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DiscreetFX
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Re: Apollo Maggie 3D Chip - Preview Demo Posted on 28-Mar-2022 13:51:49
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Elite Member |
Joined: 12-Feb-2003 Posts: 2543
From: Chicago, IL | | |
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| Great demo, thanx for sharing it. _________________ Sent from my Quantum Computer.
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Karlos
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Re: Apollo Maggie 3D Chip - Preview Demo Posted on 28-Mar-2022 15:01:36
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Elite Member |
Joined: 24-Aug-2003 Posts: 4619
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition! | | |
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| So as nice as this is, to say 3D is new for the classic Amiga is a bit disingenuous given that the CyberVision 3D was released in, what, 1996? Then the CybervisionPPC in 1998. With two different 3D chips, Warp3D soon followed. _________________ Doing stupid things for fun...
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Hypex
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Re: Apollo Maggie 3D Chip - Preview Demo Posted on 28-Mar-2022 15:13:56
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Elite Member |
Joined: 6-May-2007 Posts: 11329
From: Greensborough, Australia | | |
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| That's interesting. So they are going above and beyond AMMX. Though as Karlos pointed out the Amiga already entered the 3d era and it was last century. It will need to plug into an Amiga to bring 3d to the Amiga. So it looks like A1200 only unless a V5 can hook up to an A500. Last edited by Hypex on 04-Apr-2022 at 04:00 PM.
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Seiya
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Re: Apollo Maggie 3D Chip - Preview Demo Posted on 28-Mar-2022 17:34:20
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Super Member |
Joined: 19-Aug-2006 Posts: 1475
From: Italia | | |
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| new 3D era is ok because Maggy 3D Chip is available only for Vampire card, so software optmized for this chip will run only on Apollo products. Warp3D is for any other Amiga 68k/PPC model. Last edited by Seiya on 28-Mar-2022 at 05:34 PM.
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Lou
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Re: Apollo Maggie 3D Chip - Preview Demo Posted on 28-Mar-2022 19:24:07
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Elite Member |
Joined: 2-Nov-2004 Posts: 4228
From: Rhode Island | | |
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| Ah...dedicated 3D ... who would have thunk it? I remember the good old days when I stated for a fact that doing it all in the cpu was PS3-level hubris and was quickly banned for it... |
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Lou
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Re: Apollo Maggie 3D Chip - Preview Demo Posted on 28-Mar-2022 19:31:15
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Elite Member |
Joined: 2-Nov-2004 Posts: 4228
From: Rhode Island | | |
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| Isn't Warp3D just an api? |
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Karlos
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Re: Apollo Maggie 3D Chip - Preview Demo Posted on 28-Mar-2022 20:22:43
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Elite Member |
Joined: 24-Aug-2003 Posts: 4619
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition! | | |
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| @lou_dias
Warp3D, by which I mean the legacy variant, is a driver model with a simple API that provides simple methods for rendering primitives. I don't know how this evolved in the Nova variant, aside from supporting newer hardware and shader based methods.
Ironically I have found more modern OpenGL (and Vulkan for that matter) to be closer to these old APIs than OpenGL1/2 ever were. _________________ Doing stupid things for fun...
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Rob
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Re: Apollo Maggie 3D Chip - Preview Demo Posted on 28-Mar-2022 22:29:54
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Elite Member |
Joined: 20-Mar-2003 Posts: 6385
From: S.Wales | | |
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| Warp3D Nova is a new API rather than an evolution. I think A-EON probably intended to enhance Warp3D when they bought into ownership but after releasing the Southern Islands driver it was decided to start again from scratch. |
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MEGA_RJ_MICAL
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Re: Apollo Maggie 3D Chip - Preview Demo Posted on 28-Mar-2022 23:42:34
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Super Member |
Joined: 13-Dec-2019 Posts: 1200
From: AMIGAWORLD.NET WAS ORIGINALLY FOUNDED BY DAVID DOYLE | | |
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| YES let's reinvent the wheel once again.
THANKS FOR WATCHING... ...four 1995-level flat textured surfaces being rendered at about 20fps for a few seconds. _________________ I HAVE ABS OF STEEL -- CAN YOU SEE ME? CAN YOU HEAR ME? OK FOR WORK
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amipal
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Re: Apollo Maggie 3D Chip - Preview Demo Posted on 29-Mar-2022 15:04:35
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Super Member |
Joined: 8-Apr-2003 Posts: 1907
From: Saltdean, East Sussex, UK | | |
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| Nice progress!
Question is, will it utilise Warp3D? I know Payback 68k has a hardware 3D version, for instance. _________________ After a decade away from the scene, I am back!
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agami
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Re: Apollo Maggie 3D Chip - Preview Demo Posted on 30-Mar-2022 9:23:55
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Super Member |
Joined: 30-Jun-2008 Posts: 1834
From: Melbourne, Australia | | |
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| I think some of you are missing the point. They are designing new 3D circuitry as part of the chipset. They are on step 2, and OpenGL/Warp3D are like step 7. I for one applaud this effort. _________________ All the way, with 68k
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Yssing
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Re: Apollo Maggie 3D Chip - Preview Demo Posted on 30-Mar-2022 10:06:19
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Super Member |
Joined: 24-Apr-2003 Posts: 1102
From: Unknown | | |
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| It is really awesome that they continue to evolve the chipset. _________________
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MEGA_RJ_MICAL
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Re: Apollo Maggie 3D Chip - Preview Demo Posted on 30-Mar-2022 11:15:01
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Super Member |
Joined: 13-Dec-2019 Posts: 1200
From: AMIGAWORLD.NET WAS ORIGINALLY FOUNDED BY DAVID DOYLE | | |
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Karlos
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Re: Apollo Maggie 3D Chip - Preview Demo Posted on 30-Mar-2022 13:05:25
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Elite Member |
Joined: 24-Aug-2003 Posts: 4619
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition! | | |
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| @agami
Warp3D is a proprietary API so creating a driver might not be so straightforward. It's also made of two components, the 3D driver and the corresponding graphics layer integration. Traditionally the latter dependents on either CGX or P96.
Given this, an API work-alike, such as Wazp may be a better choice. _________________ Doing stupid things for fun...
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thellier
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Re: Apollo Maggie 3D Chip - Preview Demo Posted on 4-Apr-2022 13:59:48
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Regular Member |
Joined: 2-Nov-2009 Posts: 263
From: Paris | | |
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| Wazp3D ? Maggie3D dont seems to manage Zbuffer, blend functions, tex-env functions but just texturing with filtering and perpective : so for the moment it is just enough to implement OS4 Compositing not a full Warp3D |
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etherius
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Re: Apollo Maggie 3D Chip - Preview Demo Posted on 5-Apr-2022 20:28:57
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New Member |
Joined: 29-Mar-2022 Posts: 3
From: West Virginia USA | | |
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| Quote:
YES let's reinvent the wheel once again. THANKS FOR WATCHING... ...four 1995-level flat textured surfaces being rendered at about 20fps for a few seconds. |
This particular wheel was never actually invented. From the Virge chip on every attempt at adding 3D to the Amiga involved adding an entirely new display via RTG and then calling the 3D functions from an API.
This seems much more like the SNES Super FX chip, a set of functions implemented in hardware for rendering 3D in native graphics modes. Demos such as e.g. Lapsuus (as well as several by The Black Lotus) show what kind of 3D the Amiga can do with clever trickery. A proper Amiga 3D co-processor would simply eliminate the need for that trickery. Don't think of PS1 or PS2 3D as a goal but rather how games like Stunt Racer, World Circuit, Mid Winter, Hunter, Mid Winter, Zeewolf could be rendered with the types of lighting and texturing effects heretofore limited to non-interactive demos. Or, more realistically, the quality of non-interactive demos which could be made without the need for the trickery.
I 'm curious if we'll ever see a modern 3D modeler for the Amiga, something with basic tools for retopology and UV mapping. Amiga 3D modelers weren't written for creating game assets and often encourage many bad practices. I often wonder how the models I see used in later Amiga demos were actually created. |
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