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Tomas
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Re: Native OS4 version for "Super Mario Clone FX" Posted on 26-Oct-2004 21:51:50
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Elite Member |
Joined: 25-Jul-2003 Posts: 4286
From: Unknown | | |
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Bah, nothing beats the original ;) |
Did you register here just to troll? Every damn comment i saw from you, was complaining about nothing. What have you done for the amiga community lately, other than bashing other peoples work? |
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Bean
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Re: Native OS4 version for "Super Mario Clone FX" Posted on 26-Oct-2004 21:52:12
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Super Member |
Joined: 4-Apr-2003 Posts: 1225
From: U.K. | | |
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| When I first created the "Games" directory on my OS4 HD I had no idea how quickly it would start to fill up! Excellent work!
Cheers,
Bean. _________________ OS4.1 + SAM Flex RIP my A1XE.. that used to have an appetite for batteries!
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Cyborg
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Re: Native OS4 version for "Super Mario Clone FX" Posted on 26-Oct-2004 22:30:52
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Regular Member |
Joined: 26-Nov-2003 Posts: 424
From: Germany | | |
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| I'm really sorry for any inconvenience caused by my ports (bended fingers, lack of social contacts, angry girlfriends, crying kids, long forgotten food in the kitchen, etc. pp.)
But i can asure you, the next time you'll hardly - if any - see new stuff coming from my side.. well, at least if it goes all the way i planned for
Simple reason: I'll start work on a bigger project which drives me nuts if i'm only thinking about it.. but *if* i'm able to finish it, i think it would be a very nice addition for AmigaOS...
Well, i'll stop now writing this uninteresting stuff.. and no, i'll not tell you what i'm doing.. top secret, you know (no, seriously, its probably not *that* important for most of you)
OTOH, who knows.. perhaps there will be some time where i can't see it anymore and do another SDL port just to not have to work on the beast So don't be afraid, honey... _________________ Regards, Cyborg. AmigaOS4 development team member
"In the beginning was CAOS.." -- Andy Finkel, 1988 (ViewPort article, Oct. 1993)
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Toaks
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Re: Native OS4 version for "Super Mario Clone FX" Posted on 27-Oct-2004 7:05:15
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Elite Member |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| cybbe... AAHHHHHHHHHHBUUUUUUUUUUHUUUUUUUUUUUUU!
good luck dood, may the swartz be with you _________________ See my blog and collection website! . https://www.blog.amigaguru.com
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drHirudo
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Re: Native OS4 version for "Super Mario Clone FX" Posted on 27-Oct-2004 8:14:38
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Super Member |
Joined: 26-Apr-2004 Posts: 1113
From: Sofia | | |
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Quote: Bah, nothing beats the original ;) Quote:
Did you register here just to troll? Every damn comment i saw from you, was complaining about nothing. What have you done for the amiga community lately, other than bashing other peoples work? |
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What's bad in expressing opinion? I also think that the original is better. He probably wanted to hint that it's better SNES emulator to be ported (ZSNES or SNES9X) than a SDL game. You know - give man a fish..... port a SDL game and you give fun for some hours. Port an emulator and he will have fun for years. _________________ Games, programs, reviews
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samo79
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Re: Native OS4 version for "Super Mario Clone FX" Posted on 27-Oct-2004 8:14:40
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Elite Member |
Joined: 13-Feb-2003 Posts: 3505
From: Italy, Perugia | | |
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Cyborg
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Re: Native OS4 version for "Super Mario Clone FX" Posted on 27-Oct-2004 8:27:19
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Regular Member |
Joined: 26-Nov-2003 Posts: 424
From: Germany | | |
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| @ samo79
Yes, Cube is a nice piece of soft... unfortunately (as so many other really good SDL games out there) it relys on OpenGL or at least a part of... and there is no public availbale GL solution yet for OS4..
Well, for the other reason see my other post _________________ Regards, Cyborg. AmigaOS4 development team member
"In the beginning was CAOS.." -- Andy Finkel, 1988 (ViewPort article, Oct. 1993)
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philips
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Re: Native OS4 version for "Super Mario Clone FX" Posted on 27-Oct-2004 9:03:46
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Member |
Joined: 16-Jul-2004 Posts: 21
From: London | | |
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| @Tomas
Gimme a break. You call this trolling? Just because I point out that I like the original Super Mario better than this remake? :D
I think it's great that people make native SDL-ports, and props to Cyborg for his work, but don't deny the fact that there exists quite a lot crappy opensource-games out there. Just like this one ;) |
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samo79
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Re: Native OS4 version for "Super Mario Clone FX" Posted on 27-Oct-2004 9:26:30
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Elite Member |
Joined: 13-Feb-2003 Posts: 3505
From: Italy, Perugia | | |
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| @Cyborg
You are right, just now i read that Cube is an OpenGL game
Aniway thanks too much for your porting right now, and as always, "when it's done" for the rest Last edited by samo79 on 27-Oct-2004 at 09:28 AM. Last edited by samo79 on 27-Oct-2004 at 09:27 AM.
_________________ BACK FOR THE FUTURE
http://www.betatesting.it/backforthefuture
Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6 AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6
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Toaks
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Re: Native OS4 version for "Super Mario Clone FX" Posted on 27-Oct-2004 11:05:01
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Elite Member |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| phillips: i happen to like this game
anyway dunno why u said that this game was crap but i would like to know you think it is as it was a requested sdl port and cyborg did just that and that said it wasnt me who requested it.
now please go and port a game you like so we can see what quality ure looking for.
have fun Last edited by Toaks on 27-Oct-2004 at 11:06 AM.
_________________ See my blog and collection website! . https://www.blog.amigaguru.com
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ErikBauer
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Re: Native OS4 version for "Super Mario Clone FX" Posted on 27-Oct-2004 12:05:47
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Super Member |
Joined: 25-Feb-2004 Posts: 1141
From: Italy | | |
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| @Cyborg Quote:
OTOH, who knows.. perhaps there will be some time where i can't see it anymore and do another SDL port just to not have to work on the beast So don't be afraid, honey... |
Does the Beast has any Shadow? _________________ God created Paula so that Allister Brimble and Dave Whittaker could do music
Check my Amiga gameplays (ITA)!
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Tomas
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Re: Native OS4 version for "Super Mario Clone FX" Posted on 27-Oct-2004 16:44:32
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Elite Member |
Joined: 25-Jul-2003 Posts: 4286
From: Unknown | | |
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What's bad in expressing opinion? I also think that the original is better. He probably wanted to hint that it's better SNES emulator to be ported (ZSNES or SNES9X) than a SDL game. You know - give man a fish..... port a SDL game and you give fun for some hours. Port an emulator and he will have fun for years. |
That is not the problem.. The problem is that all of his damn posts are negative.. Just look at his response in last sdl game port thread: Quote:
Ah, another boring SDL-port :)
Good work. |
He obiousely does nothing else than complaining about the work of other people.
And this is my opinion Last edited by Tomas on 27-Oct-2004 at 04:48 PM.
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Seer
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Re: Native OS4 version for "Super Mario Clone FX" Posted on 27-Oct-2004 18:18:06
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Team Member |
Joined: 27-Jun-2003 Posts: 3725
From: The Netherlands | | |
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| I think it's great that people make native SDL-ports, and props to Cyborg for his work, but don't deny the fact that there exists quite a lot crappy opensource-games out there. Just like this one ;)
So... You think it's nice to read "Thanks for this port of this crap game" ??
_________________ ~ Everything you say will be misquoted and used against you.. ~
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Toaks
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Re: Native OS4 version for "Super Mario Clone FX" Posted on 27-Oct-2004 18:54:35
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Elite Member |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| if it had been crap then im pretty sure no one would have ported it or even requested it...
my guess is that phillys is a tEEEEEROOOOOL
anyway...im stuck on level 6 in the game now....
seems missing gfx makes it impossible to complete...
anyone? _________________ See my blog and collection website! . https://www.blog.amigaguru.com
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Cyborg
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Re: Native OS4 version for "Super Mario Clone FX" Posted on 27-Oct-2004 19:42:46
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Regular Member |
Joined: 26-Nov-2003 Posts: 424
From: Germany | | |
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| @ Toaks
Quote:
if it had been crap then im pretty sure no one would have ported it or even requested it...
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hmm... TBH, i also think this game isn't exactly.. err.. "block-busting".. actually i really just ported it, because it was requested... and to be more honest, it was kind of an accident Actually i worked on the port of "Q" (another game from parallelrealities.co.uk) and it had a bug which drove me nuts because it was absolutely random.. then i thought, i should free my mind and do something else and remembered the requests.. so i grabbed SMClone and start working on it.. but guess what? It had the very same random bug as Q
Well, to make the long story short: Luckily i could track the bug down and fix both games.. but as "Q" is heavy work in progress i decided not to make it public.. ok, SMClone isn't perfect either, but it was requested, so i didn't mind..
Anyway, thanks for your backup! Even if i don't like the game myself that much, i don't like getting "blamed" for a game i haven't coded, but just ported.
Quote:
anyway...im stuck on level 6 in the game now....
seems missing gfx makes it impossible to complete...
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Sorry to hear that... i only played up to the 2nd level to verify its working, packed it up and that was it.. never looked at it again But, as the level descriptor files are plain ASCII and SMClone should output what is missing (if so), you could edit it by hand and give some dummy gfx or whatever to make it happy.. _________________ Regards, Cyborg. AmigaOS4 development team member
"In the beginning was CAOS.." -- Andy Finkel, 1988 (ViewPort article, Oct. 1993)
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Toaks
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Re: Native OS4 version for "Super Mario Clone FX" Posted on 27-Oct-2004 20:57:01
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Elite Member |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| cyborg:yes ignore that troll, it was a request and it Made ME and many others (and i mean MANY) very happy...
as for the level problem, yes it announced missing files in the output window, i will post all this as soon as i have the time to get there again
anyway no biggie...i just wanted to know if others experienced this very same problem.
cheers _________________ See my blog and collection website! . https://www.blog.amigaguru.com
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Cyborg
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Re: Native OS4 version for "Super Mario Clone FX" Posted on 27-Oct-2004 21:28:50
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Regular Member |
Joined: 26-Nov-2003 Posts: 424
From: Germany | | |
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| @ Toaks
hmm.. now that you mentioned it, i just checked my own server logs and the stats on os4depot, and they are exciting
Project Starfighter: 413 downloads (os4depot) Blobwars: 281 downloads (181 my server, 100 os4depot) SMClone: 265 downloads (182 my server, 83 os4depot)
So it seems a lot of ppl are at least interested in the ports and i'm sure many of them have fun... (including me with starfighter )
Anyway.. i have to do some other stuff, not only porting SDL games _________________ Regards, Cyborg. AmigaOS4 development team member
"In the beginning was CAOS.." -- Andy Finkel, 1988 (ViewPort article, Oct. 1993)
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amigamagia
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Re: Native OS4 version for "Super Mario Clone FX" Posted on 28-Oct-2004 17:31:06
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Regular Member |
Joined: 31-May-2004 Posts: 106
From: Kongsberg, Norway | | |
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| Yes its great, port some more, SDL games are great, even the ####ty SDL games (if any) are great to have just to fill up some hd space! |
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