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Software News : Protrekkr released for AmigaOS4! |
posted by spotUP on 9-Mar-2009 22:48:33 (8103 reads) |
Salass00 has ported an advanced tracker called Protrekkr. It has a built in softsynth and a 303 emulator. You can also use ordinary samples.

ProTrekkr v1.98d (06/03/2009)
ProTrekkr (formerly known as NoiseTrekker by Juan Antonio Arguelles Rius aka Arguru) is a tracker program combining a software synthesizer together with a traditional samples tracker which can be used to create electronic music (like psytrance, trance goa, hard acid, IDM, chip, techno, etc.) for small sized intros, demos or games.
The tracker is available for Windows, Linux and Mac OS X.
Main features:
- Open source. - 16 multi-notes tracks (with 256 virtual channels). - Samples editor (can load up to 64 bits stereo samples). - Patterns based tracker style sequencer. - Synthesizer with custom waveforms support. - Cubic spline interpolation. - 2 303s units. - Wav files import/export. - 16 or 32 bits wav rendering. - Multi effects engine with reverb, distortion, filters, delay, EQs, flanger, etc... - Midi in/out support. - Protracker .mod files import. - Samples compressor handling Gsm/Mp3/TrueSpeech (not on Linux/Mac OS X yet). - Replay routine source code to be included & used inside your own programs (Also featuring a replay routine for the PlayStation Portable). - Winamp/XMPlay plugin available. - And maybe more...
This is a FREEWARE tool, this means that you can use it for whatever you want and for free. There's NO GUARANTEE that this program will perform well or even run on your computer.
Download it here! |
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Poster | Thread | NutsAboutAmiga
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Re: Protrekkr released for AmigaOS4! Posted on 12-Mar-2009 15:54:16
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Elite Member  |
Joined: 9-Jun-2004 Posts: 12981
From: Norway | | |
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| SDL is not that optimized it’s basically a graphic API on top of Picaaso96, if Protracker was converted to P96 then speed will increase.
salass00 is also talking about FPS, this suggest to me that protracker graphics is copied whit 25 fps, when only the changes need to be refreshed inside the window.
And there might plenty of speed to be gained, in the SDL pixel plotting routines. _________________ http://lifeofliveforit.blogspot.no/ Facebook::LiveForIt Software for AmigaOS
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| Status: Offline |
| | Rogue
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Re: Protrekkr released for AmigaOS4! Posted on 13-Mar-2009 15:25:20
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OS4 Core Developer  |
Joined: 14-Jul-2003 Posts: 3999
From: Unknown | | |
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| Actually, the problem with almost all SDL ports is that they busy-loop. They don't wait for events, but rather redraw-poll-redraw all the time. While that isn't a problem with a game, it's a problem with an application. _________________ Seriously, if you want to contact me do not bother sending me a PM here. Write me a mail
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| | lumby
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Re: Protrekkr released for AmigaOS4! Posted on 13-Mar-2009 17:52:50
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Member  |
Joined: 1-Jun-2005 Posts: 16
From: Denmark | | |
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| Hi all
I just run it on my A4000 OS4.0 no problem. But it SLOOOOOOW.
Best regards |
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| | hitchhikr
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Re: Protrekkr released for AmigaOS4! Posted on 15-Mar-2009 20:55:51
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New Member |
Joined: 14-Mar-2009 Posts: 1
From: Unknown | | |
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| v1.98e released.
Quote:
- Added a screen update scheduler so only modified parts of the screen are now refreshed, this should speed up things quite a bit as it looks like some implementations of SDL are borked. - Added an option to play instrument while editing.
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| | Kicko
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Re: Protrekkr released for AmigaOS4! Posted on 31-Mar-2009 19:42:49
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Elite Member  |
Joined: 19-Jun-2004 Posts: 5009
From: Sweden | | |
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| | Kicko
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Re: Protrekkr released for AmigaOS4! Posted on 2-May-2009 14:36:21
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Elite Member  |
Joined: 19-Jun-2004 Posts: 5009
From: Sweden | | |
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| I wonder if there is interest in supporting lylehaze with os4.1. I would do it but it would help my economy if we could split the cost ;) That way he could enjoy os4.1 and maybe do midi support for protrekkr. I dont know how much midi the pc version supports but would be nice at least to try it out on amiga.
Lyle: I hope its ok for me to ask this |
| Status: Offline |
| | lylehaze
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Re: Protrekkr released for AmigaOS4! Posted on 29-May-2009 1:27:50
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Super Member  |
Joined: 1-Sep-2004 Posts: 1142
From: North Florida - Big Bend area. | | |
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| Kicko, Thank You. It's a very nice offer. My Amiga has been shut down and put into storage. I really don't have time to even try to look at that code. Once I get everything back together, I'll be happy to give it a try, but I have no way of knowing how long that will be.
But don't hold your breath!! CAMD is REALLY EASY to work with. Since this program already has MIDI support, all that needs to be done is:
OpenLibrary() GetInterface() CreateMidi(), all you need is an app name Request a destination cluster from the user. AddMidiLink() to that cluster
PutMidi() for each message
and when you are done.. RemoveMidiLink() DeleteMidi() DropInterface() CloseLibrary()
f you want to be lazy, you could even skip the cluster requester, and just hard-code it to out.0 or protrekkr.0. That would be less convenient, but the end user could use MIDIThru to connect it from there.
Example code to do all of this is already posted in CAMDTools.lha. Those are mostly REALLY SIMPLE examples, for just that reason.
If anyone has questions, I would be HAPPY to help by E-Mail. The developer to do this does NOT need MIDI equipment or a MIDI interface. there are CAMD tools to show you exactly what is coming out, either in text form or graphically.
LyleHaze [edit] more detailed steps described Last edited by lylehaze on 29-May-2009 at 05:26 AM.
_________________ question=(2b||!(2b))
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