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hardware OS4   hardware OS4 : Allegro v1.0 for AmigaOS4 is released.
   posted by Troels on 29-Dec-2008 16:33:58 (7381 reads)
As absolute proof that miracles do happen over Christmas, Hitman/Code HQ does what even he thought was impossible and actually releases Allegro for OS4!



I thought it would be a relatively small project but it turned out to be a terribly complex game library and not small at all. Add to that periods of laziness, busyness, drunkeness, being on holiday, an unhealthy Guitar Hero addiction and the fact that my boss actually makes me work 8 hours a day on non Amiga things, and we have a port that takes 18 months instead of 18 weeks.

But here it is. No MIDI suport yet and small pieces of less used functionality are missing, but it's good enough for a 1.0 release to open the doors for some games to be ported.

On that subject there are 4 release games!

Sword of Fargoal - One of my favourite games on the c64! It was worth porting Allegro just for this one.

Ghouls 'n' Ghosts Remix - No need to explain this one.

Alex the Allegator 4 - An old skool platformer.

Zombiepox - A bit odd. With brains.

As well as the games, you will need to download the Allegro runtime shared object. For developers who want to port new games you will also need the Allegro SDK.

It's all available now on OS4 Depot in the uploads directory, awaiting the OS4 Depot moderator to give it the ok. Until then you can download it directly from there:

OS4depot.net uploads

EDIT:
They've moved it already Download them here.
allegro.lha
allegro_sdk.lha
    

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PosterThread
Troels 
Re: Allegro v1.0 for AmigaOS4 is released.
Posted on 30-Dec-2008 11:47:03
#21 ]
Elite Member
Joined: 8-Mar-2003
Posts: 2005
From: Unknown

@SpotUP
Quote:
hitman, use the cash for something special! you know what, no, it's not something you can buy in the red light district or in a liqour store. :P


I think he should use the money on a thing that's (almost) as much fun as the two things mentioned above. A thing that would last much longer though.

A SAM board


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retro 
Re: Allegro v1.0 for AmigaOS4 is released.
Posted on 30-Dec-2008 11:56:37
#22 ]
Super Member
Joined: 16-Dec-2003
Posts: 1050
From: Unknown

does anybody know how its going on with TGE engine ?

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Simon 
Re: Allegro v1.0 for AmigaOS4 is released.
Posted on 30-Dec-2008 14:54:41
#23 ]
Cult Member
Joined: 16-Feb-2005
Posts: 999
From: Antwerp / Belgium

did I see Dune 2 ... port that !


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lionstorm 
Re: Allegro v1.0 for AmigaOS4 is released.
Posted on 30-Dec-2008 16:40:38
#24 ]
Super Member
Joined: 31-Jul-2003
Posts: 1591
From: the french side

Nice but why only 2 out of the 4 available games support AmigaInput ?
how fun can you play GGR with a keyboard ???

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Hitman 
Re: Allegro v1.0 for AmigaOS4 is released.
Posted on 30-Dec-2008 21:01:19
#25 ]
Member
Joined: 16-Jul-2005
Posts: 99
From: Tokyo

@zevs

Yep, it's open source. I still have to discuss a couple of internal changes with the original Allegro authors, and then once those are sorted out I can submit the entire port to the official Subversion repository. Then anyone can get a copy and get it working with AROS and Morph OS.


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Hitman 
Re: Allegro v1.0 for AmigaOS4 is released.
Posted on 30-Dec-2008 21:02:46
#26 ]
Member
Joined: 16-Jul-2005
Posts: 99
From: Tokyo

@Crumb

Soon I'll submit the source to the official Allegro Subversion repository, so then if someone wants they can do an OS4 port. It will probably be too slow to use on the Amiga Classic though. But on WinUAE it will be ok.


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Hitman 
Re: Allegro v1.0 for AmigaOS4 is released.
Posted on 30-Dec-2008 21:07:36
#27 ]
Member
Joined: 16-Jul-2005
Posts: 99
From: Tokyo

@lionstorm

Unfortunately the games have to be programmed to actually check the joystick and most games only check the keyboard. So you would have to add support to each game individually and I don't really have time for that. I've got another big project to work on now Allegro is done...

However, I do have an idea for a future version of Allegro, which will give joystick support to games that aren't programmed for it. I'll add joystick emulation. So the way it will work is that for games that don't support joysticks, like GGR, Allegro will simulate key presses when the joystick is moved.

Thanks for the good idea - I've added it to the feature list for Allegro 1.1!


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Templario 
Re: Allegro v1.0 for AmigaOS4 is released.
Posted on 31-Dec-2008 15:48:34
#28 ]
Elite Member
Joined: 22-Jun-2004
Posts: 3672
From: Unknown

I donwloaded it and played the Ghouls 'n' Ghosts Remix, is a great program although my Sam needs 100 or 200 Mhz more for that Sir "I have forgot his name" runs more allegre, but is a great work.

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SimplePPC 
Re: Allegro v1.0 for AmigaOS4 is released.
Posted on 2-Jan-2009 0:46:32
#29 ]
Regular Member
Joined: 9-Mar-2003
Posts: 109
From: Unknown

Got a couple of questions for you :)

1) Allegro source code is at version Allegro 4.9.7.1 while the port you made is from allegro 1.3.1 ? I cant even find that anywere :)

Is there a versioning difference somewere ?

2) GGR has a newer version available with nicer gfx and maybe its faster

you can find the game and sourcecode here btw:

http://www.valarsoft.com/ramuso/?dpage=pagine&page=pagine&pagID=8

Anyway looking forward to more stuff coming from you !

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Hitman 
Re: Allegro v1.0 for AmigaOS4 is released.
Posted on 4-Jan-2009 9:53:40
#30 ]
Member
Joined: 16-Jul-2005
Posts: 99
From: Tokyo

@SimplePPC

The Allegro port is actually based on 4.3.10 - *not* 1.3.1. The number 1.3.1 is a typo in the ReleaseNotes.txt file that I have now fixed. Sorry for the confusion.

As for Allegro 4.9, that is what will soon be Allegro 5.0 and is completely different to Allegro 4.3 and incompatible with it. It is the future Allegro and there are not yet any games for it. That's why I ported the "old" one. So my Allegro port is based on the latest "useful" version of Allegro. Allegro's version numbering system is very confusing!

I have downloaded the new GGR source and I'll take a look at it when I get a chance. Cheers!


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SimplePPC 
Re: Allegro v1.0 for AmigaOS4 is released.
Posted on 4-Jan-2009 12:00:07
#31 ]
Regular Member
Joined: 9-Mar-2003
Posts: 109
From: Unknown

Hi,

thank you for the explanation

I noticed some collision detection problems in the 'old' GGR, i wondered if that was in the Windows versions aswell and that is how i found out about the new version .

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raistlin77it 
Re: Allegro v1.0 for AmigaOS4 is released.
Posted on 29-Oct-2011 13:54:57
#32 ]
Member
Joined: 29-Nov-2005
Posts: 19
From: Unknown

any news for the sources ?

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