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We are pleased to confirm that Spencer, the latest game from Entwickler-X is now available to purchase on AMIStore App Store for OS4.
Spencer is a colourful jump-n-run style game running in 3D, powered by Warp3D Nova.
The game features challenging levels and enemies. Find missing items, destroy enemies, collect coins and diamonds. 3D graphics packed in a nice graphics style, great 2.5D levels and proven game play gives you hours of fun.
Spencer is an intergalactic traveler who crashed his spaceship on Earth. Alien monsters, stowaways, have broken out and stole important parts to repair the spaceship. Help Spencer to get the missing items for his ship. Destroy enemies, collect coins and diamonds to cover all tracks on earth.

Once purchased on AMIStore, Spencer can be downloaded directly from Updater, under My Purchases tabbed section or it can be downloaded from AMIStore's My Purchases and Downloads section.
To run Spencer on Warp3D Nova, you will need to download the latest Warp3D Nova and OpenGL ES 2.0 library files from Updater application. Spencer requires the following libraries installed:
ogles2.library v1.19 W3DN_SI.library v1.47 Warp3D_Nova.library v1.47


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3D Print service for Amiga Parts (coming soon !!) |
| Announcement posted by klapdeur on 15-Mar-2018 15:05:31 (3804 reads) |

Hello Amigans. I'm proud to announce the new service I can offer for all Classic Amigas.
At this moment I am making prototypes of various Amiga addons and spare parts.
For example:
For the A1200 expansion port (backtrap) dvi/vga output cover Various replacements parts like the Amiga 500 SCSI cover on the side of the Amiga or trapdoors.
Also CF card solutions like 3.5" bay brackets for example for the Amiga 4000 (also A1200 A600 or Gotek mounting holders)
AS SOON I GOT ALL PROTOS DONE ......
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AMIcast - Episode 26 - Steve Jones - from Amiga to AROS |
| Amigaworld.net News posted by radzik on 17-Mar-2018 9:32:40 (1563 reads) |
After a long break, I'm back. :) This time with a really long story, please welcome my guest - Steve Jones - from Amiga 1500 to AROS! http://www.amigapodcast.com/2018/03/amicast-episode-26-steve-jones-from.html Steve is an Amiga guy for the very long time. And he is active one! He is always around hardware or software for Amiga, and now he is a huge fan of AROS. As we know AROS flavor of Amiga is not so popular, so it is a great opportunity to get know AROS world!
We talked about topics: - A1500 (old and new!), - Siamese System, - Gateway, - All Amiga Developers are Angels ;), - Vampire, - AROS.
A must have is Steve's YouTube channel: https://www.youtube.com/user/clusterukdevelopment
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More than two years in the making, this update to AmigaOS4's best audio CD extraction tool brings a whole bunch of new features, improvements and fixes. Release notes for this version :
- updated mp3.encoder, flac.encoder and oggvorbis.encoder (linked with the latest libraries) - added an option to start ripping automatically when you insert a CD (AutoRip) - added an option to eject the CD when ripping is finished - CD-ROM discs containing only data are no longer passed off as audio CDs - the drawer template in Preferences now accepts the slash character so that encoded tracks can be stored in multi-level directories - reimplemented program window snapshotting (requires AmigaOS 4.1 Final Edition) - when ripping in iconified state, the program icon text will now indicate which track is being encoded - CDDB query/download no longer opens a waiting requester; instead, the process is indicated graphically in the status bar - implemented automatic revision bumping in CDDB submissions to minimize server rejection - fixed the submission of the "extended data" CDDB field (it actually never got exported in previous versions) - disc metadata is now properly converted to UTF-8 before uploading it to the CDDB database (previously, UTF-8 conversion only worked for CDDB downloads) - fixed track length calculation bug affecting CDs with a data track (extraction would terminate with a read error resulting from a miscalculated length of the last audio track) - fixed the behaviour of the Eject/Insert button so that the gadget imagery is always in line with the current function - if the output path set in the Preferences is invalid, ADRipper will now try to create the directory for you (instead of just showing an error message) - improved the handling of illegal characters and multiple spaces in track names - reworked the drive scanning code at program startup to prevent unwanted mounting of the Google Drive and/or the DropBox handler (if installed) - fixed a bogus "Out of memory" error where an AISS image was in fact missing - various GUI improvements and fixes - recompiled against the latest public SDK - updated documentation and translations
Have fun!
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REV'n'GE!| is a fanzine that review games and apps on vintage platforms. Among various revviews of this month you can focus on:
Castle of Dr. Brain, a great point & click puzzle game Maritrimi, a funny ZX Spectrum game
Errata Corrige: there is an error in Contents with an old data :P
Source: Official Site SendSpace Mega
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BOH ADVANCE released |
| software OS4 posted by saimo on 10-Mar-2018 16:01:20 (1178 reads) |
Today BOH receives the 18th free update, a massive update that closes its almost 11 years long development life, brings new features, new missions (for a total of 100!), and countless other improvements, and earns the game the ADVANCE tag.

BOH ADVANCE can be purchased from itch.io. The current owners of a copy can download the updated version for free from the same address (who does not have an itch.io key can get one from https://www.retream.com/BOH/get_key.php?code=, where is the personal copy code). The update is performed by installing the new version over the old one using the supplied installer.
This update: * adds 23 new missions: * most of them are very easy to average; * many of them are based on unusual and different design/logic; * some of them make use of the new features introduced by this update; * some of them are multi-phase and multi-mission; * fixes/improves pre-existing missions (also making use of the new features); * increases the chances of finding a recharge in explosive objects from 25% to 33%; * adds levels labels; * adds the disabling of message points; * avoids the teleporting of the EM to the same square of the RM or a square too close to it, even when the RM is on a square which does not have walkable squares around (this avoids multiple consecutive collisions that quickly drain the shield); * avoids that damage is done to the shield while an enemy is hit (this, in practice, fixes for good the repeated EM-RM collisions issue that, in rare cases, might have caused an almost instant death); * makes the auto-orientation of connected staircases choose the best orientation context-wise and RM-wise; * adds a rendered-on-the-fly background to mission information and pause screens; * excludes the video modes with dimensions bigger than the desktop's; * replaces the stars with thumbs-up icons for resolutions; * allows the handling of special events/keys while displaying a notice; * removes the joypad analogue axis support; * reworks controls reconfiguration: * adds an end notification; * changes the joypad actions; * removes the aborting by means of [ESCAPE]; * removes the overlapping of button and keys flags; * makes other changes; * improves the themes settings: * reworks the configuration handling; * adds [F2] for quick switching; * improved the themes: * touches up the wallpapers of the themes "Sci-Fi" and "Underground"; * fixes/improves the rotating lamp graphics in the themes "C64" and "Sci-Fi"; * optimizes/improves: * the handling of levels lighting; * the allocation and referencing of enemies objects; * the EM spawning and AI; * the universal function for the interpolated rotation of BGRA graphics; * the tiles handling module; * the controls handling; * the screenshot grabbing; * the SDL initialization; * some code bits here and there; * replaces Mix_Volume() with Mix_Pause() + Mix_Resume() to (un)pause sounds when the game gets (un)paused (this hopefully fixes the occasional sounds corruption on Windows); * fixes the picking up of the aiming device (the check was broken, so it was possible to pick it up multiple times); * fixes the printing of the levels number (the last digit of levels (-)100-109 was not printed); * fixes the loop counters usage in m_CreateMap() to allow more than 65535 permanent animations; * fixes the disappearing of information in the menu when an alphanumeric key was pressed (the handler returned an action insted of doing nothing); * fixes the error message and the log file name reported by records submission; * fixes the work path on Windows (%TMP% was statically expanded at compile time); * adapts the code to the latest version of the custom framework the game is built on; * improves the icons: * adds more icons; * touches up graphics; * adds the icon size choice to the AmigaOS and AROS installers; * fixes the MacOs and Windows icons sizes; * fixes/improves/updates both the user's and the developer's manual; * reworks/updates the artwork; * fixed/improves the installers; * brings other minor changes/improvements/optimizations.
About BOH
BOH is a new retro dungeon crawler which makes you feel as if you were actually lost in treacherous dungeons. It looks and feels unlike anything else, and provides a fascinatingly immersive video gaming experience.
https://www.retream.com https://www.facebook.com/R37R34M https://www.twitter.com/saimoretream information@retream.com
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Airsoft Softwair, the hardest working men in code business, are proud to announce the immediate availability of a number of add-ons for Hollywood 7.1 as well as a trial version. The following add-ons are now available for download from the official Hollywood portal:
- Hollywood Player 7.1 for all supported platforms (also available for your smartphone/tablet on Google Play) - Hollywood SDK 7.1 for developing your own plugins (includes examples and almost 400 pages of documentation in various formats) - Hollywood 7.1 add-on for Cubic IDE (kindly provided by Michael Jurisch) - Hollywood 7.1 wordfile for UltraEdit - Hollywood 7.1 online reference manual (over 950 PDF pages, alternatively available as HTML, CHM, and AmigaGuide) - Hollywood SDK 7.1 online reference manual (almost 400 PDF pages, alternatively available as HTML, CHM, and AmigaGuide)
Additionally, we are now offering a free trial version of Hollywood 7.1 for Windows, Mac OS, and Linux. The trial version of Hollywood 7.1 cannot compile executables, limits the script size to 16kb and may only be used for 30 days. It also comes with the RapaGUI and GL Galore plugins preconfigured so you can also do GUI and OpenGL programming with the trial version.
The release of these add-ons and the demo version completes the Hollywood 7.1 release. Please visit the official Hollywood portal at http://www.hollywood-mal.com/ for download and more information.
Brought to you by Airsoft Softwair - the hardest working men in code business.
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Amiga Future issue 131 released |
| News posted by AndreasM on 5-Mar-2018 13:42:21 (1588 reads) |
The English and German issue 131 (March/April 2018) of the print magazine Amiga Future has been distributed today, and can also be ordered directly from the editorial office of Amiga Future, and the other Amiga dealers that stock the magazine.
Mag Content:
Special phase5 Digital Products 2017 - A hoax or the bearer of hope? Review The Dream of Rowan Preview Alarcity
and so much more ... if you haven't already, get your collectable copy ordered today
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AMIcast - Special Episode 6 - AmiWest & Amiga32 - 2017 |
| Amigaworld.net News posted by radzik on 4-Mar-2018 13:17:58 (1381 reads) |
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New articles on Obligement website |
| News posted by Daff on 1-Mar-2018 5:12:04 (1266 reads) |
The following articles have been added to the website of the french Amiga magazine Obligement (http://obligement.free.fr) during the last two months:
- January/February 2018 news. - News: Presentation of the Vampire project during Alchimie 12 show - Old articles from Tilt 118 to 122 : News: Tilt do Tilt!, Interview: David Braben, Comparative: Flashback vs Chaos Engine, Comparative: Amiga 1200 vs Falcon 030, Review of Body Blows Galactic, Review of Cannon Fodder, Report: European Computer Trade Show September 1993, Interview with Pierre Gilhodes, Review of Micro Machines, Review of Space Hulk, etc. - Interview with Edward Hepler (Commodore engineer) - Interview with Renaud Schweingruber (Vampire beta-tester) - DIY: Replacment of the HxC SD by a Gotek HxC on Amiga 600 - DIY: Tantalum capacitors on Amiga - File: Developers' Messages to crackers (update) - File: Evaluation of the Amiga computer by the Quebec Ministry of Transport - File: Classic Reflections - What happened to Mick Tinker / Index Information / Access Innovation? - File: Amiga Game List (mise à jour) - File: Another World, a cult game - Special quizz about the year 2017.
Rendez-vous on http://obligement.free.fr for this nice reading. All translations are welcome. Please contact David "Daff" Brunet for more info.
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