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PosterThread
BigD 
Re: AMIGA A1222
Posted on 7-Dec-2017 23:56:36
#161 ]
Elite Member
Joined: 11-Aug-2005
Posts: 7305
From: UK

@cgutjahr

Quote:
There are several free (as in freedom), cross-plattform paint programs inspired by DPaint or Brilliance, like GrafX2. Updating these means reaching a bigger audience and thus getting help from other developers.


GrafX2 is great but doesn't allow animation.

@Daedalus

Most people still remember DPaint if they once owned an Amiga. Neither PPaint or Brilliance garner that mind share I'm afraid. DPaint is fun and I'm not sure PPaint's animation features work the same way or include the Light Table, 'Move' function, Scrolling Backgrounds, etc. Correct me if I'm wrong. Where are all the PPaint animations on YouTube if it's as fun to use for animating as DPaint?

Last edited by BigD on 07-Dec-2017 at 11:58 PM.

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NutsAboutAmiga 
Re: AMIGA A1222
Posted on 8-Dec-2017 2:11:14
#162 ]
Elite Member
Joined: 9-Jun-2004
Posts: 12791
From: Norway

@BigD

PPaint anims are IFF anims, just like DPaint, you can't see the difference to know what is what.

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pavlor 
Re: AMIGA A1222
Posted on 8-Dec-2017 8:31:07
#163 ]
Elite Member
Joined: 10-Jul-2005
Posts: 9577
From: Unknown

@mr2

Well, I don´t know how much FPU code is Tower57 using, but nearly pure FPU SPE native benchmarks under Linux (eg. lame) show only 80 % of SAM460 FPU performance.

If Daniel posted lame benchmark under current FPU emulation I would be far more assured about Tabor performance.

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Daedalus 
Re: AMIGA A1222
Posted on 8-Dec-2017 9:12:40
#164 ]
Super Member
Joined: 14-Jul-2003
Posts: 1680
From: Glasgow - UK, Irish born

@BigD

Quote:

BigD wrote:

@Daedalus

Most people still remember DPaint if they once owned an Amiga. Neither PPaint or Brilliance garner that mind share I'm afraid. DPaint is fun and I'm not sure PPaint's animation features work the same way or include the Light Table, 'Move' function, Scrolling Backgrounds, etc. Correct me if I'm wrong. Where are all the PPaint animations on YouTube if it's as fun to use for animating as DPaint?


Which is why I said in my post that maybe it doesn't have the features. I'm not sure of the relevance of what people remember - I guess the name might attract people, but if the software is suitable and available people will use it regardless of the name. And I stand by what I said, it would likely be far less work to add those features to PPaint than to port the entirety of DPaint away from its hardware dependencies. Besides, animation is only one aspect of these paint programs that you happen to have a focus on. Standard pixel manipulation without animation is also a big area, and one in which PPaint has long left DPaint standing, between its filters, palette handling, support for multiple formats, ARexx port, RTG support... IIRC around the time of PPaint 6 I tried it, and I don't think I've loaded up DPaint V since.

Last edited by Daedalus on 08-Dec-2017 at 09:13 AM.

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Hans 
Re: AMIGA A1222
Posted on 8-Dec-2017 9:20:11
#165 ]
Elite Member
Joined: 27-Dec-2003
Posts: 5066
From: New Zealand

@pavlor

Quote:

pavlor wrote:
Well, I don´t know how much FPU code is Tower57 using, but nearly pure FPU SPE native benchmarks under Linux (eg. lame) show only 80 % of SAM460 FPU performance.

Really? Where are those benchmark results? Link please.

Hans

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pavlor 
Re: AMIGA A1222
Posted on 8-Dec-2017 9:23:18
#166 ]
Elite Member
Joined: 10-Jul-2005
Posts: 9577
From: Unknown

@Daedalus

DPaint has some really nice palette manipulation features. When I ripped GFX from Ishar 2 AGA which uses unusual palette system not suited for common ripping programs, DPaint helped to understand, how this all works (sections per 16 - I think - colours for selected aspects of the game) and was the best tool for needed global/local palette changes (copy/pasty to the right place).

That being said, I use PPaint pretty much for anything else.

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pavlor 
Re: AMIGA A1222
Posted on 8-Dec-2017 9:27:01
#167 ]
Elite Member
Joined: 10-Jul-2005
Posts: 9577
From: Unknown

@Hans

See post 677 in this thread.

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Hans 
Re: AMIGA A1222
Posted on 8-Dec-2017 9:44:59
#168 ]
Elite Member
Joined: 27-Dec-2003
Posts: 5066
From: New Zealand

@pavlor

Thanks. That posts does indeed show lame working slower on the P1022 than Sam460ex.... but, the P1022 came out on top in the MPlayer one...

Hans

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pavlor 
Re: AMIGA A1222
Posted on 8-Dec-2017 9:50:48
#169 ]
Elite Member
Joined: 10-Jul-2005
Posts: 9577
From: Unknown

@Hans

Sure, higher integer speed and probably also better memory speed = faster MPlayer benchmark score.

Nobody disputes strong points of P1022, most of us only question FPU performance. Tower57 certainly is not that kind of benchmark that would put FPU discussion on hold.

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AdvancedFollower 
Re: AMIGA A1222
Posted on 8-Dec-2017 10:56:39
#170 ]
Member
Joined: 29-Aug-2017
Posts: 79
From: Sweden

What the Tower 57 benchmarks do show is that under typical usage scenarios, the FPU is not an issue even under emulation. There are not enough FPU instructions hitting the emulation code to bog the system down unless you run applications specifically designed to rely on the FPU.

If you consider the fully usable (if not great performing) FPU emulation, some programs being re-compiled to run natively on SPE, and the typical usage scenario for an entry-level system, it just isn't a deal breaker. Of course the e500mc core would have been preferable, but if you buy the A1222 specifically to encode audio/video or do 3D rendering, you're looking at the wrong system in the first place.

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pavlor 
Re: AMIGA A1222
Posted on 8-Dec-2017 12:10:30
#171 ]
Elite Member
Joined: 10-Jul-2005
Posts: 9577
From: Unknown

@AdvancedFollower

What about current 3D games? The younger of us would like to play some 20 years old games with at least acceptable framerate...

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edponpon 
Re: AMIGA A1222
Posted on 11-Feb-2018 21:11:45
#172 ]
Regular Member
Joined: 8-May-2007
Posts: 314
From: USA, The World Police

Ok, getting back on topic - A1222 - where is it already? It was supposed to be released, or at least shown in some capacity, back in October of 2017.

Ed


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Rob 
Re: AMIGA A1222
Posted on 11-Feb-2018 22:22:25
#173 ]
Elite Member
Joined: 20-Mar-2003
Posts: 6344
From: S.Wales

@edponpon

Quote:
Ok, getting back on topic - A1222 - where is it already?


It has been demoed but currently the audio and NIC drivers are not ready. Thomas Frieden is currently working on improving the FPU emulation but it wasn't implied that it was as important a factor for holding back release as the drivers.

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Trekiej 
Re: AMIGA A1222
Posted on 12-Feb-2018 1:48:01
#174 ]
Cult Member
Joined: 17-Oct-2006
Posts: 890
From: Unknown

@Rob

What is wrong with the FPU?
Found it.
http://www.amiga.org/forums/showpost.php?p=832098&postcount=34

Last edited by Trekiej on 12-Feb-2018 at 03:15 AM.

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number6 
Re: AMIGA A1222
Posted on 5-May-2018 15:38:42
#175 ]
Elite Member
Joined: 25-Mar-2005
Posts: 11540
From: In the village

@thread

update

#6

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tonyw 
Re: AMIGA A1222
Posted on 5-May-2018 22:56:45
#176 ]
Elite Member
Joined: 8-Mar-2003
Posts: 3240
From: Sydney (of course)

@number6

I wish that was possible to read. FB sticks this f'ing great SIGN IN HERE thing right over the top of what you are trying to read (and darkens the rest of the display). I can't even make the damn FB requester go away because it's not all on screen.

Last edited by tonyw on 05-May-2018 at 10:57 PM.

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Spectre660 
Re: AMIGA A1222
Posted on 5-May-2018 23:23:41
#177 ]
Elite Member
Joined: 4-Jun-2005
Posts: 3918
From: Unknown

@tonyw

Spoofing as IPAD with Odyssey allows you to read it.

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pavlor 
Re: AMIGA A1222
Posted on 6-May-2018 6:51:01
#178 ]
Elite Member
Joined: 10-Jul-2005
Posts: 9577
From: Unknown

@number6

Nice!


I wonder about performance of classic non-SPE 3D games (like Quake 3).

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tonyw 
Re: AMIGA A1222
Posted on 6-May-2018 6:59:41
#179 ]
Elite Member
Joined: 8-Mar-2003
Posts: 3240
From: Sydney (of course)

@Spectre660

That makes no difference here...

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NutsAboutAmiga 
Re: AMIGA A1222
Posted on 6-May-2018 10:07:55
#180 ]
Elite Member
Joined: 9-Jun-2004
Posts: 12791
From: Norway

@pavlor

Quake3 uses MiniGL, so if there is special SPE version of MiniGL, it will improve the game.

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