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Joined: 8-Sep-2004 Posts: 65
From: Unknown | | |
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pavlor wrote: Quote:
The hard work is moving off the 68K, not on to the PPC. If they had actually put together a real OS team, rather than farming it out with the PPC mandate to a video gaming company |
If I remember correctly, the price of OS4 port (in point of view of Amiga.Inc) was 25,000 USD - really sufficient budget for such task. |
Might explain why it took so long.
I do know software, but I don't claim to be a former head of AmigaOS Software Development or anything. However, my good friend Andy Finkel was exactly that. As well as 11+ years together at Commodore, and two startups (PIOS/Metabox and Fortele), we both consulted for Amiga Technologies in 1995-1996. I was working on a way to deliver the new PPC computer they wanted without C= style chip resources, Andy was planning to do the 68K -> Portable port, and of course, support the PPC as the first target.
My best recollection of Andy's resource requests had us with a team of about 30 software engineers working two years to deliver what we wanted.... maybe they get things going a bit faster.
$25,000 buys you a 1/2 year of a mid-level software engineer. No PC for him, no office, no bennies, etc. For a seasoned consultant, that gets you a month and a half. |
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