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Poster | Thread | Hammer
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Re: PS3, Wii, XBox: The Neverending Story, Part 5 Posted on 29-Mar-2009 2:35:42
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Elite Member |
Joined: 9-Mar-2003 Posts: 5501
From: Australia | | |
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| @MikeB
R8G8B8A8 is an integer based buffer. RGBA8 = 8 bits for Red, 8 bits for Green, 8 bits for Blue, 8 bits for alpha = R8G8B8A8. Information is stored in 32 bits.
FP16 comment is only made for storage comparison. HDR buffer is not FP. HDR FP16 = 16 bits for each component = 64 bits per pixel.
R8G8B8A8/RGBA8 is half the space of a HDR FP16 i.e. 32bits vs 64bits respectively.
The programmers are aware of RSX’s limitations and program accordingly i.e. you don’t program against known weakness.
http://realtimecollisiondetection.net/blog/?p=15 Converting RGB to LogLuv in a fragment shader.
"Running this code through NVShaderPerf gives (from memory) 5 cycles for 9 instructions. When inserted at the end of a longer shader where there is plenty of room for instruction pairing, the total overhead for the LogLuv conversion will be less than this, perhaps around 3 cycles".
It's not 1 cycle but 3 cycles are good enough. Notice PS3's optimisations are filtering to Microsoft XNA dev network.
CELL SPE's Log2 functions vs the rest.
Last edited by Hammer on 29-Mar-2009 at 03:40 AM. Last edited by Hammer on 29-Mar-2009 at 02:52 AM. Last edited by Hammer on 29-Mar-2009 at 02:39 AM. Last edited by Hammer on 29-Mar-2009 at 02:37 AM. Last edited by Hammer on 29-Mar-2009 at 02:36 AM.
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Replies | Subject | Poster | Date | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | BigD | 29-Mar-2009 16:55:49 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | BrianK | 29-Mar-2009 17:06:14 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | BigD | 29-Mar-2009 17:34:16 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | Lou | 30-Mar-2009 12:51:46 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | Lou | 30-Mar-2009 12:57:53 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | BrianK | 31-Mar-2009 2:00:25 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | BrianK | 31-Mar-2009 2:21:32 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | MikeB | 29-Mar-2009 19:58:35 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | Hammer | 30-Mar-2009 12:58:49 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | MikeB | 30-Mar-2009 17:11:43 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | MikeB | 30-Mar-2009 17:29:33 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | Hammer | 31-Mar-2009 3:43:31 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | Hammer | 30-Mar-2009 11:59:57 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | wegster | 30-Mar-2009 13:35:38 |
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