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/  Forum Index
   /  Amiga OS4.x \ Workbench 4.x
      /  Hat's off on the new graphic modes!
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salass00 
Re: Hat's off on the new graphic modes!
Posted on 29-Dec-2006 7:02:25
#41 ]
Elite Member
Joined: 31-Oct-2003
Posts: 2707
From: Finland

@DWolfman

I don't have Vista Pro here.

The version I have is from an old Amiga Format cover disk. In the "About->Vista" requester it says it's version 1.20.

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walkero 
Re: Hat's off on the new graphic modes!
Posted on 29-Dec-2006 7:10:24
#42 ]
Regular Member
Joined: 4-Mar-2004
Posts: 396
From: Athens

What about SCALA? Does it work? And Real3D? Did anyone tried those great programs? I believe that this new gfx feature is great, but not for games. There is no reason to have your A1 playing great old games. An A1200 with hard disk and whdload is the greatest thing that you could have in these days for amiga retro gaming! don't you think?

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walkero 
Re: Hat's off on the new graphic modes!
Posted on 30-Dec-2006 20:19:11
#43 ]
Regular Member
Joined: 4-Mar-2004
Posts: 396
From: Athens

How about AGA demos or other? Can we run more of them on the final OS4? Did anyone try it?

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ogccadmin 
Re: Hat's off on the new graphic modes!
Posted on 30-Dec-2006 21:10:20
#44 ]
Member
Joined: 11-Jul-2004
Posts: 13
From: Unknown

@thread

I'm delighted to hear about the mode promotion, that's a significant step for backwards compatability in itself!

In relation to emulating chipsets ... I don't think that's actually feasible unless you were able to run the Amiga as a virtual machine.

Talking of that, is it actually possible to run the Exec as a re-entrant process, the outermost layer having memory protection enabled and spawning off a copy of itself without memory protection as a virtual machine?

I admit to having only a sketchy idea of what is involved in this, but having transparent backwards compatability always sounded appealing.

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Stephen_Robinson 
Re: Hat's off on the new graphic modes!
Posted on 30-Dec-2006 21:16:09
#45 ]
Super Member
Joined: 29-Apr-2005
Posts: 1991
From: UK

@cHaOs667

Did we ever get conformation about Eye of the Beholder 2 running natively on OS4? I assume it was wind up!

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ChrisH 
Re: Hat's off on the new graphic modes!
Posted on 31-Dec-2006 10:20:03
#46 ]
Elite Member
Joined: 30-Jan-2005
Posts: 6679
From: Unknown

@Stephen_Robinson
I don't see why it would be a wind-up; something like EOTB doesn't exactly have demanding gfx requirements, so they may have done it in a mostly OS-friendly fashion, just like I *recall* that Dune 2 was done (but dunno if it works with OS4)...

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