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Software News   Software News : Quake 3 ported to AmigaOS 4.0
   posted by spotUP on 6-Jul-2006 14:52:10 (18877 reads)
This is a quick and dirty port of Quake 3 for OS4. To play, you need the latest
version of the Quake 3 data files (retial version plus all patches). You also
need the latest MiniGL.library (included in this archive, copy to libs:).




The port uses the QVM jit, so it can also run all the mods (tested with Urban
Terror).

Source code is available on OS4depot.net too. The port is unpotimized, so don't
expect it to be blazing fast.

If you want to contact me, write a mail to thomasf()hyperion-entertainment.biz


DISCLAIMER: This software is provided as-is, with no guarantee for usability.

Also note: This port has NOTHING to do with Hyperion Entertainment, it's a spare
time project of me. DO NOT write to Hyperion Entertainment regarding support.

Get it here!
    

STORYID: 3181
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· More about Software News
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PosterThread
salass00 
Re: Quake 3 ported to AmigaOS 4.0
Posted on 8-Jul-2006 11:11:10
#81 ]
Elite Member
Joined: 31-Oct-2003
Posts: 2707
From: Finland

@murakami

GLQuake can also be used for this purpose. Probably any other that uses minigl/w3d and doesn't have the "problem" will work too. No need to use WarpView if it doesn't work for you...

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Curty 
Re: Quake 3 ported to AmigaOS 4.0
Posted on 8-Jul-2006 12:14:42
#82 ]
Super Member
Joined: 20-Dec-2003
Posts: 1202
From: South Wales. UK

I have it working!!!

I copied the files from the demo drawer on the PC by accident, now copied the full game and alls fine.
Its seems to run quick here, thanks Thomas

I know wot brotherly rivelry is like so Rogue, Wot can you port to out do him now then?

Last edited by Curty on 08-Jul-2006 at 12:45 PM.


_________________
A1XE G4 800mhz,512mb,Radeon9200,SonyDRU-510A and 800a,ESI Juli@, Sil680, WiFi.

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zerohero 
Re: Quake 3 ported to AmigaOS 4.0
Posted on 8-Jul-2006 14:44:46
#83 ]
Team Member
Joined: 4-May-2004
Posts: 2524
From: Uddevalla, Sweden

All I get when trying to play the game, or show a demo, is a high pitched sqeeling noise and a total lockup of my XE.

A1-XE @ 800MHz, G4
256 Mb
Radeon 7000
SoundBlaster Live! 5.1
Sii0680

Regards,
Joachim Birging


_________________
Common sense - So rare it's almost like a super power

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murakami 
Re: Quake 3 ported to AmigaOS 4.0
Posted on 8-Jul-2006 15:22:41
#84 ]
Regular Member
Joined: 8-Mar-2003
Posts: 150
From: Flayosc, France

@salass00

Yes !!! It works ! Thanks for the tip.
But I'm a bit disapointed with the frame rate...

My config is :
AmigaOne-XE G4 933 MHz, 512 Mo memory, Radeon 9200 AGP

Last edited by murakami on 08-Jul-2006 at 04:31 PM.


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AmigaPapst 
Re: Quake 3 ported to AmigaOS 4.0
Posted on 8-Jul-2006 15:32:25
#85 ]
Cult Member
Joined: 2-Nov-2003
Posts: 637
From: Amigavatikan

Which AmigaOne and gfx card do you have?


_________________
AmigaOne X1000 1,8 Ghz/2 GB Ram + Radeon 6670 2 GB + AmigaOS4.1
A4000T CyberstormPPC 604e-200Mhz/060/128MB+CybervisionPPC 8MB + AmigaOS4
and anymore other Amigas...

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BinoX 
Re: Quake 3 ported to AmigaOS 4.0
Posted on 8-Jul-2006 16:10:25
#86 ]
Cult Member
Joined: 2-Nov-2005
Posts: 711
From: Cornwall, UK

Yahooo!
Finally found my quake 3 CD today and got Q3 up and running on the A1..

Absolutely amazing!
Framerate isn't the best and it skips a little, but it's perfectly playable on my voodoo 3 :D

All we need now is an "Amigaworld Q3" server :)

Edit: And online play works good too :D

Last edited by BinoX on 08-Jul-2006 at 04:17 PM.


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Back to action!

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nubechecorre 
Re: Quake 3 ported to AmigaOS 4.0
Posted on 8-Jul-2006 19:50:13
#87 ]
Cult Member
Joined: 21-Nov-2003
Posts: 895
From: San remo -Italy-

Could anyone help me ?.. i cannot start the game.. how i have to edit the q3 file ?..

i have downloaded the demo version of quake 3 arena..


_________________
GDG-Entertainment
OS4Games
Iksnet
Bitplane

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EntilZha 
Re: Quake 3 ported to AmigaOS 4.0
Posted on 9-Jul-2006 9:39:22
#88 ]
OS4 Core Developer
Joined: 27-Aug-2003
Posts: 1679
From: The Jedi Academy, Yavin 4

Quote:
Is it perhaps possible to compile this with more conservative settings, to reduce RAM requirements?


Source code is available, too ;)


_________________
Thomas, the kernel guy

"I don't have a frigging clue. I'm norwegian" -- Ole-Egil

All opinions expressed are my own and do not necessarily represent those of Hyperion Entertainment

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EntilZha 
Re: Quake 3 ported to AmigaOS 4.0
Posted on 9-Jul-2006 9:40:02
#89 ]
OS4 Core Developer
Joined: 27-Aug-2003
Posts: 1679
From: The Jedi Academy, Yavin 4

Quote:
WarpView is quite buggy here.


Try another Warp3D program.


_________________
Thomas, the kernel guy

"I don't have a frigging clue. I'm norwegian" -- Ole-Egil

All opinions expressed are my own and do not necessarily represent those of Hyperion Entertainment

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EntilZha 
Re: Quake 3 ported to AmigaOS 4.0
Posted on 9-Jul-2006 9:44:07
#90 ]
OS4 Core Developer
Joined: 27-Aug-2003
Posts: 1679
From: The Jedi Academy, Yavin 4

Quote:
I'm pretty sure Bigfoot's version doesn't need 512MB RAM..


My machine has only 256 MB, and I can run it, but not some of the bigger mods. Depending on how much stuff you have running in the background, you might run into trouble.


_________________
Thomas, the kernel guy

"I don't have a frigging clue. I'm norwegian" -- Ole-Egil

All opinions expressed are my own and do not necessarily represent those of Hyperion Entertainment

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FuZion 
Re: Quake 3 ported to AmigaOS 4.0
Posted on 9-Jul-2006 11:55:43
#91 ]
Super Member
Joined: 22-Nov-2003
Posts: 1962
From: Birmingham, England

@zerohero

I get this lock up too after a minute or 2 of playing.

It comes across as the same audio lockup we used to have when playing audio online (This thread).

A1-XE G4 @ 800Mhz
512Mb
Radeon 7500
and a Soundblaster Live! 5.1.

It was the SoundBlaster that was causing the problem in the above thread. I wonder if it's the culprit here.

FuZion.

EDIT: Sorted the thread link. So far, it's the SBLive 5.1 users speaking up. Any non-SBLive 5.1 users getting a lock up?

Last edited by FuZion on 09-Jul-2006 at 10:20 PM.

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RussellB 
Re: Quake 3 ported to AmigaOS 4.0
Posted on 9-Jul-2006 14:09:31
#92 ]
Member
Joined: 27-Oct-2002
Posts: 52
From: Cheshire, UK

@Fuzion

I get the same lock up problems as well.

AmigaOne XE G4 @800mhz
512MB
Soundblaster Live
Radeon 9250
SII 0680

Last edited by RussellB on 09-Jul-2006 at 02:31 PM.
Last edited by RussellB on 09-Jul-2006 at 02:12 PM.

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sloxa 
Re: Quake 3 ported to AmigaOS 4.0
Posted on 9-Jul-2006 20:20:50
#93 ]
Regular Member
Joined: 8-Dec-2003
Posts: 223
From: Finland

me too.. same lockups

A1-Xe 933mhz 512ram
radeon7000
sblive 5.1
sii0680

i can play about 3min and system freeze..
and there is high sound coming from my speakers....


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Amiga4ever

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sloxa 
Re: Quake 3 ported to AmigaOS 4.0
Posted on 9-Jul-2006 22:17:45
#94 ]
Regular Member
Joined: 8-Dec-2003
Posts: 223
From: Finland

i just try TrueCombat mod and it plays very good..
i play it 1.5 hour and there is no any lockups.

but if i play quake3arena it self.. i can only play it 3min.. and my amiga gets jammed!

hmm.. and i get in fullscreen 640*480 -16bit and all detail off/low
only 12fps.

in window i get 35fps. :(


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AmigaPapst 
Re: Quake 3 ported to AmigaOS 4.0
Posted on 10-Jul-2006 8:21:24
#95 ]
Cult Member
Joined: 2-Nov-2003
Posts: 637
From: Amigavatikan

That's to low framerates for a Radeon 7000. Look if you have set "interrupt=yes" in the picasso monitor driver.


_________________
AmigaOne X1000 1,8 Ghz/2 GB Ram + Radeon 6670 2 GB + AmigaOS4.1
A4000T CyberstormPPC 604e-200Mhz/060/128MB+CybervisionPPC 8MB + AmigaOS4
and anymore other Amigas...

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EntilZha 
Re: Quake 3 ported to AmigaOS 4.0
Posted on 10-Jul-2006 8:52:41
#96 ]
OS4 Core Developer
Joined: 27-Aug-2003
Posts: 1679
From: The Jedi Academy, Yavin 4

@ sloxa

Did you enable interrupts in the Picasso96 monitor ?


_________________
Thomas, the kernel guy

"I don't have a frigging clue. I'm norwegian" -- Ole-Egil

All opinions expressed are my own and do not necessarily represent those of Hyperion Entertainment

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sloxa 
Re: Quake 3 ported to AmigaOS 4.0
Posted on 10-Jul-2006 12:23:42
#97 ]
Regular Member
Joined: 8-Dec-2003
Posts: 223
From: Finland

OK! thats the problem..
i put interrup=yes and Fps is now 20-55 in 640*480 and all detail high/32bit

thanks....


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Amiga4ever

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EntilZha 
Re: Quake 3 ported to AmigaOS 4.0
Posted on 10-Jul-2006 15:57:38
#98 ]
OS4 Core Developer
Joined: 27-Aug-2003
Posts: 1679
From: The Jedi Academy, Yavin 4

@ sloxa

Without interrupt-controlled page flipping, the driver has to wait for the vertical retrace, hogging the CPU... that's why it's so slow...


_________________
Thomas, the kernel guy

"I don't have a frigging clue. I'm norwegian" -- Ole-Egil

All opinions expressed are my own and do not necessarily represent those of Hyperion Entertainment

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AmigaPapst 
Re: Quake 3 ported to AmigaOS 4.0
Posted on 10-Jul-2006 19:40:09
#99 ]
Cult Member
Joined: 2-Nov-2003
Posts: 637
From: Amigavatikan

@RussellB
I think that is a minigl problem. Please start quake1 before Quake3.

Last edited by AmigaPapst on 10-Jul-2006 at 07:40 PM.


_________________
AmigaOne X1000 1,8 Ghz/2 GB Ram + Radeon 6670 2 GB + AmigaOS4.1
A4000T CyberstormPPC 604e-200Mhz/060/128MB+CybervisionPPC 8MB + AmigaOS4
and anymore other Amigas...

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Tuxedo 
Re: Quake 3 ported to AmigaOS 4.0
Posted on 10-Jul-2006 21:38:36
#100 ]
Elite Member
Joined: 28-Nov-2003
Posts: 2349
From: Perugia, ITALY

On my systerm (A1SE 512MB Radeon9250) I got some randomly locks up however the game was rather playable...
The only thing that i got that was really noisy was that my usb mice will stop work after few minutes of play and than i must use a ps2 mouse...
Not really good thing...

However...

GOOD WORK!

Tuxedo.

Last edited by Tuxedo on 10-Jul-2006 at 09:38 PM.


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