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saimo
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Re: SkillGrid (formerly SPEEDGRID) - new AGA game in the works Posted on 27-Dec-2018 20:47:41
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Elite Member |
Joined: 11-Mar-2003 Posts: 2467
From: Unknown | | |
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| @Jose
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Yes. I allways found super interesting the stuff that pushes the chipset to it's limits and doing it in HiRes would be one I guess. |
This game does push the chipset already. Also note that interlacing: * looks terrible and causes sickness; * higher resolutions destroy the beauty/purpose of hand-pixelled graphics and do not necessarily look better._________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC |
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Jose
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Re: SkillGrid (formerly SPEEDGRID) - new AGA game in the works Posted on 27-Dec-2018 20:59:01
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Cult Member |
Joined: 10-Mar-2003 Posts: 996
From: Unknown | | |
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| @saimo Agree with interlaced but I'd still prefer 640 instead of 320, it's just too blocky for me.
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José |
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saimo
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Re: SkillGrid (formerly SPEEDGRID) - new AGA game in the works Posted on 27-Dec-2018 21:19:21
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Elite Member |
Joined: 11-Mar-2003 Posts: 2467
From: Unknown | | |
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| @Jose
You're entitled to your tastes, but please note that: * standard hires makes the pixel ratio 1:2 (i.e. pixel are tall), which isn't quite suitable for hand-pixelled graphics (again it defies their purpose/beauty and it also looks odd) and still is affected vertically by the "blockiness" you don't like (and actually kind of jumps to the eye even more, due to the contrast with the higher horizontal resolution); * if lowres is too blocky for you, then SkillGrid (just like most of the classic Amiga games - and not just those) isn't for you - I suggest you look elsewhere. Last edited by saimo on 27-Dec-2018 at 09:20 PM.
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NutsAboutAmiga
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Re: SkillGrid (formerly SPEEDGRID) - new AGA game in the works Posted on 29-Dec-2018 11:58:13
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Elite Member |
Joined: 9-Jun-2004 Posts: 12880
From: Norway | | |
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| @Jose
The "DBLPAL:High Res No Fliker" mode, don't think I have ever seen it being used in any game, maybe UFO Enemy unknown, actually there are not many that use on their workbench screen, I think general problem with this mode is bandwidth, issue higher resolution you have more bandwidth the chipset uses, and cpu read/write speed falls. _________________ http://lifeofliveforit.blogspot.no/ Facebook::LiveForIt Software for AmigaOS |
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saimo
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Re: SkillGrid (formerly SPEEDGRID) - new AGA game in the works Posted on 30-Dec-2018 14:02:38
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Elite Member |
Joined: 11-Mar-2003 Posts: 2467
From: Unknown | | |
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| The first draft of the manual is done! Now it's only a matter of fixing the errors (if any) and changing a name...
click to enlarge
The manual will consist in a 16 pages jewel case booklet, as the game CD will come in a jewel case inside a gorgeous clamshell box. _________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC |
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AmigaMac
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Re: SkillGrid (formerly SPEEDGRID) - new AGA game in the works Posted on 30-Dec-2018 15:04:45
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Super Member |
Joined: 26-Oct-2002 Posts: 1105
From: 3rd Rock from the Sun! | | |
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| @saimo
Awesome work man!!! _________________
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Doofus
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Re: SkillGrid (formerly SPEEDGRID) - new AGA game in the works Posted on 30-Dec-2018 17:31:35
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Member |
Joined: 13-Feb-2018 Posts: 50
From: Unknown | | |
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| @saimo
Excellent work. As an old marketing/packaging guy I'd say good planning with the Jewel Case, professional packaging and CD. Now, where and when can I buy this? (Amiga 1200 OK?) |
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saimo
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Re: SkillGrid (formerly SPEEDGRID) - new AGA game in the works Posted on 30-Dec-2018 17:37:42
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Elite Member |
Joined: 11-Mar-2003 Posts: 2467
From: Unknown | | |
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| @AmigaMac
Thanks!
@Doofus
Quote:
Excellent work. As an old marketing/packaging guy I'd say good planning with the Jewel Case, professional packaging and CD. Now, where and when can I buy this? (Amiga 1200 OK?) |
Thanks! The final product will be produced and sold by RGCD. Hard to say when, but I guess it will be sometime in Q1 2019. Yes, the game runs on the A1200 (actually, one of my objectives was precisely making a game for the standard A1200), and it works also on the A4000 and the CD32._________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC |
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saimo
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Re: SkillGrid (formerly SPEEDGRID) - new AGA game in the works Posted on 2-Jan-2019 13:19:35
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Elite Member |
Joined: 11-Mar-2003 Posts: 2467
From: Unknown | | |
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| For the joy of all the AmigaCD³² consoles out there, here's the initial design of the CD:
click to enlarge
Actually, the CD contains also the ADF images of the floppies and a pre-installed copy of the game for A1200s and A4000s ;) _________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC |
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nikosidis
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Re: SkillGrid (formerly SPEEDGRID) - new AGA game in the works Posted on 2-Jan-2019 15:54:48
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Cult Member |
Joined: 9-Dec-2008 Posts: 995
From: Norway, Oslo | | |
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| @saimo
Very nice CD art. Like it a lot.
I did not look so closely in the manual but manual looks nice. One thing I noticed. Is it nessesary to mention "Skill Grid" so much. I see things like "Running Skill grid from CD" "installing Skill grid" Is it not obious that the game is "Skill Grid"
Keep on the great work.
Last edited by nikosidis on 02-Jan-2019 at 03:55 PM.
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saimo
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Re: SkillGrid (formerly SPEEDGRID) - new AGA game in the works Posted on 2-Jan-2019 17:18:58
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Elite Member |
Joined: 11-Mar-2003 Posts: 2467
From: Unknown | | |
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| @nikosidis
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Very nice CD art. Like it a lot. |
Thanks!
Quote:
I did not look so closely in the manual but manual looks nice. One thing I noticed. Is it nessesary to mention "Skill Grid" so much. I see things like "Running Skill grid from CD" "installing Skill grid" Is it not obious that the game is "Skill Grid" |
Yes, but there has to be something there, and repeating "the game" wouldn't sound better either.
Note: it's "SkillGrid", not "Skill Grid" _________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC |
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nikosidis
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Re: SkillGrid (formerly SPEEDGRID) - new AGA game in the works Posted on 2-Jan-2019 17:56:45
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Cult Member |
Joined: 9-Dec-2008 Posts: 995
From: Norway, Oslo | | |
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| @saimo
Don't need to mention "game" either.
Just something like this.
"Install to hard disk"
"CD users"
"Floppy users"
"Hard disk users" |
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saimo
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Re: SkillGrid (formerly SPEEDGRID) - new AGA game in the works Posted on 2-Jan-2019 18:29:00
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Elite Member |
Joined: 11-Mar-2003 Posts: 2467
From: Unknown | | |
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| @nikosidis
No, sorry, such headings are not consistent and also have indirect meanings. _________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC |
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g0blin
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Re: SkillGrid (formerly SPEEDGRID) - new AGA game in the works Posted on 2-Jan-2019 19:39:08
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Cult Member |
Joined: 31-Mar-2009 Posts: 666
From: Unknown | | |
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| @saimo
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higher resolutions destroy the beauty/purpose of hand-pixelled graphics and do not necessarily look better. |
Amen to that, my friend. Call me nostalgic (which, at least partially, I am), but I personally believe that nothing beats the beauty of hand-pixelled graphics. Sadly, I suck at drawing it, so I'll never be able to do my own pixel art. I guess I need a mentor ....Last edited by g0blin on 02-Jan-2019 at 07:39 PM.
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g0blin
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Re: SkillGrid (formerly SPEEDGRID) - new AGA game in the works Posted on 2-Jan-2019 19:44:24
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Cult Member |
Joined: 31-Mar-2009 Posts: 666
From: Unknown | | |
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| @saimo
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One of the options I'm considering is adding a little sub-game based on this dot-matrix engine I wrote a few months ago: |
You are a freaking genius... _________________ GDG Entertainment
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saimo
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Re: SkillGrid (formerly SPEEDGRID) - new AGA game in the works Posted on 2-Jan-2019 22:01:18
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Elite Member |
Joined: 11-Mar-2003 Posts: 2467
From: Unknown | | |
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| @g0blin
Quote:
g0blin wrote: @saimo
Quote:
One of the options I'm considering is adding a little sub-game based on this dot-matrix engine I wrote a few months ago: |
You are a freaking genius... |
Oh, no, not even by a long shot! BTW, please note that eventually the idea of using the dot-matrix engine was dismissed._________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC |
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g0blin
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Re: SkillGrid (formerly SPEEDGRID) - new AGA game in the works Posted on 2-Jan-2019 22:13:51
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Cult Member |
Joined: 31-Mar-2009 Posts: 666
From: Unknown | | |
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nikosidis
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Re: SkillGrid (formerly SPEEDGRID) - new AGA game in the works Posted on 2-Jan-2019 22:22:34
| | [ #118 ] |
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Cult Member |
Joined: 9-Dec-2008 Posts: 995
From: Norway, Oslo | | |
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| I'm also fan of lower resolutions. At least for pixel gfx.
Looking forward to buy the game. |
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saimo
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Re: SkillGrid (formerly SPEEDGRID) - new AGA game in the works Posted on 3-Jan-2019 12:17:18
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Elite Member |
Joined: 11-Mar-2003 Posts: 2467
From: Unknown | | |
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| @g0blin @nikosidis
Thanks to both!
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saimo
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Re: SkillGrid (formerly SPEEDGRID) - new AGA game in the works Posted on 5-Jan-2019 19:39:35
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Elite Member |
Joined: 11-Mar-2003 Posts: 2467
From: Unknown | | |
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| The design of the floppy labels has been kept intentionally simple. It might still change, but probably won't be much different from what shown in this mockup.
click to enlarge _________________ RETREAM - retro dreams for Amiga, Commodore 64 and PC |
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