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PosterThread
gregthecanuck 
Re: Trevor's Amiga Blog
Posted on 1-Jan-2018 23:24:25
#1069 ]
Cult Member
Joined: 30-Dec-2003
Posts: 846
From: Vancouver, Canada

@Hans

And that is so very cool! Nice work.

Have a great 2018 everyone!

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kas1e 
Re: Trevor's Amiga Blog
Posted on 2-Jan-2018 10:05:22
#1070 ]
Elite Member
Joined: 11-Jan-2004
Posts: 3550
From: Russia

@Hans
But new driver can use more than 256mb in what way currently ? I mean, if i understand things right, graphics.library should be changed to respect new driver functionality, so system will see more than 256mb for all things.

Also, how current/old minigl/old_warp3d apps will behave ? Will they "just works" and use more than 256mb for their texture uploads , or , they should be adapted in a way how that hardcore banking switching of ext.memory done lately ?

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Hans 
Re: Trevor's Amiga Blog
Posted on 2-Jan-2018 22:37:00
#1071 ]
Elite Member
Joined: 27-Dec-2003
Posts: 5067
From: New Zealand

@kas1e

Quote:

kas1e wrote:
@Hans
But new driver can use more than 256mb in what way currently ? I mean, if i understand things right, graphics.library should be changed to respect new driver functionality, so system will see more than 256mb for all things.

Software using Warp3D and Warp3D Nova can use the extra VRAM. Graphics library programs are still limited.

Yes, the graphics.library and its driver API would need to be updated before it can also use all VRAM.

Quote:
Also, how current/old minigl/old_warp3d apps will behave ? Will they "just works" and use more than 256mb for their texture uploads , or , they should be adapted in a way how that hardcore banking switching of ext.memory done lately ?

Current MiniGL/Warp3D/Warp3D Nova apps will automatically use the extra VRAM. I played OpenJK with textures set to extreme detail, and it ended up using ~650-700MiB of VRAM in total.

Hans

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kas1e 
Re: Trevor's Amiga Blog
Posted on 3-Jan-2018 12:06:21
#1072 ]
Elite Member
Joined: 11-Jan-2004
Posts: 3550
From: Russia

@Hans

Quote:

Graphics library programs are still limited.

Yes, the graphics.library and its driver API would need to be updated before it can also use all VRAM.


From your professional opinion, how much of work to do to make necessary changes for graphics.library ? I mean, something radical like whole rewriting and api change with broke compatibility in some way, or, it can be done more or less under-the-hood, so everything will just works ? I mean for example you run sysmon, and in "free" and "used" video memory have right values ? As well as running as much apps as user want, so it can be fill graphics memory abouve 256mb ?

Quote:

Current MiniGL/Warp3D/Warp3D Nova apps will automatically use the extra VRAM. I played OpenJK with textures set to extreme detail, and it ended up using ~650-700MiB of VRAM in total.


Sounds cool. I remember that when i play heavy 3d ports from huno (like smoke&guns), they still even on little quality overflow 256 mb fast, and then game give 1 fps as swapping happens or whatever..

I assume if you play OpenJK with all textures set to extreme detail on old v2 drivers, then its the same as with smoke&guns drops to 1fps because of swapping, etc ?

Last edited by kas1e on 03-Jan-2018 at 12:14 PM.

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SinanG 
Re: Trevor's Amiga Blog
Posted on 3-Jan-2018 12:24:01
#1073 ]
Regular Member
Joined: 24-Dec-2004
Posts: 334
From: Unknown

@Hans

Does this new update improve video playback ? Can a video player use Warp3D Nova in theory ?



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Hans 
Re: Trevor's Amiga Blog
Posted on 4-Jan-2018 0:36:29
#1074 ]
Elite Member
Joined: 27-Dec-2003
Posts: 5067
From: New Zealand

@kas1e

Quote:

kas1e wrote:
@Hans

From your professional opinion, how much of work to do to make necessary changes for graphics.library ? I mean, something radical like whole rewriting and api change with broke compatibility in some way, or, it can be done more or less under-the-hood, so everything will just works ? I mean for example you run sysmon, and in "free" and "used" video memory have right values ? As well as running as much apps as user want, so it can be fill graphics memory abouve 256mb ?

The driver API needs an overhaul, and the graphics.library does too. There's a lot of code that assumes all VRAM is accessible to the CPU.


Quote:
Quote:

Current MiniGL/Warp3D/Warp3D Nova apps will automatically use the extra VRAM. I played OpenJK with textures set to extreme detail, and it ended up using ~650-700MiB of VRAM in total.


Sounds cool. I remember that when i play heavy 3d ports from huno (like smoke&guns), they still even on little quality overflow 256 mb fast, and then game give 1 fps as swapping happens or whatever..

I assume if you play OpenJK with all textures set to extreme detail on old v2 drivers, then its the same as with smoke&guns drops to 1fps because of swapping, etc ?

I've never tried it, but most likely yes.


@SinanG

Quote:

SinanG wrote:
@Hans

Does this new update improve video playback ? Can a video player use Warp3D Nova in theory ?

This update has zero impact on video playback.

In theory Warp3D Nova could be used to accelerate video playback, but someone would have to write a GPU-based video decoder. There are multiple such projects on the internet, but I've yet to see one that's been completed to a usable state.

Hans

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number6 
Re: Trevor's Amiga Blog
Posted on 23-Mar-2018 12:18:54
#1075 ]
Elite Member
Joined: 25-Mar-2005
Posts: 11592
From: In the village

@thread

We are Amiga!

Note: Extremely recent info about Tabor and ethernet

#6


Last edited by number6 on 23-Mar-2018 at 12:27 PM.

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BigD 
Re: Trevor's Amiga Blog
Posted on 23-Mar-2018 13:08:20
#1076 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7329
From: UK

@number6

A good read. No information about world wide availability of the A.L.I.C.E. laptop! Maybe they'll be pushing the Portia Laptop instead now Looks a bit like the old A600 Suzanne project to me, bodging the Tabor to fit in a laptop form factor!

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pavlor 
Re: Trevor's Amiga Blog
Posted on 23-Mar-2018 15:45:43
#1077 ]
Elite Member
Joined: 10-Jul-2005
Posts: 9598
From: Unknown

@number6

Thanks!


I hope Tabor will be released this year, but I will rather not bet on it... again.

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number6 
Re: Trevor's Amiga Blog
Posted on 23-Mar-2018 15:48:20
#1078 ]
Elite Member
Joined: 25-Mar-2005
Posts: 11592
From: In the village

@pavlor

iirc, last year you said if not by end of year it would be too late, so yes...
I do understand your hesitation to celebrate anything. heh.

#6

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outrun1978 
Re: Trevor's Amiga Blog
Posted on 23-Mar-2018 15:49:44
#1079 ]
Cult Member
Joined: 22-Feb-2015
Posts: 596
From: Unknown

@pavlor

Well the Ethernet drivers are available now to download via the Amistore updater so am guessing it is one less thing stopping its release. Here is hoping that all you guys that have been waiting will finally gets your hands on one this year!

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PR 
Re: Trevor's Amiga Blog
Posted on 24-Mar-2018 21:57:15
#1080 ]
Super Member
Joined: 1-Sep-2004
Posts: 1961
From: Suomi-Finland

And OS 4.2 Final is finally comming to the AmigaOne XE for a small fee . The supporters from the beginning.

Not. ?

Well IB is.. Hope Still Alive.





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bison 
Re: Trevor's Amiga Blog
Posted on 24-Mar-2018 21:58:12
#1081 ]
Elite Member
Joined: 18-Dec-2007
Posts: 2112
From: N-Space

@number6

I like the Boingcaster, although the headstock is a bit odd.

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number6 
Re: Trevor's Amiga Blog
Posted on 19-Jul-2018 14:31:56
#1082 ]
Elite Member
Joined: 25-Mar-2005
Posts: 11592
From: In the village

@thread

Is it just me, or is the same message appearing on the A-eon blog as has recently appeared on the AmigaTechnology Ltd. site?

http://blog.a-eon.biz/

http://www.amigatechnology.com/

#6


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kolla 
Re: Trevor's Amiga Blog
Posted on 19-Jul-2018 14:37:29
#1083 ]
Elite Member
Joined: 21-Aug-2003
Posts: 2956
From: Trondheim, Norway

@number6

They are the same server, so no wonder.



[kolla@smurf] :> host www.amigatechnology.com
www.amigatechnology.com is an alias for amigatechnology.com.
amigatechnology.com has address 162.215.248.215
amigatechnology.com mail is handled by 0 mail.amigatechnology.com.
[kolla@smurf] :> host blog.a-eon.biz
blog.a-eon.biz has address 162.215.248.215

Last edited by kolla on 19-Jul-2018 at 02:41 PM.
Last edited by kolla on 19-Jul-2018 at 02:40 PM.
Last edited by kolla on 19-Jul-2018 at 02:40 PM.

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number6 
Re: Trevor's Amiga Blog
Posted on 19-Jul-2018 15:02:26
#1084 ]
Elite Member
Joined: 25-Mar-2005
Posts: 11592
From: In the village

@kolla

this thread indicates issues with the parent A-eon site as well

#6

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tlosm 
Re: Trevor's Amiga Blog
Posted on 19-Jul-2018 15:06:33
#1085 ]
Elite Member
Joined: 28-Jul-2012
Posts: 2746
From: Amiga land

or probably some one open his eye and understand that my evalutation ( shared with some Devs, users and sellers) was right ... and close taps.

Last edited by tlosm on 19-Jul-2018 at 03:08 PM.

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eliyahu 
Re: Trevor's Amiga Blog
Posted on 19-Jul-2018 15:09:42
#1086 ]
Super Member
Joined: 3-Mar-2010
Posts: 1961
From: Waterbury, Connecticut (USA)

@thread

matthew mentioned elsewhere that they were moving servers, so my guess would be they're in process at the moment. i'm sure everything will return shortly.

-- eliyahu

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kamelito 
Re: Trevor's Amiga Blog
Posted on 20-Jul-2018 6:45:19
#1087 ]
Cult Member
Joined: 26-Jul-2004
Posts: 815
From: Unknown

@eliyahu

they're moving to Amiga.com, back the 23th of July.

Last edited by kamelit0 on 20-Jul-2018 at 06:46 AM.

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kolla 
Re: Trevor's Amiga Blog
Posted on 20-Jul-2018 8:07:01
#1088 ]
Elite Member
Joined: 21-Aug-2003
Posts: 2956
From: Trondheim, Norway

They are moving them by sending hard drives via boats or something?

This way of doing site updates is rather mind-boggling.

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