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   /  Classic Amiga Hardware
      /  News about Vampire and Apollo
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PosterThread
OlafS25 
Re: News about Vampire and Apollo
Posted on 25-May-2020 12:43:11
#2041 ]
Elite Member
Joined: 12-May-2010
Posts: 5795
From: Unknown

@Fl@sh

aos4-API and MorphOS are different

they are both even different to 3.1-API

how do you want to "unify" them?

And additionally vampire is hardware based on FPGA, it is in no way related to OS

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Samurai_Crow 
Re: News about Vampire and Apollo
Posted on 25-May-2020 13:18:44
#2042 ]
Elite Member
Joined: 18-Jan-2003
Posts: 2248
From: Minnesota, USA

Re:different CPU architectures

AROS supports x86 and ARM as well as 68k. It has ports of many of the open-source software packages from AmigaOS 4 and MorphOS. It doesn't have a bytecode yet but you can get that off the shelf from WebAssembly or some similar technology like Hollywood applets.

What Gunnar wants is to bring all 68k software under the Vampire roof and try to leave the others in the dust as far as amount of software and has a good head start in that direction considering the number of titles that run on either AmigaOS3 or EmuTOS yet is switching to AROS 68k to escape the legal quagmire.

Re:P96 on SAGA

P96 is a kluge to get AmigaOS3 to run chunky modes. With the adoption of AROS, both chunky and planar modes work but slowly using non-P96 drivers.

Re:future os for Vampire

Gunnar and the Apollo team might want to split off from general AROS to get more graphics performance at the expense of source compatibility. This will back the Vampire into a corner with no upgrade paths.

If you want to have a bytecode that runs on multiple architectures, stick with AROS for your Amiga stuff but be prepared for the Vampire not adopting some future features like SMP.

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Hammer 
Re: News about Vampire and Apollo
Posted on 12-Jul-2020 10:46:21
#2043 ]
Elite Member
Joined: 9-Mar-2003
Posts: 4095
From: Australia

@kolla

Quote:

kolla wrote:
@matthey

Quote:
How many RISC architectures have died during the life of x86/x86_64?


One - DEC Alpha, which was bought and killed on purpose to promote Intel Itanium.

MIPS CPU was pushed out of desktop PC market with Intel vs AMD Ghz wars.

SuperH CPU (Japan Inc) is dead.

HP PA-RISC CPU is dead. Displaced by Intel Itanium which itself displaced by AMD64(x86-64).

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Hammer 
Re: News about Vampire and Apollo
Posted on 13-Jul-2020 0:41:28
#2044 ]
Elite Member
Joined: 9-Mar-2003
Posts: 4095
From: Australia

@ErikBauer

Quote:

ErikBauer wrote:
@CosmosUnivers

My 2 cents about the "Division" Apollo/SAGA is creating.

What did happen when AGA came out? Evolution, an yes, division.
AGA machines used an evolution of the original chipset, that was able to do things it's predecessors could'nt do (8Bitplane GFX, HAM8, ecc...).
On top of that AGA machines came with at least a 020 Processor, that again was an evolution of the 68000 used in classic Amigas.
So, if you wanted to create an AGA game/software, it would not run on an ECS/OCS machine, you had to purposely write and compile 2 different versions of the same game/software (Or use OS libraries, but let's take this aside for the moment).
That seemed (and indeed was) cool at the time. And programmers adapted.

Then Commodore promised a Super AGA chipset of sort, that was OFFICIALLY totally INCOMPATIBLE with AGA/ECS/OCS, remember?
And YET everyone got excited by the news.

Then commodore went bankrupt, and we all kissed goodbye to such a new Amiga Concept.

Now a small team is doing it's best (yes, admittedly they are not the best in communication science, that's true) to not only bring us something that has comparable potential to the never released chipset, but that is somewhat COMPATIBLE to the classic ones.
Of course, as with ECS -> AGA, there is some Evolution and, of course, some Division:
SAGA and 68080 have some functions that legacy HW can't handle so writing a SAGA specific game/application means it can't run on previous HW but hey... this is Computer Science, evolution means that the former HW can't run the new software.
But you always can write a legacy software and know it would run faster and better on the new HW because it is retro compatible.
Can't see what all this fuss is about : want to stick coding for 040+AGA/RTG? Do that, your software will run on most (not all) legacy HW and it will also run on Vampire.
You are bothered because Vampire specific software can't run on Legacy HW? Well, that's evolution.
See.. nobody complained when NVidia introduced RTX in their new GFX cards, even if everybody well knows that RTX could not be run on previous chipsets. It's a well accepted thing.




Commodore has AAA which evolved from AA(AGA) and non-classic Amiga NG Hombre.

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_Steve_ 
Re: News about Vampire and Apollo
Posted on 13-Jul-2020 15:37:28
#2045 ]
Team Member
Joined: 17-Oct-2002
Posts: 6775
From: UK

@Hammer

[/quote]
Commodore has AAA which evolved from AA(AGA) and non-classic Amiga NG Hombre.

[/quote]

From watching the RMC A4000 restoration with Dave Haynie, it would be the other way around actually. AAA chips were worked on before the AA chipset was designed as part of the Amiga 3000+.

Hombre was being developed after the AAA chipset research and development had been mothballed by management, and would have been the first new chipset not compatible to existing AOS systems.

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Hammer 
Re: News about Vampire and Apollo
Posted on 13-Jul-2020 16:35:05
#2046 ]
Elite Member
Joined: 9-Mar-2003
Posts: 4095
From: Australia

@_Steve_

Quote:

_Steve_ wrote:
@Hammer

From watching the RMC A4000 restoration with Dave Haynie, it would be the other way around actually. AAA chips were worked on before the AA chipset was designed as part of the Amiga 3000+.

Hombre was being developed after the AAA chipset research and development had been mothballed by management, and would have been the first new chipset not compatible to existing AOS systems.


"AAA didn't do anything until 1993". AA was forked from incomplete AAA.

Amiga3000+ with AA was booting AmigaOS in Feb 1991.

Last edited by Hammer on 13-Jul-2020 at 04:38 PM.

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