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Amigaworld.net News   Amigaworld.net News : Apollo Maggie 3D Chip - Preview Demo
   posted by WillemDrijver on 28-Mar-2022 13:19:20 (1730 reads)
This short video is a preview on the development of the new exciting Apollo Maggie 3D chip added to the already impressive ApolloSAGA chipset. With the Maggie chip Amiga finally enters the 3D era. This first alpha preview demonstrates the basic 3D modelling with true color texture mapping including light and shadow casting. This executable demo let's you walk interactively through a gloomy Dungeon....watch out for our new previews in the coming week, following the progress made by the Apollo 3D Team.

Apollo Maggie 3D Chip - Preview Demo
    

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DiscreetFX 
Re: Apollo Maggie 3D Chip - Preview Demo
Posted on 28-Mar-2022 14:51:49
#1 ]
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Joined: 12-Feb-2003
Posts: 2343
From: Chicago, IL

Great demo, thanx for sharing it.


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Karlos 
Re: Apollo Maggie 3D Chip - Preview Demo
Posted on 28-Mar-2022 16:01:36
#2 ]
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Posts: 3585
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

So as nice as this is, to say 3D is new for the classic Amiga is a bit disingenuous given that the CyberVision 3D was released in, what, 1996? Then the CybervisionPPC in 1998. With two different 3D chips, Warp3D soon followed.


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Hypex 
Re: Apollo Maggie 3D Chip - Preview Demo
Posted on 28-Mar-2022 16:13:56
#3 ]
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Joined: 6-May-2007
Posts: 10977
From: Greensborough, Australia

That's interesting. So they are going above and beyond AMMX. Though as Karlos pointed out the Amiga already entered the 3d era and it was last century. It will need to plug into an Amiga to bring 3d to the Amiga. So it looks like A1200 only unless a V5 can hook up to an A500.

Last edited by Hypex on 04-Apr-2022 at 05:00 PM.

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Seiya 
Re: Apollo Maggie 3D Chip - Preview Demo
Posted on 28-Mar-2022 18:34:20
#4 ]
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Joined: 19-Aug-2006
Posts: 1442
From: Italia

new 3D era is ok because Maggy 3D Chip is available only for Vampire card, so software optmized for this chip will run only on Apollo products.
Warp3D is for any other Amiga 68k/PPC model.

Last edited by Seiya on 28-Mar-2022 at 06:34 PM.


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Lou 
Re: Apollo Maggie 3D Chip - Preview Demo
Posted on 28-Mar-2022 20:24:07
#5 ]
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Joined: 2-Nov-2004
Posts: 4168
From: Rhode Island

Ah...dedicated 3D ... who would have thunk it?
I remember the good old days when I stated for a fact that doing it all in the cpu was PS3-level hubris and was quickly banned for it...

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Lou 
Re: Apollo Maggie 3D Chip - Preview Demo
Posted on 28-Mar-2022 20:31:15
#6 ]
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Joined: 2-Nov-2004
Posts: 4168
From: Rhode Island

Isn't Warp3D just an api?

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Karlos 
Re: Apollo Maggie 3D Chip - Preview Demo
Posted on 28-Mar-2022 21:22:43
#7 ]
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Joined: 24-Aug-2003
Posts: 3585
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

@lou_dias

Warp3D, by which I mean the legacy variant, is a driver model with a simple API that provides simple methods for rendering primitives. I don't know how this evolved in the Nova variant, aside from supporting newer hardware and shader based methods.

Ironically I have found more modern OpenGL (and Vulkan for that matter) to be closer to these old APIs than OpenGL1/2 ever were.


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Rob 
Re: Apollo Maggie 3D Chip - Preview Demo
Posted on 28-Mar-2022 23:29:54
#8 ]
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Joined: 20-Mar-2003
Posts: 6258
From: S.Wales

Warp3D Nova is a new API rather than an evolution. I think A-EON probably intended to enhance Warp3D when they bought into ownership but after releasing the Southern Islands driver it was decided to start again from scratch.

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MEGA_RJ_MICAL 
Re: Apollo Maggie 3D Chip - Preview Demo
Posted on 29-Mar-2022 0:42:34
#9 ]
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Joined: 13-Dec-2019
Posts: 1200
From: AMIGAWORLD.NET WAS ORIGINALLY FOUNDED BY DAVID DOYLE

YES let's reinvent the wheel once again.

THANKS FOR WATCHING...
...four 1995-level flat textured surfaces being rendered at about 20fps for a few seconds.


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amipal 
Re: Apollo Maggie 3D Chip - Preview Demo
Posted on 29-Mar-2022 16:04:35
#10 ]
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Joined: 8-Apr-2003
Posts: 1907
From: Saltdean, East Sussex, UK

Nice progress!

Question is, will it utilise Warp3D? I know Payback 68k has a hardware 3D version, for instance.


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agami 
Re: Apollo Maggie 3D Chip - Preview Demo
Posted on 30-Mar-2022 10:23:55
#11 ]
Super Member
Joined: 30-Jun-2008
Posts: 1302
From: Melbourne, Australia

I think some of you are missing the point.
They are designing new 3D circuitry as part of the chipset.
They are on step 2, and OpenGL/Warp3D are like step 7.
I for one applaud this effort.


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Yssing 
Re: Apollo Maggie 3D Chip - Preview Demo
Posted on 30-Mar-2022 11:06:19
#12 ]
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Joined: 24-Apr-2003
Posts: 1076
From: Unknown

It is really awesome that they continue to evolve the chipset.


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MEGA_RJ_MICAL 
Re: Apollo Maggie 3D Chip - Preview Demo
Posted on 30-Mar-2022 12:15:01
#13 ]
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Joined: 13-Dec-2019
Posts: 1200
From: AMIGAWORLD.NET WAS ORIGINALLY FOUNDED BY DAVID DOYLE

I STAND CORRECTED friend Agami,
I stand corrected.


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Karlos 
Re: Apollo Maggie 3D Chip - Preview Demo
Posted on 30-Mar-2022 14:05:25
#14 ]
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Joined: 24-Aug-2003
Posts: 3585
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

@agami

Warp3D is a proprietary API so creating a driver might not be so straightforward. It's also made of two components, the 3D driver and the corresponding graphics layer integration. Traditionally the latter dependents on either CGX or P96.

Given this, an API work-alike, such as Wazp may be a better choice.


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thellier 
Re: Apollo Maggie 3D Chip - Preview Demo
Posted on 4-Apr-2022 14:59:48
#15 ]
Regular Member
Joined: 2-Nov-2009
Posts: 262
From: Paris

Wazp3D ?
Maggie3D dont seems to manage Zbuffer, blend functions, tex-env functions but just texturing with filtering and perpective : so for the moment it is just enough to implement OS4 Compositing not a full Warp3D

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etherius 
Re: Apollo Maggie 3D Chip - Preview Demo
Posted on 5-Apr-2022 21:28:57
#16 ]
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Joined: 29-Mar-2022
Posts: 3
From: West Virginia USA

Quote:
YES let's reinvent the wheel once again. THANKS FOR WATCHING... ...four 1995-level flat textured surfaces being rendered at about 20fps for a few seconds.


This particular wheel was never actually invented. From the Virge chip on every attempt at adding 3D to the Amiga involved adding an entirely new display via RTG and then calling the 3D functions from an API.

This seems much more like the SNES Super FX chip, a set of functions implemented in hardware for rendering 3D in native graphics modes. Demos such as e.g. Lapsuus (as well as several by The Black Lotus) show what kind of 3D the Amiga can do with clever trickery. A proper Amiga 3D co-processor would simply eliminate the need for that trickery. Don't think of PS1 or PS2 3D as a goal but rather how games like Stunt Racer, World Circuit, Mid Winter, Hunter, Mid Winter, Zeewolf could be rendered with the types of lighting and texturing effects heretofore limited to non-interactive demos.
Or, more realistically, the quality of non-interactive demos which could be made without the need for the trickery.

I 'm curious if we'll ever see a modern 3D modeler for the Amiga, something with basic tools for retopology and UV mapping. Amiga 3D modelers weren't written for creating game assets and often encourage many bad practices. I often wonder how the models I see used in later Amiga demos were actually created.

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