Poster | Thread |
hnl_dk
| |
Re: OpenTTD ported to OS 4 Posted on 23-May-2004 0:20:26
| | [ #21 ] |
|
|
|
Super Member |
Joined: 25-Mar-2003 Posts: 1786
From: Denmark | | |
|
| @MagicSN
While waiting for the screenshots ... I looked at the libSDL website and found some games that looks interesting:
Aleph One/SDL Battle for Wesnoth GLtron LMarbles LBreakout LBreakout2 sdlMine SDLroids xrick I know there is an Amiga version, but I don't know if there is an AmigaOS4 version _________________ Best regards, hnl_dk - Henning Nielsen Lund [Denmark]
Please send no PM to me, email me if you want to contact me. See you somewhere else. |
|
Status: Offline |
|
|
samo79
| |
Re: OpenTTD ported to OS 4 Posted on 23-May-2004 1:13:15
| | [ #22 ] |
|
|
|
Elite Member |
Joined: 13-Feb-2003 Posts: 3505
From: Italy, Perugia | | |
|
| Steffen can you port in the near future Sne9x 1.42 on OS4 ?
For Amiga classic there is an old version (also PPC) 1.29 but have some audio problem, also it would be funny to see an emulator like Visual Boy Advance in the future
I Know that your work is just now very hard, but i hope in the future...
Thanks aniway for this special gift
_________________ BACK FOR THE FUTURE
http://www.betatesting.it/backforthefuture
Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6 AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6 |
|
Status: Offline |
|
|
R-TEAM
| |
Re: OpenTTD ported to OS 4 Posted on 23-May-2004 6:47:23
| | [ #23 ] |
|
|
|
Regular Member |
Joined: 22-Jan-2004 Posts: 271
From: Germany | | |
|
| Hi,
I have this excellent game now running on 68k OS3.9 MK-III 060/66Mhz and CGFX4 CV64. The Game looks very nice , and run at akzeptable speed on 060/66 ... But ... Have Bug´s left : It eat ALL my Memory in ca. 20 Min ( 132MB Fast ) !! Saves per default Filenames longer than 32 Letters ! On FFS ( all my Games on FFS .. WB on PFS3 ) the limit is 32 .. The suffix .sav go away .. and without this suffix , OpenTTD dont load/display this file. And .. i can´t rename the file at saving ! No Letter input work from Keyboard! Only ESC,Return,Del and Backspace Work ! I can´t Rename everything in game too.
Hope fixed this bug´s .. the Game is S U P E R B ! [ Waiting for Multiplay too !! ] I can only play at time for ~15 Min .. than i musst Quit and Restart .. or Amiga crashes by No memory left.
Regards R-TEAM [ Sorry for my bad english] _________________ My Hardware Config and GFX-Work on my HomePage
Long Live T H E [|D|A|R|K^><^E|M|P|I|R|E|] |
|
Status: Offline |
|
|
Toaks
| |
Re: OpenTTD ported to OS 4 Posted on 23-May-2004 6:52:19
| | [ #24 ] |
|
|
|
Elite Member |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
|
| @magicSN:
exellent dood , sadly not my kinda game but i will try it for sure once my machine is up and that wont be long now....as it was up yesterday
_________________ See my blog and collection website! . https://www.blog.amigaguru.com |
|
Status: Offline |
|
|
PulsatingQuasar
| |
Re: OpenTTD ported to OS 4 Posted on 23-May-2004 10:37:19
| | [ #25 ] |
|
|
|
Cult Member |
Joined: 10-Mar-2003 Posts: 550
From: The Netherlands, Europe | | |
|
| Nice one Steffen.
I'm also interrested in the commercial games that you have done. When OS 4 is released later this year, will people that have bought these games immediatly be able to download native versions of it?
I already have Heretic 2 and Quake 2 and have just ordered Shogo and Freespace. And what about Sin?
OS 4 and the A1 are beginning to shape up nicely.
EDIT: And Quake too offcourse. I'm very much looking forward to playing Quake and Quake 2 on OS 4 and the A1. _________________ AmigaOne-XE G3 OS 4. A4000 PPC A1200 PPC |
|
Status: Offline |
|
|
Anonymous
| |
Re: OpenTTD ported to OS 4 Posted on 23-May-2004 10:58:27
| | [ # ] |
|
| @hnl_dk
Actually Nicomen set up a wiki for us betatesters/developers to use - we've already looked through the entire collection of SDL games and written a nice list for the porters to ignore ;) |
|
|
|
|
hnl_dk
| |
Re: OpenTTD ported to OS 4 Posted on 23-May-2004 11:00:09
| | [ #27 ] |
|
|
|
Super Member |
Joined: 25-Mar-2003 Posts: 1786
From: Denmark | | |
|
| @Trezzer
Quote:
Trezzer wrote: @hnl_dk
Actually Nicomen set up a wiki for us betatesters/developers to use - we've already looked through the entire collection of SDL games and written a nice list for the porters to ignore ;) |
Ok _________________ Best regards, hnl_dk - Henning Nielsen Lund [Denmark]
Please send no PM to me, email me if you want to contact me. See you somewhere else. |
|
Status: Offline |
|
|
hnl_dk
| |
Re: OpenTTD ported to OS 4 Posted on 23-May-2004 11:09:54
| | [ #28 ] |
|
|
|
Super Member |
Joined: 25-Mar-2003 Posts: 1786
From: Denmark | | |
|
| @Trezzer
Quote:
Trezzer wrote: @hnl_dk
Actually Nicomen set up a wiki for us betatesters/developers to use - we've already looked through the entire collection of SDL games and written a nice list for the porters to ignore ;) |
Just fell over Homeworld SDL ... hope that it is on the list _________________ Best regards, hnl_dk - Henning Nielsen Lund [Denmark]
Please send no PM to me, email me if you want to contact me. See you somewhere else. |
|
Status: Offline |
|
|
warface
| |
Re: OpenTTD ported to OS 4 Posted on 23-May-2004 11:11:41
| | [ #29 ] |
|
|
|
Regular Member |
Joined: 1-Oct-2003 Posts: 124
From: Unknown | | |
|
| @MagicSN
Quote:
[Irony Mode ON]
"Thanks" would go to the MorphOS Community, if they would not have announced the MOS version I would not have known such a great source code is available for porting to AmigaOS 4 :)
Hehehehe...
[Irony Mode OFF] |
Find some more motivation here You will find a whole heap of MorphOS ports there.
Question: How easy/hard is to compile a 68K amiga version from an OS4 port's code? Is it just a simple switch of GCC as with most MorphOS ports (not requiring SDLgl of course)?
Where from will your ports be downloadable? |
|
Status: Offline |
|
|
Zender
| |
Re: OpenTTD ported to OS 4 Posted on 23-May-2004 11:53:13
| | [ #30 ] |
|
|
|
Member |
Joined: 11-Mar-2004 Posts: 92
From: AmigaVille | | |
|
| @MagicSN
Well done Steffen "Porting-Man" Hauser !!!
Just a little question: do you think is very hard to port Unix/Linux (under Xwindows) application to AmigaOS 4.0 ?
Thank you again !!!
ZenderOne
|
|
Status: Offline |
|
|
salass00
| |
Re: OpenTTD ported to OS 4 Posted on 24-May-2004 11:13:46
| | [ #31 ] |
|
|
|
Elite Member |
Joined: 31-Oct-2003 Posts: 2707
From: Finland | | |
|
| @MagicSN
Could you port Ur-Quan Masters as well? I would consider doing it myself if it just weren't for the fact that I have absolutely no experience whatsoever with either porting or Mac/PC programming (except for a few Hello World type programs for DOS ). |
|
Status: Offline |
|
|