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Software News   Software News : DigiBooster 3 released
   posted by AndreasM on 3-Feb-2014 12:59:39 (2853 reads)
Today, DigiBooster 3 is released for AmigaOS 3, AmigaOS 4, and MorphOS.

DigiBooster 3 is available on CD-ROM and as download in our
Online-shop http://www.amigashop.org.

You can find more information about DigiBooster 3 on the official support
website http://www.digibooster.de.

Read more ---->


DigiBooster 3 follows the traditional tracker's way of making music with an
advanced audio processing engine, and an up-to-date MUI based graphical user
interface. It retains backward compatibility with its Amiga ancestor,
DigiBooster Pro 2. On the other hand the program code has been written from
scratch. Its modular design gives it a straightforward path for future
development. Except for versions for classic Amiga computers, DigiBooster 3
is also compiled for PowerPC processors, taking advantage of their greater
computing power.

Features:

- High quality audio engine, 24 bits, up to 192 kHz.
- Backward compatibility with DigiBooster Pro 2.x.
- MUI based interface, dynamically adapts itself to the screen size.
- Opensourced replayer code, portable also for non-Amiga systems.
- All sound effects are executed in single step mode.
- Single step auto-synchronisation to the module tempo.
- Highly configurable.
- ARexx port offering full control of the program from scripts.

http://www.apc-tcp.de




DigiBooster 3 system requirements:

AmigaOS 3:

Minimum: 68020, Hard drive, 8 MB Fast RAM, Workbench 3.0, MUI 3.8,
AHI 4, 640 x 480 screen mode.

Recommended: AmigaOS 3.x, 68060/50, Harddrive, 16 MB Fast RAM,
graphics card, sound card.

Supports: WinUAE (JIT enabled) with Picasso96 and dedicated AHI drivers.


AmigaOS 4:

Minimum: AmigaOS 4.0, Hard drive, 128 MB RAM, MUI 3.9.
Recommended: AHI compatible sound card, +500 MHz processor.


MorphOS:

Minimum: MorphOS 2.7, Hard drive, 128 MB RAM.
Recommended: AHI compatible sound card, +500 MHz processor.
    

Related Links
· More about Software News
· News by AndreasM


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PosterThread
klx300r 
Re: DigiBooster 3 released
Posted on 3-Feb-2014 22:46:57
#1 ]
Elite Member
Joined: 4-Mar-2008
Posts: 3513
From: Toronto, Canada


_________________
____________________________
c64-2sids, A1000, A1200T-060@50(finally working!),A4000-CSMKIII
! My Master Miggies- Amiga 1000 & AmigaOne X1000 !
mancave-ramblings
X1000 I BELIEVE

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hotrod 
Re: DigiBooster 3 released
Posted on 3-Feb-2014 23:37:27
#2 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2778
From: Stockholm, Sweden

+1

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samo79 
Re: DigiBooster 3 released
Posted on 4-Feb-2014 0:42:24
#3 ]
Elite Member
Joined: 13-Feb-2003
Posts: 3389
From: Italy, Perugia

Well done


_________________
BACK FOR THE FUTURE

http://www.betatesting.it/backforthefuture

Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6
AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6

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realize 
Re: DigiBooster 3 released
Posted on 4-Feb-2014 0:45:56
#4 ]
Super Member
Joined: 14-Apr-2003
Posts: 1797
From: nyc

Finally! Praise the Lord! Congratulations!

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Kicko 
Re: DigiBooster 3 released
Posted on 4-Feb-2014 9:24:09
#5 ]
Elite Member
Joined: 19-Jun-2004
Posts: 5009
From: Sweden

Bought one, come on folks get one yourself and start making music again :)

Hope that the sales go up and we get more interesting stuff and midi too.

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Epsilon 
Re: DigiBooster 3 released
Posted on 4-Feb-2014 10:08:17
#6 ]
Regular Member
Joined: 29-Apr-2009
Posts: 457
From: Adelaide, Australia

I bought it also today as download version, but the download is not available in my account on the website

Does it take a while to appear there? I want to use it!!

Update: Download now available. Just had to be patient! Thanks again for this software.

Catcha,
Epsilon

Last edited by Epsilon on 04-Feb-2014 at 10:36 AM.

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Toaks 
Re: DigiBooster 3 released
Posted on 4-Feb-2014 14:43:01
#7 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8040
From: amigaguru.com

hows the packaging of the CD version? , printed CD with manual and so on?.


_________________
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AndreasM 
Re: DigiBooster 3 released
Posted on 4-Feb-2014 15:27:26
#8 ]
Regular Member
Joined: 16-Sep-2003
Posts: 335
From: Germany

Here are Photos from the CD and Package:

http://www.amigafuture.de/asd.php?asd_id=2425

Printed (not selfprintetd) CD
Package are a DVD-Box

Manual are digital


_________________
Andreas Magerl
APC&TCP
Amiga Future, Amiga Poster, AmiATLAS, CygnusEd, DigiBoosterPro, Marblelous, Desert Racing, Amiga Guru Book, Flyin High, Pinball Brain Damage, Roadshow, Scene Archives...

http://www.apc-tcp.de
http://www.amigafuture.de

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pavlor 
Re: DigiBooster 3 released
Posted on 4-Feb-2014 20:06:35
#9 ]
Elite Member
Joined: 10-Jul-2005
Posts: 9074
From: Unknown

Nice!

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g_kraszewski 
Re: DigiBooster 3 released
Posted on 5-Feb-2014 11:07:09
#10 ]
Regular Member
Joined: 3-Sep-2010
Posts: 341
From: Unknown

@Epsilon:

I've read your review of DigiBooster 3, nice one . I've tried to add a comment, but it did not work, so I want to reply to some things here.

1. In fact, a bug in the installation script of AmigaOS 4 version slipped through testing. It has been already fixed and archives have been updated. Sorry for this.

2. You can save a module to WAVE/AIFF file using "Mixer" button in the main button block. Mixer is independent of the main program, supports 8, 16 and 24 bits and sampling rates up to 192 kHz. Automatic and manual gain control is also in place.

3. It is a bit surprising that X1000 has problems with audio stuttering. I develop AmigaOS 4 version on Pegasos II, which is a way slower machine. There is no stuttering neither when using internal AC97 audio nor with SoundBlaster Live on PCI. There are two possible reasons. The first one is that some process is running at priority higher than DigiBooster 3 player. If player is halted by the OS, of course AHI does not receive audio data on time. Another reason may be that X1000 AHI driver does not work well with short buffers. DigiBooster 3 uses very short buffers to maintain realtime response on keypresses and also realtime update of the level meter and scopes. Audio buffer length may be adjusted in the configuration window.


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Epsilon 
Re: DigiBooster 3 released
Posted on 5-Feb-2014 12:45:35
#11 ]
Regular Member
Joined: 29-Apr-2009
Posts: 457
From: Adelaide, Australia

@g_kraszewski

Thank you for the feedback and help - it is great to hear feedback from the author of the program. Thank you for your hard work in getting DigiBooster 3 built and released for AmigaOS4!

Regarding point 1 - I am glad this problem has been addressed now for future customers. Not sure if I can download it again to reinstall correctly - will my product key work a second time installing on the same system? If so, should I install it over the top of the manual install or in a different location?

Point 2 - thanks for clearing this up - as I said in the blog I didn't find it yet, I suspected it may be somewhere I hadn't yet found! Now I know where to go.

Point 3 - I don't know about the stuttering audio cause yet either - one theory is DOpus 5.9 is affecting things as it's priority had to be adjusted to allow the AmiDock to work with it. I will keep looking into it and update the blog if I work it out.

I have now updated my blog entry with the points you mentioned, thanks!

Catcha,
Epsilon

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g_kraszewski 
Re: DigiBooster 3 released
Posted on 5-Feb-2014 12:56:42
#12 ]
Regular Member
Joined: 3-Sep-2010
Posts: 341
From: Unknown

@Epsilon:

I am glad this problem has been addressed now for future customers. Not sure if I can download it again to reinstall correctly

There are a few ways to deal with. First, if you do not need the German locale, you may (as I have suggeested on amigans.net) go to the unpacked archive, create an empty directory named "catalogs" and rerun the installation script. Another way is to redownload the archive from the distribution site, your key will work. You can install over the manual installation, you will have to enter the key again, once.


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pseudaxos 
Re: DigiBooster 3 released
Posted on 5-Feb-2014 22:24:52
#13 ]
Member
Joined: 21-Feb-2009
Posts: 36
From: France (Britanny)

@
I have stuttering here too (sam460ex with EnvyHT24 sound card..
During installation, it missed MorphOStheme too... So, I must drag the MorphOS theme directory into OS4 theme directory... After that, installation finished but in a first time, I take MorphOS "blue" theme and it freezed on a reaction window.. So I had to delete digibooster prefs from Env/arc/Mui/ , and reinstall the software..

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realize 
Re: DigiBooster 3 released
Posted on 6-Feb-2014 2:17:34
#14 ]
Super Member
Joined: 14-Apr-2003
Posts: 1797
From: nyc

krashan

Congrats on the release. A couple of questions

1. Do you still plan on implementing a soft synth module?

2. Do you guys plan on supported MOD format (crucial I think for a lot of classic 68k tracker guys) Or at least a tool to convert MOD to DBM?

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g_kraszewski 
Re: DigiBooster 3 released
Posted on 6-Feb-2014 5:08:33
#15 ]
Regular Member
Joined: 3-Sep-2010
Posts: 341
From: Unknown

@realize

1. Do you still plan on implementing a soft synth module?

Now it is an element of a broader plan of plugin-based sample editor. Any soft-synth may be a plugin for the sample editor.

2. Do you guys plan on supported MOD format (crucial I think for a lot of classic 68k tracker guys) Or at least a tool to convert MOD to DBM?

Yes. MOD and XM are considered.


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Seaquest 
Re: DigiBooster 3 released
Posted on 7-Feb-2014 15:44:11
#16 ]
Regular Member
Joined: 29-Jul-2004
Posts: 266
From: Norway

Great Work to all involved

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Boot_WB 
Re: DigiBooster 3 released
Posted on 9-Feb-2014 16:19:51
#17 ]
Super Member
Joined: 14-Feb-2006
Posts: 1134
From: Kingston upon Hull, UK

@Krashan

Great news! Just got the chance to play about with the demo version last night - great opportunity to poke around and see if it interests me before buying.

Having never used a tracker before, I was a bit confused by the interface, but after 5 minutes of clicking around and engaging brain (I always try this before reading the docs) it's all starting to make sense.

I've just started getting my education in trackers from the included docs, so it's all coming together now - thanks for taking the time to explain samples, instruments, effects etc - for a total noob to this type of application it's really useful to have the basics explained without presuming the user already knows how to use trackers.

Congratulations on getting it to release!


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