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DigiBooster 3.1 was released for AmigaOS 3, AmigaOS 4 and MorphOS.
DigiBooster 3.1 is available on CD-ROM and as download in our online-shop: http://www.amigashop.org
DigiBooster 3.1 follows the traditional tracker's way of making music with an advanced audio processing engine, and an up-to-date MUI based graphical user interface. It retains backward compatibility with its Amiga ancestor, DigiBooster Pro 2. On the other hand the program code has been written from scratch. Its modular design gives it a straightforward path for future development. Except for versions for classic Amiga computers, DigiBooster 3.1 is also compiled for PowerPC processors, taking advantage of their greater computing power.
Click READ MORE ===>
DigiBooster 3.1 key features:
* ProTracker modules import. DigiBooster 3.1 can load and play basic four track modules, as well as multichannel ones, up to 32 channels. Import quality is significantly better than in DigiBooster Pro 2.x.
* Autosaving. DigiBooster 3.1 can save in user defined periods of time and keep defined number of lately saved versions with autorotation.
* Finished block operations in the pattern editor. DigiBooster 3 supports multitrack blocks. Block operations are also available in the ARexx interface.
* ARexx commands for loading/importing the module and starting playback.
* New languages: French and Polish.
How to get an update to version 3.1 ? The update from version 3.0 to 3.1 is available for free! Updates from older releases (DBPro 2.x) are not possible!
Users who bought the download version before just have to login at our online-shop and simply download the current full version archive of DigiBooster 3.1.
Users with the CD-ROM version of DigiBooster 3.0 simply write an eMail to info@apc-tcp.de with the following content:
registration number (not serial!) complete postal address your eMail-address (the archive is about 3 MByte large!)
You will get your update immediately via eMail.
DigiBooster 3.1 system requirements: AmigaOS 3: Minimum: 68020, Harddrive, 8 MByte Fast-RAM, Workbench 3.0, MUI 3.8, AHI 4.x, screenmode 640x480. Recommended: AmigaOS 3.x, 68060/50 MHz, 16 MByte Fast-RAM, graphics card, soundcard. Supports: WinUAE (JIT enabled) with Picasso96 and dedicated AHI drivers. AmigaOS 4: Minimum: AmigaOS 4.0, Harddrive, 128 MByte RAM, MUI 3.9. Recommended: AHI compatible soundcard, +500 MHz processor. MorphOS: Minimum: MorphOS 2.7, Harddrive, 128 MByte RAM. Recommended: AHI compatible soundcard, +500 MHz processor.
http://www.digibooster.de http://www.apc-tcp.de
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| STORYID: 7196
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Poster | Thread | Seaquest
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Re: DigiBooster 3.1 released Posted on 25-Sep-2014 15:23:10
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Regular Member |
Joined: 29-Jul-2004 Posts: 272
From: Norway | | |
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| Sweet |
| Status: Offline |
| | klx300r
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Re: DigiBooster 3.1 released Posted on 25-Sep-2014 19:37:50
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Elite Member |
Joined: 4-Mar-2008 Posts: 3846
From: Toronto, Canada | | |
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| awesome! thanks _________________ ____________________________ c64-2sids, A1000, A1200T-060@50(finally working!),A4000-CSMKIII ! My Master Miggies- Amiga 1000 & AmigaOne X1000 ! mancave-ramblings X1000 I BELIEVE
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| Status: Offline |
| | marko
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Re: DigiBooster 3.1 released Posted on 27-Sep-2014 0:25:13
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Super Member |
Joined: 17-Dec-2007 Posts: 1816
From: Gothenburg, THE front side of Sweden ;), (via Finland), EU | | |
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| Excellent!! _________________ AmigaOS 4.1 FEu2 on Sam440ep-flex 800MHz 1GB RAM C128, A500+, A1200, A1200/40, AmigaForever 2008+09+16, 5 x86/x64 boxes Still waiting (or dreaming) for the Amiga revolution... m4rko.com/AMIGA
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| Status: Offline |
| | g_kraszewski
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Re: DigiBooster 3.1 released Posted on 28-Sep-2014 10:17:45
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Regular Member |
Joined: 3-Sep-2010 Posts: 343
From: Unknown | | |
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| I'm selecting goals for the next version currently. The list of features waiting for implementation is long. I would like to know priorities of users. Any comments? _________________ RastPort
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| Status: Offline |
| | sinisrus
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Re: DigiBooster 3.1 released Posted on 29-Sep-2014 14:54:25
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Member |
Joined: 8-Dec-2006 Posts: 76
From: Unknown | | |
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| please add arexx port for play sample |
| Status: Offline |
| | pseudaxos
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Re: DigiBooster 3.1 released Posted on 29-Sep-2014 15:18:24
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Member |
Joined: 21-Feb-2009 Posts: 37
From: France (Britanny) | | |
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| And effects to apply on samples ? I get problems with progressive bar during playing samples too. She goes away sometimes... Last edited by pseudaxos on 29-Sep-2014 at 03:20 PM.
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| Status: Offline |
| | g_kraszewski
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Re: DigiBooster 3.1 released Posted on 30-Sep-2014 17:13:53
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Regular Member |
Joined: 3-Sep-2010 Posts: 343
From: Unknown | | |
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| ARexx port will get more commands, also the bug with vanishing playback cursor in the sample editor is known, so I hope I will fix it in the next version. As for sample processing - a plugin system is planned, all sample processing operations will be plugins, implemented as shared libs and loaded on-demand. API for plugins will be public, so third party plugins will be possible. _________________ RastPort
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| | djnick
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Re: DigiBooster 3.1 released Posted on 1-Oct-2014 1:04:58
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Cult Member |
Joined: 11-Jun-2003 Posts: 947
From: space | | |
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| | Status: Offline |
| | g_kraszewski
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Re: DigiBooster 3.1 released Posted on 1-Oct-2014 8:00:53
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Regular Member |
Joined: 3-Sep-2010 Posts: 343
From: Unknown | | |
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| @djnick: I have planned this as a new kind of DSP panel, which will be shown with DSP button. It will be a borderless window displayed over the pattern editor and divided into columns - one column for each track, with the same width as track in the editor. It will also scroll horizontally together with the editor. Each column will contain following controls for a track: track volume, track balance, 3-band tone correction (low, mid, high), per-track default echo (4 controls) and simple dynamic compressor with sidechain option (probably 3 or 4 controls). All these controls will work realtime while playing, also their values will be stored in the module and respected by player.
As for reverb, I will probably not implement it in the player engine, realtime reverb is very CPU heavy. On the other hand reverb will be available as a sample editor plugin. It will work on a principle of convoluting impulse response of some environment with the sample. I have some reasonable collection of such responses, found in the Internet, like churches, concert halls, factory halls, rooms of different sizes, responses of hardware (usually old or vintage) reverb effects and even some unusual places, like a response of a metal bucket , or cheap 5 cm speaker from an old radio...
I also plan to add tunable lowpass, highpass and resonance filters as tracker effects. _________________ RastPort
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| | djnick
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Re: DigiBooster 3.1 released Posted on 1-Oct-2014 18:22:38
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Cult Member |
Joined: 11-Jun-2003 Posts: 947
From: space | | |
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