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   /  Classic Amiga Hardware
      /  News about Vampire and Apollo
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PosterThread
Signman 
Re: News about Vampire and Apollo
Posted on 16-Mar-2017 3:06:43
#1101 ]
Member
Joined: 16-Aug-2016
Posts: 47
From: Unknown

@BigD

Looks like my basement setup.

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ErikBauer 
Re: News about Vampire and Apollo
Posted on 16-Mar-2017 9:54:30
#1102 ]
Super Member
Joined: 25-Feb-2004
Posts: 1034
From: Italy

This quote from Gunnar Link

Quote:
[...] SAGA combines the orignal AMIGA AGA chipset with always wanted features liek 8bit Chunky, 15bit Chunky, 16bit Chunky , 24bit Chunky, 32bit Chunky. But SAGA offers more.

SAGA also provides ATARI screenmodes. NEO-GEO colors modes, and much more.

And SAGA combines this in a TRUE AMIGA fashion. So that the COPPER can control all these modes in real AMIGA style. SAGA is AMIGA done right.

But before you get too excited.
We are testing SAGA compatibility one be one. This will take time.


Gets me really excited. I know it is something really "retro" and that a fast enough 2D HW does not need all these tricks, but being literally grown up in the era of custom chipsets full of tricks makes me really really excited about this.
Can't wait

_________________
God created Paula so that Allister Brimble and Dave Whittaker could do music

Check my Amiga gameplays (ITA)!

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QuBe 
Re: News about Vampire and Apollo
Posted on 16-Mar-2017 12:08:30
#1103 ]
Super Member
Joined: 3-Dec-2006
Posts: 1062
From: Dunes of Uridia

@Overflow

That was great to see... thanks Overflow...

Q!

"It's not over until it's over"

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Overflow 
Re: News about Vampire and Apollo
Posted on 17-Mar-2017 13:50:18
#1104 ]
Super Member
Joined: 12-Jun-2012
Posts: 1225
From: Norway

https://www.youtube.com/watch?v=0oWFNf72R1s

Vampire 600 - First steps with AGA planars on ECS machine

Quick testing of the Vampire dev-core that embeds a early-baby AGA chipset.

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ErikBauer 
Re: News about Vampire and Apollo
Posted on 18-Mar-2017 14:52:26
#1105 ]
Super Member
Joined: 25-Feb-2004
Posts: 1034
From: Italy

@Overflow

Cool, thanx for sharing!

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God created Paula so that Allister Brimble and Dave Whittaker could do music

Check my Amiga gameplays (ITA)!

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Overflow 
Re: News about Vampire and Apollo
Posted on 22-Mar-2017 2:04:11
#1106 ]
Super Member
Joined: 12-Jun-2012
Posts: 1225
From: Norway

Not anything visual to link, but still quite intresting in my honest opinion;



Gunnar von Boehn
(Apollo Team Member)
Posts 2393
21 Mar 2017 20:50

The standalone board is already there.
Its fully done and we are testing the boards at the moment.
So the feature 'wish' list for the stand alone board is closed, at least for this generation.

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NovaCoder 
Re: News about Vampire and Apollo
Posted on 22-Mar-2017 2:47:37
#1107 ]
Regular Member
Joined: 16-Apr-2008
Posts: 452
From: Melbourne (Australia)

@Overflow

Quote:

Overflow wrote:


Gunnar von Boehn
(Apollo Team Member)
Posts 2393
21 Mar 2017 20:50

The standalone board is already there.
Its fully done and we are testing the boards at the moment.
So the feature 'wish' list for the stand alone board is closed, at least for this generation.



Are the specs/features of this stand-alone board published?

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Overflow 
Re: News about Vampire and Apollo
Posted on 22-Mar-2017 2:57:53
#1108 ]
Super Member
Joined: 12-Jun-2012
Posts: 1225
From: Norway

@NovaCoder

I just posted that question in that thread on Apollo forum. Considering he said "this generation", I would not be suprised if the first version of standalone will be more or less V500/600 with some tweaks, and better spesifications later on.
But again, thats just me speculating, so lets see what the response is to my direct question.

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ErikBauer 
Re: News about Vampire and Apollo
Posted on 22-Mar-2017 9:49:32
#1109 ]
Super Member
Joined: 25-Feb-2004
Posts: 1034
From: Italy

@Overflow

Quote:

Overflow wrote:
Not anything visual to link, but still quite intresting in my honest opinion;



Gunnar von Boehn
(Apollo Team Member)
Posts 2393
21 Mar 2017 20:50

The standalone board is already there.
Its fully done and we are testing the boards at the moment.
So the feature 'wish' list for the stand alone board is closed, at least for this generation.


My dream is finally becoming true

_________________
God created Paula so that Allister Brimble and Dave Whittaker could do music

Check my Amiga gameplays (ITA)!

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Overflow 
Re: News about Vampire and Apollo
Posted on 4-Apr-2017 1:05:58
#1110 ]
Super Member
Joined: 12-Jun-2012
Posts: 1225
From: Norway

https://youtu.be/M0PJHxVN5Ok


Work in progress of game ported to classic AMIGA 500.
Features:
3 Player
Hundreds of Sprites
Hires screen resolution of 960x540
Full 24 bit colors with alpha effects on each sprite
Animated background



http://www.apollo-core.com/knowledge.php?b=3¬e=4596&z=LOZvO0

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QuBe 
Re: News about Vampire and Apollo
Posted on 4-Apr-2017 9:42:48
#1111 ]
Super Member
Joined: 3-Dec-2006
Posts: 1062
From: Dunes of Uridia

@All

Well done to Gunnar and the team...

Exceptional... what more can I say!

I am particular interested in seeing what the Demo scene can do with this power...

Well done all... Amazing stuff!

Q!

"I believe"

Last edited by QuBe on 04-Apr-2017 at 09:43 AM.

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ErikBauer 
Re: News about Vampire and Apollo
Posted on 4-Apr-2017 9:45:31
#1112 ]
Super Member
Joined: 25-Feb-2004
Posts: 1034
From: Italy

@Overflow

Ok, so we are getting PS2 2D capabilities... that's awesome!

_________________
God created Paula so that Allister Brimble and Dave Whittaker could do music

Check my Amiga gameplays (ITA)!

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Overflow 
Re: News about Vampire and Apollo
Posted on 4-Apr-2017 11:06:00
#1113 ]
Super Member
Joined: 12-Jun-2012
Posts: 1225
From: Norway

OpenTyrian 68k port by Arti on Vampire 600 V2

http://www.apollo-core.com/knowledge.php?b=3¬e=4605

https://www.youtube.com/watch?v=H8XB-OPE_7E

Last edited by Overflow on 04-Apr-2017 at 12:22 PM.

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ErikBauer 
Re: News about Vampire and Apollo
Posted on 4-Apr-2017 11:21:37
#1114 ]
Super Member
Joined: 25-Feb-2004
Posts: 1034
From: Italy

@Overflow

Yeah, finally we are getting new games to run on the baby, even if they are portings it is a good sign.

_________________
God created Paula so that Allister Brimble and Dave Whittaker could do music

Check my Amiga gameplays (ITA)!

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Seiya 
Re: News about Vampire and Apollo
Posted on 4-Apr-2017 11:24:17
#1115 ]
Super Member
Joined: 19-Aug-2006
Posts: 1345
From: Italia

Quote:

QuBe wrote:

I am particular interested in seeing what the Demo scene can do with this power...




demoscener use WinUAE that is AmigaOS 3 environment fastest than any other OS3 solution together with real Amiga 68k to give maximum compatibilty with Classic Amigas.
Amiga Demoscene production should be run on any Amigas (with AMMX support, will run any very few cards).
But like some games, someone will convert some demo with AMMX optimizations

Last edited by Seiya on 04-Apr-2017 at 11:28 AM.
Last edited by Seiya on 04-Apr-2017 at 11:26 AM.
Last edited by Seiya on 04-Apr-2017 at 11:25 AM.

_________________

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ErikBauer 
Re: News about Vampire and Apollo
Posted on 4-Apr-2017 11:36:32
#1116 ]
Super Member
Joined: 25-Feb-2004
Posts: 1034
From: Italy

Quote:

Seiya wrote:
Quote:

QuBe wrote:

I am particular interested in seeing what the Demo scene can do with this power...




demoscener use WinUAE that is AmigaOS 3 environment fastest than any other OS3 solution together with real Amiga 68k to give maximum compatibilty with Classic Amigas.
Amiga Demoscene production should be run on any Amigas (with AMMX support, will run any very few cards).
But like some games, someone will convert some demo with AMMX optimizations


I'm on the same train... it would be wonderful to have a Vampyre dedicated demoscene

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God created Paula so that Allister Brimble and Dave Whittaker could do music

Check my Amiga gameplays (ITA)!

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Seiya 
Re: News about Vampire and Apollo
Posted on 4-Apr-2017 11:38:13
#1117 ]
Super Member
Joined: 19-Aug-2006
Posts: 1345
From: Italia

@ErikBauer

dedicate vampyre demoscene could be a good solution

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Overflow 
Re: News about Vampire and Apollo
Posted on 4-Apr-2017 12:21:00
#1118 ]
Super Member
Joined: 12-Jun-2012
Posts: 1225
From: Norway

http://www.apollo-core.com/knowledge.php?b=3e=4603&z=MXnGL3

Battle of Wesnoth

The Battle for Wesnoth is a Free, turn-based tactical strategy game with a high fantasy theme, featuring both single-player, and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventure.

The game runs 16bit color and in 800x600 or higher resolutions

The game was ported by Arti.

Please mind that this is a PC-game port originally targeted for 800MHz+ PC. The game runs on 68040/60 with enough fastmem but slow and becomes playable only with 68080 CPU.

Last edited by Overflow on 04-Apr-2017 at 12:21 PM.

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g01df1sh 
Re: News about Vampire and Apollo
Posted on 4-Apr-2017 12:21:22
#1119 ]
Cult Member
Joined: 16-Apr-2009
Posts: 771
From: UK

@Seiya

After seeing that 1942 remake video I so wont a Stand alone Vampire even more now. Thanks for the tease lol keep up the good work guys

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Seiya 
Re: News about Vampire and Apollo
Posted on 4-Apr-2017 12:38:48
#1120 ]
Super Member
Joined: 19-Aug-2006
Posts: 1345
From: Italia

Quote:

Overflow wrote:


Battle of Wesnoth



i'd like to see this game on vampire.

_________________

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