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software OS4   software OS4 : New Stuff , New Fun. Part 1.
   posted by kas1e on 3-Mar-2012 18:39:59 (2841 reads)
To avoid spamming of forums with different topics/news-items about any single piece of port, I came up with the idea that it is better to collect stuff and release it in one push (and to bring more fun, and to raise some tasty dollars).

So, there is nothing to say more, I just will show what I prepare for today and provide links to where you can download all of these (I will upload all of them to os4depot soon as well).

The idea in the end is to do these kind of "pushes" in some time frame (say 1 every 2-4 weeks), but that will depend on the users' interest of course (and those tasty donations).



Let's go:

Games

1. games from 16bit software:

Games are OpenGL based, so if you do not have 3d drivers you're out of luck. You still can try to use waZp3d, but it is pretty possible it will not work, or will work incorrectly, or slow. Happy testing

1. Letters Fall 3.


Download OS4 version here

2. MunchDude Hero 2


Download OS4 version here

3. Pixel Artist


Download OS4 version here

4. TetriCrisis 4


Download OS4 version here

5. TetriAttack 2


Download OS4 version here

2. New version of Biniax2 (version on os4depot are 1.20, new one are 1.30).



Download OS4 build here

Libraries

1. yaml-cpp v0.3.0

Yaml-cpp is a YAML parser and emitter in C++ matching the YAML1.2 spec

Download OS4 build here


2. Dumb library v0.9.3



DUMB is an IT, XM, S3M and MOD player library, and features:

-- accurate support for low-pass resonant filters for IT files
-- accurate timing and pitching; completely deterministic playback
-- click removal
-- facility to embed music files in other files (e.g. Allegro datafiles)
-- three resampling quality settings; aliasing, linear interpolation and cubic interpolation
-- can be used with Allegro (tested with os4 version of allegro), and without
-- and more

Download OS4 build here

Small bonus

As bonus there is allegro-config script (to make ./configure scripts happy when it check for allegro). Put it to SDK:local/newlib/bin/

Note!

If you found all of this interesting and worth of downloading, please, make a donation to me. Donations keep motivation up, and give me the incentive and ability to spend more time on any projects.

    

Related Links
· More about software OS4
· News by kas1e


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PosterThread
amigang 
Re: New Stuff , New Fun. Part 1.
Posted on 3-Mar-2012 22:20:58
#1 ]
Super Member
Joined: 12-Jan-2005
Posts: 1465
From: Cheshire, England

Thank you for all you efforts in the Amiga market, particular with mui owb, small donation made.


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K-L 
Re: New Stuff , New Fun. Part 1.
Posted on 4-Mar-2012 6:11:46
#2 ]
Super Member
Joined: 3-Mar-2006
Posts: 1337
From: Oullins, France

I've already donated and did not even receive a little "thank you"


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Breed 
Re: New Stuff , New Fun. Part 1.
Posted on 4-Mar-2012 7:43:16
#3 ]
Regular Member
Joined: 8-Apr-2003
Posts: 196
From: Kuusamo/Finland

Thank you, already donated earlier, keep up good job!


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kas1e 
Re: New Stuff , New Fun. Part 1.
Posted on 4-Mar-2012 9:14:56
#4 ]
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Joined: 11-Jan-2004
Posts: 3381
From: Russia

@K-L
Quote:

I've already donated and did not even receive a little "thank you"


Thanks you of course. I somethere in other thread say that, you can just miss it. I read your comment as well too, so thanks twice :)

@amiga-ng, breed

Thanks !


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vulture 
Re: New Stuff , New Fun. Part 1.
Posted on 4-Mar-2012 10:15:07
#5 ]
Regular Member
Joined: 21-Sep-2006
Posts: 220
From: Greece

Many thx kas1e!

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K-L 
Re: New Stuff , New Fun. Part 1.
Posted on 4-Mar-2012 10:27:23
#6 ]
Super Member
Joined: 3-Mar-2006
Posts: 1337
From: Oullins, France

Kas1e : you're welcome. And by the way see The French version of your news


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NutsAboutAmiga 
Re: New Stuff , New Fun. Part 1.
Posted on 4-Mar-2012 13:45:20
#7 ]
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Joined: 9-Jun-2004
Posts: 11166
From: Norway

Cool


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kas1e 
Re: New Stuff , New Fun. Part 1.
Posted on 4-Mar-2012 14:27:57
#8 ]
Amiga Developer Team
Joined: 11-Jan-2004
Posts: 3381
From: Russia

List of donors (will update it once new will arise):

Vincent Perkins - 8$
Antonio Bandiera - 25$
DiscretFx - 14$
Steen Jessen - 10$
Dwayne Jarvis - 50$

~100$ in summ.

Thanks you all ! Already start to works on second bunch then :)

@all

As it seems intersting to some of you, i have a question to you all : Will you in interst to pay let's say just 100$-200$ month, if i will one time in month prepare those "releases" ? Of course not one, or two, lets say about 10 releases minimum, and will release it like this, and you all can donate for it. Of course its not necessary to be exact summ, just something around 100-200$. That is nothing , but at least i can spend time on:

1. browsing internet for good opensource stuff, tryint to port/adapt it, test it and so on

2. talking with close-sources games authors, and ask them to give me sources and/or open them.

3. increase software base (even, if that just "ports", more the better).

I know some of you can think that asking for money all the time its a bit suck, but at least i can be sure that when i spend a lot of free time, its somehow (even if small) cover. By this way it will be does not matter if os/hw die or cheap/not, because while there is users and some small pays, then it can be one and real motivation.

That all of course dicussable and so on. Like if nothing done, nothing donated of course. Only once i release next bunch as news-item, and you llike it (i.e. not some ####), then you donate. If you like something you say - i like it. If you didn't like something - you say i didn't like it and say why (to impove it for next bunch).

What you think ? Worth of ?

Last edited by kas1e on 05-Mar-2012 at 12:06 PM.
Last edited by kas1e on 04-Mar-2012 at 07:38 PM.


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Hondo 
Re: New Stuff , New Fun. Part 1.
Posted on 4-Mar-2012 17:57:12
#9 ]
Super Member
Joined: 10-Apr-2003
Posts: 1345
From: Denmark

Instead of porting PD quality games, why don't you work on something important like an office suite or something and set up a bounty for it....what about the open office for kids that frenchman started doing, maybe you could continue that bounty instead of him? (he is not working further on it...at least that's what I've heard)

Could you port an entire office suite ??? or something BIG and important ???

Do you have the skills ???

The speed ???

The patience ??


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bitman 
Re: New Stuff , New Fun. Part 1.
Posted on 4-Mar-2012 19:38:20
#10 ]
Cult Member
Joined: 25-Mar-2008
Posts: 700
From: Fredericia, Denmark

Small donation from me (Steen).

It's ok with a lot of releases in some months, and in other months it could be nice with less realeses but more complex ports. And running the complex ports through the Amiga Bounty system


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samo79 
Re: New Stuff , New Fun. Part 1.
Posted on 5-Mar-2012 6:59:16
#11 ]
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Joined: 13-Feb-2003
Posts: 3385
From: Italy, Perugia

@Hondo

Forget OpenOffice, it's not portable with the current frameworks/tools availible on AmigaOS, or atleast it will be an hell to port it .. better to spend time and money to support further development of MUI OWB and MUI MPlayer ..

Still of course nice to donate from time to time money for good games and little apps, but priority are others imho

So if i can choose i will donate money for that big MUI apps first, then for games and so on ..

By the way, the Kas1e's idea is nice


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Rob 
Re: New Stuff , New Fun. Part 1.
Posted on 5-Mar-2012 12:44:34
#12 ]
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Joined: 20-Mar-2003
Posts: 5827
From: S.Wales

@kas1e

Quote:
2. talking with close-sources games authors, and ask them to give me sources and/or open them


Maybe you could contact James Daniels about Payback and Jamie Woodhouse about Qwak. I don't think they'd be interested in open sourcing they might be receptive to you porting their games on a profit share basis.

http://www.apex-designs.net/contact.html

http://www.qwak.co.uk/pages/contact

I haven't tried your latest releases yet but I'll be making a donation to you sometime soon.

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Minuous 
Re: New Stuff , New Fun. Part 1.
Posted on 6-Mar-2012 5:51:08
#13 ]
Regular Member
Joined: 30-Oct-2004
Posts: 318
From: Unknown

It's good to see you are doing lots of ports; however may I just ask are there no quality SDL games to port, whereby your energy would be better directed? These ones seem to just be fairly poor generic casual phone games...

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kas1e 
Re: New Stuff , New Fun. Part 1.
Posted on 6-Mar-2012 8:41:36
#14 ]
Amiga Developer Team
Joined: 11-Jan-2004
Posts: 3381
From: Russia

@Minuous
Quote:

however may I just ask are there no quality SDL games to port


Most opensource games usually suck (with some exceptions), but i trying to choice not so bad ones.

Quote:

whereby your energy would be better directed?


May i ask you the same about all those codewars/amiarcadia/wormars/saga and co which you update all the time ?:) They even not have any normal sound and graphis, and i do not know why you spend time on it, while you can spend time on someting better.

Quote:

These ones seem to just be fairly poor generic casual phone games...


Casual games rules when they have good sound and good graphics. But sure, games with better quality are better, and i tryint to found better ones.

Last edited by kas1e on 06-Mar-2012 at 08:51 AM.


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Minuous 
Re: New Stuff , New Fun. Part 1.
Posted on 8-Mar-2012 7:31:31
#15 ]
Regular Member
Joined: 30-Oct-2004
Posts: 318
From: Unknown

>May i ask you the same about all those codewars/amiarcadia/wormars/saga and co which you update all the time ?:) They even not have any normal sound and graphis, and i do not know why you spend time on it, while you can spend time on someting better.

Well, the quality varies, but certainly Win/AmiArcadia is the most advanced emulator of those machines on any platform, and arguably is the most full-featured emulator in existence on the Amiga. Graphics and sound are authentic to the originals.

CodeWar has had only one update for the Amiga version, and even the Windows version has averaged only a couple of updates per year. So I don't know about "all those updates". If there are bugs, then they are fixed, or if there are new features, they are added, and a new version is released.

Worm Wars is quite popular; admittedly the graphics and sound are in need of revision but we are still seeking a graphician/musician (my graphics abilities in particular are not great), there is not much that can be done if no one wants to help. Plus of course it is designed for compatibility with low-end Amigas (eg. OCS).

Saga doesn't have sound as it is a strategy game.

The main reason for the recent slew of updates was that I am now running MorphOS and finally got a chance to ascertain and fix/workaround all the compatibility isses. Programs such as Koules which did not have any such issues did not get updated.

I'd rather make a handful of good software which is regularly updated and enhanced, rather than lots of stuff that is only worked on once and then gets abandoned and the bugs don't get fixed. If the quality of the software is suboptimal, that is another reason to want to improve it. Just doing ports from other platforms all the time is boring and uncreative, you just end up spending most of your time trying to get around compiler and linker issues. Why not just use an emulator, after all that is what they are for...

If you have any specific suggestions, apart from "normal sound and graphics", I'd be interested to hear them.

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