Click Here
home features news forums classifieds faqs links search
6076 members 
Amiga Q&A /  Free for All /  Emulation /  Gaming / (Latest Posts)
Login

Nickname

Password

Lost Password?

Don't have an account yet?
Register now!

Support Amigaworld.net
Your support is needed and is appreciated as Amigaworld.net is primarily dependent upon the support of its users.
Donate

Menu
Main sections
Home
Features
News
Forums
Classifieds
Links
Downloads
Extras
OS4 Zone
IRC Network
AmigaWorld Radio
Newsfeed
Top Members
Amiga Dealers
Information
About Us
FAQs
Advertise
Polls
Terms of Service
Search

IRC Channel
Server: irc.amigaworld.net
Ports: 1024,5555, 6665-6669
SSL port: 6697
Channel: #Amigaworld
Channel Policy and Guidelines

Who's Online
26 crawler(s) on-line.
 19 guest(s) on-line.
 0 member(s) on-line.



You are an anonymous user.
Register Now!
 Tuxedo:  29 mins ago
 NutsAboutAmiga:  29 mins ago
 zipper:  1 hr 19 mins ago
 Karlos:  1 hr 26 mins ago
 Rob:  1 hr 39 mins ago
 kolla:  1 hr 51 mins ago
 BigD:  2 hrs ago
 newlight:  2 hrs 4 mins ago
 AP:  3 hrs 7 mins ago
 RobertB:  3 hrs 18 mins ago

/  Forum Index
   /  MorphOS Software
      /  Proposed MorphOS GFX/Driver evolution path
Register To Post

PosterThread
TRIPOS 
Proposed MorphOS GFX/Driver evolution path
Posted on 29-May-2022 22:14:52
#1 ]
Super Member
Joined: 4-Apr-2014
Posts: 1182
From: Unknown

Over at Morph.zone, bigfoot is proposing a bounty based evolution path of current MorphOS that could happen in several steps/targets.

Here is one:

Quote:
Target 5: R600 driver

A TinyGL driver for the R600, R700, Evergreen and Northern Islands families of Radeon chips. Writing this driver would depend on the first target listed above, implementing the fixed-function OpenGL pipeline as shaders, to avoid doing duplicate work.

Such a driver would enable OpenGL support for many commonly available PCI Express graphics cards, which can be used in for example the Sam460, the X5000 or PCI Express Powermac G5s. This hardware also supports many more features required for OpenGL 3 and beyond.


Please go there and read the full post and its subsequent posts and clarifications, and then contribute with some input!

https://morph.zone/modules/newbb_plus/viewtopic.php?topic_id=13285&forum=49&start=37

 Status: Offline
Profile     Report this post  
t0lkien 
Re: Proposed MorphOS GFX/Driver evolution path
Posted on 30-May-2022 19:08:43
#2 ]
Regular Member
Joined: 25-Sep-2004
Posts: 145
From: SPAIN

This is soooo cool! Thanks for the info!

 Status: Offline
Profile     Report this post  
Rob 
Re: Proposed MorphOS GFX/Driver evolution path
Posted on 1-Jun-2022 20:44:08
#3 ]
Elite Member
Joined: 20-Mar-2003
Posts: 6166
From: S.Wales

@TRIPOS

There are AGP versions of Radeon cards up to at least HD5670 so in theory it should open up options for G4 and G5 systems with an AGP slot. Has anyone tested such cards in 2D?

 Status: Offline
Profile     Report this post  
TRIPOS 
Re: Proposed MorphOS GFX/Driver evolution path
Posted on 1-Jun-2022 21:48:47
#4 ]
Super Member
Joined: 4-Apr-2014
Posts: 1182
From: Unknown

@Rob

Quote:

Rob wrote:
@TRIPOS

There are AGP versions of Radeon cards up to at least HD5670 so in theory it should open up options for G4 and G5 systems with an AGP slot. Has anyone tested such cards in 2D?


Scroll down the GFX card section a bit, and you will see what kind of support there currently is for various Radeons:

https://www.morphos-team.net/hardware

 Status: Offline
Profile     Report this post  
Rob 
Re: Proposed MorphOS GFX/Driver evolution path
Posted on 1-Jun-2022 22:26:38
#5 ]
Elite Member
Joined: 20-Mar-2003
Posts: 6166
From: S.Wales

@TRIPOS

I mean has anyone tested any of the AGP versions on AGP Mac hardware. The cards carry a premium in AGP format but if say A 4650 works in a G4 mac it might be worth gettin Bigfoot to focus on R700 first.

 Status: Offline
Profile     Report this post  
t0lkien 
Re: Proposed MorphOS GFX/Driver evolution path
Posted on 2-Jun-2022 18:41:39
#6 ]
Regular Member
Joined: 25-Sep-2004
Posts: 145
From: SPAIN

Bigfoot has opened a website explaining the different steps and where you can donate to the project.


https://tinygl.molsen.co.za/

 Status: Offline
Profile     Report this post  
pavlor 
Re: Proposed MorphOS GFX/Driver evolution path
Posted on 3-Jun-2022 16:28:31
#7 ]
Elite Member
Joined: 10-Jul-2005
Posts: 9357
From: Unknown

@TRIPOS

Nice! I hope there will at least some of these cards for sale, when the driver is ready (this issue is becoming more and more frustrating, at least here where I live).

 Status: Offline
Profile     Report this post  
smf 
Re: Proposed MorphOS GFX/Driver evolution path
Posted on 3-Jun-2022 22:37:00
#8 ]
Regular Member
Joined: 15-Mar-2003
Posts: 329
From: Vxj, Sweden

@TRIPOS

Ehhw.
I have already payed for my morphos license once and now i have to pay even more just so i can play doom3?
I dont expect the other ~60 active morphos users to pay the rest so it's up to me or some rich mother ####er but i will not pay a dime again until morphos is ported to arm.
Bigfoot used to be cool but now he is just greedy.

 Status: Offline
Profile     Report this post  
t0lkien 
Re: Proposed MorphOS GFX/Driver evolution path
Posted on 4-Jun-2022 6:11:03
#9 ]
Regular Member
Joined: 25-Sep-2004
Posts: 145
From: SPAIN

@smf

I payed for two 3.0 MorphOS licenses and get 10 years with 17 free updates. I think it is not so bad.
But hey! you are free to contibute or not.

 Status: Offline
Profile     Report this post  
recedent 
Re: Proposed MorphOS GFX/Driver evolution path
Posted on 4-Jun-2022 10:09:59
#10 ]
Regular Member
Joined: 28-Jan-2010
Posts: 226
From: Tarnw

@smf

Quote:
it's up to me (...) but i will not pay a dime again until morphos is ported to arm


Oh heavens! Whatever will we do?

In the meantime - we're already at 18% without any rich mother ####er contributing. I guess there's still a chance you will play Doom 3 with no added cost (unfortunately that's not quite true as you'll have to buy a copy of game to do that - tough luck).

 Status: Offline
Profile     Report this post  
kamelito 
Re: Proposed MorphOS GFX/Driver evolution path
Posted on 4-Jun-2022 10:22:07
#11 ]
Cult Member
Joined: 26-Jul-2004
Posts: 793
From: Unknown

@t0lkien

This also mean no money for full time developer so a slower pace of development.
IMO they should have switched to X64 first.

Last edited by kamelito on 04-Jun-2022 at 10:22 AM.

 Status: Offline
Profile     Report this post  
t0lkien 
Re: Proposed MorphOS GFX/Driver evolution path
Posted on 4-Jun-2022 10:53:33
#12 ]
Regular Member
Joined: 25-Sep-2004
Posts: 145
From: SPAIN

@kamelito

And perhaps thats why the reason this bounty. But we are never happy.

Yes, a x64 would be nice.

 Status: Offline
Profile     Report this post  
t0lkien 
Re: Proposed MorphOS GFX/Driver evolution path
Posted on 9-Jun-2022 19:57:52
#13 ]
Regular Member
Joined: 25-Sep-2004
Posts: 145
From: SPAIN

Bigfoot:
Funding is now complete! thanks to all of you who contributed, and "of course a special thanks to pampers who contributed a massive 5,000 euro today, immediately making the funding cross the finish line!"

 Status: Offline
Profile     Report this post  

[ home ][ about us ][ privacy ] [ forums ][ classifieds ] [ links ][ news archive ] [ link to us ][ user account ]
Copyright (C) 2000 - 2019 Amigaworld.net.
Amigaworld.net was originally founded by David Doyle