Your support is needed and is appreciated as Amigaworld.net is primarily dependent upon the support of its users.
|
|
|
|
Poster | Thread | Hammer
![](https://amigaworld.net/images/supportertags/bronze.gif) | ![](https://amigaworld.net/images/icons/posticon.gif) |
Re: PS3, Wii, XBox: The Neverending Story, Part 5 Posted on 28-Mar-2009 23:01:03
| | [ #1 ] |
| |
![](https://amigaworld.net/images/avatar/blank.gif) |
Elite Member ![](https://amigaworld.net/images/ranks/5blocks.gif) |
Joined: 9-Mar-2003 Posts: 5501
From: Australia | | |
|
| @MikeB
Notice in Page 50/58's "Logluv Buffer" box = 2x1280x720: RGBA8
On hardware that supports FP and MSAA that HDR box would either be FP10 or FP16 or FP32(DX10) not RGBA8.
Typical frame buffer formats RGBA8 = 8 bits for Red, 8 bits for Green, 8 bits for Blue, 8 bits for alpha = 32 bits per pixel FP10 = 10 bits for RGB components, and 2 bits for alpha = 32 bits per pixel FP16 = 16 bits for each component = 64 bits per pixel (no support for hardware alpha blending on Xenos) NAO32 = LogLUV conversion, 32 bits per pixel (no hardware alpha blending)
Guess which one was use for Uncharted's frame buffer format for HDR.
HAWK PC can enable HDR + AA on Mobility Radeon X700 (5 pipelined vertex shaders, 8 pipelined pixel shader 2.0b). Console’s optimisations can also benefit the PC. Last edited by Hammer on 28-Mar-2009 at 11:18 PM. Last edited by Hammer on 28-Mar-2009 at 11:17 PM. Last edited by Hammer on 28-Mar-2009 at 11:10 PM. Last edited by Hammer on 28-Mar-2009 at 11:06 PM.
_________________ Ryzen 9 7900X, DDR5-6000 64 GB RAM, GeForce RTX 4080 16 GB Amiga 1200 (Rev 1D1, KS 3.2, PiStorm32lite/RPi 4B 4GB/Emu68) Amiga 500 (Rev 6A ECS, KS 3.2, PiStorm/RPi 3A+/Emu68) |
| Status: Offline |
| |
|
|
Replies | Subject | Poster | Date | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | MikeB | 29-Mar-2009 0:05:32 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | Hammer | 29-Mar-2009 2:35:42 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | BigD | 29-Mar-2009 16:55:49 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | BrianK | 29-Mar-2009 17:06:14 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | BigD | 29-Mar-2009 17:34:16 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | Lou | 30-Mar-2009 12:51:46 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | Lou | 30-Mar-2009 12:57:53 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | BrianK | 31-Mar-2009 2:00:25 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | BrianK | 31-Mar-2009 2:21:32 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | MikeB | 29-Mar-2009 19:58:35 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | Hammer | 30-Mar-2009 12:58:49 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | MikeB | 30-Mar-2009 17:11:43 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | MikeB | 30-Mar-2009 17:29:33 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | Hammer | 31-Mar-2009 3:43:31 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | Hammer | 30-Mar-2009 11:59:57 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | wegster | 30-Mar-2009 13:35:38 |
|
|
[ home ][ about us ][ privacy ]
[ forums ][ classifieds ]
[ links ][ news archive ]
[ link to us ][ user account ]
|