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Poster | Thread | OlafS25
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Re: News about Vampire and Apollo Posted on 25-May-2020 12:43:11
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Elite Member  |
Joined: 12-May-2010 Posts: 6472
From: Unknown | | |
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| @Fl@sh
aos4-API and MorphOS are different
they are both even different to 3.1-API
how do you want to "unify" them?
And additionally vampire is hardware based on FPGA, it is in no way related to OS |
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| | Samurai_Crow
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Re: News about Vampire and Apollo Posted on 25-May-2020 13:18:44
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Elite Member  |
Joined: 18-Jan-2003 Posts: 2320
From: Minnesota, USA | | |
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| Re:different CPU architectures
AROS supports x86 and ARM as well as 68k. It has ports of many of the open-source software packages from AmigaOS 4 and MorphOS. It doesn't have a bytecode yet but you can get that off the shelf from WebAssembly or some similar technology like Hollywood applets.
What Gunnar wants is to bring all 68k software under the Vampire roof and try to leave the others in the dust as far as amount of software and has a good head start in that direction considering the number of titles that run on either AmigaOS3 or EmuTOS yet is switching to AROS 68k to escape the legal quagmire.
Re:P96 on SAGA
P96 is a kluge to get AmigaOS3 to run chunky modes. With the adoption of AROS, both chunky and planar modes work but slowly using non-P96 drivers.
Re:future os for Vampire
Gunnar and the Apollo team might want to split off from general AROS to get more graphics performance at the expense of source compatibility. This will back the Vampire into a corner with no upgrade paths.
If you want to have a bytecode that runs on multiple architectures, stick with AROS for your Amiga stuff but be prepared for the Vampire not adopting some future features like SMP. |
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| | Hammer
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Re: News about Vampire and Apollo Posted on 12-Jul-2020 10:46:21
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Elite Member  |
Joined: 9-Mar-2003 Posts: 6176
From: Australia | | |
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| @kolla
Quote:
kolla wrote: @matthey
Quote:
How many RISC architectures have died during the life of x86/x86_64? |
One - DEC Alpha, which was bought and killed on purpose to promote Intel Itanium.
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MIPS CPU was pushed out of desktop PC market with Intel vs AMD Ghz wars.
SuperH CPU (Japan Inc) is dead.
HP PA-RISC CPU is dead. Displaced by Intel Itanium which itself displaced by AMD64(x86-64)._________________ Amiga 1200 (rev 1D1, KS 3.2, PiStorm32/RPi CM4/Emu68) Amiga 500 (rev 6A, ECS, KS 3.2, PiStorm/RPi 4B/Emu68) Ryzen 9 7950X, DDR5-6000 64 GB RAM, GeForce RTX 4080 16 GB |
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| | Hammer
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Re: News about Vampire and Apollo Posted on 13-Jul-2020 0:41:28
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Elite Member  |
Joined: 9-Mar-2003 Posts: 6176
From: Australia | | |
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| @ErikBauer
Quote:
ErikBauer wrote: @CosmosUnivers
My 2 cents about the "Division" Apollo/SAGA is creating.
What did happen when AGA came out? Evolution, an yes, division. AGA machines used an evolution of the original chipset, that was able to do things it's predecessors could'nt do (8Bitplane GFX, HAM8, ecc...). On top of that AGA machines came with at least a 020 Processor, that again was an evolution of the 68000 used in classic Amigas. So, if you wanted to create an AGA game/software, it would not run on an ECS/OCS machine, you had to purposely write and compile 2 different versions of the same game/software (Or use OS libraries, but let's take this aside for the moment). That seemed (and indeed was) cool at the time. And programmers adapted.
Then Commodore promised a Super AGA chipset of sort, that was OFFICIALLY totally INCOMPATIBLE with AGA/ECS/OCS, remember? And YET everyone got excited by the news.
Then commodore went bankrupt, and we all kissed goodbye to such a new Amiga Concept.
Now a small team is doing it's best (yes, admittedly they are not the best in communication science, that's true) to not only bring us something that has comparable potential to the never released chipset, but that is somewhat COMPATIBLE to the classic ones. Of course, as with ECS -> AGA, there is some Evolution and, of course, some Division: SAGA and 68080 have some functions that legacy HW can't handle so writing a SAGA specific game/application means it can't run on previous HW but hey... this is Computer Science, evolution means that the former HW can't run the new software. But you always can write a legacy software and know it would run faster and better on the new HW because it is retro compatible. Can't see what all this fuss is about : want to stick coding for 040+AGA/RTG? Do that, your software will run on most (not all) legacy HW and it will also run on Vampire. You are bothered because Vampire specific software can't run on Legacy HW? Well, that's evolution. See.. nobody complained when NVidia introduced RTX in their new GFX cards, even if everybody well knows that RTX could not be run on previous chipsets. It's a well accepted thing.
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Commodore has AAA which evolved from AA(AGA) and non-classic Amiga NG Hombre.
_________________ Amiga 1200 (rev 1D1, KS 3.2, PiStorm32/RPi CM4/Emu68) Amiga 500 (rev 6A, ECS, KS 3.2, PiStorm/RPi 4B/Emu68) Ryzen 9 7950X, DDR5-6000 64 GB RAM, GeForce RTX 4080 16 GB |
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| | _Steve_
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Re: News about Vampire and Apollo Posted on 13-Jul-2020 15:37:28
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Team Member  |
Joined: 17-Oct-2002 Posts: 6819
From: UK | | |
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| @Hammer
[/quote] Commodore has AAA which evolved from AA(AGA) and non-classic Amiga NG Hombre.
[/quote]
From watching the RMC A4000 restoration with Dave Haynie, it would be the other way around actually. AAA chips were worked on before the AA chipset was designed as part of the Amiga 3000+.
Hombre was being developed after the AAA chipset research and development had been mothballed by management, and would have been the first new chipset not compatible to existing AOS systems.
_________________ Test sig (new) |
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| | Hammer
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Re: News about Vampire and Apollo Posted on 13-Jul-2020 16:35:05
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Elite Member  |
Joined: 9-Mar-2003 Posts: 6176
From: Australia | | |
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| @_Steve_
Quote:
_Steve_ wrote: @Hammer
From watching the RMC A4000 restoration with Dave Haynie, it would be the other way around actually. AAA chips were worked on before the AA chipset was designed as part of the Amiga 3000+.
Hombre was being developed after the AAA chipset research and development had been mothballed by management, and would have been the first new chipset not compatible to existing AOS systems.
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"AAA didn't do anything until 1993". AA was forked from incomplete AAA.
Amiga3000+ with AA was booting AmigaOS in Feb 1991.Last edited by Hammer on 13-Jul-2020 at 04:38 PM.
_________________ Amiga 1200 (rev 1D1, KS 3.2, PiStorm32/RPi CM4/Emu68) Amiga 500 (rev 6A, ECS, KS 3.2, PiStorm/RPi 4B/Emu68) Ryzen 9 7950X, DDR5-6000 64 GB RAM, GeForce RTX 4080 16 GB |
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