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Software News   Software News : Duke Nukem 3D ported to AmigaOS and MorphOS
   posted by xeron on 25-Jul-2003 12:28:18 (5479 reads)
The Icculus.org version of Duke3D has been ported to AmigaOS 3.x and MorphOS.

There is a 68K version, which works on AGA/CGX/P96, and a MorphOS/Pegasos native version. Additionally, you need the Duke Nukem 3D Atomic Edition CD.

More info and downloads are available here.
    

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xeron 
Re: Duke Nukem 3D ported to AmigaOS and MorphOS
Posted on 25-Jul-2003 12:36:21
#1 ]
Elite Member
Joined: 22-Jun-2003
Posts: 2440
From: Weston-Super-Mare, Somerset, England, UK, Europe, Earth, The Milky Way, The Universe

Its time to kick ass and chew bubble gum; and i'm aaaaaalll outta gum!

I love this game!


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ikir 
Re: Duke Nukem 3D ported to AmigaOS and MorphOS
Posted on 25-Jul-2003 12:57:41
#2 ]
Elite Member
Joined: 18-Dec-2002
Posts: 5646
From: Italy

Good! Great news Tickly!


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Anonymous 
Re: Duke Nukem 3D ported to AmigaOS and MorphOS
Posted on 25-Jul-2003 13:24:59
# ]



Nice surprise So much stuff in Amiga land is all hype and hot air these days, it's nice to see something positive and real just appear out of the blue for a change. YIPEEE!

 
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Anonymous 
Re: Duke Nukem 3D ported to AmigaOS and MorphOS
Posted on 25-Jul-2003 15:44:56
# ]



Just nabbed the source, will port to AOS4.

 
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CodeSmith 
Re: Duke Nukem 3D ported to AmigaOS and MorphOS
Posted on 25-Jul-2003 15:53:23
#5 ]
Elite Member
Joined: 8-Mar-2003
Posts: 3045
From: USA

w00t! I LOVE this game!

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xeron 
Re: Duke Nukem 3D ported to AmigaOS and MorphOS
Posted on 25-Jul-2003 16:05:34
#6 ]
Elite Member
Joined: 22-Jun-2003
Posts: 2440
From: Weston-Super-Mare, Somerset, England, UK, Europe, Earth, The Milky Way, The Universe

Quote:

Just nabbed the source, will port to AOS4.


Cool. I'm going to start work on a ReAction based preferences editor, and an Amiga installer script (so that you can install D3D direct from the CD) soon. Maybe we could cooperate to make a polished product for Amiga classic and OS4?


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m3x 
Re: Duke Nukem 3D ported to AmigaOS and MorphOS
Posted on 25-Jul-2003 16:11:57
#7 ]
Regular Member
Joined: 15-May-2003
Posts: 309
From: Bologna, Italy

I'm going to create a Warpos port too.

Ciao

Massimiliano Tretene, S o f t 3 - d e v


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trgse 
Re: Duke Nukem 3D ported to AmigaOS and MorphOS
Posted on 25-Jul-2003 16:42:24
#8 ]
Regular Member
Joined: 11-Mar-2003
Posts: 315
From: tellus

too late


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ikir 
Re: Duke Nukem 3D ported to AmigaOS and MorphOS
Posted on 25-Jul-2003 17:41:55
#9 ]
Elite Member
Joined: 18-Dec-2002
Posts: 5646
From: Italy

Ciao Massimiliano! Good work on the WOS version!

I see the screenshots of a 3dfx version of DN3D.... someone can make a Warp3D version too?


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xeron 
Re: Duke Nukem 3D ported to AmigaOS and MorphOS
Posted on 25-Jul-2003 18:54:47
#10 ]
Elite Member
Joined: 22-Jun-2003
Posts: 2440
From: Weston-Super-Mare, Somerset, England, UK, Europe, Earth, The Milky Way, The Universe

Bad news mediator owners: the game uses BestCModeIDTags(), which is broken under CGX emulation on mediator boards.

As a temporary bodge, I put a fixed mode ID in, and rebuilt it. The game runs, and all the title sequences work great. However, it gurus when starting a game, and after a while of playing the demos :(


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ikir 
Re: Duke Nukem 3D ported to AmigaOS and MorphOS
Posted on 25-Jul-2003 20:51:44
#11 ]
Elite Member
Joined: 18-Dec-2002
Posts: 5646
From: Italy

Oh no!


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Anonymous 
Re: Duke Nukem 3D ported to AmigaOS and MorphOS
Posted on 26-Jul-2003 6:17:18
# ]



Im up for it, had to do surprisingly little to get it built for AOS4

Bummer about the voodoo/mediator. :(

 
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xeron 
Re: Duke Nukem 3D ported to AmigaOS and MorphOS
Posted on 26-Jul-2003 8:48:09
#13 ]
Elite Member
Joined: 22-Jun-2003
Posts: 2440
From: Weston-Super-Mare, Somerset, England, UK, Europe, Earth, The Milky Way, The Universe

Quote:

ad news mediator owners: the game uses BestCModeIDTags(), which is broken under CGX emulation on mediator boards.

As a temporary bodge, I put a fixed mode ID in, and rebuilt it. The game runs, and all the title sequences work great. However, it gurus when starting a game, and after a while of playing the demos :(


Good news! If you download Picasso96 2.1b+ from www.vgr.com/picasso/ the version from that website works absolutely fine, and is totally playable, if slow....


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ikir 
Re: Duke Nukem 3D ported to AmigaOS and MorphOS
Posted on 26-Jul-2003 10:08:41
#14 ]
Elite Member
Joined: 18-Dec-2002
Posts: 5646
From: Italy

Oh great! I have already picasso 2.1b

But i have a problem.... i have a lcd screen on my Amiga, so i can use minimum a 640x480 resolution... and you say that it is slow on a 320 right?


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xeron 
Re: Duke Nukem 3D ported to AmigaOS and MorphOS
Posted on 26-Jul-2003 11:01:48
#15 ]
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Joined: 22-Jun-2003
Posts: 2440
From: Weston-Super-Mare, Somerset, England, UK, Europe, Earth, The Milky Way, The Universe

It is slow, yes. It is only just playable on my CS MkIII 060, Mediator 4000, Voodoo 3 3000 setup.


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_Steve_ 
Re: Duke Nukem 3D ported to AmigaOS and MorphOS
Posted on 27-Jul-2003 13:44:52
#16 ]
Team Member
Joined: 17-Oct-2002
Posts: 6746
From: UK

It can be slow to begin with yes, but perfectly playable if you just allocate more buffers to the HD partition you play from.

In my case I gave the partition 6000 buffers. It went from being unplayable to actually moving fairly decently.

The only problems I have noticed with it atm are slowdown on screen flashes eg when you get hit, submerge in water etc. and the sound rate is messed up. It says it uses 16 bits @ 22050Hz, but the speech is played back far to slowly, as if it were trying to output 44KHz sound on a standard 27-28KHz Paula mode. I tried playing with the config, but changing figures there just made it worse


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_Steve_ 
Re: Duke Nukem 3D ported to AmigaOS and MorphOS
Posted on 27-Jul-2003 16:16:03
#17 ]
Team Member
Joined: 17-Oct-2002
Posts: 6746
From: UK

I had another play around, and setting the mix value to 16000 results in a more or less perfect sound rate playback. Shame its completely unplayable in anything over 320x200, as it looks a heap nicer at 800x600

Maybe going PPC, and Warp3D will help there.


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paulsamiga 
Re: Duke Nukem 3D ported to AmigaOS and MorphOS
Posted on 27-Jul-2003 20:01:49
#18 ]
Super Member
Joined: 8-Jun-2003
Posts: 1502
From: UK/South Wales

Me Love this game to.


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herewegoagain 
Re: Duke Nukem 3D ported to AmigaOS and MorphOS
Posted on 28-Jul-2003 23:21:35
#19 ]
Elite Member
Joined: 8-Jan-2003
Posts: 3270
From: Charlotte, NC

Quote:
Maybe going PPC, and Warp3D will help there.


Yep, the OS4 version will probably be just right. But some of you can get even the PPC version with 3.5 or 3.9.

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Bean 
Re: Duke Nukem 3D ported to AmigaOS and MorphOS
Posted on 29-Jul-2003 22:28:29
#20 ]
Super Member
Joined: 4-Apr-2003
Posts: 1225
From: U.K.

@Miffy,

Are you an OS4 beta tester then?

Bean.


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