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Poster | Thread | BigD
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Re: PS3, Wii, XBox: The Neverending Story, Part 5 Posted on 15-Oct-2009 14:10:26
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Joined: 11-Aug-2005 Posts: 7341
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| @Lou
Quote:
The gpu was their achilles heel...well, that and the 2x256MB issue... |
True, did they limit RAM for any particular reason? I heard it was a fairly exotic type of RAM which was quite expensive. It really has backfired thoughas developers complain it's not worth putting better (and hence larger) textures on the bigger Blu-Ray discs (compared to the XBox360's DVD) if the PS3 can't copy enough of them into RAM at a given time! They shot themselves in the foot. Ghostbusters was much better on the 360 with awesome textures and the PS3 didn't match it! Let's hope 'Uncharted 2' raises the bar!Last edited by BigD on 15-Oct-2009 at 02:15 PM.
_________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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Replies | Subject | Poster | Date | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | Lou | 15-Oct-2009 15:13:29 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | BrianK | 15-Oct-2009 15:53:59 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | Lou | 15-Oct-2009 16:20:34 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | BrianK | 15-Oct-2009 18:20:15 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | Lou | 16-Oct-2009 14:38:45 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | Lou | 16-Oct-2009 14:45:29 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | BrianK | 16-Oct-2009 16:46:43 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | fairlanefastback | 19-Oct-2009 21:47:59 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | BrianK | 20-Oct-2009 2:54:18 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | Lou | 20-Oct-2009 15:53:20 | Re: PS3, Wii, XBox: The Neverending Story, Part 5 | tomazkid | 20-Oct-2009 16:16:55 |
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