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      /  PS3, Wii, XBox: The Neverending Story, Part 5
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PosterThread
Hammer 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 29-Mar-2009 2:35:42
#1 ]
Elite Member
Joined: 9-Mar-2003
Posts: 5501
From: Australia

@MikeB

R8G8B8A8 is an integer based buffer. RGBA8 = 8 bits for Red, 8 bits for Green, 8 bits for Blue, 8 bits for alpha = R8G8B8A8. Information is stored in 32 bits.

FP16 comment is only made for storage comparison. HDR buffer is not FP. HDR FP16 = 16 bits for each component = 64 bits per pixel.

R8G8B8A8/RGBA8 is half the space of a HDR FP16 i.e. 32bits vs 64bits respectively.

The programmers are aware of RSX’s limitations and program accordingly i.e. you don’t program against known weakness.

http://realtimecollisiondetection.net/blog/?p=15
Converting RGB to LogLuv in a fragment shader.

"Running this code through NVShaderPerf gives (from memory) 5 cycles for 9 instructions. When inserted at the end of a longer shader where there is plenty of room for instruction pairing, the total overhead for the LogLuv conversion will be less than this, perhaps around 3 cycles".

It's not 1 cycle but 3 cycles are good enough. Notice PS3's optimisations are filtering to Microsoft XNA dev network.

CELL SPE's Log2 functions vs the rest.

Last edited by Hammer on 29-Mar-2009 at 03:40 AM.
Last edited by Hammer on 29-Mar-2009 at 02:52 AM.
Last edited by Hammer on 29-Mar-2009 at 02:39 AM.
Last edited by Hammer on 29-Mar-2009 at 02:37 AM.
Last edited by Hammer on 29-Mar-2009 at 02:36 AM.

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Replies
SubjectPosterDate
      Re: PS3, Wii, XBox: The Neverending Story, Part 5BigD29-Mar-2009 16:55:49
          Re: PS3, Wii, XBox: The Neverending Story, Part 5BrianK29-Mar-2009 17:06:14
              Re: PS3, Wii, XBox: The Neverending Story, Part 5BigD29-Mar-2009 17:34:16
                  Re: PS3, Wii, XBox: The Neverending Story, Part 5Lou30-Mar-2009 12:51:46
                      Re: PS3, Wii, XBox: The Neverending Story, Part 5Lou30-Mar-2009 12:57:53
                  Re: PS3, Wii, XBox: The Neverending Story, Part 5BrianK31-Mar-2009 2:00:25
                      Re: PS3, Wii, XBox: The Neverending Story, Part 5BrianK31-Mar-2009 2:21:32
              Re: PS3, Wii, XBox: The Neverending Story, Part 5MikeB29-Mar-2009 19:58:35
                  Re: PS3, Wii, XBox: The Neverending Story, Part 5Hammer30-Mar-2009 12:58:49
                      Re: PS3, Wii, XBox: The Neverending Story, Part 5MikeB30-Mar-2009 17:11:43
                          Re: PS3, Wii, XBox: The Neverending Story, Part 5MikeB30-Mar-2009 17:29:33
                          Re: PS3, Wii, XBox: The Neverending Story, Part 5Hammer31-Mar-2009 3:43:31
          Re: PS3, Wii, XBox: The Neverending Story, Part 5Hammer30-Mar-2009 11:59:57
              Re: PS3, Wii, XBox: The Neverending Story, Part 5wegster30-Mar-2009 13:35:38



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