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Hondo
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Virtual Reality and the Amiga? Posted on 2-Feb-2020 15:00:48
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Super Member |
Joined: 10-Apr-2003 Posts: 1370
From: Denmark | | |
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| My oh my!....another missed opportunity for the Amiga...to the enemy!
Right now Virtual Reality and Augmented Reality is rapidly becoming the next BIG computer platforms. I have personally found the same joy and excitement with virtual reality, as I once had with the Amiga. Eagerly awaiting any new hw development, or software title to blow me away with it's extremely cool visual game changing capabilities!
So I follow every news site, and own three different virtual reality headsets now. I love this new platform, and really feel like I'm back at those wonderful days I once knew from the Amiga heydays. And ever so often I think how those two platforms shared so many common things, with innovative, new, fresh, disrupting stuff. And then I think about how VR could have been an exciting new platform for the Amiga...a new opportunity...and then i suddenly stumble upon THIS news article!....ARGH!!
https://www.roadtovr.com/atari-open-game-themed-hotels-across-us-latest-vr-ar/
Last edited by Hondo on 02-Feb-2020 at 03:10 PM. Last edited by Hondo on 02-Feb-2020 at 03:10 PM. Last edited by Hondo on 02-Feb-2020 at 03:09 PM. Last edited by Hondo on 02-Feb-2020 at 03:07 PM. Last edited by Hondo on 02-Feb-2020 at 03:02 PM.
_________________ On Planet Boing Trevor is God |
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MEGA_RJ_MICAL
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Re: Virtual Reality and the Amiga? Posted on 2-Feb-2020 15:10:43
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Super Member |
Joined: 13-Dec-2019 Posts: 1200
From: AMIGAWORLD.NET WAS ORIGINALLY FOUNDED BY DAVID DOYLE | | |
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| Quote:
Hondo wrote:
So I follow every news site, and own three different virtual reality headsets now. |
That, friend Hondo, explains why you still talk of "the enemy". And many other things, too.
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIRRRRRRRRRRRRRRRRRRRRRRR_________________ I HAVE ABS OF STEEL -- CAN YOU SEE ME? CAN YOU HEAR ME? OK FOR WORK |
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BigD
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Re: Virtual Reality and the Amiga? Posted on 3-Feb-2020 15:37:16
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Elite Member |
Joined: 11-Aug-2005 Posts: 7327
From: UK | | |
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| @Hondo
The most mainstream use of VR back in the 90s was the TV show CyberZone with Craig Charles. Having researched it, it used PC hardware not Amiga 3000s. Shame, but interesting show.
CyberZone 1993 - YouTube
Quote:
The computers used were a cluster of 486 PCs, each with an astounding 8Mb of memory - the most tasty machine you could buy at the time.
The VR software was an early version of Superscape - which had previously been used for another Broadsword production, The Satellite Game. One of the scenarios was nicknamed "CyberSwindon" owing to its alleged likeness to the little-regarded Wiltshire town. |
Even the much hyped Virtuality only used A3000s for the 1000 series. By 1994 the 2000 series was also using 486 PCs!
Maybe the home VR machines will become mainstream with PSVR 2 for the PS5. Once it goes wireless it should become a mainstream gadget! However, 3D TVs didn't fair very well even though they worked well for games!_________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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Wol
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Re: Virtual Reality and the Amiga? Posted on 3-Feb-2020 15:39:41
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Super Member |
Joined: 8-Mar-2003 Posts: 1003
From: UK.......Sol 3. | | |
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BigD
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Re: Virtual Reality and the Amiga? Posted on 3-Feb-2020 15:40:45
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Elite Member |
Joined: 11-Aug-2005 Posts: 7327
From: UK | | |
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| @Hondo
Also, as demonstrated above the real 'enemy' was always the PC. The Atari ST was far too similar to the Amiga to be true competition. Only the cheaper price point, being quicker to market and having a built in MIDI port gave it an early lead. The PC was in workplaces and when mediocre multimedia features became available i.e. Soundblaster cards, it was deemed 'good enough' for UK homes too! It wasn't good enough for our family home until the Windows 98 era.
_________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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amigang
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Re: Virtual Reality and the Amiga? Posted on 3-Feb-2020 17:22:45
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Elite Member |
Joined: 12-Jan-2005 Posts: 2025
From: Cheshire, England | | |
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| I must admit to getting into VR a big way, I do believe it the future of home entertainment, I have a Oculus rift and a quest. Being able to take VR anyway is pretty nuts in the quest, outside (dont use in direct sunlight, but at dusk or dawn) it amazing, there a tennis game and I feel like I own a tennis court. Nuts really.
The Atari theme hotels, kinda feel like there would be a market for a gaming themed hotel in certain places of the world, esports have taken off and as these events get bigger people need hotels to crash in, so why not. I guess good luck to them, maybe we could convice them to setup Amiga systems in everyone room?
But also Amiga has beat them to it https://www.hotel-amiga.de/
_________________ AmigaNG, YouTube, LeaveReality Studio |
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Templario
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Re: Virtual Reality and the Amiga? Posted on 3-Feb-2020 20:24:21
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Elite Member |
Joined: 22-Jun-2004 Posts: 3663
From: Unknown | | |
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| @Hondo You dont't forget this Atari isn't original the only difference with Amiga is that Atari was sello to company that want the Mark Atari and make new things like games in Amiga we has the titanic captains like Petro, Bill McEwen only interested in reaching the end of the month instead of do big things like Atari (games, etc.) or more modest like Sega making games for other companies. |
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Templario
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Re: Virtual Reality and the Amiga? Posted on 3-Feb-2020 20:27:02
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Elite Member |
Joined: 22-Jun-2004 Posts: 3663
From: Unknown | | |
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| @amigang The good of a generic name like Amiga, you can use It freely without copyrights and trademarks.
Last edited by Templario on 03-Feb-2020 at 08:27 PM.
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bison
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Re: Virtual Reality and the Amiga? Posted on 3-Feb-2020 22:30:42
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Elite Member |
Joined: 18-Dec-2007 Posts: 2112
From: N-Space | | |
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| @BigD
Quote:
Also, as demonstrated above the real 'enemy' was always the PC. |
In the case of Commodore, it was the 'enemy within'.
_________________ "Unix is supposed to fix that." -- Jay Miner |
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BigD
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Re: Virtual Reality and the Amiga? Posted on 3-Feb-2020 23:30:10
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Elite Member |
Joined: 11-Aug-2005 Posts: 7327
From: UK | | |
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| @bison
Quote:
bison wrote: @BigD
Quote:
Also, as demonstrated above the real 'enemy' was always the PC. |
In the case of Commodore, it was the 'enemy within'.
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Yeah, and that was still in part 'the PC' as Commodore decided at invest in making PCs instead of the higher profit margin (and unique) Amiga line! C= management even chose the PC as a loss leading product! How did they expect any one else to choose the Amiga and give them sustainable profits?_________________ "Art challenges technology. Technology inspires the art." John Lasseter, Co-Founder of Pixar Animation Studios |
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OneTimer1
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Re: Virtual Reality and the Amiga? Posted on 3-Feb-2020 23:53:19
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Joined: 3-Aug-2015 Posts: 985
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Hondo
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Re: Virtual Reality and the Amiga? Posted on 4-Feb-2020 9:06:17
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Super Member |
Joined: 10-Apr-2003 Posts: 1370
From: Denmark | | |
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| @OneTimer1
Great post and thanks for the links.
Maybe VR and head mounted displays seems like a echo from the past, but back at the time we simply didn't have the technology to make it properly. We do today!
Virtual reality is taking off - and where Commodore was the Amigas moneypit, Facebook is for VR - and Facebook has deeper pockets
I'm very much looking forward to follow this newly re-vitalized VR platform - this time it is here to stay. Thousands of companies work with it, and Sony alone has sold over 5 million headsets - and Oculus will probably sell 10 million within the next couple of years. They have a wireless all-in-one VR headset which ROCKS.
@Amigang - i have made a small amateur Amiga VR museum.
Visit the Amiga VR museum _________________ On Planet Boing Trevor is God |
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