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Nexuiz is a fast paced 3d deathmatch game project created online by a team of developers called Alientrap. It is available for download for Windows, Mac, and Linux (all the same archive). The first version was released May 31st 2005, released entirely GPL and free over the net, a first for a project of its kind. Since then it has been downloaded over 1.5 million times, and the game is still being updated and developed, currently at version 2.5 and new releases being developed.
Features
Nexuiz is a FPS with thirteen weapons, 24 official maps and over 240 community created maps, as well as 15 player models. The graphics in Nexuiz use coronas, the bloom shader effect, Realtime World and Dynamic Lighting and shadowing, shaders (with OpenGL 2.0), offset mapping, and High dynamic range rendering. All these effects can be turned off to make the game run on older hardware. Nexuiz is primarily multiplayer (though it includes a full single-player campaign, which allows one to play through the various multiplayer game types and maps with bots), and allows for hosting and joining of games. It can also support new gametypes, or whole conversions quickly applied to it (much like Quake). Nexuiz supports most Quake modifications (although with varying functionality). Currently there are a few custom mods and maps used.
Installation
Download the game and unpack it wherever you want.
Since the game has been packed on MacOS X it is possible that you have to set the execute bit on Nexuiz exe file |
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Poster | Thread | Phantom
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Re: Nexuiz for AmigaOS4 Posted on 10-Dec-2010 18:50:15
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Elite Member |
Joined: 2-Aug-2007 Posts: 2047
From: Unknown | | |
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| Nice video mate. _________________
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| Status: Offline |
| | Reth
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Re: Nexuiz for AmigaOS4 Posted on 11-Dec-2010 17:19:52
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Regular Member |
Joined: 28-Jun-2005 Posts: 197
From: Germany | | |
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| Thanks for the port.
Unfortunately it is unplayable on PegII 1,25GHz 1GB RAM and Radeon9200 128MB RAM!
In best cases I get 37fps but the average case is more near to the worst cases where it is at 1fps. Even when I walk a floor with 37fps and nothing changes in the surroundings the framerate drops regularly to 1fps approximately every 2-3 seconds.
Furthermore in the final (?) tutorial level where I shouls shoot the instructor hologram nobody can be seen!
Maybe if possible this port can be reworked a little in order to run smoother! Cube is a nice example for doing so!
Best Regards! |
| Status: Offline |
| | Tuxedo
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Re: Nexuiz for AmigaOS4 Posted on 12-Dec-2010 9:00:03
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Elite Member |
Joined: 28-Nov-2003 Posts: 2348
From: Perugia, ITALY | | |
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| The problem I think wasnt the port itself but the Nexuiz engine imho... nd remember the Warp3D bottleneck... Probably that was a port that need the next Gallium3D... _________________ Simone"Tuxedo"Monsignori, Perugia, ITALY.
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| Status: Offline |
| | kas1e
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Re: Nexuiz for AmigaOS4 Posted on 12-Dec-2010 10:04:26
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Elite Member |
Joined: 11-Jan-2004 Posts: 3551
From: Russia | | |
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| @Reth "Cube" - its just luck that it works smooth. Just engine initally done very good by authors, specially for the slow machines. Only what i "really" fix there with help of other, its that problems with GL_ReadPixel with z-buffer, but that for sure not cause any differences for FPS.
With the Nexuiz, afxgroup do the same as do we all the time when port something : he just compile it , make it works, and fix some necessary aos4-specific bugs.
But ask for "engine rework", or for rewriting of code, or for "why its so slow", its all questions not for him , but for developers of Nexuiz. Afxgroup just port code what they have, and he can't rewrite it, just because he not author.
In other words, there is no differences beetwen my cube port, and afxgroup's nexuiz port. Its all just about authors who do these engines. With cube it done one way, with nexuiz in another. _________________ Join us to improve dopus5! zerohero's mirror of os4/os3 crosscompiler suites
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