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BigD
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Why can't we hack / improve Amiga Street Fighter II? Posted on 30-Jul-2020 23:25:43
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Elite Member |
Joined: 11-Aug-2005 Posts: 7307
From: UK | | |
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| We have two versions of SF2 on the Amiga that have things going for them:
1) Super Street Fighter II: The New Challengers AGA - The best playability
2) Super Streetfighter II Turbo CD32 - the best sound and graphics
Can't these two version be hacked together to create something decent?
A lone MegaDrive coder has achieved something beautiful recently on that platform!
Street Fighter II Champion Edition Remastered on the MegaDrive _________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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pavlor
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Re: Why can't we hack / improve Amiga Street Fighter II? Posted on 31-Jul-2020 14:45:22
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Elite Member |
Joined: 10-Jul-2005 Posts: 9578
From: Unknown | | |
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| @BigD
Well, with powerful enough "Amiga" you can emulate arcade versions in MAME. But that certainly is not what you had in mind. |
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K-L
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Re: Why can't we hack / improve Amiga Street Fighter II? Posted on 1-Aug-2020 6:33:32
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Super Member |
Joined: 3-Mar-2006 Posts: 1410
From: Oullins, France | | |
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| @BigD
Super Street Fighter II: The New Challengers AGA was already enhanced (thanks to WHDLoad). _________________ PowerMac G5 2,7Ghz - 2GB - Radeon 9650 - MorphOS 3.14 AmigaONE X1000, 2GB, Sapphire Radeon HD 7700 FPGA Replay + DB 68060 at 85Mhz |
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khayoz
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Re: Why can't we hack / improve Amiga Street Fighter II? Posted on 1-Aug-2020 6:52:20
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Regular Member |
Joined: 26-Dec-2004 Posts: 216
From: Stockholm, Sweden | | |
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| @BigD
Try asking Galahad over at EAB very nicely. _________________
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MEGA_RJ_MICAL
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Re: Why can't we hack / improve Amiga Street Fighter II? Posted on 1-Aug-2020 8:54:14
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Super Member |
Joined: 13-Dec-2019 Posts: 1200
From: AMIGAWORLD.NET WAS ORIGINALLY FOUNDED BY DAVID DOYLE | | |
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| @BigD
Quote:
BigD wrote: We have two versions of SF2 on the Amiga that have things going for them:
1) Super Street Fighter II: The New Challengers AGA - The best playability
2) Super Streetfighter II Turbo CD32 - the best sound and graphics
Can't these two version be hacked together to create something decent?
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Friend BigD I am always thinking of a similar idea. Always.
1) Lotus Esprite Turbo Challenge II - The best screeching tires fx
2) Eye of the Beholder II - The best stones thrown on pressure plates to keep gates open
Can't these two games be hacked together to create something memorable?
Who wouldn't, I ask myself out loud chasing shadows in the endless night of my mansion, want to see a Mindflayer drive a sportscar, or crash through the corridors of Temple Darkmoon pedal to the metal?
Sincerely Yours, MRJM
_________________ I HAVE ABS OF STEEL -- CAN YOU SEE ME? CAN YOU HEAR ME? OK FOR WORK |
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Hammer
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Re: Why can't we hack / improve Amiga Street Fighter II? Posted on 2-Aug-2020 2:38:28
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Elite Member |
Joined: 9-Mar-2003 Posts: 5246
From: Australia | | |
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| @BigD
https://www.youtube.com/watch?v=Y4khkkLpwI0 Street Fighter II Tech Demo written in Blitz BASIC for Amiga 1200 computers.
Might as well redo Street Fighter II for Elf Mania/Shadow Fighter level graphics quality. Last edited by Hammer on 02-Aug-2020 at 02:41 AM.
_________________ Ryzen 9 7900X, DDR5-6000 64 GB RAM, GeForce RTX 4080 16 GB Amiga 1200 (Rev 1D1, KS 3.2, PiStorm32lite/RPi 4B 4GB/Emu68) Amiga 500 (Rev 6A, KS 3.2, PiStorm/RPi 3a/Emu68) |
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NutsAboutAmiga
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Re: Why can't we hack / improve Amiga Street Fighter II? Posted on 2-Aug-2020 8:47:27
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Joined: 9-Jun-2004 Posts: 12796
From: Norway | | |
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NutsAboutAmiga
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Re: Why can't we hack / improve Amiga Street Fighter II? Posted on 2-Aug-2020 8:49:09
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Elite Member |
Joined: 9-Jun-2004 Posts: 12796
From: Norway | | |
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OneTimer1
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Re: Why can't we hack / improve Amiga Street Fighter II? Posted on 2-Aug-2020 15:24:19
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Cult Member |
Joined: 3-Aug-2015 Posts: 962
From: Unknown | | |
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| @BigD
Your question: "Why can't we hack"
My answer: "Maybe a lack of knowledge" Last edited by OneTimer1 on 02-Aug-2020 at 03:24 PM.
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fishy_fis
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Re: Why can't we hack / improve Amiga Street Fighter II? Posted on 4-Aug-2020 10:12:42
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Elite Member |
Joined: 29-Mar-2004 Posts: 2156
From: Australia | | |
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| The recent Megadrive hack already had a great foundation from which to work on. Although decent work, it's little more than a sound and graphics hack.
Completely different kettle of fish to merging 2 entirely different codebases.
Size of characters and speed penalties that imposes, along with increased color palette (ditto), RAM requirements and so on are huge considerations.
Would be easier to disassemble the actual Megadrive version and reassemble it with new graphics, sound and i/o code.
I have no doubt the Amiga could do something more accurate than what it has already, but to use the sound and graphics hack as a source of comparison is more than a little naive. |
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pixie
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Re: Why can't we hack / improve Amiga Street Fighter II? Posted on 4-Aug-2020 10:48:40
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Elite Member |
Joined: 10-Mar-2003 Posts: 3115
From: Figueira da Foz - Portugal | | |
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BigD
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Re: Why can't we hack / improve Amiga Street Fighter II? Posted on 4-Aug-2020 11:54:52
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Elite Member |
Joined: 11-Aug-2005 Posts: 7307
From: UK | | |
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| @fishy_fis
Quote:
but to use the sound and graphics hack as a source of comparison is more than a little naive. |
We have the sprites / backgrounds from the CD32 version and the gameplay / logic from the AGA disk version. Yes, it is a coding endeavour and the source code may not be available but less audio / graphics work is needed compared to the MegaDrive remaster and it's more about using the Richard Hazlewood, Shane Clark code to drive the SSF2T graphics and sound (with more frames of animation added). If you had the source code that sounds easier as you have all the resources already available to be recompiled and optimized! Prehaps I'm naive and prehaps the Blitz Basic 2 tech demo is an easier starting point for using the SSF2T assets?_________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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BigD
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Re: Why can't we hack / improve Amiga Street Fighter II? Posted on 4-Aug-2020 13:34:30
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Elite Member |
Joined: 11-Aug-2005 Posts: 7307
From: UK | | |
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| @pixie
Quote:
You might find this interview interesting then |
Yes, very interesting especially the subtle use of the Copper to boost colours on OCS. Also, it shows how the parallax scrolling capabilities of the Amiga were criminally ignored on the Final Fight port in particular._________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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pixie
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Re: Why can't we hack / improve Amiga Street Fighter II? Posted on 4-Aug-2020 15:05:56
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Elite Member |
Joined: 10-Mar-2003 Posts: 3115
From: Figueira da Foz - Portugal | | |
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| @BigD
Afterwards I went on see an interview with richard, the guy who done Final Fight, he's still quite fond of amiga. _________________ Indigo 3D Lounge, my second home. The Illusion of Choice | Am*ga |
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BigD
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Re: Why can't we hack / improve Amiga Street Fighter II? Posted on 15-Aug-2020 12:17:19
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Elite Member |
Joined: 11-Aug-2005 Posts: 7307
From: UK | | |
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| @pixie
Yeah, the Metro Siege developer spoke about Richard Aplin's Final Fight endeavours and summarised that he did a miraculous job considering he was pretty much on his own, extracted the sprites from the arcade roms himself with no guidance and was only given 6 months to finish the job. US Gold did not commission ANY music which is criminal and he personally never really saw the charm of the game thinking it was a repetitive brawler hence he was not the best person to see what made the game special. He has my respect and sympathies especially as he had to make it work with only 512KB machines!!! _________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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pixie
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Re: Why can't we hack / improve Amiga Street Fighter II? Posted on 17-Aug-2020 7:27:05
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Elite Member |
Joined: 10-Mar-2003 Posts: 3115
From: Figueira da Foz - Portugal | | |
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| @BigD
I wonder what a bit more love toward amiga ports could've done to the platform. Back in the days I thought it was mainly due to Amiga limitations, but nowadays I don't know, it feels it was a missed opportunity, pretty much like everything else... :( _________________ Indigo 3D Lounge, my second home. The Illusion of Choice | Am*ga |
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Hammer
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Re: Why can't we hack / improve Amiga Street Fighter II? Posted on 24-Aug-2020 14:20:53
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Elite Member |
Joined: 9-Mar-2003 Posts: 5246
From: Australia | | |
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| @pixie
Quote:
pixie wrote: @BigD
You might find this interview interesting then
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It's a nice game on the Amiga 500 1MB. It's like CPS1/CPS2 (Capcom System 1 and 2) quality.
_________________ Ryzen 9 7900X, DDR5-6000 64 GB RAM, GeForce RTX 4080 16 GB Amiga 1200 (Rev 1D1, KS 3.2, PiStorm32lite/RPi 4B 4GB/Emu68) Amiga 500 (Rev 6A, KS 3.2, PiStorm/RPi 3a/Emu68) |
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Hammer
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Re: Why can't we hack / improve Amiga Street Fighter II? Posted on 24-Aug-2020 14:31:54
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Elite Member |
Joined: 9-Mar-2003 Posts: 5246
From: Australia | | |
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| @NutsAboutAmiga
Quote:
NutsAboutAmiga wrote: @Hammer
The main issue besides the lack of playability is the lack of frames in the animations.
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Capcom System 2 ROM's graphics content can be ripped out, but for copyright reasons, original pixel art with a similar graphics style would be better when moving the project forward._________________ Ryzen 9 7900X, DDR5-6000 64 GB RAM, GeForce RTX 4080 16 GB Amiga 1200 (Rev 1D1, KS 3.2, PiStorm32lite/RPi 4B 4GB/Emu68) Amiga 500 (Rev 6A, KS 3.2, PiStorm/RPi 3a/Emu68) |
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