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ChrisH
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Re: Ami-Lineapolis only benchmark module released Posted on 3-May-2011 18:49:54
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Joined: 30-Jan-2005 Posts: 6679
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Antique
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Re: Ami-Lineapolis only benchmark module released Posted on 3-May-2011 19:34:50
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Joined: 8-Jun-2005 Posts: 887
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| Seems like there are problems with your benchmark. I get the same speed as an 440ep on the cpu and gfx speed. Strange. _________________ I'm an antique. Don't light my fuse 
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TheKorn
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Re: Ami-Lineapolis only benchmark module released Posted on 3-May-2011 19:40:36
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Joined: 15-Oct-2008 Posts: 171
From: Texas | | |
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| @Antique
And your machine is . . . ? _________________ Raptor BlackBird (awaiting a Miggy like OS) Amiga 4000 3.9 / Pegasos II 4.1 F.E.
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mrdarek
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Re: Ami-Lineapolis only benchmark module released Posted on 3-May-2011 19:55:11
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Joined: 16-Feb-2011 Posts: 86
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| @Antique
Problems are impossible. Results are very stable +- 1point. Maybe refresh screen rate can affect, but it better can explain Chris... |
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eder
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Re: Ami-Lineapolis only benchmark module released Posted on 3-May-2011 20:13:29
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Joined: 16-Mar-2004 Posts: 280
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| Peg 2 1Ghz Radeon 9200 1GB ram
Test 1 : 81 Test 2 : 17 Test 3 : 419  |
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mrdarek
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Re: Ami-Lineapolis only benchmark module released Posted on 3-May-2011 20:23:24
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Joined: 16-Feb-2011 Posts: 86
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| @eder I agree. Old radeon cards are faster in 2D operation, Hans talk about it, or has better driver... Last edited by mrdarek on 03-May-2011 at 08:25 PM. Last edited by mrdarek on 03-May-2011 at 08:24 PM.
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Antique
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Re: Ami-Lineapolis only benchmark module released Posted on 3-May-2011 20:37:28
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Joined: 8-Jun-2005 Posts: 887
From: Norway | | |
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| My results: 1. 49 2. Freezes machine. 3. 416
Sam460ex,2gb ram,radeonhd 4850 _________________ I'm an antique. Don't light my fuse 
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kas1e
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Re: Ami-Lineapolis only benchmark module released Posted on 3-May-2011 21:37:31
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Elite Member  |
Joined: 11-Jan-2004 Posts: 3551
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| A bit offtopic, but still interesting : as i see from all the latest tests , 2d speed of the radeonhd 4850 drivers are the same as 2d speed of the Radeon9200 and 9250. A bit strange , i was expect much better results through (starting from the PCIe / AGP differences, and ends up with knowing that Radeon9200/9250 are muchmuch worse and older than new RadeonHD4850). Last edited by kas1e on 03-May-2011 at 09:38 PM.
_________________ Join us to improve dopus5! zerohero's mirror of os4/os3 crosscompiler suites
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sundown
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Re: Ami-Lineapolis only benchmark module released Posted on 4-May-2011 2:19:00
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Elite Member  |
Joined: 30-Aug-2003 Posts: 5120
From: Right here... | | |
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| Micro with on board Radeon 7000:
78 18 345 _________________ Hate tends to make you look stupid...
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HammerD
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Re: Ami-Lineapolis only benchmark module released Posted on 4-May-2011 3:29:30
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Joined: 31-Oct-2003 Posts: 935
From: Ontario, Canada | | |
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| AmigaOS 4.1 Classic, Cyberstorm PPC @ 366 MHz, Radeon 9250 128MB PCI:
1) 28 2) 17 3) 179
Runs fine  _________________ AmigaOS 4.x Beta Tester - Classic Amiga enthusiast - http://www.hd-zone.com is my Amiga Blog, check it out!
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mrdarek
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Re: Ami-Lineapolis only benchmark module released Posted on 4-May-2011 6:25:33
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Joined: 16-Feb-2011 Posts: 86
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| @Antique I look into code and not see bugs. It will be more helpfull if you tell me when AmigaOS frezing - on benchmark2 start or befor displayng results page, and if before display results - how is your benchcount value (score=benchcount/100) @HammerD good - 28>17 - you are be able play ami-lineapolis at full speed - no need faster machine... |
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ChrisH
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Re: Ami-Lineapolis only benchmark module released Posted on 4-May-2011 12:12:54
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Elite Member  |
Joined: 30-Jan-2005 Posts: 6679
From: Unknown | | |
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| I guess that:
Benchmark 2 is limited by the screen's refresh rate. This seems to be proved by the fact that everyone gets a value of around 17.
Benchmark 1 is limited by the graphics card's bus speed (e.g. PCI or AGP). And so should depend on the motherboard you use, not the graphics card. Sam460 seems to give a not-so-good result, but I guess OS4 beta has not been fully optimised for it yet (and someone getting a freeze seems to suggest it is still a bit buggy).
Benchmark 3 does seem to be strongly related to CPU performance, but maybe memory speed also affects it a bit (I don't know what kind of code it uses). I noticed that CPU MHz divided by two is *very roughly* the same as the benchmark result. Again, the Sam460 seems to be a bit lower result than expected, again probably indicating OS4 (and the firmware) is not fully optimised yet. Last edited by ChrisH on 04-May-2011 at 12:15 PM. Last edited by ChrisH on 04-May-2011 at 12:13 PM.
_________________ Author of the PortablE programming language. It is pitch black. You are likely to be eaten by a grue...
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Antique
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Re: Ami-Lineapolis only benchmark module released Posted on 5-May-2011 22:00:14
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Joined: 8-Jun-2005 Posts: 887
From: Norway | | |
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| @mrdarek
When i press benchmark2 the window gets grey,and mouse locks up. And nothing happens. _________________ I'm an antique. Don't light my fuse 
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mrdarek
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Re: Ami-Lineapolis only benchmark module released Posted on 6-May-2011 6:52:27
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Joined: 16-Feb-2011 Posts: 86
From: Poland | | |
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| @Antique The only difference in benchmark2 is a PortablE command in SetAutoUpdate(FALSE) and later in the code command UpdateAndWaitForScreenRefresh() . This gives a smooth refresh the window. For some reason your graphics card does not accept these commands and does not refreshing the window. This is a graphics driver error. It's very bad news for you - Probably a lot of other games may not run because it's typical technique for displaying smooth graphics, in particular (I'm not sure that) games in window Workbench, full-screen games can work well ... Hans can only help - the author of the graphics driver .... |
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ChrisH
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Re: Ami-Lineapolis only benchmark module released Posted on 6-May-2011 9:51:49
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Elite Member  |
Joined: 30-Jan-2005 Posts: 6679
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| The up-shot of doing SetAutoUpdate(FALSE) is that all the little graphical updates are combined into one huge update (for when UpdateAndWaitForScreenRefresh() is called). This means that a very large Blit is done once every screen interrupt. Maybe the size of the Blit triggers a bug in Sam460 graphics driver?
Alternatively, SetAutoUpdate(FALSE) also causes a new task to be spawned, which waits on the vertical blanking interrupt. Perhaps WaitTOF() is not properly implemented yet for Sam460 graphics driver? Last edited by ChrisH on 06-May-2011 at 09:52 AM.
_________________ Author of the PortablE programming language. It is pitch black. You are likely to be eaten by a grue...
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