Description: FreeCiv OS4 was originally compiled way way back as an ugly hack to get around guigfx library dependencies. The resulting code was unstable and needed more work than I had time for.
For the first time since ... ooooh June ... I took a second look at the build tree, used idltool and generated a guigfx stub to build FreeCiv running on OS4. Guigfx and render.library being 68k slow it down abit, but it works and a hell of a lot faster than the 68k version. The server which never really worked well in emulation on 68k is now slick and responsive.
The MUI interface you see here is ported, and is OK, but a better interface in Reaction will come later ( when its done TM ).
Once Im happy with the current port it will go up in os4depot along with the source code creator binary to follow the current tradition of blocking access to source code for other platforms started elsewhere.
It shouldn't be hard to get this working on AROS/Zune once the guigfx deps are gone. So if its no work, or little work, or whatever it will be done TM.
Submitter: - More Photos from Last Update: 21-Feb-2005 Hits: 4420 Rating: 8.00 (3 votes)Comments: 7 posts
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Bodie_CI5
Re: First look of FreeCiv OS4 Posted on 21-Feb-2005 8:55:33
A month ago I tried porting FreeCiv. First I tried to compile GUIGFX and Render libraries as native but then thought that why not use datatypes straight away.
Well, got it compiled but not working, strange problems. Haven't had time to look it further yet.
Can't wait to try this...
Ps. I tried to compile the development version, not the stable one...don't know if it matters.
Last edited by Mr_Capehill on 22-Feb-2005 at 10:37 AM.
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Bodie_CI5
Re: First look of FreeCiv OS4 Posted on 23-Feb-2005 9:45:49