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Loading...Digital Edition : 15 furious musics created on Amiga ! |
| Announcement posted by 21stcentury on 4-Apr-2016 19:53:52 (1670 reads) |

Loading... Digital Edition purpose you 15 furious musics from the musician Pseudaxos and composed on Amiga with Milky Tracker. Produced by Ultimate Creative, Loading... Digital Edition mixed several styles like Trip hop, Cyber Trance, Vocal Trance, Dance / Club House and Electro Rock.
Get ready for an unforgettable acoustic vortex in a very high quality for only € 9.90 !
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REV'n'GE! is a fanzine that review/compare games on vintage platforms.
This issue is almost completely dedicated to shoot'em ups.
Facebook Link
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MUI 4.0-2016R1 for AmigaOS4/PPC and AmigaOS3/m68k released |
| Software News posted by tboeckel on 1-Apr-2016 7:27:55 (2600 reads) |
The MUI for AmigaOS development team is proud to announce the immediate release of version 4.0-2016R1 of the Magic User Interface for AmigaOS4/PPC and AmigaOS3/m68k.
Please find the release archives in our download section, at: download.muidev.de
Like all former releases a keyfile is required to enable all available settings. Old keyfiles from MUI 3.8 can be used without any restriction.
Please note that MUI4 for AmigaOS3/m68k is definitely targeted at powerful systems with a fast CPU and a fast graphic board. Although it is still possible to run this release on a real 68k machine an emulation like WinUAE is very highly recommended. Also colormapped screens with 256 colors at most are still supported, but MUI4 makes heavy use of fancy truecolor images and effects which cannot be provided on colormapped screens with the full range of possibilities.
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Amiga Future monthly News March 2016 |
| News posted by AndreasM on 30-Mar-2016 14:41:10 (2197 reads) |
1.3.2016 ******** Amiga Future: Abo & AmigaOS 4.1 Bundle
From 1st March 2016 to 10th April 2016, we offer an "Amiga Future one year abo with AmigaOS 4.1 FE" bundle at a discounted price in our online shop.
The Amiga Future Abo is available with or without a CD and starts with our issuing 119.
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AMIcast - Episode 11 - Mike Battilana - Cloanto |
| Announcement posted by radzik on 29-Mar-2016 22:41:38 (1660 reads) |
Episode 11 has a great Amiga guy - Mike from Cloanto. He has been supporting the Amiga community for almost as long as the Amiga has existed.
We talk about Mike, his company, years before and after bankruptcy of Commodore. From this point we chat about emulation, beginning of the AmigaForever project (and also C64 Forever).
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zTools 2.4 available on AMIStore |
| Software News posted by zzd10h on 26-Mar-2016 22:45:41 (2565 reads) |
 zTools 2.4, new free update, is now available on AMIStore.
This version contains some enhancements for FastView, SysMon, WebReplay and aTunes

Click READ MORE for details ===>
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Introducing Warp3D Nova Shader based 3D graphics are finally a reality!
A-EON Technology Ltd is pleased to announce that a native 3D Shader-based API has been developed for OS4. Warp3D Nova has been the result of over nine months of hard work by graphics guru and AmigaDeveloper.com Team member, Hans De Ruiter. It offers significant opportunities for exciting advancements in 3D software running on the AmigaOS4 platform.

Why is Nova needed?
The original Warp3D API is over a decade old, and as a consequence, is not based around Shader technology and many related functions that modern graphics cards support. Modern 3D engines require Shaders and having this support on OS4 will remove more obstacles to porting games and applications from other platforms. To further ease porting from other systems, we have contracted Daniel Muessener (GoldenCode.eu) to develop an OpenGL ES 2.0 wrapper for the new Warp3D Nova.
In addition to the coding talents of Daniel, we have been in contact with other prominent 3D developers from across the Amiga community and provided them with early access to the software.
Warp3D Nova Features:
● A modern shader-based 3D graphics API for use by 3D software running on the AmigaOS 4 platform ● Supports vertex and fragment (pixel) shaders giving developers great freedom over lighting models, effects, vertex transformations, etc. ● Hardware accelerated Transformation, Clipping & Lighting (TCL) is implicitly supported (programmed via shaders) ● Uses the SPIR-V standard for shaders. A GLSL to SPIR-V compiler is included ● All rendering is done via Vertex Buffer Objects (VBOs) which can be stored in VRAM for high performance Render state stored in Render State Objects (RSOs). Having no global state avoids state thrashing, and allows multi-threaded rendering. Note: While there's no global state, a default RSO is allocated for convenience ● Includes an SDK with everything needed to start writing apps & games including examples ranging from querying hardware capabilities through to per-pixel lighting with normal mapping ● Can co-exist with the original Warp3D-SI & MiniGL
Special thanks go to Andy Broad for developing the glslangValidator tool.
Thanks also go to Kevin Saunders for the Warp3D Nova logo design and 3D modelling.
Warp3D Nova running under AmigaOS 4.1 Final Edition on an AmigaOne X1000: click here
 Warp3D Nova libraries, SDK and tools
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Airsoft Softwair, the hardest working men in code business, are back on your screen with a new release: The Hollywood APK Compiler 1.2. This version contains two major new features: It's possible now to link Hollywood plugins into your APK files and it's also possible to link Android assets with the Hollywood APK Compiler and access them later from your Hollywood script using new Hollywood 6.1 APIs. Finally, the Hollywood APK Compiler is now compatible with the latest version of the Android NDK. The Hollywood APK Compiler 1.2 is now available for download for all registered users from the restricted download area.

This release was brought to you by the hardest working men in code business.
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