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xeron
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Re: Duke Nukem 3D ported to AmigaOS and MorphOS Posted on 25-Jul-2003 12:36:21
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Elite Member |
Joined: 22-Jun-2003 Posts: 2440
From: Weston-Super-Mare, Somerset, England, UK, Europe, Earth, The Milky Way, The Universe | | |
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| Its time to kick ass and chew bubble gum; and i'm aaaaaalll outta gum!
I love this game! _________________ Playstation Network ID: xeron6
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ikir
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Re: Duke Nukem 3D ported to AmigaOS and MorphOS Posted on 25-Jul-2003 12:57:41
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Elite Member |
Joined: 18-Dec-2002 Posts: 5647
From: Italy | | |
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| Good! Great news Tickly! _________________ ikir
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Anonymous
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Re: Duke Nukem 3D ported to AmigaOS and MorphOS Posted on 25-Jul-2003 13:24:59
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| Nice surprise So much stuff in Amiga land is all hype and hot air these days, it's nice to see something positive and real just appear out of the blue for a change. YIPEEE! |
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Anonymous
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Re: Duke Nukem 3D ported to AmigaOS and MorphOS Posted on 25-Jul-2003 15:44:56
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| Just nabbed the source, will port to AOS4. |
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CodeSmith
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Re: Duke Nukem 3D ported to AmigaOS and MorphOS Posted on 25-Jul-2003 15:53:23
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Elite Member |
Joined: 8-Mar-2003 Posts: 3045
From: USA | | |
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| w00t! I LOVE this game! |
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xeron
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Re: Duke Nukem 3D ported to AmigaOS and MorphOS Posted on 25-Jul-2003 16:05:34
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Elite Member |
Joined: 22-Jun-2003 Posts: 2440
From: Weston-Super-Mare, Somerset, England, UK, Europe, Earth, The Milky Way, The Universe | | |
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| Quote:
Just nabbed the source, will port to AOS4.
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Cool. I'm going to start work on a ReAction based preferences editor, and an Amiga installer script (so that you can install D3D direct from the CD) soon. Maybe we could cooperate to make a polished product for Amiga classic and OS4? _________________ Playstation Network ID: xeron6
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m3x
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Re: Duke Nukem 3D ported to AmigaOS and MorphOS Posted on 25-Jul-2003 16:11:57
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Regular Member |
Joined: 15-May-2003 Posts: 311
From: Bologna, Italy | | |
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trgse
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Re: Duke Nukem 3D ported to AmigaOS and MorphOS Posted on 25-Jul-2003 16:42:24
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Regular Member |
Joined: 11-Mar-2003 Posts: 315
From: tellus | | |
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ikir
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Re: Duke Nukem 3D ported to AmigaOS and MorphOS Posted on 25-Jul-2003 17:41:55
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Elite Member |
Joined: 18-Dec-2002 Posts: 5647
From: Italy | | |
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| Ciao Massimiliano! Good work on the WOS version!
I see the screenshots of a 3dfx version of DN3D.... someone can make a Warp3D version too? _________________ ikir
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xeron
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Re: Duke Nukem 3D ported to AmigaOS and MorphOS Posted on 25-Jul-2003 18:54:47
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Elite Member |
Joined: 22-Jun-2003 Posts: 2440
From: Weston-Super-Mare, Somerset, England, UK, Europe, Earth, The Milky Way, The Universe | | |
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| Bad news mediator owners: the game uses BestCModeIDTags(), which is broken under CGX emulation on mediator boards.
As a temporary bodge, I put a fixed mode ID in, and rebuilt it. The game runs, and all the title sequences work great. However, it gurus when starting a game, and after a while of playing the demos :( _________________ Playstation Network ID: xeron6
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ikir
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Re: Duke Nukem 3D ported to AmigaOS and MorphOS Posted on 25-Jul-2003 20:51:44
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Elite Member |
Joined: 18-Dec-2002 Posts: 5647
From: Italy | | |
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| Oh no! _________________ ikir
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Anonymous
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Re: Duke Nukem 3D ported to AmigaOS and MorphOS Posted on 26-Jul-2003 6:17:18
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| Im up for it, had to do surprisingly little to get it built for AOS4
Bummer about the voodoo/mediator. :( |
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xeron
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Re: Duke Nukem 3D ported to AmigaOS and MorphOS Posted on 26-Jul-2003 8:48:09
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Elite Member |
Joined: 22-Jun-2003 Posts: 2440
From: Weston-Super-Mare, Somerset, England, UK, Europe, Earth, The Milky Way, The Universe | | |
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| Quote:
ad news mediator owners: the game uses BestCModeIDTags(), which is broken under CGX emulation on mediator boards.
As a temporary bodge, I put a fixed mode ID in, and rebuilt it. The game runs, and all the title sequences work great. However, it gurus when starting a game, and after a while of playing the demos :(
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Good news! If you download Picasso96 2.1b+ from www.vgr.com/picasso/ the version from that website works absolutely fine, and is totally playable, if slow.... _________________ Playstation Network ID: xeron6
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ikir
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Re: Duke Nukem 3D ported to AmigaOS and MorphOS Posted on 26-Jul-2003 10:08:41
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Elite Member |
Joined: 18-Dec-2002 Posts: 5647
From: Italy | | |
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| Oh great! I have already picasso 2.1b
But i have a problem.... i have a lcd screen on my Amiga, so i can use minimum a 640x480 resolution... and you say that it is slow on a 320 right? _________________ ikir
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xeron
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Re: Duke Nukem 3D ported to AmigaOS and MorphOS Posted on 26-Jul-2003 11:01:48
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Elite Member |
Joined: 22-Jun-2003 Posts: 2440
From: Weston-Super-Mare, Somerset, England, UK, Europe, Earth, The Milky Way, The Universe | | |
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| It is slow, yes. It is only just playable on my CS MkIII 060, Mediator 4000, Voodoo 3 3000 setup. _________________ Playstation Network ID: xeron6
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_Steve_
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Re: Duke Nukem 3D ported to AmigaOS and MorphOS Posted on 27-Jul-2003 13:44:52
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Team Member |
Joined: 17-Oct-2002 Posts: 6814
From: UK | | |
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| It can be slow to begin with yes, but perfectly playable if you just allocate more buffers to the HD partition you play from.
In my case I gave the partition 6000 buffers. It went from being unplayable to actually moving fairly decently.
The only problems I have noticed with it atm are slowdown on screen flashes eg when you get hit, submerge in water etc. and the sound rate is messed up. It says it uses 16 bits @ 22050Hz, but the speech is played back far to slowly, as if it were trying to output 44KHz sound on a standard 27-28KHz Paula mode. I tried playing with the config, but changing figures there just made it worse _________________ Test sig (new)
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_Steve_
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Re: Duke Nukem 3D ported to AmigaOS and MorphOS Posted on 27-Jul-2003 16:16:03
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Team Member |
Joined: 17-Oct-2002 Posts: 6814
From: UK | | |
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| I had another play around, and setting the mix value to 16000 results in a more or less perfect sound rate playback. Shame its completely unplayable in anything over 320x200, as it looks a heap nicer at 800x600
Maybe going PPC, and Warp3D will help there. _________________ Test sig (new)
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paulsamiga
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Re: Duke Nukem 3D ported to AmigaOS and MorphOS Posted on 27-Jul-2003 20:01:49
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Super Member |
Joined: 8-Jun-2003 Posts: 1502
From: UK/South Wales | | |
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| Me Love this game to. _________________
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herewegoagain
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Re: Duke Nukem 3D ported to AmigaOS and MorphOS Posted on 28-Jul-2003 23:21:35
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Elite Member |
Joined: 8-Jan-2003 Posts: 3270
From: Charlotte, NC | | |
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| Quote:
Maybe going PPC, and Warp3D will help there. |
Yep, the OS4 version will probably be just right. But some of you can get even the PPC version with 3.5 or 3.9. |
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Bean
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Re: Duke Nukem 3D ported to AmigaOS and MorphOS Posted on 29-Jul-2003 22:28:29
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Super Member |
Joined: 4-Apr-2003 Posts: 1225
From: U.K. | | |
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| @Miffy,
Are you an OS4 beta tester then?
Bean. _________________ OS4.1 + SAM Flex RIP my A1XE.. that used to have an appetite for batteries!
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