status: Offline |
|
|
Hagbard
|  |
Re: Quake II Update released Posted on 21-May-2010 8:18:15
| | [ #10 ] |
|
|
 |
New Member |
Joined: 4-Jan-2010 Posts: 3
From: Unknown | | |
|
| Hmm, shame. The biggest Problem IMHO was the missing MiniGL support. |
|
Status: Offline |
|
|
Kicko
 |  |
Re: Quake II Update released Posted on 21-May-2010 10:48:28
| | [ #11 ] |
|
|
 |
Elite Member  |
Joined: 19-Jun-2004 Posts: 5009
From: Sweden | | |
|
| Bra jobbat killar (good work guys) |
|
Status: Offline |
|
|
bernd_afa
|  |
Re: Quake II Update released Posted on 21-May-2010 13:10:48
| | [ #12 ] |
|
|
 |
Cult Member  |
Joined: 14-Apr-2006 Posts: 829
From: Unknown | | |
|
| >Hmm, shame. The biggest Problem IMHO was the missing MiniGL support.
maybe they fix OS4, so all old Hyperion games can work well, so no work must put in all games to get it running on OS4.there was told, clean written programs from classic should work on OS4.
Thats really strange, Hyperion the Porter of quake 2 and warp3d with all the original sources and developer of OS4 is not able to run their games on OS4 on same Hardware or newer Hardware.On MOS the old games work, but MOS Team need more work do, no warp3d source, no quake2 source, no warpup source
BTW: can somebody compare the speed between this port and MOS on same machine.maybe there is a advantage to have a native OS4. Last edited by bernd_afa on 21-May-2010 at 01:12 PM.
|
|
Status: Offline |
|
|
ChrisH
 |  |
Re: Quake II Update released Posted on 21-May-2010 16:45:19
| | [ #13 ] |
|
|
 |
Elite Member  |
Joined: 30-Jan-2005 Posts: 6679
From: Unknown | | |
|
| @bernd_afa Quote:
maybe they fix OS4, so all old Hyperion games can work well, so no work must put in all games to get it running on OS4.there was told, clean written programs from classic should work on OS4. |
SIGH. I really wish you would get your facts straight, before speculating. They have already EXPLAINED why Hyperion's ancient game ports don't work on OS4. The problem is not OS4, the problem is the game ports were nasty HACKS to make them run at semi-reasonable speed on Classic machines.
I'm sure they could make those old games work on OS4, but do we really want lots of nasty hacks added to OS4, just so it supports some old games, or would we rather they spent their time actually improving the OS for future stuff? I know you love to look backwards (hence your love of OS3.x), so you probably won't understand this, and instead come up with some more ridiculous complaints as usual.
Quote:
BTW: can somebody compare the speed between this port and MOS on same machine.maybe there is a advantage to have a native OS4. |
You already know the outcome, so I don't know why you bother asking: OS4's 3D performance is (currently) worse, so it seems doubtful it will outperfom MOS.Last edited by ChrisH on 21-May-2010 at 04:50 PM. Last edited by ChrisH on 21-May-2010 at 04:46 PM.
_________________ Author of the PortablE programming language. It is pitch black. You are likely to be eaten by a grue...
|
|
Status: Offline |
|
|
bernd_afa
|  |
Re: Quake II Update released Posted on 21-May-2010 17:45:43
| | [ #14 ] |
|
|
 |
Cult Member  |
Joined: 14-Apr-2006 Posts: 829
From: Unknown | | |
|
| >SIGH. I really wish you would get your facts straight, before speculating. They have >already EXPLAINED why Hyperion's ancient game ports don't work on OS4. The >problem is not OS4, the problem is the game ports were nasty HACKS to make >them run at semi-reasonable speed on Classic machines.
I only know on wikipedia, that quake 2 source Hyperion use after they decide to do OS4.so i thought they know what can work on OS4 and keep in mind to get it easy working on OS4 too.
"""" http://en.wikipedia.org/wiki/Quake_II The full source code to Quake II version 3.19 was released under the terms of the GPL on December 21, 2001. Version 3.21 followed later.
.......
In 2002, Hyperion Entertainment used the GPL sources to port the game to the Amiga 68k and PowerPC platforms. """"
but i dont know the exact release date of quake 2 from Hyperion.it was also not free for amiga.maybe somebody can correct wikipedia
that Hyperion do nasty tricks to get warp3d fast, i also not know, because the warp3d and mediator driver update reassemble for 68k speedup all a lot.
>You already know the outcome, so I don't know why you bother asking: OS4's 3D >performance is (currently) worse, so it seems doubtful it will outperfom MOS.
I dont know, maybe its possible that warpup emu slowdown MOS and so it can work faster on OS4 quake without warpup.maybe its worth a test Last edited by bernd_afa on 21-May-2010 at 05:52 PM. Last edited by bernd_afa on 21-May-2010 at 05:48 PM.
|
|
Status: Offline |
|
|
EagleLake
|  |
Re: Quake II Update released Posted on 22-May-2010 1:38:20
| | [ #15 ] |
|
|
 |
Member  |
Joined: 19-Aug-2003 Posts: 17
From: Unknown | | |
|
| All:
Quake II seems to work well on my Sam flex. I couldn't ever get the previous version to work on my AmigaOne- SE. I haven't been able to get the joystick to work with it, though. Is this possible, or do I get used to using the mouse?
Thanks, R.G. |
|
Status: Offline |
|
|
JayCee
|  |
Re: Quake II Update released Posted on 22-May-2010 13:52:51
| | [ #16 ] |
|
|
 |
Regular Member  |
Joined: 17-Mar-2010 Posts: 156
From: MD USA | | |
|
| What is Capehills port? Great news that there is an update except for the fact that I've been wanting to purchase a copy of QuakeII for my SamFlex for some time with no success but Amigakit told me that they are making inquiries. _________________ A1000, A500, A600, A1200, CTDV, A2000, A4000 Towered, SAMFLEX 800mhz
|
|
Status: Offline |
|
|
MickJT
|  |
Re: Quake II Update released Posted on 23-May-2010 5:49:08
| | [ #17 ] |
|
|
 |
Cult Member  |
Joined: 13-Jan-2005 Posts: 525
From: Adelaide, South Australia | | |
|
| Sooo... someone has to say this:
1) Why are Hyperion charging for it, and can they? (Answer is most likely yes for the binaries). 2) Don't they have to release the source code since they made changes? AFAIK they did previously.
I'd like these sources :) |
|
Status: Offline |
|
|
ChrisH
 |  |
Re: Quake II Update released Posted on 23-May-2010 8:51:11
| | [ #18 ] |
|
|
 |
Elite Member  |
Joined: 30-Jan-2005 Posts: 6679
From: Unknown | | |
|
| @bernd_afa Quote:
but i dont know ... that Hyperion do nasty tricks to get warp3d fast, i also not know, because the warp3d and mediator driver update reassemble for 68k speedup all a lot. |
I never said anything like that. It would not make any sense anyway - I thought you were a coder, so I don't understand how you could make such an obvious mistake.
What I said was that the old GAME ports had nasty hacks to make them fast.
@MickJT Quote:
Sooo... someone has to say this:
1) Why are Hyperion charging for it, and can they? (Answer is most likely yes for the binaries). |
ID software still charge for Quake 1/2/3 on the PC. Open source does NOT mean free (to buy). Anyone can charge anything for open source stuff. PLUS Quake contains lots of data files which are NOT covered by the open source license, so you are paying for those. That's why someone created OpenArena (totally free Quake port that does not need Quake's data files).
Quote:
2) Don't they have to release the source code since they made changes? AFAIK they did previously. |
The source code is made available as the GPL requires (even if not as common sense would dictate). I'm sure that bernd_afa can get really angry & personally offended about this...Last edited by ChrisH on 23-May-2010 at 08:52 AM. Last edited by ChrisH on 23-May-2010 at 08:51 AM.
_________________ Author of the PortablE programming language. It is pitch black. You are likely to be eaten by a grue...
|
|
Status: Offline |
|
|
ChrisH
 |  |
Re: Quake II Update released Posted on 23-May-2010 8:56:33
| | [ #19 ] |
|
|
 |
Elite Member  |
Joined: 30-Jan-2005 Posts: 6679
From: Unknown | | |
|
| @JayCee Quote:
http://capehill.kapsi.fi/
Quote:
Great news that there is an update except for the fact that I've been wanting to purchase a copy of QuakeII for my SamFlex for some time with no success but Amigakit told me that they are making inquiries. |
While I hate to loose AmigaKit a potential sale: Using Capehill's Quake 2 & 3 ports, you don't need to buy an Amiga-specific version of Quake, the PC version will do, although installation may be "interesting" (install on the PC, then transfer the data files to your Amiga, etc). _________________ Author of the PortablE programming language. It is pitch black. You are likely to be eaten by a grue...
|
|
Status: Offline |
|
|