Click Here
home features news forums classifieds faqs links search
6071 members 
Amiga Q&A /  Free for All /  Emulation /  Gaming / (Latest Posts)
Login

Nickname

Password

Lost Password?

Don't have an account yet?
Register now!

Support Amigaworld.net
Your support is needed and is appreciated as Amigaworld.net is primarily dependent upon the support of its users.
Donate

Menu
Main sections
» Home
» Features
» News
» Forums
» Classifieds
» Links
» Downloads
Extras
» OS4 Zone
» IRC Network
» AmigaWorld Radio
» Newsfeed
» Top Members
» Amiga Dealers
Information
» About Us
» FAQs
» Advertise
» Polls
» Terms of Service
» Search

IRC Channel
Server: irc.amigaworld.net
Ports: 1024,5555, 6665-6669
SSL port: 6697
Channel: #Amigaworld
Channel Policy and Guidelines

Who's Online
0 crawler(s) on-line.
 62 guest(s) on-line.
 1 member(s) on-line.


 Kronos

You are an anonymous user.
Register Now!
 Kronos:  1 min ago
 matthey:  8 mins ago
 kamelito:  28 mins ago
 OlafS25:  28 mins ago
 pavlor:  34 mins ago
 kolla:  1 hr 50 mins ago
 t0lkien:  2 hrs 13 mins ago
 Hypex:  2 hrs 52 mins ago
 Hammer:  3 hrs 14 mins ago
 RobertB:  3 hrs 28 mins ago

/  Forum Index
   /  Free For All
      /  PS3, Wii, XBox: The Neverending Story, Part 5
Register To Post

PosterThread
Hammer 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 28-Mar-2009 23:01:03
#1 ]
Elite Member
Joined: 9-Mar-2003
Posts: 5501
From: Australia

@MikeB

Notice in Page 50/58's "Logluv Buffer" box = 2x1280x720: RGBA8

On hardware that supports FP and MSAA that HDR box would either be FP10 or FP16 or FP32(DX10) not RGBA8.

Typical frame buffer formats
RGBA8 = 8 bits for Red, 8 bits for Green, 8 bits for Blue, 8 bits for alpha = 32 bits per pixel
FP10 = 10 bits for RGB components, and 2 bits for alpha = 32 bits per pixel
FP16 = 16 bits for each component = 64 bits per pixel (no support for hardware alpha blending on Xenos)
NAO32 = LogLUV conversion, 32 bits per pixel (no hardware alpha blending)

Guess which one was use for Uncharted's frame buffer format for HDR.

HAWK PC can enable HDR + AA on Mobility Radeon X700 (5 pipelined vertex shaders, 8 pipelined pixel shader 2.0b). Console’s optimisations can also benefit the PC.

Last edited by Hammer on 28-Mar-2009 at 11:18 PM.
Last edited by Hammer on 28-Mar-2009 at 11:17 PM.
Last edited by Hammer on 28-Mar-2009 at 11:10 PM.
Last edited by Hammer on 28-Mar-2009 at 11:06 PM.

_________________
Ryzen 9 7900X, DDR5-6000 64 GB RAM, GeForce RTX 4080 16 GB
Amiga 1200 (Rev 1D1, KS 3.2, PiStorm32lite/RPi 4B 4GB/Emu68)
Amiga 500 (Rev 6A ECS, KS 3.2, PiStorm/RPi 3A+/Emu68)

 Status: Offline
Profile     Report this post  
 Top | Parent

Replies
SubjectPosterDate
      Re: PS3, Wii, XBox: The Neverending Story, Part 5MikeB29-Mar-2009 0:05:32
          Re: PS3, Wii, XBox: The Neverending Story, Part 5Hammer29-Mar-2009 2:35:42
              Re: PS3, Wii, XBox: The Neverending Story, Part 5BigD29-Mar-2009 16:55:49
                  Re: PS3, Wii, XBox: The Neverending Story, Part 5BrianK29-Mar-2009 17:06:14
                      Re: PS3, Wii, XBox: The Neverending Story, Part 5BigD29-Mar-2009 17:34:16
                          Re: PS3, Wii, XBox: The Neverending Story, Part 5Lou30-Mar-2009 12:51:46
                              Re: PS3, Wii, XBox: The Neverending Story, Part 5Lou30-Mar-2009 12:57:53
                          Re: PS3, Wii, XBox: The Neverending Story, Part 5BrianK31-Mar-2009 2:00:25
                              Re: PS3, Wii, XBox: The Neverending Story, Part 5BrianK31-Mar-2009 2:21:32
                      Re: PS3, Wii, XBox: The Neverending Story, Part 5MikeB29-Mar-2009 19:58:35
                          Re: PS3, Wii, XBox: The Neverending Story, Part 5Hammer30-Mar-2009 12:58:49
                              Re: PS3, Wii, XBox: The Neverending Story, Part 5MikeB30-Mar-2009 17:11:43
                                  Re: PS3, Wii, XBox: The Neverending Story, Part 5MikeB30-Mar-2009 17:29:33
                                  Re: PS3, Wii, XBox: The Neverending Story, Part 5Hammer31-Mar-2009 3:43:31
                  Re: PS3, Wii, XBox: The Neverending Story, Part 5Hammer30-Mar-2009 11:59:57
                      Re: PS3, Wii, XBox: The Neverending Story, Part 5wegster30-Mar-2009 13:35:38



[ home ][ about us ][ privacy ] [ forums ][ classifieds ] [ links ][ news archive ] [ link to us ][ user account ]
Copyright (C) 2000 - 2019 Amigaworld.net.
Amigaworld.net was originally founded by David Doyle