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Software News   Software News : DigiBooster 3.1 released
   posted by AndreasM on 25-Sep-2014 13:45:32 (2221 reads)
DigiBooster 3.1 was released for AmigaOS 3, AmigaOS 4 and MorphOS.

DigiBooster 3.1 is available on CD-ROM and as download in our online-shop:
http://www.amigashop.org

DigiBooster 3.1 follows the traditional tracker's way of making music with an advanced audio processing engine, and an up-to-date MUI based graphical user interface. It retains backward compatibility with its Amiga ancestor, DigiBooster Pro 2. On the other hand the program code has been written from scratch. Its modular design gives it a straightforward path for future development. Except for versions for classic Amiga computers, DigiBooster 3.1 is also compiled for PowerPC processors, taking advantage of their greater computing power.

Click READ MORE ===>


DigiBooster 3.1 key features:

* ProTracker modules import. DigiBooster 3.1 can load and play basic four track modules, as well as multichannel ones, up to 32 channels. Import quality is significantly better than in DigiBooster Pro 2.x.

* Autosaving. DigiBooster 3.1 can save in user defined periods of time and keep defined number of lately saved versions with autorotation.

* Finished block operations in the pattern editor. DigiBooster 3 supports multitrack blocks. Block operations are also available in the ARexx interface.

* ARexx commands for loading/importing the module and starting playback.

* New languages: French and Polish.


How to get an update to version 3.1 ?

The update from version 3.0 to 3.1 is available for free!
Updates from older releases (DBPro 2.x) are not possible!

Users who bought the download version before just have to login at our online-shop and simply download the current full version archive of DigiBooster 3.1.

Users with the CD-ROM version of DigiBooster 3.0 simply write an eMail to info@apc-tcp.de with the following content:

registration number (not serial!)
complete postal address
your eMail-address (the archive is about 3 MByte large!)

You will get your update immediately via eMail.

DigiBooster 3.1 system requirements:

AmigaOS 3:
Minimum: 68020, Harddrive, 8 MByte Fast-RAM, Workbench 3.0, MUI 3.8, AHI 4.x, screenmode 640x480.
Recommended: AmigaOS 3.x, 68060/50 MHz, 16 MByte Fast-RAM, graphics card, soundcard. Supports: WinUAE (JIT enabled) with Picasso96 and dedicated AHI drivers.

AmigaOS 4:
Minimum: AmigaOS 4.0, Harddrive, 128 MByte RAM, MUI 3.9.
Recommended: AHI compatible soundcard, +500 MHz processor.

MorphOS:
Minimum: MorphOS 2.7, Harddrive, 128 MByte RAM.
Recommended: AHI compatible soundcard, +500 MHz processor.

http://www.digibooster.de
http://www.apc-tcp.de
    

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· More about Software News
· News by AndreasM


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PosterThread
Seaquest 
Re: DigiBooster 3.1 released
Posted on 25-Sep-2014 15:23:10
#1 ]
Regular Member
Joined: 29-Jul-2004
Posts: 266
From: Norway

Sweet

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klx300r 
Re: DigiBooster 3.1 released
Posted on 25-Sep-2014 19:37:50
#2 ]
Elite Member
Joined: 4-Mar-2008
Posts: 3490
From: Toronto, Canada

awesome! thanks


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marko 
Re: DigiBooster 3.1 released
Posted on 27-Sep-2014 0:25:13
#3 ]
Super Member
Joined: 17-Dec-2007
Posts: 1794
From: Gothenburg, THE front side of Sweden ;), (via Finland), EU

Excellent!!


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g_kraszewski 
Re: DigiBooster 3.1 released
Posted on 28-Sep-2014 10:17:45
#4 ]
Regular Member
Joined: 3-Sep-2010
Posts: 341
From: Unknown

I'm selecting goals for the next version currently. The list of features waiting for implementation is long. I would like to know priorities of users. Any comments?


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RastPort

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sinisrus 
Re: DigiBooster 3.1 released
Posted on 29-Sep-2014 14:54:25
#5 ]
Member
Joined: 8-Dec-2006
Posts: 73
From: Unknown

please add arexx port for play sample

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pseudaxos 
Re: DigiBooster 3.1 released
Posted on 29-Sep-2014 15:18:24
#6 ]
Member
Joined: 21-Feb-2009
Posts: 36
From: France (Britanny)

And effects to apply on samples ?
I get problems with progressive bar during playing samples too. She goes away sometimes...

Last edited by pseudaxos on 29-Sep-2014 at 03:20 PM.

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g_kraszewski 
Re: DigiBooster 3.1 released
Posted on 30-Sep-2014 17:13:53
#7 ]
Regular Member
Joined: 3-Sep-2010
Posts: 341
From: Unknown

ARexx port will get more commands, also the bug with vanishing playback cursor in the sample editor is known, so I hope I will fix it in the next version. As for sample processing - a plugin system is planned, all sample processing operations will be plugins, implemented as shared libs and loaded on-demand. API for plugins will be public, so third party plugins will be possible.


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djnick 
Re: DigiBooster 3.1 released
Posted on 1-Oct-2014 1:04:58
#8 ]
Cult Member
Joined: 11-Jun-2003
Posts: 944
From: space

It would be amazing if you could implement some default effects on each channel, like Delay, Reverb, EQ and probably a FFT filter[s]? :)


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g_kraszewski 
Re: DigiBooster 3.1 released
Posted on 1-Oct-2014 8:00:53
#9 ]
Regular Member
Joined: 3-Sep-2010
Posts: 341
From: Unknown

@djnick: I have planned this as a new kind of DSP panel, which will be shown with DSP button. It will be a borderless window displayed over the pattern editor and divided into columns - one column for each track, with the same width as track in the editor. It will also scroll horizontally together with the editor. Each column will contain following controls for a track: track volume, track balance, 3-band tone correction (low, mid, high), per-track default echo (4 controls) and simple dynamic compressor with sidechain option (probably 3 or 4 controls). All these controls will work realtime while playing, also their values will be stored in the module and respected by player.

As for reverb, I will probably not implement it in the player engine, realtime reverb is very CPU heavy. On the other hand reverb will be available as a sample editor plugin. It will work on a principle of convoluting impulse response of some environment with the sample. I have some reasonable collection of such responses, found in the Internet, like churches, concert halls, factory halls, rooms of different sizes, responses of hardware (usually old or vintage) reverb effects and even some unusual places, like a response of a metal bucket , or cheap 5 cm speaker from an old radio...

I also plan to add tunable lowpass, highpass and resonance filters as tracker effects.


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djnick 
Re: DigiBooster 3.1 released
Posted on 1-Oct-2014 18:22:38
#10 ]
Cult Member
Joined: 11-Jun-2003
Posts: 944
From: space

Sounds great! :)


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