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/  Forum Index
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      /  PS3, Wii, XBox: The Neverending Story, Part 5
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PosterThread
MikeB 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 25-Sep-2009 14:25:11
#1 ]
Elite Member
Joined: 3-Mar-2003
Posts: 6487
From: Europe

@Hammer

I don't like that Crysis Warhead screenshot, the second one is good but doesn't look real to me neither nor does it have to be. Do Pixar animations look like real life?

"were two leading figures in the design of the Cell at the Sony-Toshiba-IBM design center"

That's not what I disagree with, but is very different from what you stated above.

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      Re: PS3, Wii, XBox: The Neverending Story, Part 5Hammer25-Sep-2009 14:42:09


PosterThread
MikeB 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 25-Sep-2009 14:49:35
#1 ]
Elite Member
Joined: 3-Mar-2003
Posts: 6487
From: Europe

@Hammer

Quote:
SPE Summary.
Essentially small vector computer


From Tom's Hardware:

"Cell's chief architect, Dr. H. Peter Hofstee, advised us not to characterize the SPEs as specialized co-processors, dedicated to occasional tasks such as graphics or arithmetic."

"Dr. Hofstee said, the SPEs are fully-capable processing units that are capable not only of running threads spawned off from a main program, but also running "single-core," scalar programs in their entirety - not only multithreading, but multitasking."

As long as you keep this in mind.

The Cell approach of independent systems running on a chip is very efficient compared to multi-cores.

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SubjectPosterDate
      Re: PS3, Wii, XBox: The Neverending Story, Part 5BrianK25-Sep-2009 15:09:01
      Re: PS3, Wii, XBox: The Neverending Story, Part 5Hammer25-Sep-2009 15:09:32
          Re: PS3, Wii, XBox: The Neverending Story, Part 5MikeB25-Sep-2009 16:06:26
              Re: PS3, Wii, XBox: The Neverending Story, Part 5MikeB25-Sep-2009 16:56:52
                  Re: PS3, Wii, XBox: The Neverending Story, Part 5Lou25-Sep-2009 20:39:13
              Re: PS3, Wii, XBox: The Neverending Story, Part 5Hammer25-Sep-2009 22:45:48
                  Re: PS3, Wii, XBox: The Neverending Story, Part 5BrianK26-Sep-2009 0:43:54
                      Re: PS3, Wii, XBox: The Neverending Story, Part 5Hammer26-Sep-2009 2:04:15


PosterThread
BrianK 
Re: PS3, Wii, XBox: The Neverending Story, Part 5
Posted on 25-Sep-2009 14:55:24
#1 ]
Elite Member
Joined: 30-Sep-2003
Posts: 8111
From: Minneapolis, MN, USA

@Hammer

To me Crysis is the clear winner. Uncharted's building somehow looks flat. Perhaps it's the camera angle but it seems to be a building on a studio lot, only the front. Then there's the Sony blur which seems to be the same level of blur no matter how far something is in the distance. To me that blur seems forced and not as natural as the bluring for example in the 2nd Crysis picture. The building is a bit blurry but farther back the trees and leaves are even more, nice depth.

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