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/  Forum Index
   /  Amiga Gaming
      /  EntwicklerX - TapJewels fĂĽr classic Amiga (OCS)
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imagodespira 
EntwicklerX - TapJewels fĂĽr classic Amiga (OCS)
Posted on 21-Mar-2026 12:03:37
#1 ]
Regular Member
Joined: 20-Sep-2009
Posts: 259
From: Germany

With TapJewels[, we are currently developing our first small commercial game for the Amiga computer.
We aim to improve our programming and graphics skills with each project and gradually build up the quality and scope of our games. This is the next step on our journey.

TapJewels is our second project for the classic Amiga, following Dodge These Balls.
Dodge These Balls was the first step in building our game engine and learning to program on the Amiga.
Graphics creation is also still in its infancy and is being improved bit by bit (this is where I’m always struggling—it’s not that easy to pixel art).

TapJewels has now implemented additional features that weren’t previously available in our engine. These include, for example, sprites, copper effects, color palette changes, MOD support, and advanced text rendering features.

Please note: Everything is built from scratch. No use of AI, no use of cheap graphics assets, no use of third-party game engines!
Exploring the system and learning through our projects is very important to us, and we don’t want to rely on ready-made modules from AI or other providers. We hope to keep it this way for as long as possible and gradually work our way toward higher quality and scope. For us, this can only be achieved through a few smaller projects, regular releases, and your support.

We hope, of course, that you’ll have some fun playing the finished game. For our first projects, we’re focusing on smaller casual games that you can play for a quick round whenever you have a moment. Tap Jewels is the first in this series.

In terms of gameplay, it’s a “match-3” game where you have to clear the board of jewels. You must click on at least two adjacent jewels to remove them. The more adjacent jewels you clear, the more points you earn. If you play well and quickly, a “mana” bar builds up (at the bottom center). Once you reach the required value, you’ll earn double points for a while. This creates a bit of pressure to keep the Mana and keep earning double points for longer.

Minimum Requirements:
Amiga 500, PAL, 512kb Chip Ram, 512kb Fast Ram, 880kb Floppy Disk

Everything is still a work in progress, nothing is final… so don’t complain too much ;)

Some Links:

Quick and dirty gameplay Video on Amiga 500:
Youtube - Gameplay Video


EntwicklerX Website
www.entwickler-x.de

Itch.io - TapJewels
https://entwicklerx.itch.io/tapjewels

Patreon
EntwicklerX Patreon Page




Last edited by imagodespira on 30-Apr-2026 at 04:22 PM.
Last edited by imagodespira on 21-Mar-2026 at 12:05 PM.

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www.amiboing.de - www.entwickler-x.de

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klx300r 
Re: EntwicklerX - TapJewels fĂĽr classic Amiga (ECS)
Posted on 22-Mar-2026 5:24:30
#2 ]
Elite Member
Joined: 4-Mar-2008
Posts: 3892
From: Toronto, Canada

@imagodespira

Really cool stuff to see you guys on the classic miggies now

_________________
____________________________
c64-2sids, A1000, A1200T-060@50(finally working!),A4000-CSMKIII
! My Master Miggies- Amiga 1000 & AmigaOne X1000 !
mancave-ramblings
X1000 I BELIEVE

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pavlor 
Re: EntwicklerX - TapJewels fĂĽr classic Amiga (ECS)
Posted on 22-Mar-2026 6:50:27
#3 ]
Elite Member
Joined: 10-Jul-2005
Posts: 9782
From: Unknown

@imagodespira

Looks good!

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Amiboy 
Re: EntwicklerX - TapJewels fĂĽr classic Amiga (ECS)
Posted on 25-Mar-2026 21:54:10
#4 ]
Super Member
Joined: 21-Dec-2003
Posts: 1130
From: At home (probably)

@imagodespira

That looks great, nice graphical style and clean colour palette

_________________
Live Long and keep Amigaing!

A1200, Power Tower, TF1260 128MB RAM, 68060 Rev 6, OS3.9 BB2, HD-Floppy, Mediator TX+ PCI, Voodoo 3 3000, Soundblaster 4.1, TV Card, Spider USB, 100MBit Ethernet, 16GB CF HD, 52xCDRom.

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AmigaPapst 
Re: EntwicklerX - TapJewels fĂĽr classic Amiga (ECS)
Posted on 30-Apr-2026 16:19:33
#5 ]
Cult Member
Joined: 2-Nov-2003
Posts: 638
From: Amigavatikan

@all
Now released. :)
https://www.amiga-shop.net/advanced_search_result.php?keywords=tap%20jewels%20-%20classic%20amiga&language=en

Here the complete press release:
Developer-X and Alinea Computer are delighted to present the boxed and download versions of Tap Jewels for the 68k Amiga. Developer-X is responsible for development, whilst Alinea Computer handles distribution.

Tap Jewels is a classic match-3 gem game which, with its simple, tried-and-tested gameplay, offers plenty of fun and is highly addictive. Adjacent gems of the same colour can be removed from the board to score points. The more jewels you clear at once, the more new jewels appear on the board, thereby extending the game. By skilfully combining jewels and using special tiles (RowCleaner, ColumnCleaner, CrossCleaner), you can prolong the game and secure a good spot on the high score list.

When you clear many jewels and play quickly without making mistakes, a mana gauge at the bottom of the board fills up; when it is full, the game switches to bonus mode and rewards the player with double points for a period of time. During this time, the pressure of the game builds further; gameplay must be more focused and faster to keep the bonus going for as long as possible. The integrated achievements (Awards), which can be earned by reaching various goals, offer high replay value.

The game modes "Puzzle" and "Time Master" offer players two ways to play. Whilst "Puzzle" focuses on combining large numbers of jewels to keep the playing field filled for as long as possible, "Time Master" requires a slightly faster pace due to the time pressure. Mistakes when clicking are penalised with a loss of time and lead to increased pressure as the game progresses.

On the technical side, the EntwicklerX team deliberately chose a basic Amiga configuration as their foundation. An Amiga 500 with a 512 KB memory expansion and a floppy disk drive is entirely sufficient.

From the programming and graphics to the music, all elements are handmade. No AI, no graphic assets or pre-made music were used. Frank Menzel and Thomas Claus from EntwicklerX deliberately set out to learn the unique features of the Amiga through this project and aim to expand and improve their skills in future Amiga projects. In Sven Thoennissen, they have also found a musician for Tap Jewels who was active on the Amiga until the 2000s and has now, after more than 20 years, composed his first Amiga MOD files again. Back to the roots

_________________
AmigaOne X1000 1,8 Ghz/2 GB Ram + Radeon 6670 2 GB + AmigaOS4.1
A4000T CyberstormPPC 604e-200Mhz/060/128MB+CybervisionPPC 8MB + AmigaOS4
and anymore other Amigas...

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amig_os 
Re: EntwicklerX - TapJewels fĂĽr classic Amiga (OCS)
Posted on 30-Apr-2026 20:18:41
#6 ]
Member
Joined: 6-Feb-2018
Posts: 23
From: Poland

@imagodespira

I would buy the A500/OCS and AmigaOS4 version released on CD-BOX.

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imagodespira 
Re: EntwicklerX - TapJewels fĂĽr classic Amiga (OCS)
Posted on 1-May-2026 8:31:08
#7 ]
Regular Member
Joined: 20-Sep-2009
Posts: 259
From: Germany

@amig_os

A physical release for such a small OS4 game is not possible for us. We sold around 30 digital copies for "Starfall Defenders", no chance to build a disc version for around 5-10 TapJewels OS4 versions in a CD case.

_________________
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amig_os 
Re: EntwicklerX - TapJewels fĂĽr classic Amiga (OCS)
Posted on 1-May-2026 12:21:13
#8 ]
Member
Joined: 6-Feb-2018
Posts: 23
From: Poland

@imagodespira

We're tired of the "Swamp..." series of games :(

We love Mace and Spencer :)
That's why we're eagerly awaiting Pyramid Quest and Monster Blast + Infinity.

Sales would definitely be higher for Amigas with Radeon HD/RX.

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imagodespira 
Re: EntwicklerX - TapJewels fĂĽr classic Amiga (OCS)
Posted on 1-May-2026 12:36:16
#9 ]
Regular Member
Joined: 20-Sep-2009
Posts: 259
From: Germany

@amig_os

We only can do games we get finished. We have here versions of Monsterblast running on AmigaOS but the performance is not great. We have to spend month of hard work to make it run on the hardware and adjust graphics, shader, code.. we don´t know when we can do it. If no one plays our other games, we can not make bigger ones.. so simple is that.

RadeonHD and RX cards are running 10 times faster on low end PC (we tried it on a very, very old AMD Athlon), if we could get at least double speed with our systems and drivers, it would be much easier for us to release new stuff...

Pyramid Quest, no chance.. months of work and reducing all graphics and animations. No time, no money to do this and if it runs in 10fps no one will play it...

Our next try will be "Radon Break", in current state also the same problem: poor performance and weeks of work and only the hope it runs well after working on it. We will see..

_________________
www.amiboing.de - www.entwickler-x.de

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amig_os 
Re: EntwicklerX - TapJewels fĂĽr classic Amiga (OCS)
Posted on 1-May-2026 13:43:29
#10 ]
Member
Joined: 6-Feb-2018
Posts: 23
From: Poland

@imagodespira

Maybe RadeonHD/RX cards will skyrocket when Trevor and AmigaKiT release their promised graphics card drivers (Enhancer 2.3).

I've spoken with HunoPPC and they're also waiting, as new features and bug fixes will improve Doom3's performance.

I'm keeping my fingers crossed that Pyramid Quest will be released on the AmigaOne X5000 :)

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