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BigD 
Re: Updated Alien Breed 3D 2
Posted on 29-Jan-2024 21:55:11
#601 ]
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Joined: 11-Aug-2005
Posts: 7347
From: UK

@Karlos

Love the ammo counter flashing up at the bottom in full screen! Legend!

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Karlos 
Re: Updated Alien Breed 3D 2
Posted on 29-Jan-2024 23:28:01
#602 ]
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Joined: 24-Aug-2003
Posts: 4478
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

@BigD

You need to define a 320x256 mode if possible.

There is some work to do to better support lower screen heights, down to 320*200. If you are in 320*240, you might need to adjust the vertical margin (number pad+/-)

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Karlos 
Re: Updated Alien Breed 3D 2
Posted on 30-Jan-2024 19:30:28
#603 ]
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From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

Another update to the binaries:

https://github.com/0xABADCAFE/karlos-tkg/tree/misc/redesign/Game/bin

This update pretty much eradicates the polygon model glitching. It may even be a tiny bit faster as the glitching was caused by polygons that are no longer clipped and rendered.

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Karlos 
Re: Updated Alien Breed 3D 2
Posted on 30-Jan-2024 21:16:53
#604 ]
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From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

And here I am sucking at it, but at least there's no polygon glitches. Just a couple of wall/sky/floor ones. This level was especially riddled with polygon model glitches before the fix:

https://youtu.be/F5ZPpbBuYFk?si=l_XGL5a5eLy5iizs

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Karlos 
Re: Updated Alien Breed 3D 2
Posted on 9-Jul-2024 13:28:40
#605 ]
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Joined: 24-Aug-2003
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From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

After a bit of time away from the project, I have finally finished reworking level C and merged back into main.

Level C is now the engineering deck of the doomed (?) orbital facility that the Indomitable is docked with. It has been retextured to appear mostly new, functional but abandoned with some areas corroded due to leakage or corrupted by the breed.

The overall 2D layout is still mostly the same as the T17 original, though the bizarre discohall behind the blue key area is now replaced with a databank type area that's a homage to System Purge, one of my favourite levels in AB3D1.

There are a number of secret areas to be found and the central loop is more of an atrium with lower and upper areas.

The level is completable from a pistol start and heavier weapons are available.

A sneak preview https://www.youtube.com/watch?v=HUSfF4krDdo

My machine was not having the best day when I captured this.

Last edited by Karlos on 09-Jul-2024 at 01:30 PM.

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BigD 
Re: Updated Alien Breed 3D 2
Posted on 9-Jul-2024 14:37:27
#606 ]
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Joined: 11-Aug-2005
Posts: 7347
From: UK

@Karlos

Cheers buddy! I look forward to playing it. Let's hope my PIV graphics card just needs reseating!

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Karlos 
Re: Updated Alien Breed 3D 2
Posted on 9-Jul-2024 15:21:56
#607 ]
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Joined: 24-Aug-2003
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From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

@BigD

On reflection, It might be slightly too difficult. I might have to add a few more health kits.

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BigD 
Re: Updated Alien Breed 3D 2
Posted on 9-Jul-2024 16:29:18
#608 ]
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Joined: 11-Aug-2005
Posts: 7347
From: UK

@Karlos

Ok, let us know when it's pushed to the redesign main and I'll give it a go!

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Karlos 
Re: Updated Alien Breed 3D 2
Posted on 9-Jul-2024 17:54:17
#609 ]
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From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

@BigD

I already merged it all back into the main branch. I'm just wondering if it's a bit too tough. I died in 2/5 playthroughs.

Note that the misc/redesign branch is always for work in progress stuff.

Last edited by Karlos on 09-Jul-2024 at 05:59 PM.

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Karlos 
Re: Updated Alien Breed 3D 2
Posted on 9-Jul-2024 18:15:47
#610 ]
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Joined: 24-Aug-2003
Posts: 4478
From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

Looks like I will need to update it, I just found another way to deadend the level. It's possble to reach an area via a secret that if you haven't already opened, is locked from the other side.

This is why I need playtesters.

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Karlos 
Re: Updated Alien Breed 3D 2
Posted on 9-Jul-2024 19:54:27
#611 ]
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Joined: 24-Aug-2003
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From: As-sassin-aaate! As-sassin-aaate! Ooh! We forgot the ammunition!

Fixes pushed and merged. There shouldn't be anh way to explicitly deadend the level now.

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