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pavlor
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Re: FPSE - Free PlayStation Emulator Posted on 3-Feb-2008 15:19:54
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Elite Member |
Joined: 10-Jul-2005 Posts: 9636
From: Unknown | | |
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lionstorm
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Re: FPSE - Free PlayStation Emulator Posted on 3-Feb-2008 15:26:33
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Super Member |
Joined: 31-Jul-2003 Posts: 1591
From: the french side | | |
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| finally !!!!!!!!!!!!!!!!!
I am probably not the only one waiting for this for so long !!!!!
thanks Amidog and LDChen and hope you continue working on it |
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SOFISTISOFTWARE
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Re: FPSE - Free PlayStation Emulator Posted on 3-Feb-2008 16:05:33
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Regular Member |
Joined: 25-Dec-2003 Posts: 458
From: Latina, Italy | | |
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| THANKS _________________ Sam 460EX, 2Gb Ram, Radeon R7 250, AmigaOS4.1 FE A4000 PPC604@233, Mediator A1200 PPC603@160, Mediator uA1 G3@800, 512 Mb [sold]
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fishy_fis
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Re: FPSE - Free PlayStation Emulator Posted on 3-Feb-2008 16:26:35
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Elite Member |
Joined: 29-Mar-2004 Posts: 2168
From: Australia | | |
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| Thank you very much. Ive been wanting this for Amithlon/OS3.9 for a long time. Going to try this tomorrow as soon as I get home. Thanks again
P.S. Any chance of an AROS version ? |
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Tuxedo
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Re: FPSE - Free PlayStation Emulator Posted on 3-Feb-2008 16:29:25
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Elite Member |
Joined: 28-Nov-2003 Posts: 2348
From: Perugia, ITALY | | |
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| GREAT NEWS!
Only one thing... I cant get any sound output with spupeops.dll plugin... with wav plugin I got only a few distorted sound... Any idea on why? _________________ Simone"Tuxedo"Monsignori, Perugia, ITALY.
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lionstorm
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Re: FPSE - Free PlayStation Emulator Posted on 3-Feb-2008 16:50:36
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Super Member |
Joined: 31-Jul-2003 Posts: 1591
From: the french side | | |
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AmiKit
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Re: FPSE - Free PlayStation Emulator Posted on 3-Feb-2008 17:32:40
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Super Member |
Joined: 18-Jul-2004 Posts: 1139
From: Europe | | |
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| Wow, does it mean I can play all the PlayStation games on OS3.9? How fast is it? _________________ Modern Retro Experience
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samo79
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Re: FPSE - Free PlayStation Emulator Posted on 3-Feb-2008 17:52:31
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Elite Member |
Joined: 13-Feb-2003 Posts: 3505
From: Italy, Perugia | | |
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| Finally _________________ BACK FOR THE FUTURE
http://www.betatesting.it/backforthefuture
Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6 AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6
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NutsAboutAmiga
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Re: FPSE - Free PlayStation Emulator Posted on 3-Feb-2008 18:08:09
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Elite Member |
Joined: 9-Jun-2004 Posts: 12931
From: Norway | | |
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RacerX
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Re: FPSE - Free PlayStation Emulator Posted on 3-Feb-2008 20:32:55
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Super Member |
Joined: 21-Aug-2003 Posts: 1158
From: Parts Unknown, USA | | |
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| Cool! _________________ 'unfixed' A1XE, 512mb RAM, plug-in USB card, Sil 0680 IDE card, Radeon 9250, built-in sound, OS4.1 update 5.
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rzookol
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Re: FPSE - Free PlayStation Emulator Posted on 3-Feb-2008 20:48:33
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Regular Member |
Joined: 4-Oct-2005 Posts: 318
From: Poland, Lublin | | |
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| 68k version doesn't run on morphos :( |
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Darth_X
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Re: FPSE - Free PlayStation Emulator Posted on 4-Feb-2008 2:43:38
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Elite Member |
Joined: 1-Jun-2003 Posts: 2997
From: Vancouver Island, Canada | | |
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| There should be a similar effort as FPSE to make an OS4 emulator so you can run OS4 on any hardware!
_________________ Men who have girlies in their avatars are Girliemen!
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Thematic
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Re: FPSE - Free PlayStation Emulator Posted on 4-Feb-2008 2:46:43
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Super Member |
Joined: 28-Oct-2003 Posts: 1616
From: I'm actually flying into a bug! | | |
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| Whee! _________________ : AmigaOneXE (unmod.) 750FX/512 MB +stuff & AmigaOS 4.(0|1) : A1200/68060&96MB/SCSI/EM1200-Voodoo3 & OS 3.5 : A500/1MB : Pegasos (ff) 512 MB & MorphOS Praise seitan.
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newlight
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Re: FPSE - Free PlayStation Emulator Posted on 4-Feb-2008 3:18:55
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Super Member |
Joined: 10-Sep-2007 Posts: 1935
From: Somewhere in Spain | | |
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AmiDog
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Re: FPSE - Free PlayStation Emulator Posted on 4-Feb-2008 6:48:17
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Cult Member |
Joined: 1-Jun-2004 Posts: 917
From: Kumla, Sweden | | |
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| Quote:
68k version doesn't run on morphos :( |
What exactly happends? It's been tested on OS3.x (A1200), OS4 (A1, A1200) and WinUAE, but not on MorphOS.
The OS4 version should probably run with the OS4Emu for MorphOS, but again, that's not tested. |
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AmiDog
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Re: FPSE - Free PlayStation Emulator Posted on 4-Feb-2008 6:49:52
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Cult Member |
Joined: 1-Jun-2004 Posts: 917
From: Kumla, Sweden | | |
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| Quote:
P.S. Any chance of an AROS version ? |
Maybe. I'm going to have a look at it, but wont promise anything. |
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drHirudo
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Re: FPSE - Free PlayStation Emulator Posted on 4-Feb-2008 6:50:42
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Super Member |
Joined: 26-Apr-2004 Posts: 1113
From: Sofia | | |
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| I tried it yesterday, and I am amazed. It's more compatible, and games which didn't work before for sure, now work flawlessly. The AmigaInput pluging is great and supports analog sticks for both handles, it's faster, more stable, more configurable, and easier to use. The warp3D plugin is great, although not usable for all the games (on my microA1, probably not much video memory for the textures), but with the standart GPU plugin all works fine. Finally the wait is over. Thank you AmiDog. _________________ Games, programs, reviews
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SimplePPC
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Re: FPSE - Free PlayStation Emulator Posted on 4-Feb-2008 8:05:16
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Regular Member |
Joined: 9-Mar-2003 Posts: 109
From: Unknown | | |
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| I tried 3 games,
Ridge Racer was very slow on the R200 card i have here (its much faster on a R100, microA1 no idea why)
Disney Magical Racing tour is extremely slow, same for XENA the warrior princess.
Playing those in software renderer is a lot faster.
I also noticed that in Disney Magical Racing tour the in-track music plays for about 10 seconds and then starts again, repeating all the time.
great work though ! |
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AmiDog
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Re: FPSE - Free PlayStation Emulator Posted on 4-Feb-2008 9:01:37
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Cult Member |
Joined: 1-Jun-2004 Posts: 917
From: Kumla, Sweden | | |
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| Quote:
Ridge Racer was very slow on the R200 card i have here (its much faster on a R100, microA1 no idea why) |
The R200 Warp3D driver is very slow when rendering few/small triangles.
Here are some numbers from rendering 10000 small triangles (10x10 pixels). I'm rendering between 1 and 100 triangles at once using W3D_DrawElements and with/without texture mappning enabled.
----- Sapphire Radeon 9250
15 0x1002 0x5960 ATI Technologies Inc RV280 [Radeon 9200 PRO] 16 0x1002 0x5940 ATI Technologies Inc RV280 [Radeon 9200 PRO] (Secondary)
notex 100, time: 0.026443, triangles/sec: 378171 notex 50, time: 0.047831, triangles/sec: 209069 notex 20, time: 0.109598, triangles/sec: 91242 notex 10, time: 0.213641, triangles/sec: 46807 notex 5, time: 0.421215, triangles/sec: 23740 notex 1, time: 2.077628, triangles/sec: 4813 tex 100, time: 0.033341, triangles/sec: 299931 tex 50, time: 0.051169, triangles/sec: 195430 tex 20, time: 0.113301, triangles/sec: 88260 tex 10, time: 0.217414, triangles/sec: 45995 tex 5, time: 0.424850, triangles/sec: 23537 tex 1, time: 2.090348, triangles/sec: 4783
----- ASUS Radeon 7000
15 0x1002 0x5159 ATI Technologies Inc Radeon RV100 QY [Radeon 7000/VE]
notex 100, time: 0.018679, triangles/sec: 535360 notex 50, time: 0.020797, triangles/sec: 480838 notex 20, time: 0.026359, triangles/sec: 379377 notex 10, time: 0.034035, triangles/sec: 293815 notex 5, time: 0.051095, triangles/sec: 195713 notex 1, time: 0.185147, triangles/sec: 54011 tex 100, time: 0.022586, triangles/sec: 442752 tex 50, time: 0.021679, triangles/sec: 461275 tex 20, time: 0.027190, triangles/sec: 367782 tex 10, time: 0.036299, triangles/sec: 275489 tex 5, time: 0.053519, triangles/sec: 186849 tex 1, time: 0.196304, triangles/sec: 50941
The Warp3D plugin tries its best to render as many triangles as possible at once, but as soon as the texture and/or blending mode is changed by the game, the plugin has to flush its internal vertex cache.
Also, the color scaling isn't working in the R200 driver, so the games will look too dark. There are more details/issues concerning the Warp3D GPU in the documentation. |
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AmiDog
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Re: FPSE - Free PlayStation Emulator Posted on 4-Feb-2008 9:04:18
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Cult Member |
Joined: 1-Jun-2004 Posts: 917
From: Kumla, Sweden | | |
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| Quote:
I also noticed that in Disney Magical Racing tour the in-track music plays for about 10 seconds and then starts again, repeating all the time. |
Maybe the game uses SPU interrupts. Try to enable them and see if it helps. |
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