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Software News   Software News : FPSE - Free PlayStation Emulator
   posted by AmiDog on 3-Feb-2008 14:17:56 (12749 reads)
LDChen and AmiDog are proud to present the latest version of FPSE - Free PlayStation Emulator.

Some of the highlight in this release include:

Read more...



* Based on the very latest 0.10 core
* Bugfixed and optimized recompiler (JIT)
* BIOS emulation, many games can be played without a BIOS dump
* SUBQ emulation makes copy protected games playable
* Altivec optimizations
* Link mode (link cable emulation)
* Game specific fixes and optimizations
* Bugfixed XA playback
* CDDA playback
* CDDA to SPU option allow reverb effects on CDDA
* Support for several common CD image formats
* Bugfixed and optimized Warp3D renderer
* AmigaInput support
* New plugins for multitap and gun emulation
* M680x0 AmigaOS3 version complete with recompiler
* Plus many more fixes and improvements all over the place

We hope you will have just as much fun playing with it as we have had working on it!

http://www.amidog.com/
    

STORYID: 4208
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PosterThread
SOFISTISOFTWARE 
Re: FPSE - Free PlayStation Emulator
Posted on 4-Feb-2008 10:02:16
#21 ]
Regular Member
Joined: 25-Dec-2003
Posts: 458
From: Latina, Italy

yes the opengpu plugin works very well but w3d on my ua1 is too slow with 256 texture, the games are playable only with reduced texture (1/4), i think that warp3d drivers are absolete and not well integrated in AOS4, have you tried to use MiniGL ?? Thanks for this great works


_________________
Sam 460EX, 2Gb Ram, Radeon R7 250, AmigaOS4.1 FE
A4000 PPC604@233, Mediator
A1200 PPC603@160, Mediator
uA1 G3@800, 512 Mb [sold]

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AmiDog 
Re: FPSE - Free PlayStation Emulator
Posted on 4-Feb-2008 10:13:30
#22 ]
Cult Member
Joined: 1-Jun-2004
Posts: 917
From: Kumla, Sweden

MiniGL is just a wrapper on top of Warp3D and would not help but rather slow things down.

You could try to use fewer textures instead of reducing the texture resolution, try a value of around 100 or so.

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SOFISTISOFTWARE 
Re: FPSE - Free PlayStation Emulator
Posted on 4-Feb-2008 11:37:42
#23 ]
Regular Member
Joined: 25-Dec-2003
Posts: 458
From: Latina, Italy

yes ok, but with W3D plug in on my machine the games are not well playable, instead with opengpu i play very well much games, i repeat i think that warp3d drivers are not well integrated with picasso96 or all AOS4, i'm not a programmer but from the side user i can say that MorphOS in this range is more evolved.


_________________
Sam 460EX, 2Gb Ram, Radeon R7 250, AmigaOS4.1 FE
A4000 PPC604@233, Mediator
A1200 PPC603@160, Mediator
uA1 G3@800, 512 Mb [sold]

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Rogue 
Re: FPSE - Free PlayStation Emulator
Posted on 4-Feb-2008 15:16:55
#24 ]
OS4 Core Developer
Joined: 14-Jul-2003
Posts: 3999
From: Unknown

Quote:
The R200 Warp3D driver is very slow when rendering few/small triangles.


Yeah, sadly I am aware of that. I know what the problem is, even how to fix it, but the fix would require a good deal of work to be worth it.

The problem is the way that data is transferred to the R200 engine. What I *should* do is build up vertex arrays in video ram and only use the CP for a vertex buffer load and submit. What I actually did was use the CP for the commands and data. I wouldn't have thought it would make such an impact, but it does.

I might change that in the future, I am currently working on something that will require me to make a few changes in the Warp3D driver anyway, so if I get the time I'll try to optimize it a bit. Unfortunately the 2D driver somewhat interferes as well, so I will need to do some fixing there too.


_________________
Seriously, if you want to contact me do not bother sending me a PM here. Write me a mail

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AmiDog 
Re: FPSE - Free PlayStation Emulator
Posted on 4-Feb-2008 15:25:56
#25 ]
Cult Member
Joined: 1-Jun-2004
Posts: 917
From: Kumla, Sweden

@Rogue

Thanks for the explanation!

Maybe it's time for me to start harassing you with my request for reverse subtractive blending again

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Kicko 
Re: FPSE - Free PlayStation Emulator
Posted on 4-Feb-2008 16:40:38
#26 ]
Elite Member
Joined: 19-Jun-2004
Posts: 5009
From: Sweden

Thanks for the update amidog :)

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lionstorm 
Re: FPSE - Free PlayStation Emulator
Posted on 4-Feb-2008 17:07:40
#27 ]
Super Member
Joined: 31-Jul-2003
Posts: 1588
From: the french side

so which HW driver would you suggest ? W3D or PEOPS ?

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rzookol 
Re: FPSE - Free PlayStation Emulator
Posted on 4-Feb-2008 17:53:09
#28 ]
Regular Member
Joined: 4-Oct-2005
Posts: 318
From: Poland, Lublin

@Amidog

68k gpu plugins crash on morphos (application is meditating....)

log from gpupeops.dll:
http://brain.umcs.lublin.pl/~rzookol/logs/fpse.log

log from gpuw3d.dll:
http://brain.umcs.lublin.pl/~rzookol/logs/fpse2.log

maybe problem with compilator or jit emulation in morphos

Os4 version doesn't work with os4emu:
"Failed to open 'muimaster.library' version 11 or later" :/

Last edited by rzookol on 04-Feb-2008 at 05:53 PM.

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AmiDog 
Re: FPSE - Free PlayStation Emulator
Posted on 4-Feb-2008 19:21:41
#29 ]
Cult Member
Joined: 1-Jun-2004
Posts: 917
From: Kumla, Sweden

Quote:
so which HW driver would you suggest ? W3D or PEOPS ?

Peops for most games. I'm mainly using the W3D one for Colin McRae as the experimental scaling works really well and it looks rather nice at 1024x768 or so... But unless you have a Radeon 7000 I would stick to the Peops one for now.

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AmiDog 
Re: FPSE - Free PlayStation Emulator
Posted on 4-Feb-2008 20:02:32
#30 ]
Cult Member
Joined: 1-Jun-2004
Posts: 917
From: Kumla, Sweden

@rzookol

Hmm, is "Alert: 0x80000005" a "Divide by zero" in the MorphOS world as well? Can the JIT emulation in MorphOS be disabled? Does it make a difference?

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rzookol 
Re: FPSE - Free PlayStation Emulator
Posted on 4-Feb-2008 20:38:57
#31 ]
Regular Member
Joined: 4-Oct-2005
Posts: 318
From: Poland, Lublin

@Amidog

Quote:
Hmm, is "Alert: 0x80000005" a "Divide by zero" in the MorphOS world as well?


yes

Quote:
Can the JIT emulation in MorphOS be disabled? Does it make a difference?


Yes, It can be disabled (one line in startup-sequence) but it doesn't make
any difference :(

log without JIT:
http://brain.umcs.lublin.pl/~rzookol/logs/fpse3.log

Last edited by rzookol on 04-Feb-2008 at 08:39 PM.

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ikir 
Re: FPSE - Free PlayStation Emulator
Posted on 4-Feb-2008 20:59:29
#32 ]
Elite Member
Joined: 18-Dec-2002
Posts: 5647
From: Italy

A must have software! Thanks!


_________________
ikir

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Rogue 
Re: FPSE - Free PlayStation Emulator
Posted on 4-Feb-2008 22:11:13
#33 ]
OS4 Core Developer
Joined: 14-Jul-2003
Posts: 3999
From: Unknown

Quote:
Maybe it's time for me to start harassing you with my request for reverse subtractive blending again


You might try


_________________
Seriously, if you want to contact me do not bother sending me a PM here. Write me a mail

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hotrod 
Re: FPSE - Free PlayStation Emulator
Posted on 5-Feb-2008 1:32:32
#34 ]
Elite Member
Joined: 11-Mar-2003
Posts: 2994
From: Stockholm, Sweden

I'm so impressed! Works great, much faster, doesn't crash. I really hope that the problems regarding 3D in hw will be fixed soonish to make the games look prettier but... it is lots of fun anyway

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Stuart 
Re: FPSE - Free PlayStation Emulator
Posted on 5-Feb-2008 1:38:50
#35 ]
Regular Member
Joined: 29-Jan-2005
Posts: 185
From: Northampton

@Amidog

Quote:
* M680x0 AmigaOS3 version complete with recompiler


I know someone else asked about this, but are many games playable on a real 68k, or is it more for an emulated one as others have suggested?

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fishy_fis 
Re: FPSE - Free PlayStation Emulator
Posted on 5-Feb-2008 5:09:04
#36 ]
Elite Member
Joined: 29-Mar-2004
Posts: 2160
From: Australia

@Stuart

Definately only usable on emulated 68k.

@Amidog

Ive been getting a "failed to initialse fpse.dll" message. Any hints as to what this issue may be ? (68k version)

Last edited by fishy_fis on 05-Feb-2008 at 05:10 AM.

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AmiDog 
Re: FPSE - Free PlayStation Emulator
Posted on 5-Feb-2008 7:43:55
#37 ]
Cult Member
Joined: 1-Jun-2004
Posts: 917
From: Kumla, Sweden

@fishy_fis

Which system are you using for the 68k version?

Try to add the tooltype "DEBUG=YES", might give some hint(s).

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AmiDog 
Re: FPSE - Free PlayStation Emulator
Posted on 5-Feb-2008 7:48:27
#38 ]
Cult Member
Joined: 1-Jun-2004
Posts: 917
From: Kumla, Sweden

Quote:
are many games playable on a real 68k

Not really, even with the fastest 68060 accelerator money can buy (which probably is something like a 80MHz one) only simple 2D games may be considered playable.

I started writing the (ColdFire friendly) M68k recompiler to prepare for the Dragon which actually seemed to be close to a release back then...

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AmiDog 
Re: FPSE - Free PlayStation Emulator
Posted on 5-Feb-2008 7:53:09
#39 ]
Cult Member
Joined: 1-Jun-2004
Posts: 917
From: Kumla, Sweden

@rzookol

Have you tried running FPSE with compiler disabled, using a BIOS dump and only null-plugins? Does that work? Then try adding only the gpupeops one with all features disabled (no scaling, window mode, no postprocessing, no speed limit etc) just to make sure the issue is in gpupeops. If it is, then I'll have to compile a version with debug information to be able to figure out exactly where it crashes.

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AmiDog 
Re: FPSE - Free PlayStation Emulator
Posted on 5-Feb-2008 7:55:40
#40 ]
Cult Member
Joined: 1-Jun-2004
Posts: 917
From: Kumla, Sweden

@Rogue

Hehe On the other hand, getting that color scaling fixed and some improved performance is much more important than fixing the few issues caused by the missing blendingmode.

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