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 salass00 
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Re: Quake 3 ported to AmigaOS 4.0 Posted on 8-Jul-2006 11:11:10
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  | @murakami
  GLQuake can also be used for this purpose. Probably any other that uses minigl/w3d and doesn't have the "problem" will work too. No need to use WarpView if it doesn't work for you...  |  
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 Curty 
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Re: Quake 3 ported to AmigaOS 4.0 Posted on 8-Jul-2006 12:14:42
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Super Member    | 
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  | I have it working!!!
  I copied the files from the demo drawer on the PC by accident, now copied the full game and alls fine. Its seems to run quick here, thanks Thomas  
  I know wot brotherly rivelry is like so Rogue, Wot can you port to out do him now then?   Last edited by  Curty on 08-Jul-2006 at 12:45 PM.
   _________________ A1XE G4 800mhz,512mb,Radeon9200,SonyDRU-510A and 800a,ESI Juli@, Sil680, WiFi.
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 zerohero 
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Re: Quake 3 ported to AmigaOS 4.0 Posted on 8-Jul-2006 14:44:46
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  | All I get when trying to play the game, or show a demo, is a high pitched sqeeling noise and a total lockup of my XE.
  A1-XE @ 800MHz, G4 256 Mb Radeon 7000 SoundBlaster Live! 5.1 Sii0680
  Regards, Joachim Birging  _________________ Common sense - So rare it's almost like a super power
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 murakami 
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Re: Quake 3 ported to AmigaOS 4.0 Posted on 8-Jul-2006 15:22:41
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Regular Member    | 
 Joined: 8-Mar-2003  Posts: 150
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  | @salass00
  Yes !!! It works ! Thanks for the tip. But I'm a bit disapointed with the frame rate...
  My config is : AmigaOne-XE G4 933 MHz, 512 Mo memory, Radeon 9200 AGP Last edited by  murakami on 08-Jul-2006 at 04:31 PM.
   _________________ Read aMiGa=PoWeR ! -------- Go and subscribe !
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 AmigaPapst 
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Re: Quake 3 ported to AmigaOS 4.0 Posted on 8-Jul-2006 15:32:25
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Cult Member    | 
 Joined: 2-Nov-2003  Posts: 637
 From: Amigavatikan |   |   |  
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  | Which AmigaOne and gfx card do you have?  _________________ AmigaOne X1000 1,8 Ghz/2 GB Ram + Radeon 6670 2 GB + AmigaOS4.1 A4000T CyberstormPPC 604e-200Mhz/060/128MB+CybervisionPPC 8MB + AmigaOS4 and anymore other Amigas...
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 BinoX 
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Re: Quake 3 ported to AmigaOS 4.0 Posted on 8-Jul-2006 16:10:25
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Cult Member    | 
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  | Yahooo! Finally found my quake 3 CD today and got Q3 up and running on the A1..
  Absolutely amazing! Framerate isn't the best and it skips a little, but it's perfectly playable on my voodoo 3 :D
  All we need now is an "Amigaworld Q3" server :)
  Edit: And online play works good too :D Last edited by  BinoX on 08-Jul-2006 at 04:17 PM.
   _________________ Back to action!
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 nubechecorre 
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Re: Quake 3 ported to AmigaOS 4.0 Posted on 8-Jul-2006 19:50:13
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 EntilZha 
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Re: Quake 3 ported to AmigaOS 4.0 Posted on 9-Jul-2006 9:39:22
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OS4 Core Developer    | 
 Joined: 27-Aug-2003  Posts: 1679
 From: The Jedi Academy, Yavin 4 |   |   |  
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  | Is it perhaps possible to compile this with more conservative settings, to reduce RAM requirements? |  
 
  Source code is available, too ;) _________________ Thomas, the kernel guy
  "I don't have a frigging clue. I'm norwegian" -- Ole-Egil
  All opinions expressed are my own and do not necessarily represent those of Hyperion Entertainment
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 EntilZha 
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Re: Quake 3 ported to AmigaOS 4.0 Posted on 9-Jul-2006 9:40:02
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OS4 Core Developer    | 
 Joined: 27-Aug-2003  Posts: 1679
 From: The Jedi Academy, Yavin 4 |   |   |  
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  | WarpView is quite buggy here. |  
 
  Try another Warp3D program. _________________ Thomas, the kernel guy
  "I don't have a frigging clue. I'm norwegian" -- Ole-Egil
  All opinions expressed are my own and do not necessarily represent those of Hyperion Entertainment
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 EntilZha 
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Re: Quake 3 ported to AmigaOS 4.0 Posted on 9-Jul-2006 9:44:07
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OS4 Core Developer    | 
 Joined: 27-Aug-2003  Posts: 1679
 From: The Jedi Academy, Yavin 4 |   |   |  
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  | I'm pretty sure Bigfoot's version doesn't need 512MB RAM.. |  
 
  My machine has only 256 MB, and I can run it, but not some of the bigger mods. Depending on how much stuff you have running in the background, you might run into trouble. _________________ Thomas, the kernel guy
  "I don't have a frigging clue. I'm norwegian" -- Ole-Egil
  All opinions expressed are my own and do not necessarily represent those of Hyperion Entertainment
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 FuZion 
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Re: Quake 3 ported to AmigaOS 4.0 Posted on 9-Jul-2006 11:55:43
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 Joined: 22-Nov-2003  Posts: 1962
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  | @zerohero
  I get this lock up too after a minute or 2 of playing.
  It comes across as the same audio lockup we used to have when playing audio online (This thread).
  A1-XE G4 @ 800Mhz 512Mb Radeon 7500 and a Soundblaster Live! 5.1.
  It was the SoundBlaster that was causing the problem in the above thread. I wonder if it's the culprit here.
  FuZion.
  EDIT: Sorted the thread link. So far, it's the SBLive 5.1 users speaking up. Any non-SBLive 5.1 users getting a lock up? Last edited by  FuZion on 09-Jul-2006 at 10:20 PM.
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 RussellB 
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Re: Quake 3 ported to AmigaOS 4.0 Posted on 9-Jul-2006 14:09:31
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  | @Fuzion
  I get the same lock up problems as well.
  AmigaOne XE G4 @800mhz 512MB Soundblaster Live Radeon 9250 SII 0680 Last edited by  RussellB on 09-Jul-2006 at 02:31 PM. Last edited by  RussellB on 09-Jul-2006 at 02:12 PM.
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 sloxa 
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Re: Quake 3 ported to AmigaOS 4.0 Posted on 9-Jul-2006 20:20:50
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  | me too..  same lockups
  A1-Xe 933mhz 512ram radeon7000 sblive 5.1 sii0680
  i can play about 3min and system freeze.. and there is high sound coming from my speakers....  _________________ Amiga4ever
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 sloxa 
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Re: Quake 3 ported to AmigaOS 4.0 Posted on 9-Jul-2006 22:17:45
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  | i just try TrueCombat mod and it plays very good.. i play it 1.5 hour and there is no any lockups.
  but if i play quake3arena it self.. i can only play it 3min.. and my amiga gets jammed!
  hmm..  and i get in fullscreen 640*480 -16bit and all detail off/low only 12fps.
  in window i get 35fps. :(  _________________ Amiga4ever
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 AmigaPapst 
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Re: Quake 3 ported to AmigaOS 4.0 Posted on 10-Jul-2006 8:21:24
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Cult Member    | 
 Joined: 2-Nov-2003  Posts: 637
 From: Amigavatikan |   |   |  
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  | That's to low framerates for a Radeon 7000. Look if you have set "interrupt=yes" in the picasso monitor driver.  _________________ AmigaOne X1000 1,8 Ghz/2 GB Ram + Radeon 6670 2 GB + AmigaOS4.1 A4000T CyberstormPPC 604e-200Mhz/060/128MB+CybervisionPPC 8MB + AmigaOS4 and anymore other Amigas...
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 EntilZha 
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Re: Quake 3 ported to AmigaOS 4.0 Posted on 10-Jul-2006 8:52:41
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OS4 Core Developer    | 
 Joined: 27-Aug-2003  Posts: 1679
 From: The Jedi Academy, Yavin 4 |   |   |  
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  | @ sloxa
  Did you enable interrupts in the Picasso96 monitor ?  _________________ Thomas, the kernel guy
  "I don't have a frigging clue. I'm norwegian" -- Ole-Egil
  All opinions expressed are my own and do not necessarily represent those of Hyperion Entertainment
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 sloxa 
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Re: Quake 3 ported to AmigaOS 4.0 Posted on 10-Jul-2006 12:23:42
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  | OK!   thats the problem.. i put interrup=yes and Fps is now 20-55 in 640*480 and all detail high/32bit
  thanks....  _________________ Amiga4ever
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 EntilZha 
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Re: Quake 3 ported to AmigaOS 4.0 Posted on 10-Jul-2006 15:57:38
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OS4 Core Developer    | 
 Joined: 27-Aug-2003  Posts: 1679
 From: The Jedi Academy, Yavin 4 |   |   |  
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  | @ sloxa 
  Without interrupt-controlled page flipping, the driver has to wait for the vertical retrace, hogging the CPU... that's why it's so slow...  _________________ Thomas, the kernel guy
  "I don't have a frigging clue. I'm norwegian" -- Ole-Egil
  All opinions expressed are my own and do not necessarily represent those of Hyperion Entertainment
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 AmigaPapst 
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Re: Quake 3 ported to AmigaOS 4.0 Posted on 10-Jul-2006 19:40:09
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Cult Member    | 
 Joined: 2-Nov-2003  Posts: 637
 From: Amigavatikan |   |   |  
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  | @RussellB I think that is a minigl problem. Please start quake1 before Quake3. Last edited by  AmigaPapst on 10-Jul-2006 at 07:40 PM.
   _________________ AmigaOne X1000 1,8 Ghz/2 GB Ram + Radeon 6670 2 GB + AmigaOS4.1 A4000T CyberstormPPC 604e-200Mhz/060/128MB+CybervisionPPC 8MB + AmigaOS4 and anymore other Amigas...
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 Tuxedo 
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Re: Quake 3 ported to AmigaOS 4.0 Posted on 10-Jul-2006 21:38:36
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Elite Member    | 
 Joined: 28-Nov-2003  Posts: 2352
 From: Perugia, ITALY |   |   |  
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  | On my systerm (A1SE 512MB Radeon9250) I got some randomly locks up however the game was rather playable... The only thing that i got that was really noisy was that my usb mice will stop work after few minutes of play and than i must use a ps2 mouse... Not really good thing...
  However...
  GOOD WORK!  
  Tuxedo. Last edited by  Tuxedo on 10-Jul-2006 at 09:38 PM.
   _________________ Simone"Tuxedo"Monsignori, Perugia, ITALY.
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