Your support is needed and is appreciated as Amigaworld.net is primarily dependent upon the support of its users.
|
|
|
|
Poster | Thread | Hammer
![](https://amigaworld.net/images/supportertags/bronze.gif) | ![](https://amigaworld.net/images/icons/posticon.gif) |
Re: PS3, Wii, XBox: The Neverending Story, Part 5 Posted on 23-Sep-2009 13:58:05
| | [ #1 ] |
| |
![](https://amigaworld.net/images/avatar/blank.gif) |
Elite Member ![](https://amigaworld.net/images/ranks/5blocks.gif) |
Joined: 9-Mar-2003 Posts: 5501
From: Australia | | |
|
| @MikeB
Quote:
The PS3 GPU is adequate and is about just as powerful as the 360 GPU with regard to screen refresh in many cases (in some cases the RSX is more powerful and under other circumstances the Xenos).
|
Name that other circumstances. Unless a game doesn't have any texture operations, any RSX's pixel shader's peak performance numbers are void.
Due to lack the of decoupled texture and pixel shader design, RSX's pixel shader's stalls during a texture operation. Like NVIDIA's CUDA GpGPUs, ATI Xenos has decoupled texture and shader unit design.
Quote:
However the GPU was picked and designed to not overlap too much with the strongpoints of the Cell architecture
|
Fixing RSX's design issues reduces CELL's compute resource. I wonder why CELL was allocated for Early-Z type functions while ATI Xenos and DX10 GPUs includes this feature as standard.
Radeon X1900 + CELL combo would have been a stream computing monster i.e. Fold@Home CELL + Fold@Home GPU1.
Quote:
The RSX is far more powerful and dedicated than the Cell for some graphics tasks. There could have been potential for fully raytraced games, but that would have complicated games design (and porting of legacy game engines) for such a PS3, a lot more than is currently the case. |
Raytracing?
(Click for full size)
![](http://i328.photobucket.com/albums/l327/encia/xenos.jpg)
http://www.tgdaily.com/content/view/38145/135/ "Radeon 4800 supports a 100% ray-traced pipeline". Note the tessellation unit's usage for raytracing. ATI Xenos includes a tessellation unit.
Last edited by _Steve_ on 23-Sep-2009 at 10:21 PM. Last edited by Hammer on 23-Sep-2009 at 02:00 PM. Last edited by Hammer on 23-Sep-2009 at 01:58 PM.
_________________ Ryzen 9 7900X, DDR5-6000 64 GB RAM, GeForce RTX 4080 16 GB Amiga 1200 (Rev 1D1, KS 3.2, PiStorm32lite/RPi 4B 4GB/Emu68) Amiga 500 (Rev 6A ECS, KS 3.2, PiStorm/RPi 3A+/Emu68) |
| Status: Offline |
| |
|
|
|
[ home ][ about us ][ privacy ]
[ forums ][ classifieds ]
[ links ][ news archive ]
[ link to us ][ user account ]
|