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software Classic   software Classic : A-EON Technology Acquires Personal Paint
   posted by amigakit on 27-Nov-2014 15:33:19 (24031 reads)
A-EON Technology is pleased to announce that it has taken over the development of Personal Paint from Cloanto. The two companies had already started to cooperate in 2014 which resulted in the release of Personal Paint 7.2 and 7.3. These are the first new versions for several years, with the latest native versions available now on AMIStore for both AmigaOS 4.1 and AmigaOS 3.x.

As part of the agreement A-EON will exclusively develop and own all future AmigaOS versions of Personal Paint (including possible MorphOS and AROS ports). Additionally, A-EON and Cloanto will share joint ownership of Classic Amiga versions up to version 7.2, while Cloanto may continue to work on future non-Amiga versions.

Matthew Leaman, A-EON Managing Director, said, "A-EON Technology is proud to conclude this agreement with Cloanto. Personal Paint always had a strong following with Classic Amiga users and we are excited to drive it's future." Trevor Dickinson, A-EON’s co-founder added, "I've been an avid user of Personal Paint for many years. It became the leading easy-to-use Amiga program for bitmapped graphics and animation and was one of the first to support AGA and RTG graphics. These advanced features allowed Personal Paint to replace Deluxe Paint in Commodore's Amiga computer software bundles."

Personal Paint was the first commercial Amiga graphics program to break the 2Mb chip RAM barrier and to support PowerPC CPUs. However, it also included numerous other unique features which made it a favourite with many Classic Amiga owners. These included: professional colour reduction and merge, multiple brushes, filters, animation, file format plugins and stereograms together with PostScript and 24-bit printing. The constant reinvention of the possible applications of animated GIFs (also thanks to the expiration of related patents) helped drive continued demand for Personal Paint's exceptional support for palette based modes and optimised GIF code.

Cloanto's Michael C. Battilana commented on the transfer, "I am delighted to see future Amiga Personal Paint development efforts in the hands of an extremely motivated and talented team. I would also like to pay special thanks to Trevor. Without his generous commitment, the Amiga community wouldn't be as alive and kicking as it still is today."

PDF Press Release

Click More for latest PPaint changes and features.



Personal Paint 7.3 Classic (and PPC) version has the following features:-

● Works with the Classic AmigaOS and AmigaOS4.1 and and emulation under WinUAE and Amiga Forever
● Totally integrated with the AmigaOS Workbench
● Supports AmigaOS screen dragging
● Smoother interaction with the OS4 screen dragging system
● True colour animation frame thumbs in the StoryBoard window
● High resolution gadget imagery and thin borders style GUI option for a more modern look
● 9 new built in brush shapes
● 100 new Custom Brushes
● Pressure sensitive drawing
● Dithered transparency
● New Airbrush Linemode
● Extended paint functionality with image processing tool

The older 7.1c archive will be available to download from the official PPaint website:

http://ppaint.amistore.net

This domain is still in the process of propogating with DNS servers around the world so it wont be available everywhere until during the next 24-48 hours
    

STORYID: 7260
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· More about software Classic
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PosterThread
amigakit 
Re: A-EON Technology Acquires Personal Paint
Posted on 2-Dec-2014 16:20:14
#161 ]
Amiga Kit
Joined: 28-Jun-2004
Posts: 2609
From: www.amigakit.com

In a MorphOS version, we can remove the need for this of course.

Need to get enough MOS user pledges now :) If the genuine demand is there, we will do it.


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OlafS25 
Re: A-EON Technology Acquires Personal Paint
Posted on 2-Dec-2014 17:12:17
#162 ]
Elite Member
Joined: 12-May-2010
Posts: 6449
From: Unknown

I do not know why it is needed at all. The amigaforever version perfectly works without bullet.library

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OlafS25 
Re: A-EON Technology Acquires Personal Paint
Posted on 2-Dec-2014 23:25:28
#163 ]
Elite Member
Joined: 12-May-2010
Posts: 6449
From: Unknown

On Aros 68k it does not work (even after copying bullet.library)

7.2 (Amigaforever) perfectly works

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terminills 
Re: A-EON Technology Acquires Personal Paint
Posted on 2-Dec-2014 23:53:15
#164 ]
AROS Core Developer
Joined: 8-Mar-2003
Posts: 1486
From: Unknown

Quote:


Poster: OlafS25 Date: 2-Dec-2014 18:25:28

On Aros 68k it does not work (even after copying bullet.library)

7.2 (Amigaforever) perfectly works



Would an AROS version be needed if it worked ootb?

On that note I was going to buy the classic version however I don't agree with the handling fee.

Last edited by terminills on 03-Dec-2014 at 12:56 AM.


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Develin 
Re: A-EON Technology Acquires Personal Paint
Posted on 3-Dec-2014 9:48:48
#165 ]
Regular Member
Joined: 16-Mar-2006
Posts: 443
From: Karlstad, Sweden

@amigakit

Quote:
In a MorphOS version, we can remove the need for this of course. Need to get enough MOS user pledges now :) If the genuine demand is there, we will do it.


How will you survey this demand, are you setting up a poll on mzone or similar ?

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broadblues 
Re: A-EON Technology Acquires Personal Paint
Posted on 3-Dec-2014 10:40:42
#166 ]
Amiga Developer Team
Joined: 20-Jul-2004
Posts: 4447
From: Portsmouth England

Quote:

I do not know why it is needed at all. The amigaforever version perfectly works without bullet.library


Are you sure? 7.2 needs bullet as much as 7.3 (it's used for the VectorText).

Quote:


On Aros 68k it does not work (even after copying bullet.library)

7.2 (Amigaforever) perfectly works


Describe "does not work" in a bit more detail. If it simply doesn't start at all please can you tell me the error code. (type 'set' imediatly after running from shell ppaint to see the value of 'rc')


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broadblues 
Re: A-EON Technology Acquires Personal Paint
Posted on 3-Dec-2014 10:52:23
#167 ]
Amiga Developer Team
Joined: 20-Jul-2004
Posts: 4447
From: Portsmouth England

@Itix

Quote:

You have to copy bullet.library from OS 3.x. MorphOS doesnt have it either.

Maybe we need to develop dummy bullet.library, I dont think full implementation is required at this date...


PPaint uses the bullet API for the VectorText feature (essentially the smoothly scalable text objects). On AmigaOS4 it uses this API via the DiskFont library, so the important part is the API to access the font engines. Is there an API compatable replacement for that
under MOS (or AROS for that matter).


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broadblues 
Re: A-EON Technology Acquires Personal Paint
Posted on 3-Dec-2014 11:22:01
#168 ]
Amiga Developer Team
Joined: 20-Jul-2004
Posts: 4447
From: Portsmouth England

Just quickly reminded myself of how the code works, and bullet.library is not opened until required, and only if the font being rendered requires it.

So I'm unsure of why the 68k version should require it, until you try and render a font.

[edit]
It looks like libnix is opening the bullet.library, as looking at a snoopy log it's been opened very early on before PPaint has started opening librraies for it's own use.
[/edit]

Last edited by broadblues on 03-Dec-2014 at 11:43 AM.


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OlafS25 
Re: A-EON Technology Acquires Personal Paint
Posted on 3-Dec-2014 16:21:40
#169 ]
Elite Member
Joined: 12-May-2010
Posts: 6449
From: Unknown

thanx

regarding the error I will do some testing on weekend and create a log

bullet.library I do not know. Personal Paint 7.2 always worked without asking for bullet.library at startup. On Aros 68k it might be solvable by copying bullet.library from 3.X but on the other Aros versions it would be a problem. On Aros freetype2 is used (on MorphOS I do not know).

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itix 
Re: A-EON Technology Acquires Personal Paint
Posted on 3-Dec-2014 16:59:57
#170 ]
Elite Member
Joined: 22-Dec-2004
Posts: 3398
From: Freedom world

Quote:

It looks like libnix is opening the bullet.library, as looking at a snoopy log it's been opened very early on before PPaint has started opening librraies for it's own use.


You probably used ObtainInfo() or ReleaseInfo() in vararg form and if not inlined it needs global BulletBase. This again triggers libauto to automatically open BulletBase for you (to provide global).


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itix 
Re: A-EON Technology Acquires Personal Paint
Posted on 3-Dec-2014 17:07:29
#171 ]
Elite Member
Joined: 22-Dec-2004
Posts: 3398
From: Freedom world

Quote:

PPaint uses the bullet API for the VectorText feature (essentially the smoothly scalable text objects). On AmigaOS4 it uses this API via the DiskFont library, so the important part is the API to access the font engines. Is there an API compatable replacement for that
under MOS (or AROS for that matter).


Mmh, is this similar to truetype fonts? There is freetype.library (2.4) but that is it.

The diskfont.library has some bullet API it seems. I dont know much about that but diskfont.library in MorphOS is from AROS, so... :)

Last edited by itix on 03-Dec-2014 at 05:11 PM.
Last edited by itix on 03-Dec-2014 at 05:09 PM.


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