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K-L
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Zelda Solarus DX updated Posted on 5-Apr-2012 23:04:25
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Super Member |
Joined: 3-Mar-2006 Posts: 1416
From: Oullins, France | | |
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| Huno has just informed me that the release 1.5 of Zelda Solarus DX (English and French versions) has been posted on his website.
The game now uses a new SDL engine (solarus-0.9.2) Fixed some bugs Datas updated
Get it on Huno's site
_________________ PowerMac G5 2,7Ghz - 2GB - Radeon 9650 - MorphOS 3.14 AmigaONE X1000, 2GB, Sapphire Radeon HD 7700 FPGA Replay + DB 68060 at 85Mhz |
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Franko
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Re: Zelda Solarus DX updated Posted on 5-Apr-2012 23:13:08
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Elite Member |
Joined: 29-Jun-2010 Posts: 2809
From: Unknown | | |
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| @K-L
Awe... just downloaded the mac version as I love Zelda but it just opens up a window with the language options and then crashes... _________________
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K-L
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Re: Zelda Solarus DX updated Posted on 5-Apr-2012 23:16:23
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Super Member |
Joined: 3-Mar-2006 Posts: 1416
From: Oullins, France | | |
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| @Franko
Sorry to hear that. All other versions are NOT made by Huno so you'll have to ask those who ported the game to Mac OS X.
On AmigaOS 4, it works flawlessly. _________________ PowerMac G5 2,7Ghz - 2GB - Radeon 9650 - MorphOS 3.14 AmigaONE X1000, 2GB, Sapphire Radeon HD 7700 FPGA Replay + DB 68060 at 85Mhz |
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Franko
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Re: Zelda Solarus DX updated Posted on 5-Apr-2012 23:27:02
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Elite Member |
Joined: 29-Jun-2010 Posts: 2809
From: Unknown | | |
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| @K-L
Quote:
K-L wrote: @Franko
On AmigaOS 4, it works flawlessly. |
Do you know if it will run on OS4.0 and my BlizzardPCC @240Mhz, or will it be too slow on my Amiga... _________________
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klx300r
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Re: Zelda Solarus DX updated Posted on 6-Apr-2012 2:30:32
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Elite Member |
Joined: 4-Mar-2008 Posts: 3843
From: Toronto, Canada | | |
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| Quote:
Franko wrote: @K-L
[quote] Do you know if it will run on OS4.0 and my BlizzardPCC @240Mhz, or will it be too slow on my Amiga... |
c'mon franko OS4.1 update 4 is available so tell your squirells to hop on over to Amigakit, ACube, Vesalia etc. and get yourself a copy...ya got no excuse when you win TheAmigaOne's BVision auction _________________ ____________________________ c64-2sids, A1000, A1200T-060@50(finally working!),A4000-CSMKIII ! My Master Miggies- Amiga 1000 & AmigaOne X1000 ! mancave-ramblings X1000 I BELIEVE |
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Samurai_Crow
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Re: Zelda Solarus DX updated Posted on 6-Apr-2012 4:58:56
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Elite Member |
Joined: 18-Jan-2003 Posts: 2320
From: Minnesota, USA | | |
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| @Franko
Quote:
Franko wrote: @K-L
Awe... just downloaded the mac version as I love Zelda but it just opens up a window with the language options and then crashes... |
It worked here on Snow Leopard. What's your configuration? |
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K-L
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Re: Zelda Solarus DX updated Posted on 6-Apr-2012 9:02:17
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Super Member |
Joined: 3-Mar-2006 Posts: 1416
From: Oullins, France | | |
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| @Franko
It will run but scrolling should be rather slow. Just give it a try _________________ PowerMac G5 2,7Ghz - 2GB - Radeon 9650 - MorphOS 3.14 AmigaONE X1000, 2GB, Sapphire Radeon HD 7700 FPGA Replay + DB 68060 at 85Mhz |
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joeled
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Re: Zelda Solarus DX updated Posted on 6-Apr-2012 9:31:34
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Cult Member |
Joined: 25-Dec-2007 Posts: 724
From: Uppsala, Sweden | | |
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Franko
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Re: Zelda Solarus DX updated Posted on 6-Apr-2012 14:07:16
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Elite Member |
Joined: 29-Jun-2010 Posts: 2809
From: Unknown | | |
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| @Samurai_Crow
Quote:
Samurai_Crow wrote: @Franko
Quote:
Franko wrote: @K-L
Awe... just downloaded the mac version as I love Zelda but it just opens up a window with the language options and then crashes... |
It worked here on Snow Leopard. What's your configuration? |
It worked a wee bit on it's first launch, it opens up a window with the language selection then crashed with "Submit report to Apple" error. Now it only opens up a window with a blank screen then crashes...
iMac 2.1Ghz PowerPC G5 with 2.5Gb Ram OSX 10.5.8...
Last edited by Franko on 06-Apr-2012 at 02:47 PM.
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Franko
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Re: Zelda Solarus DX updated Posted on 6-Apr-2012 14:08:16
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Elite Member |
Joined: 29-Jun-2010 Posts: 2809
From: Unknown | | |
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| @K-L
Quote:
K-L wrote: @Franko
It will run but scrolling should be rather slow. Just give it a try |
I suppose I may as well give it a try on my OS4 set up... _________________
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Samurai_Crow
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Re: Zelda Solarus DX updated Posted on 6-Apr-2012 16:04:52
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Elite Member |
Joined: 18-Jan-2003 Posts: 2320
From: Minnesota, USA | | |
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| @Franko
Quote:
Franko wrote: @Samurai_Crow
It worked a wee bit on it's first launch, it opens up a window with the language selection then crashed with "Submit report to Apple" error. Now it only opens up a window with a blank screen then crashes...
iMac 2.1Ghz PowerPC G5 with 2.5Gb Ram OSX 10.5.8...
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It might require Intel models only. XCode 4.x doesn't generate code for PPC anymore. |
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Franko
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Re: Zelda Solarus DX updated Posted on 6-Apr-2012 16:48:13
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Elite Member |
Joined: 29-Jun-2010 Posts: 2809
From: Unknown | | |
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| @Samurai_Crow
Nah... it's definitely got PPC code in it otherwise my Mac wouldn't be able to even open it all (the mac recognises Intel code on a PPC machine and doesn't even allow you to open Intel only software)...
Could be that it needs a specific gfx card but your stuck with the inbuilt one on an iMac... _________________
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Samurai_Crow
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Re: Zelda Solarus DX updated Posted on 7-Apr-2012 16:33:22
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Elite Member |
Joined: 18-Jan-2003 Posts: 2320
From: Minnesota, USA | | |
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| @Franko
I'm stuck with the built-in one on my Mac Mini. It can't be that. SDL works with all graphics cards that I know. |
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Franko
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Re: Zelda Solarus DX updated Posted on 7-Apr-2012 17:11:30
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Elite Member |
Joined: 29-Jun-2010 Posts: 2809
From: Unknown | | |
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| @Samurai_Crow
Thanks anyway... still can't figure out why it's crashing and the "software failure report" it displays is longer than War & Peace and I can't even begin to bring myself to look through it, guess I'll just have to give it a try on OS 4 but I doubt my miggies fast enough... _________________
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Samurai_Crow
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Re: Zelda Solarus DX updated Posted on 16-Apr-2012 19:44:51
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Elite Member |
Joined: 18-Jan-2003 Posts: 2320
From: Minnesota, USA | | |
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| @Thread
I've enjoyed this game thoroughly right up until the moment I got stuck. I think I need the feather to get the boss key in the 4th dungeon so I can jump over the spikes. I have the hookshot and the super boomerang but neither of them seem to help because I can get past the box but not to the box itself.
There are two boxes in different caves. One was the adventurer's cavern where I can't reach it without jumping over a chasm, and the other I can reach with the hookshot but not without falling to the lower level afterwards. Also, in the dungeon is a teleporter I cannot reach and placing bombs around the paths leading to it reveal no hidden entrances. Can somebody please drop me a hint? |
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K-L
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Re: Zelda Solarus DX updated Posted on 16-Apr-2012 21:29:31
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Super Member |
Joined: 3-Mar-2006 Posts: 1416
From: Oullins, France | | |
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| @Samurai_Crow
Unofrtunately my girlfriend is stuck at the very same place.
But you'll be able to find help watching these videos _________________ PowerMac G5 2,7Ghz - 2GB - Radeon 9650 - MorphOS 3.14 AmigaONE X1000, 2GB, Sapphire Radeon HD 7700 FPGA Replay + DB 68060 at 85Mhz |
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Samurai_Crow
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Re: Zelda Solarus DX updated Posted on 20-Apr-2012 3:36:43
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Elite Member |
Joined: 18-Jan-2003 Posts: 2320
From: Minnesota, USA | | |
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| @K-L
Thanks. Those videos are in French though and, as noted, they don't help with the sticking point we're at. |
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amigadave
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Re: Zelda Solarus DX updated Posted on 20-Apr-2012 4:26:00
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Super Member |
Joined: 18-Jul-2005 Posts: 1732
From: Lake Shastina, Northern Calif. | | |
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| @Samurai_Crow
Is this a game that will run perfectly on my X1000 w/OS4.1.5 & with its current partially finished video card driver (no 3D yet, IIRC)? Also, is there a fool proof installer that checks to see if all file and library dependencies are in place of your computer, and if not, downloads and installs them, or at least lets you know what is lacking and tells you where you can get them, so you can abort the installation and try again after you have found and installed the missing parts?
I am one of those fools that needs fool proof installation scripts (dislike reading all the documentation, unless absolutely necessary). _________________ Amiga! The computer that inspired so many, to accomplish so much, but has ended up in the hands of . . . . . . . . . . |
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fishy_fis
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Re: Zelda Solarus DX updated Posted on 20-Apr-2012 7:49:34
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Elite Member |
Joined: 29-Mar-2004 Posts: 2163
From: Australia | | |
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| @Franko
Probably wont work, or if it does it'll run terribly to a point of being unusable. It used sdl, which requires 8bit screenmodes minimum, and is quite slow at the best of times. Im not even sure if OS4.x sdl will work on AGA, OS3.x sdl doesnt.
Bit of a shame really, its the sort of game that shoud run perfectly on hardware 20x slower than what it requires (as is the case with a lot of sdl software). |
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Toaks
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Re: Zelda Solarus DX updated Posted on 20-Apr-2012 8:22:09
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Elite Member |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| @amigadave
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I am one of those fools that needs fool proof installation scripts (dislike reading all the documentation, unless absolutely necessary). |
we all dislike that, its god damn annoying to download something and click it and it wont work just find out it needs XXXXXX YYYY bla of extras.
Mui was a huge problem in the past but its just as big now thanks to .so libs etc..
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