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      /  candy factory 2
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MichaelMerkel 
candy factory 2
Posted on 14-Aug-2009 12:23:50
#1 ]
Cult Member
Joined: 9-Mar-2003
Posts: 696
From: Ilvesheim, Germany

what happened to CandyFactory2?
anyone?

thanks and regards
michael

_________________
Michael Merkel :
(Michael.Merkel@gmx.net Home)
Member of Amiga-Freunde Pfalz, OS4 Welt

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ajs 
Re: candy factory 2
Posted on 14-Aug-2009 22:40:57
#2 ]
Super Member
Joined: 8-Mar-2003
Posts: 1354
From: Surrey

@MichaelMerkel

Yes I was wondering the same, I really enjoyed using 1.03 on OS4 but now it
doesn't work on 4.1. maybe I'll have to try reinstalling
Anybody ( Devs) still in touch with Matthew Kille? last logged in 1 aug 2007!!!

what happened to it anyone know?

_________________
Everything is proceeding as I have foreseen

Some people are like slinkies. Not really good for anything but they bring a smile to your face when pushed down the stairs.

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saimon69 
Re: candy factory 2
Posted on 15-Aug-2009 1:00:03
#3 ]
Member
Joined: 7-Dec-2007
Posts: 57
From: Los Angeles, CA

@MichaelMerkel

Candy Factory... name inspired from the old EyeCandy photoshop plug-ins, almost forgot when those were trendy ten years ago:)

and so i confused with this puyo=puyo clone released on win and mac: Candy Crisis
http://candycrisis.sourceforge.net/

btw considered now is open source, uses SDL and i think is a really good game to port:)

Saimon69

Last edited by saimon69 on 15-Aug-2009 at 01:07 AM.

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Binary Doodles - English language AROS Blog

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Raffaele 
Re: candy factory 2
Posted on 27-Jan-2010 10:36:27
#4 ]
Cult Member
Joined: 7-Dec-2005
Posts: 803
From: Naples, Italy

@ALL

Up

I wonder what happen to Candy Factory 2.

Even links to demo images (that were store on zeoneo are vanished)

http://amigaworld.net/modules/news/article.php?storyid=2449

It is like it never existed.

It is sad, because Candy Factory was a killer app on Amiga.

_________________
"When the Amiga came out, everyone [at Apple] was scared as hell." (Jean-Louis Gassée, former CEO of Apple France and chief of developers of Mac II-fx, interviewed by Amazing Computing, November 1996).

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Varthall 
Re: candy factory 2
Posted on 27-Jan-2010 10:55:49
#5 ]
Super Member
Joined: 17-Feb-2004
Posts: 1313
From: Up Rough

@saimon69

Quote:

saimon69 wrote:
and so i confused with this puyo=puyo clone released on win and mac: Candy Crisis
http://candycrisis.sourceforge.net/

btw considered now is open source, uses SDL and i think is a really good game to port:)

It uses FMOD, which is unfortunately proprietary.

Varthall

_________________
AmigaOne XE - AmigaOS 4.1
Freescale 7457 1GHz - 1GB ram
Radeon 9200 256MB
Soundblaster PCI128

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gregthecanuck 
Re: candy factory 2
Posted on 27-Jan-2010 11:21:59
#6 ]
Regular Member
Joined: 30-Dec-2003
Posts: 470
From: Vancouver, Canada

@Varthall

Looking on Sourceforge a user doing a MAC port replaced FMOD with SDL_mixer: Linkadinkadoo

Last edited by gregthecanuck on 27-Jan-2010 at 11:22 AM.

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Raffaele 
Re: candy factory 2
Posted on 27-Jan-2010 11:36:20
#7 ]
Cult Member
Joined: 7-Dec-2005
Posts: 803
From: Naples, Italy

@gregthecanuck & Varthall

Stay In Topic, please!

_________________
"When the Amiga came out, everyone [at Apple] was scared as hell." (Jean-Louis Gassée, former CEO of Apple France and chief of developers of Mac II-fx, interviewed by Amazing Computing, November 1996).

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Rob 
Re: candy factory 2
Posted on 27-Jan-2010 12:45:42
#8 ]
Elite Member
Joined: 20-Mar-2003
Posts: 2695
From: S.Wales

@MichaelMerkel

zeoneo.com has been re-directing to Amiga Inc's site for a few years now. I hope Matt diddn't become a police officer.

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mattk 
Re: candy factory 2
Posted on 27-Jan-2010 14:54:00
#9 ]
Regular Member
Joined: 7-Mar-2003
Posts: 224
From: England

@all

Apologies for the long period of absence. Though I have continued to lurk here on a fairly regular basis so I haven't really been gone...

Regarding CF2: not much to say other than nothing is happening at the moment. I'm not going to go into much more details on this, except to say the partisan atmosphere that developed, and which seemed to peak around the time of the court proceedings, left me with little motivation for AmigaOS development.

The project is not cancelled however. I put too much work into it for that. Instead I shall pick it up again when I have the time and inclination to do so. As from the beginning I make no promises on expected delivery or timescales, etc. If it happens, the next you'll hear about it will be if it is ready to ship. No more than that for now.

@rob

No I'm not, nor have I ever been, a police officer!

_________________
Matt

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Gebrochen 
Re: candy factory 2
Posted on 28-Jan-2010 5:39:31
#10 ]
Super Member
Joined: 23-Nov-2008
Posts: 1126
From: Australia, VIC

@mattk

QUOTE

@rob

No I'm not, nor have I ever been, a police officer!

QUOTE

Phew, lucky us, we all would hate to hear the two cents worth they have to give.

_________________
Courtesy of SAM440EP and Amiga OS4.1 only (Love 4.1)(Linux Debian)
CD32 / SX1 Expansion & 96 titles
PS3 & x86 Linux Ultimate Ed.
x86 AROS 1.1.1
A1000 with 1.5MB RAM,
http://www.blitterwolf.com

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DAX 
Re: candy factory 2
Posted on 28-Jan-2010 8:34:18
#11 ]
Super Member
Joined: 30-Sep-2009
Posts: 1875
From: Italy

@mattk
Hope you'll consider an AmigaOne X-1000 and that the new purchase will fuel your Amiga passion yet again

_________________
SamFlex Complete System + AmigaOS 4.1 Update 2
Amiga 2000 040 Picasso 2 OS3.9 BB2
AmigaCD 32

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COBRA 
Re: candy factory 2
Posted on 28-Jan-2010 9:52:09
#12 ]
Super Member
Joined: 26-Apr-2004
Posts: 1720
From: Auckland, New Zealand

@mattk

Good to see that you're still around! The dark times are over and things are rolling forward nicely on the Amiga front, hopefully this year's happenings will get you motivated again

@all

Maybe a poll would be interesting to see how many people are interested in CF2?

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ajs 
Re: candy factory 2
Posted on 28-Jan-2010 18:02:53
#13 ]
Super Member
Joined: 8-Mar-2003
Posts: 1354
From: Surrey

@COBRA

Quote:

COBRA wrote:
@mattk

Good to see that you're still around! The dark times are over and things are rolling forward nicely on the Amiga front, hopefully this year's happenings will get you motivated again

@all

Maybe a poll would be interesting to see how many people are interested in CF2?


ME !!

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Everything is proceeding as I have foreseen

Some people are like slinkies. Not really good for anything but they bring a smile to your face when pushed down the stairs.

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ajs 
Re: candy factory 2
Posted on 30-Jan-2010 10:23:48
#14 ]
Super Member
Joined: 8-Mar-2003
Posts: 1354
From: Surrey

@ajs

Quote:

ajs wrote:
@MichaelMerkel

Yes I was wondering the same, I really enjoyed using 1.03 on OS4 but now it
doesn't work on 4.1. maybe I'll have to try reinstalling
Anybody ( Devs) still in touch with Matthew Kille? last logged in 1 aug 2007!!!

what happened to it anyone know?



Just to say I have worked out the Tabs gadget error, I was getting with OS4.1 and OS4.1u1 so that makes it easier to use now, just need to find out why it dosent list any screen mode other than CLUT8 modes right time to delve deeper

_________________
Everything is proceeding as I have foreseen

Some people are like slinkies. Not really good for anything but they bring a smile to your face when pushed down the stairs.

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Raffaele 
Re: candy factory 2
Posted on 5-Feb-2010 10:50:15
#15 ]
Cult Member
Joined: 7-Dec-2005
Posts: 803
From: Naples, Italy

@mattk

Quote:

mattk wrote:
@all

Apologies for the long period of absence. Though I have continued to lurk here on a fairly regular basis so I haven't really been gone...

Regarding CF2:

[CUT]

The project is not cancelled however. I put too much work into it for that. Instead I shall pick it up again when I have the time and inclination to do so. As from the beginning I make no promises on expected delivery or timescales, etc. If it happens, the next you'll hear about it will be if it is ready to ship. No more than that for now.



Well, it is nice to hear that you did not abandon Amiga scene and that in your mind the projec is not canceled.

This sounds sweet.

Quote:

COBRA wrote:
@mattk

@all

Maybe a BOUNTY would be interesting to see how many people are interested in CF2?


I "FIXED" your comment...

Raise a bounty in order to have again this precious G/FX program on Amiga scene is a real gauge meter to show how much the community is interested in it, depending on the donations that will be made.

So then...

Dear Mattx, could a money bounty had given you a serious reason to raise your inclination in making CF2 again?

Last edited by Raffaele on 05-Feb-2010 at 10:54 AM.

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ikir 
Re: candy factory 2
Posted on 6-Feb-2010 8:44:55
#16 ]
Elite Member
Joined: 18-Dec-2002
Posts: 5520
From: SYS:Prefs/

@mattk

Please continue to work on it! I love Candy Factory!!! I used it for many projects, for fun but also work ones!!! Thanks for letting us know!

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AmigaNews.it

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