Click Here
home features news forums classifieds faqs links search
6071 members 
Amiga Q&A /  Free for All /  Emulation /  Gaming / (Latest Posts)
Login

Nickname

Password

Lost Password?

Don't have an account yet?
Register now!

Support Amigaworld.net
Your support is needed and is appreciated as Amigaworld.net is primarily dependent upon the support of its users.
Donate

Menu
Main sections
» Home
» Features
» News
» Forums
» Classifieds
» Links
» Downloads
Extras
» OS4 Zone
» IRC Network
» AmigaWorld Radio
» Newsfeed
» Top Members
» Amiga Dealers
Information
» About Us
» FAQs
» Advertise
» Polls
» Terms of Service
» Search

IRC Channel
Server: irc.amigaworld.net
Ports: 1024,5555, 6665-6669
SSL port: 6697
Channel: #Amigaworld
Channel Policy and Guidelines

Who's Online
12 crawler(s) on-line.
 108 guest(s) on-line.
 0 member(s) on-line.



You are an anonymous user.
Register Now!
 agami:  1 hr 57 mins ago
 wakido:  4 hrs 6 mins ago
 bhabbott:  4 hrs 8 mins ago
 Karlos:  5 hrs 16 mins ago
 OneTimer1:  5 hrs 45 mins ago
 amigakit:  6 hrs 16 mins ago
 Matt3k:  7 hrs 34 mins ago
 RobertB:  7 hrs 52 mins ago
 cip060:  8 hrs 23 mins ago
 sibbi:  8 hrs 32 mins ago

/  Forum Index
   /  Amiga Development
      /  Lets Quake 3!
Register To Post

Goto page ( Previous Page 1 | 2 | 3 | 4 | 5 | 6 | 7 Next Page )
PosterThread
Fransexy 
Re: Lets Quake 3!
Posted on 18-Aug-2005 20:55:17
#41 ]
Elite Member
Joined: 8-Jun-2004
Posts: 2334
From: Elche (Alicante), spain

@EntilZha

Quote:
Note, though, that Warp3D development will be dropped in the not-too-distant future in favor of a direct OpenGL implementation, i.e. instead of doing OpenGL->Warp3D->Hardware, the future will be OpenGL->Hardware, without a Warp3D layer in between


So in the not-too-distant future AmigaOS will be another linux OS? it looks like progressively it´s being replacing more and more AmigaOS things with linux equivalents.What´s next replacing AHI with OpenAL?

_________________
No PowerPC, No Fun
Make Amiga Great Again

 Status: Offline
Profile     Report this post  
olegil 
Re: Lets Quake 3!
Posted on 18-Aug-2005 21:00:50
#42 ]
Elite Member
Joined: 22-Aug-2003
Posts: 5895
From: Work

@Fransexy

Uhm, what on earth does OpenGL have to do with Linux? Linux is like WORSE than AmigaOS when it comes to OpenGL support for graphics cards

_________________
This weeks pet peeve:
Using "voltage" instead of "potential", which leads to inventing new words like "amperage" instead of "current" (I, measured in A) or possible "charge" (amperehours, Ah or Coulomb, C). Sometimes I don't even know what people mean.

 Status: Offline
Profile     Report this post  
Mr_Capehill 
Re: Lets Quake 3!
Posted on 18-Aug-2005 21:03:13
#43 ]
Super Member
Joined: 15-Mar-2003
Posts: 1933
From: Yharnam

@Fransexy

Warp3D (the current) is quite different than OpenGL. It works on much lower level. Check the APIs and you will see ;)

 Status: Offline
Profile     Report this post  
herewegoagain 
Re: Lets Quake 3!
Posted on 18-Aug-2005 21:21:33
#44 ]
Elite Member
Joined: 8-Jan-2003
Posts: 3270
From: Charlotte, NC

@Fransexy

Ah... but standards make everything easy to port.

 Status: Offline
Profile     Report this post  
T_Bone 
Re: Lets Quake 3!
Posted on 19-Aug-2005 0:23:24
#45 ]
Elite Member
Joined: 11-Sep-2003
Posts: 3043
From: here To: there

@olegil

Quote:

olegil wrote:
@Fransexy

Linux is like WORSE than AmigaOS when it comes to OpenGL support for graphics cards


Unless you have a card that's supported, but that does an end run on the statement anyway I guess.

_________________
"If you want to tell people the truth, make them laugh, otherwise they'll kill you." - Oscar Wilde

 Status: Offline
Profile     Report this post  
EntilZha 
Re: Lets Quake 3!
Posted on 19-Aug-2005 2:22:35
#46 ]
OS4 Core Developer
Joined: 27-Aug-2003
Posts: 1679
From: The Jedi Academy, Yavin 4

@Fransexy

Quote:
So in the not-too-distant future AmigaOS will be another linux OS?


Huh ? OpenGL is cross-platform. It doesn't have anything to do with Linux.

The motivation behind this step is very easy: The Warp3D API contains many errors, errors that I would, in retrospect, no longer make.

But it shows that it's difficutl to do something right. For a 3D API, this means several things:

- First of all, you have to design an API. This is not a small task, given the complexity of 3d graphics.

- Second, you need to implement this, probably with a model driver (either a well-known chip, or a software renderer).

- Third, you realize your mistakes and redesign the API.

- Fourth, you finally implement it correctly and write the appropriate drivers.

With a move to OpenGL/Mesa, we can skip all but step 4... Go figure...

So the option is to have 3D graphics in, say, two or three months, or a year. And I mean 3D graphics with T&L, vertex and pixel shaders etc.

Go figure, and choose what you rather have.

_________________
Thomas, the kernel guy

"I don't have a frigging clue. I'm norwegian" -- Ole-Egil

All opinions expressed are my own and do not necessarily represent those of Hyperion Entertainment

 Status: Offline
Profile     Report this post  
EntilZha 
Re: Lets Quake 3!
Posted on 19-Aug-2005 2:27:12
#47 ]
OS4 Core Developer
Joined: 27-Aug-2003
Posts: 1679
From: The Jedi Academy, Yavin 4

@Herewegoagain

Quote:
Ah... but standards make everything easy to port.


Not only that... As I said, OpenGL is available as an API, and many years of development went into it.

We can not reproduce that without making making mistakes. We could use some other API as guideline, but what would be the result ? And OpenGL clone, or a Direct3D clone...

Besides, OpenGL is also well understood by developers... Since developers are generally lazy (yeah ) they don't want to learn something else...

_________________
Thomas, the kernel guy

"I don't have a frigging clue. I'm norwegian" -- Ole-Egil

All opinions expressed are my own and do not necessarily represent those of Hyperion Entertainment

 Status: Offline
Profile     Report this post  
aldur 
Re: Lets Quake 3!
Posted on 19-Aug-2005 9:17:32
#48 ]
Super Member
Joined: 16-Oct-2003
Posts: 1274
From: Armagh

@EntilZha



kewl what speed
/edit
(thought I was on the last post o the thread soo oops) read your answer.

Ado

Last edited by aldur on 19-Aug-2005 at 09:25 AM.

_________________
Aldur
------------------------------

 Status: Offline
Profile     Report this post  
sgm 
Re: Lets Quake 3!
Posted on 19-Aug-2005 9:28:49
#49 ]
Regular Member
Joined: 11-Mar-2003
Posts: 237
From: Madrid, Spain

@EntilZha

Quote:

EntilZha wrote:
So the option is to have 3D graphics in, say, two or three months, or a year. And I mean 3D graphics with T&L, vertex and pixel shaders etc.


... August -> Christmas = 3-4 months...

_________________
La fortuna è cieca. La sfiga ci vede benissimo.

 Status: Offline
Profile     Report this post  
Wishmaster 
Re: Lets Quake 3!
Posted on 19-Aug-2005 9:56:33
#50 ]
Member
Joined: 4-May-2003
Posts: 44
From: Unknown

@xe54

You should play Quake2 on the Amigaworld-Server first.
Only PC morons there.

_________________
Pegasos PPC with MorphOS

 Status: Offline
Profile     Report this post  
Toaks 
Re: Lets Quake 3!
Posted on 19-Aug-2005 11:08:42
#51 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

@Wishmaster

i play there from time to time and i aint a pc user/moron ;)

_________________
See my blog and collection website! . https://www.blog.amigaguru.com

 Status: Offline
Profile     Report this post  
Mr_Capehill 
Re: Lets Quake 3!
Posted on 19-Aug-2005 11:19:29
#52 ]
Super Member
Joined: 15-Mar-2003
Posts: 1933
From: Yharnam

@Toaks

Yes, but you are still Norwegian ;)

 Status: Offline
Profile     Report this post  
ajk 
Re: Lets Quake 3!
Posted on 19-Aug-2005 11:28:33
#53 ]
Regular Member
Joined: 13-Oct-2003
Posts: 291
From: Finland

@Wishmaster

How do you figure that? I've played there a lot this past week and as far as I can tell most people have been playing on Amigas, including an A1200, an A4000 and some AmigaOnes aswell.

 Status: Offline
Profile     Report this post  
T_Bone 
Re: Lets Quake 3!
Posted on 19-Aug-2005 11:55:59
#54 ]
Elite Member
Joined: 11-Sep-2003
Posts: 3043
From: here To: there

@ajk

Quote:

ajk wrote:
@Wishmaster

How do you figure that? I've played there a lot this past week and as far as I can tell most people have been playing on Amigas, including an A1200, an A4000 and some AmigaOnes aswell.


Guilty I've got an 8 Gig Quake2 directory on this PC, tricked out with every custom Hires texture pak I've ever found, every mod I've ever played, every model I've ever seen, every expansion known to ID, every opensourced client known to man. (well, this man anyway), and .dm2 demos from every game I've played pretty much since 1999.

8 years of accumulated crap pretty much locks me into this PC for Quake2 usage.

_________________
"If you want to tell people the truth, make them laugh, otherwise they'll kill you." - Oscar Wilde

 Status: Offline
Profile     Report this post  
ajk 
Re: Lets Quake 3!
Posted on 19-Aug-2005 11:59:42
#55 ]
Regular Member
Joined: 13-Oct-2003
Posts: 291
From: Finland

@T_Bone

Hehe I didn't mean there are no PC users at all, or that there shouldn't be, just that there are a lot of actual Amiga players around

 Status: Offline
Profile     Report this post  
Anonymous 
Re: Lets Quake 3!
Posted on 19-Aug-2005 12:24:05
# ]

0
0

@Mr_Capehill

What is so wrong with being a Norwegian? Both Toaks and I are Norwegian and we're both proud of it

 
     Report this post  
Mr_Capehill 
Re: Lets Quake 3!
Posted on 19-Aug-2005 12:26:37
#57 ]
Super Member
Joined: 15-Mar-2003
Posts: 1933
From: Yharnam

@Helgis

Naah, just kidding - I hope noone felt badly offended ;)

 Status: Offline
Profile     Report this post  
T_Bone 
Re: Lets Quake 3!
Posted on 19-Aug-2005 12:27:25
#58 ]
Elite Member
Joined: 11-Sep-2003
Posts: 3043
From: here To: there

_________________
"If you want to tell people the truth, make them laugh, otherwise they'll kill you." - Oscar Wilde

 Status: Offline
Profile     Report this post  
Zardoz 
Re: Lets Quake 3!
Posted on 19-Aug-2005 14:37:57
#59 ]
Team Member
Joined: 13-Mar-2003
Posts: 4261
From: Unknown

@EntilZha

Yes, but what are you gonna use as the driver API, OpenGL doesn't define one, does it?

Edit:

Wouldn't a stripped down (and corrected) W3D version do as a driver API?

Last edited by AMiGR on 19-Aug-2005 at 02:42 PM.

_________________

 Status: Offline
Profile     Report this post  
olegil 
Re: Lets Quake 3!
Posted on 19-Aug-2005 14:44:52
#60 ]
Elite Member
Joined: 22-Aug-2003
Posts: 5895
From: Work

@Helgis

Have you read Entilzha's signature lately?

I'm just waiting for him to swap to one of the many other quotes from AmiGBG.

My favourite was of course:
"You're out of beer. It's my fault, but it's your problem."

I drank all of Matthias' beer AND all of Kjell's beer, you see. On the same day, even. And the same day I managed to excuse myself by saying I was Norwegian when someone wanted to know how to do something.

All in all, a good weekend for the quote collectors.

_________________
This weeks pet peeve:
Using "voltage" instead of "potential", which leads to inventing new words like "amperage" instead of "current" (I, measured in A) or possible "charge" (amperehours, Ah or Coulomb, C). Sometimes I don't even know what people mean.

 Status: Offline
Profile     Report this post  
Goto page ( Previous Page 1 | 2 | 3 | 4 | 5 | 6 | 7 Next Page )

[ home ][ about us ][ privacy ] [ forums ][ classifieds ] [ links ][ news archive ] [ link to us ][ user account ]
Copyright (C) 2000 - 2019 Amigaworld.net.
Amigaworld.net was originally founded by David Doyle