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shoe
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Re: Aladdin 4D Source Code and Rights for Sale Posted on 12-Aug-2004 11:19:20
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Joined: 14-Sep-2003 Posts: 1585
From: Gothenburg, Sweden | | |
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Poster: Bobsonsirjonny Date: 12-Aug-2004 13:07:27 Funny how this topic gets turned into a KMOS attack.. |
Where?! When?! Let me at'em! LET ME AT'EM!!
/shoe |
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Bobsonsirjonny
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Re: Aladdin 4D Source Code and Rights for Sale Posted on 12-Aug-2004 11:23:29
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Elite Member |
Joined: 28-Jul-2003 Posts: 2880
From: Unknown | | |
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Atheist wrote:
Hi all !!!!!
Garry Hare, put up, or shut up!
Oh wait, we rarely hear from you anyhow.
This is a GOLDEN!!!!!!!!!!! opportunity to move forward!!
A piece of fine rendering SW going for a SONG!
Why let it go to imuc or msdross?
The amortization of this SW is 35,000 over 1,100 AmigaOnes! = US $31.82 !!!!!!
Amortize over desired micro A1 production, and it's ALMOST free!!!!!!
Garry, you say you have financing, this is CHEAP!
DON'T LET IT GO OPEN SOURCE!
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Is it REALLY that impossible an investment for KMOS?
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Telling Gary Hare to put up or shut up.. etc etc...
Alladin 4D wasnt really anything special anyhow. Image FX is though. |
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Moly
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Re: Aladdin 4D Source Code and Rights for Sale Posted on 12-Aug-2004 12:03:41
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Joined: 2-Aug-2004 Posts: 68
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| OK, Aladdin 4D is not Realsoft3D or Ligthwave, but is a good 3D program and in the present amiga panorama to see a good program that vanish is sad for me. Maybe KMOS could buy it and make of Aladdin4D a standard application distributed with OS4. DiscreetFX could be interested too, but I don't know if they have the money and the intentions to develop this software. |
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ExiE
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Re: Aladdin 4D Source Code and Rights for Sale Posted on 12-Aug-2004 12:47:52
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Regular Member |
Joined: 18-May-2004 Posts: 450
From: Czech Amiga News | | |
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Maybe KMOS could buy it and make of Aladdin4D a standard application distributed with OS4. |
ehm are you crazy ? Just few people are using 3D programs, so why waste money on something like that. There are much more important apps OS4 needs like uptodate browser, bug free emailer with good antispam filter, office pacckage, visual developer environment and many more, buying "average" 3D program, without sureness of future development would be stupid |
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Mikey_C
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Re: Aladdin 4D Source Code and Rights for Sale Posted on 12-Aug-2004 12:51:07
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Elite Member |
Joined: 7-Mar-2003 Posts: 3060
From: Unknown | | |
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| Well if I had 35k spare (and God, how I wish I had!) I would use it to purchase the Right's to Digita's Wordworth Instead. _________________ No cause is lost if there is but one fool left to fight for it.
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Moly
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Re: Aladdin 4D Source Code and Rights for Sale Posted on 12-Aug-2004 13:04:33
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Joined: 2-Aug-2004 Posts: 68
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shoe
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Re: Aladdin 4D Source Code and Rights for Sale Posted on 12-Aug-2004 13:34:26
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Super Member |
Joined: 14-Sep-2003 Posts: 1585
From: Gothenburg, Sweden | | |
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| @Bobsonsirjonny,
Yeh, oh that .. But that was from Atheist, and have you ever taken him seriously?! (No offence )
/shoe |
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digitaldisaster
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Re: Aladdin 4D Source Code and Rights for Sale Posted on 12-Aug-2004 15:03:13
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Joined: 3-Feb-2004 Posts: 584
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| @Moly Quote:
I wonder just how many people use this.
@All Also something to remember is that competition is good, there is nothing like a closly matched competitor to spur on development and turn an average program into a good or even brilliant one. Also choice, one reason Windows has been so succesfull is the ammount of programs out there, there are a lot of office suite, sure most ppl use Microsoft office but thats another story, the point is with Star Office, Lotus Smar Suite, Open Office etc. ppl can choose the one that they like andnthe one that works in the way which they are most comfortable with |
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nzv58l
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Re: Aladdin 4D Source Code and Rights for Sale Posted on 12-Aug-2004 15:06:46
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Joined: 7-Oct-2003 Posts: 1640
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| It is sad to see, as I was also waiting to see a native port to OS 4 of Aladin. I hope this doesn't extend into ImageFX too. ImageFX is a really different image processor and it would be a shame to see it go to waste. I just bought both packages just before I bought my A1. The discount was a good price. The only reason why I did not buy it earlier was due to the high price tag. Of course I'm a bit short of 35,000, but it may be a worthwhile long term investment. |
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Steff
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Re: Aladdin 4D Source Code and Rights for Sale Posted on 12-Aug-2004 17:29:44
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Joined: 11-Mar-2003 Posts: 1342
From: Göteborg, Sweden | | |
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| @Mikey_C
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Well if I had 35k spare (and God, how I wish I had!) I would use it to purchase the Right's to Digita's Wordworth Instead. |
I second that!
And I bet for just a few bucks more you could get the rest of Digita's Amiga products (Money Matters, Organiser, Datastore, I guess they only had the UK rights to TurboCalc) and you almost have a complete home office!
_________________ Fixed A1G4XE 7455 RX933PC with fried CPU Sapphire Radeon 9100 128mb ESI Juli@ 24bit 192kHz Envy24HT Sil 680 Ultra Ata 133 E-ide SeaGate Barracuda 120gb 8mb cache
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Snuden
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Re: Aladdin 4D Source Code and Rights for Sale Posted on 12-Aug-2004 18:27:12
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Joined: 9-Mar-2003 Posts: 77
From: Denmark | | |
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How many people are using Aladdin 4D for REAL? |
I've got it, and also installed it on my A1, but the lack of a quadview frankly turned me of right from the start, never really got to use it. But perhaps I will now as it's the only rendering package that I think will behave correctly on my A1 as Maxon Cinema4D acts weird and so does the latest version of Imagine that I have(Hmm, better write to Martin about that).
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If there will be RealSoft 3D ported by Hyperion, we don't need two average packages... |
I really, really hope that we get to see it running on OS4, and Hyperion haven't said anything to convince me otherwise. Last I heard they had some swedish developer working on it. Care for a tiny statusupdate Hyperion, pretty please with a cherry on top ?
And offcourse there is Imagine. It kicks arse, but still lacks volumetrics and that sucks IMHO. _________________ Kind Regards
Morten Strårup
When you do things right, people won't be sure if you've done anything at all.
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herewegoagain
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Re: Aladdin 4D Source Code and Rights for Sale Posted on 12-Aug-2004 19:11:54
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Joined: 8-Jan-2003 Posts: 3270
From: Charlotte, NC | | |
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| @Orgin
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It would probably just make sense for some party interested in buying the sources and then port it to another platform (x86) and there either try to make it a popular home rendering package or extend it to play with the big boys (maya, lightwave). |
I was thinking it would make a nice add in package for OS4. It would be the first OS to include a 3D modeler program as standard. Or maybe even just a "LE" version to pack in, but make a full edition for retail sale.
@whoever said "that's crazy"
Alot more people use 3D modelers than you think... What do you think all of these gamers are using to produce stuff with (new character models and such)... But then, I don't know what formats Aladden 4D supports. Maybe non of those, but the question is, could it be made to support some popular formats like those used to create UT, Counter Strike or other game models. |
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ExiE
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Re: Aladdin 4D Source Code and Rights for Sale Posted on 12-Aug-2004 19:51:23
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Regular Member |
Joined: 18-May-2004 Posts: 450
From: Czech Amiga News | | |
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Alot more people use 3D modelers than you think... What do you think all of these gamers are using to produce stuff with (new character models and such)... But then, I don't know what formats Aladden 4D supports. Maybe non of those, but the question is, could it be made to support some popular formats like those used to create UT, Counter Strike or other game models. |
lol nice try but than you will need LightWave (Doom 3 maps are in LW for example) or MAX You really can't compare LW modeler with Aladdin "one window for everything ...and nothing". It has no sense to put 3D package as part of the OS (even if it will be for free), and there are no games on Amiga you can make the models for, well maybe Heretic II but I am not sure about that |
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Kronos
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Re: Aladdin 4D Source Code and Rights for Sale Posted on 12-Aug-2004 20:15:39
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Elite Member |
Joined: 8-Mar-2003 Posts: 2667
From: Unknown | | |
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| Probraly 1 or to "0"s too little for the work that went into it, but also surely 1 to much for what it is worth in this market .... _________________ - We don't need good ideas, we haven't run out on bad ones yet - blame Canada
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Anonymous
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Re: Aladdin 4D Source Code and Rights for Sale Posted on 12-Aug-2004 20:18:04
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Bobsonsirjonny wrote:
Imho Alladin 4D was never as good as some of the other packages.. Im holding out for the Realsoft port. What I am more concerned about is Image FX.
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Hi Bobsonsirjonny,
Okay, you're more qualified than me to decide just how good Alladin 4D is, having taken animation courses (I believe I remember you saying you did?) which I haven't done, and I've never had or used it.
I suppose I'm a sucker/victim of "marketing hype", having read that eBay page with its' "glowing exuberance" of the product they're trying to dump on some unsuspecting dupe.
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Bobsonsirjonny wrote: It may not be that impossible an investment for KMOS - but they are not a charity organisation. In terms of priority we need Compliant Web browsers, Word Processors - the day to day and mundane before we 3D rendering packages. |
Please read what I wrote.
Amortize I guess was the wrong word, BUT when you devide $35,000 by a production run of 5,000 microAmigaOnes, the ratio is US $7 PER BOARD. It's "pennies on the dollar", we're talking about here!
We laugh at the paint program that wxp comes with, are you saying this isn't LIGHT YEARS ahead of it??
IF ms buy an AMIGA heritage program, Alladin 4D, and include it with msxp, it would be $35,000 devided by min. 1,000,000 xp sales an year = US $0.035!!!!! We'd look like retards for losing such a valuable asset!!!! They'd spend THREE POINT FIVE CENTS per msxp unit!
IT BELONGS TO THE AMIGAWORLD!
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Bobsonsirjonny wrote: As for KMOS and their apparent silence, perhaps its because they are working on things behind the scenes. Investment bankers dont like loosing money - they wouldnt have funded KMOS if they thought for one second that they could not make a profit. The Amiga history is quite turbulant yet they see something in it. Give them time.
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I WANT DESPERATELY for KMOS to SUCCEED!!!!!
Why haven't they commented on "Project Reality"? Why haven't they talked to/hired Eric Shwartz to do some promotional material? (HE IS a person that shoud get an AmigaOne!) Slam "Amos Professional" all one wants too, BUT it was a really, really fun and easy way to do some stuff, something the common gal/guy could use within MINUTES of reading the manual. CONTACT Francios Lionet!!!!
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Bobsonsirjonny wrote: Funny how this topic gets turned into a KMOS attack.. |
I have little (well NO honey) so I thought I'd throw a smoke bomb into the hornets nest, I hope you can forgive me?
A final thought: Could Aladdin 4D be written from scratch for the Amiga 4000 for less than US $35,000 dollars, today????? |
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Anonymous
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Re: Aladdin 4D Source Code and Rights for Sale Posted on 12-Aug-2004 20:35:11
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| Hi all,
Here's another argument; IF people get to try out and learn how to do SW rendering, maybe they'll want MORE, and then they'll be forced to buy a better, native, up-to-date 3D renderer, RealSoft 3D, that is!
THIS IS THE NICHE! We NEED some niche! And it's CHEAP!
P.S. Maybe I'm wrong, for instance, maybe anything learned by using Aladdin 4D is so unstandard, that you wouldn't know what you were doing if you bought and tried to use RealSoft 3D, I don't know. |
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Anonymous
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Re: Aladdin 4D Source Code and Rights for Sale Posted on 12-Aug-2004 20:44:37
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Bobsonsirjonny wrote:
Telling Gary Hare to put up or shut up.. etc etc... |
I apologize for saying, "put up, or shut up", to Garry Hare.
But I adhere to the rest. |
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Anonymous
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Re: Aladdin 4D Source Code and Rights for Sale Posted on 12-Aug-2004 20:48:15
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Anonymous
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Re: Aladdin 4D Source Code and Rights for Sale Posted on 12-Aug-2004 22:41:41
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| | | @ Athiest | | Imho Alladin 4D was never as good as some of the other packages.. | Im holding out for the Realsoft port. What I am more concerned about | is Image FX. |
As I recall, Nova Designs originally purchased Alladin4D from another company, that is, the original source code was not created in-house. I believe they made some improvements, but at the time, having a premere 2D program like ImageFX and adding a full-featured 3D program to the inventory -- it was a grand idea.
Times Change.
It's probably a wise idea to try and sell off any valuable assets, aka A4D, in order to preserve the more vital, more imporant assets, aka ImageFX. With their "PowerStation," many if not most of the tasks are already performed interally on a PPC Processor, thus creating a fully native PPC AOS4 version would not be that hard, not as hard as doing so with the out-of-house-developed A4D code, at least that is what I must assume.
I don't have an A1, and don't plan on buying one at the current price. I have a CyberStorm PPC 200MHz board in my A4000T, though had some problems with the whole PowerUP vs WarpOS PPC thing -- never really got to use the PPC much, and can't get a pre-release AmigaOS4 to try on it (Damn, how did I get so sc#$@ed by buying a +$1000.00 board that I can't use?)
I do, though, budget willing, plan on getting the latest ImageFX upgrade at my earliest convience. The program is top-notch, fast and powerful on the A4kT, and faster on AmigaForever on my Soyo Dragon x86 motherboard. Of all of the graphics programs I've worked with, it is my favorite, and I hope that, perhaps, selling off the A4D assets might better secure a bright future for ImageFX.
Thank you for your time. |
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herewegoagain
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Re: Aladdin 4D Source Code and Rights for Sale Posted on 13-Aug-2004 0:18:51
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Elite Member |
Joined: 8-Jan-2003 Posts: 3270
From: Charlotte, NC | | |
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lol nice try but than you will need LightWave (Doom 3 maps are in LW for example) or MAX You really can't compare LW modeler with Aladdin "one window for everything ...and nothing". It has no sense to put 3D package as part of the OS (even if it will be for free), and there are no games on Amiga you can make the models for, well maybe Heretic II but I am not sure about that |
Glad you were amused, but I wasn't "trying" anything. And for what it's worth, most people who do modeling use something more on the lines of Milkshape 3D or some lower end package. Only the professionals would shell out the money for a package like Lightwave. I'm talking about end user gamers. And what's to say that there cannot be some conversion tool or a "save as" that will export as some of the MOST popular formats. I don't image that there are that many Doom3 modders out there just yet. There are many more modding for the likes of UT, UT2k3/2k4, Half Life, Quake I/II/II, etc... If those formats could be supported, then it's still not a bad idea. And the idea is to update the application so that it meets more modern requirements, right??? |
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