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Tomppeli
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Re: AmiDARK Engine *public* Alpha release 0.4 Posted on 6-Apr-2011 20:19:11
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Super Member  |
Joined: 18-Jun-2004 Posts: 1652
From: Home land of Santa, sauna, sisu and salmiakki | | |
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| There's only source files and icons in Demo Projects dir. Executables are missing. (I tried to compile one of them with included make file but compiling stopped with errors.) _________________ Rock lobster bit me. My Workbench has always preferences. X1000 + AmigaOS4.1 FE "Anyone can build a fast CPU. The trick is to build a fast system." -Seymour Cray
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nubechecorre
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Re: AmiDARK Engine *public* Alpha release 0.4 Posted on 6-Apr-2011 20:41:15
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Cult Member  |
Joined: 21-Nov-2003 Posts: 895
From: San remo -Italy- | | |
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AmiDARK
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Re: AmiDARK Engine *public* Alpha release 0.4 Posted on 6-Apr-2011 21:05:19
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Regular Member  |
Joined: 28-Mar-2007 Posts: 469
From: South France | | |
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| @Tomppeli : Look in the SDK folder. There are files to install in your current SDK installation. Without these files, you cannot compile AmiDARK Engine demo source codes.
Regards, AmiDARK |
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samo79
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Re: AmiDARK Engine *public* Alpha release 0.4 Posted on 6-Apr-2011 21:06:01
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Elite Member  |
Joined: 13-Feb-2003 Posts: 3505
From: Italy, Perugia | | |
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| @Tomppeli
Yep, the same question here ... _________________ BACK FOR THE FUTURE
http://www.betatesting.it/backforthefuture
Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6 AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6
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AmiDARK
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Re: AmiDARK Engine *public* Alpha release 0.4 Posted on 6-Apr-2011 21:15:50
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Regular Member  |
Joined: 28-Mar-2007 Posts: 469
From: South France | | |
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| I've reuploaded the file (it's now 6.9Mb instead of 6.3Mb) with the demo .exe files included.
Regards, AmiDARK Last edited by AmiDARK on 06-Apr-2011 at 09:16 PM.
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Moxee
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Re: AmiDARK Engine *public* Alpha release 0.4 Posted on 6-Apr-2011 21:57:11
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Team Member  |
Joined: 20-Aug-2003 Posts: 6291
From: County Yakima, WA State, USA | | |
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| @AmiDARK
Hey, thanks for this!
I edited the article to make the links live.
______________ Moxee _________________ Moxee AmigaOne X1000 AmigaOne XE G4 I'd agree with you, but then we'd both be wrong.
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marko
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Re: AmiDARK Engine *public* Alpha release 0.4 Posted on 6-Apr-2011 22:42:58
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Super Member  |
Joined: 17-Dec-2007 Posts: 1816
From: Gothenburg, THE front side of Sweden ;), (via Finland), EU | | |
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| Nice, I'll give it try this weekend...  _________________ AmigaOS 4.1 FEu2 on Sam440ep-flex 800MHz 1GB RAM  C128, A500+, A1200, A1200/40, AmigaForever 2008+09+16, 5 x86/x64 boxes Still waiting (or dreaming) for the Amiga revolution... m4rko.com/AMIGA
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samo79
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Re: AmiDARK Engine *public* Alpha release 0.4 Posted on 7-Apr-2011 4:01:13
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Elite Member  |
Joined: 13-Feb-2003 Posts: 3505
From: Italy, Perugia | | |
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| @AmiDARK
Downloaded but old version still ... _________________ BACK FOR THE FUTURE
http://www.betatesting.it/backforthefuture
Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6 AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6
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AmiDARK
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Re: AmiDARK Engine *public* Alpha release 0.4 Posted on 7-Apr-2011 7:11:22
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Regular Member  |
Joined: 28-Mar-2007 Posts: 469
From: South France | | |
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samo79
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Re: AmiDARK Engine *public* Alpha release 0.4 Posted on 7-Apr-2011 10:08:10
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Elite Member  |
Joined: 13-Feb-2003 Posts: 3505
From: Italy, Perugia | | |
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| Demo Projects dir exes are missing, only AmiDE_Stars.exe demo is availible, other demos are only plain icons
The actual archive on OS4Depot is 6.3Mb not 6.9 _________________ BACK FOR THE FUTURE
http://www.betatesting.it/backforthefuture
Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6 AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6
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Arko
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Re: AmiDARK Engine *public* Alpha release 0.4 Posted on 7-Apr-2011 10:49:23
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Super Member  |
Joined: 17-Jan-2007 Posts: 1989
From: Unknown | | |
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| @ AmiDark
Schreenshots Screenshots Screenshot where are the F(ine) Screenshots ?
If you want to make people using the AmiDark engine you should have a screenshot gallery right on the homepage. _________________ AmigaONE. Haha. Just because you can put label on it does not make it Amiga.
I borrowed this comments from here (#27 & #28): http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=38873&forum=2&start=20&order=0
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kas1e
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Re: AmiDARK Engine *public* Alpha release 0.4 Posted on 7-Apr-2011 11:47:33
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Elite Member  |
Joined: 11-Jan-2004 Posts: 3551
From: Russia | | |
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| @Freddix Looks like you upload all of this in hurry :) There is only shadow-of-the-beast exe, but no others (just src + icons).
Also "libAmiDARK.h" have some typos:
1. at top of file 2 string not commented (1st and 3st one), so compiler ####s on it (need to comment) 2. Lines 112,113,114 ends not by ";" , but by ":" 3. Line 457 have "ind" , but should be sure "int"
Just a small typos of course, but still :)
After that small fixes, i compile AmiBoing_Bang, run it, it for first show the small window , music start to play, then switch to fullscreen , show grey screen only + words "framerate", but nothing more.
Then tryed second one : FlyingFear. The same small-grey window firstly, then full-screen, i see sprites "alchime" and other one, but no actual data - the same grey.
Then i trying "images.c". On runnin it ask for "assing AmiDARK:". I assing to current AmiDark root directory, it start to works , but in left/top corner i have small blinking black triangle.
"sprites" - works fine, but after resizing background its gone.
Model&Skybox - just nothing (grey screen)
Start - black-window only.
So, in summarize:
-- the good news its not-crashes for me anymore at all (as was with previous versions)
-- the bad that uploading was a bit in hurry , so dunno if it something wrong on my SDK setup with minigl, or with my current minigl library, or just mess with data-files (as see that you have the same copyes of skybox.adeo for example and in Data and in Models). Imho better if you will upload ready to run EXEs as well and test it :)
-- Will be cool, if in all the examples which use full-screen mode , user will not see setting of window mode at all (just imediatete swithcing to full-screen should be afer running). That for sure will be very good, and very good. Because jumping to small window, then to full-screen a bit bad visually. Anyway, Keep it up of course ! For me its not crashes anymore, so i again in hope to use it :) Last edited by kas1e on 07-Apr-2011 at 11:56 AM. Last edited by kas1e on 07-Apr-2011 at 11:50 AM.
_________________ Join us to improve dopus5! zerohero's mirror of os4/os3 crosscompiler suites
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AmiDARK
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Re: AmiDARK Engine *public* Alpha release 0.4 Posted on 7-Apr-2011 13:22:06
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Regular Member  |
Joined: 28-Mar-2007 Posts: 469
From: South France | | |
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| Hi,
I uploaded a new version with the executable for demonstrations that were miss in the last upload. Alternate link for the last uploade : http://files.amidark-engine.com/AmiDARKEngine_r04pub.lha
@Samo79 : Fixed with this link ;)
@Arko : Planed but, not yet done ;)
@Kas1E : Test the executable in this link and tell me if they work correctly or not. It will be possible with "default setup" but not yet implemented ;) I've maybe broken something in 3D when workin'on 2D Sprites ... I'll check this today.
@All : Thank your for your support.
Regards, Freddix aka AmiDARK Last edited by AmiDARK on 07-Apr-2011 at 01:26 PM. Last edited by AmiDARK on 07-Apr-2011 at 01:25 PM. Last edited by AmiDARK on 07-Apr-2011 at 01:24 PM.
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kas1e
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Re: AmiDARK Engine *public* Alpha release 0.4 Posted on 7-Apr-2011 13:44:36
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Elite Member  |
Joined: 11-Jan-2004 Posts: 3551
From: Russia | | |
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| @Amidark
From last archive all the demos works ! No crashes and all is fine, except that:
-- model & skybox - ship rotates, but background are black (but should be sky imho ?) -- sprites - after resizing background is gone
And where that nasty example of Helicopter ?:) Sure Model&Skybox fine enough, but helycompter one rockz as well (you need to include it as demo too)
PS. Btw, how long for now to convert some simple DarkBasic game over AmiDark ?:) Just maybe something opensources/cool (as one more example). User always prefer fancy examples, after which they will got motiation. For me ShadowOfTheBeast-scrolldemo , FlyingFeather and Model&Skybox examples really bring some motivation ! :) Last edited by kas1e on 07-Apr-2011 at 01:48 PM.
_________________ Join us to improve dopus5! zerohero's mirror of os4/os3 crosscompiler suites
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AmiDARK
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Re: AmiDARK Engine *public* Alpha release 0.4 Posted on 7-Apr-2011 15:05:04
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Regular Member  |
Joined: 28-Mar-2007 Posts: 469
From: South France | | |
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| @Kas1E: Happy to hear to you "no more" experience crashs with AmiDARK Engine :)
Concerning SkyBox, I'll get a look at this. It should appear. Maybe something wrong with changes made with 2D render for sprites ... Concerning resizing, it's not yet handled. I will try to find probably 1 of these 2 solutions : - 1. Force window to NOT HAVE resize gadget. - 2. Let user handle refreshing of background when windows is resized. I can create a function like =DEIsBackGroundLost() to tell user he must refresh everything. Don't exactly know which one I'll choose ...
Convertion of DarkBASIC game depend on the amount of "lines of code" your game has and, the complexity of each line Concerning sample, I will add as much example as I can when new commands set will be added. More Sprite sample are planed for example showing the difference concerning rendering speed for sprite when Backdrop is enabled or disabled.
I also plan to adapt with some changes the default DarkBASIC Professional samples that will provide double interest : 1. Already existing sample showing command set use 2. Bring much samples fastly to the engine.
Regards, AmiDARK Last edited by AmiDARK on 07-Apr-2011 at 06:14 PM.
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samo79
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Re: AmiDARK Engine *public* Alpha release 0.4 Posted on 7-Apr-2011 16:23:59
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Elite Member  |
Joined: 13-Feb-2003 Posts: 3505
From: Italy, Perugia | | |
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| @AmiDARK
Now is ok, thanks !  _________________ BACK FOR THE FUTURE
http://www.betatesting.it/backforthefuture
Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6 AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6
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AmiDARK
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Re: AmiDARK Engine *public* Alpha release 0.4 Posted on 7-Apr-2011 19:50:54
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Regular Member  |
Joined: 28-Mar-2007 Posts: 469
From: South France | | |
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| @Kas1e:
Quote:
Then tryed second one : FlyingFear. The same small-grey window firstly, then full-screen, i see sprites "alchime" and other one, but no actual data - the same grey. |
Fixed :)
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Then i trying "images.c". On runnin it ask for "assing AmiDARK:". I assing to current AmiDark root directory, it start to works , but in left/top corner i have small blinking black triangle. |
WIP |
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