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Toaks
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Re: HueFlow game released Posted on 12-Dec-2011 6:43:57
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Elite Member |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| Cool, nice little game!.
btw, you should add a download link in this newsitem.
You should implement AmiBoing's gamer card/acchivement system into your little game , a wonderfull "just one more go" system. _________________ See my blog and collection website! . https://www.blog.amigaguru.com
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mrdarek
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Re: HueFlow game released Posted on 12-Dec-2011 7:19:43
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Joined: 16-Feb-2011 Posts: 86
From: Poland | | |
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| OK, achievement system is nice idea, it should be more fun then calculate recommended moves and lose/win system if your steps is over/under that moves. I do it in next version. In current version you can only compete with yourself... |
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Toaks
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Re: HueFlow game released Posted on 12-Dec-2011 18:17:17
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Elite Member |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| @mrdarek
i don't know if amiboing's system code is up for anyone but i think that would be the best idea anyway (everyone use same system with same server for syncronizing achivements).
cheers _________________ See my blog and collection website! . https://www.blog.amigaguru.com
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mrdarek
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Re: HueFlow game released Posted on 12-Dec-2011 18:39:02
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Member |
Joined: 16-Feb-2011 Posts: 86
From: Poland | | |
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| I think rather about simple achievement system. E.g. Win game mode in xx steps or secret achievements (not displayed goal...) e.g. finish any game mode in 5 seconds - this will be too easy if user will know goal, so goal is secret. For winning any achievements user getting prize for example nice picture with boingball and title e.g. "master boing juggler". Build game server is advanced task, not for my skill. |
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broadblues
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Re: HueFlow game released Posted on 13-Dec-2011 16:27:40
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Amiga Developer Team |
Joined: 20-Jul-2004 Posts: 4447
From: Portsmouth England | | |
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mrdarek
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Re: HueFlow game released Posted on 13-Dec-2011 17:10:04
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Member |
Joined: 16-Feb-2011 Posts: 86
From: Poland | | |
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| looks simple but quite advanced to coding, in particulary resizable engine. Now I will try hexagonal playfield - it more challenge... - it can take some time to do..., I also see that my unregistered restriction is not fun, I promise reduce restriction in next version to achieve balance between giving users fun and give for self some money for beer..., sorry for that - I really want that the Amiga will be best computer - only good software can do it... |
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