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software OS4   software OS4 : DarkPlaces released by Huno !
   posted by K-L on 23-Dec-2015 20:25:49 (1623 reads)
Huno wishes us a Merry Xmas and offers us one of his greatest work : DarkPlaces for AmigaOS 4.1

DarkPlaces is a vastly enhanced version of Quake I and brings many new features such as the realism of shell casings falling to the floor, much improved bullet impacts, 32bit color alpha blended explosions, blood flying everywhere and sticking to the walls...




Originally programmed by LordHavoc, Huno spent many months optimizing his port to get the game running without any trouble on AmigaOS 4.1.

A 3D card with MiniGL/Warp3D is needed to get the game running (and the original datas of the game of course)

The game can be dwonloaded from Huno's dedicated page or directly from this link
    

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pavlor 
Re: DarkPlaces released by Huno !
Posted on 24-Dec-2015 19:40:54
#1 ]
Elite Member
Joined: 10-Jul-2005
Posts: 8644
From: Unknown

Well done!

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eliyahu 
Re: DarkPlaces released by Huno !
Posted on 24-Dec-2015 20:47:50
#2 ]
Super Member
Joined: 3-Mar-2010
Posts: 1742
From: Waterbury, Connecticut (USA)

@K-L

would you mind if i pinch this news article for reposting over on amiga.org?

-- eliyahu

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Phantom 
Re: DarkPlaces released by Huno !
Posted on 24-Dec-2015 20:52:12
#3 ]
Elite Member
Joined: 2-Aug-2007
Posts: 2047
From: Unknown

Interesting mod, thanks.

Last edited by Phantom on 24-Dec-2015 at 08:59 PM.

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Severin 
Re: DarkPlaces released by Huno !
Posted on 24-Dec-2015 23:16:27
#4 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2712
From: Gloucestershire UK

NICE!
Wish I could use it...

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noXLar 
Re: DarkPlaces released by Huno !
Posted on 24-Dec-2015 23:56:28
#5 ]
Cult Member
Joined: 8-May-2003
Posts: 630
From: Norway

really nice.. i was looking for something like this

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K-L 
Re: DarkPlaces released by Huno !
Posted on 25-Dec-2015 2:46:42
#6 ]
Super Member
Joined: 3-Mar-2006
Posts: 1187
From: Oullins, France

eliyahu : this news can be reproduced by everyone in any form

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fishy_fis 
Re: DarkPlaces released by Huno !
Posted on 25-Dec-2015 7:55:32
#7 ]
Super Member
Joined: 29-Mar-2004
Posts: 1790
From: Australia

Weird.
An engine who's main purpose is to enhance visuals using pixel and vertex shaders and enhanced lighting on a system too weak to run it well and with no pixel shaders, vertex shaders, nor decent lighting effects.

Pretty near to the very definition of pointless.
Looks pretty ugly compared how its supposed to on a system capable of running it as intended.
OS4 being sub par to run it as intended aside, it can look quite nice. Running this os4 version and AROS version side by side and a person would be excused for thinking them different engines. Visually its like chalk and cheese. The only problem with AROS version is it seems to have memory leakage and it can drop to under 300fps at 1920*1200*32bit. Granted, not a problem in use, but when the leak isn't interfering its about 550. That's a big difference.
The leak does correct itself and frame rates rise to back over 550fps, but nonetheless it does exist.

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BSzili 
Re: DarkPlaces released by Huno !
Posted on 25-Dec-2015 8:56:54
#8 ]
Regular Member
Joined: 16-Nov-2013
Posts: 285
From: Unknown

If it can run Nexuiz Classic or Xonotic there's still a use for it. Although these are probably only playable by the X1000 and future X5000 users, due to the heavy CPU usage of MiniGL plus the engine.

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joeled 
Re: DarkPlaces released by Huno !
Posted on 25-Dec-2015 10:52:06
#9 ]
Cult Member
Joined: 25-Dec-2007
Posts: 724
From: Uppsala, Sweden

@HunoPPC
Thank you!

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sicky 
Re: DarkPlaces released by Huno !
Posted on 25-Dec-2015 15:42:02
#10 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2795
From: Essex, UK

I can't get this to work, what am I doing wrong?
I have downloded and expanded to RAM: but when I double click goes to another screen and then quits to WB! What do I need to do to run the game?
Thanks in advance and have a very Amiga Christmas everyone

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Phantom 
Re: DarkPlaces released by Huno !
Posted on 25-Dec-2015 16:13:45
#11 ]
Elite Member
Joined: 2-Aug-2007
Posts: 2047
From: Unknown

Runs perfect, although the readme file says that the game will crash when you quit it, but this doesn't happen to me.

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Kicko 
Re: DarkPlaces released by Huno !
Posted on 25-Dec-2015 19:24:39
#12 ]
Elite Member
Joined: 19-Jun-2004
Posts: 5006
From: Sweden

Cheers mate. Will try it in a day or two. Party tonight.

Merry xmas everyone :)

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HunoPPC 
Re: DarkPlaces released by Huno !
Posted on 25-Dec-2015 19:57:59
#13 ]
Member
Joined: 19-Feb-2006
Posts: 83
From: france

@sicky
Do not use your ram for games, please copy the game on your HD
Your config please ???
Darkplaces run with a big ram
Test now and return me
@all
merry christmas

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ggw 
Re: DarkPlaces released by Huno !
Posted on 28-Dec-2015 1:44:22
#14 ]
Super Member
Joined: 24-May-2003
Posts: 1043
From: Austin, TX

I need some info. I have an X1000. What "3D" cards are available? as in how do I get one? I haven't been into games so I'm clueless.

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Valiant 
Re: DarkPlaces released by Huno !
Posted on 28-Dec-2015 1:56:26
#15 ]
Super Member
Joined: 22-Oct-2003
Posts: 1077
From: West of Eden, VT USA

@fishy_fis

And yet, it runs very well under AOS 4.1 on my X-1000...

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Valiant 
Re: DarkPlaces released by Huno !
Posted on 28-Dec-2015 1:58:02
#16 ]
Super Member
Joined: 22-Oct-2003
Posts: 1077
From: West of Eden, VT USA

@ggw

I have a Radeon 7770 on the X-1000.

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tommysammy 
Re: DarkPlaces released by Huno !
Posted on 28-Dec-2015 5:06:31
#17 ]
Cult Member
Joined: 20-Jan-2010
Posts: 633
From: Isselburg,Germany

I have a RadeonHD 7850 in my X1000

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ggw 
Re: DarkPlaces released by Huno !
Posted on 29-Dec-2015 2:52:10
#18 ]
Super Member
Joined: 24-May-2003
Posts: 1043
From: Austin, TX

7770 and 7850. OK. I'll see what's around here. Thanks

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fishy_fis 
Re: DarkPlaces released by Huno !
Posted on 2-Jan-2016 1:11:32
#19 ]
Super Member
Joined: 29-Mar-2004
Posts: 1790
From: Australia

@Valiant

It's not about performance. It's easy as pie to get 100+ fps @1920x1200 on a 10 year old pc out of Quake (heck I get over a thousand for "normal" quake on my 5 year old aros box).
What I found strange was that someone would bother porting an engine, whose sole purpose is to add vertex and pixel shading effects, plus enhanced lighting on a system that has no pixel shaders, no vertex shaders, and 20 year old lighting effects.
What you're left with is something completely different to the intention of the engine in the 1st place.

It may run well, but its not running an engine that comes close to resembling anything like intended. Ergo, seems pointless.

As Bszili said though it does allow you to play some mods specifically tailored to the engine, so that's something at least, even if they end up being completely sub-par renditions.

Last edited by fishy_fis on 02-Jan-2016 at 01:15 AM.

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