Poster | Thread |
salass00
| |
Re: Quake 3 ported to AmigaOS 4.0 Posted on 8-Jul-2006 11:11:10
| | [ #81 ] |
|
|
|
Elite Member |
Joined: 31-Oct-2003 Posts: 2707
From: Finland | | |
|
| @murakami
GLQuake can also be used for this purpose. Probably any other that uses minigl/w3d and doesn't have the "problem" will work too. No need to use WarpView if it doesn't work for you... |
|
Status: Offline |
|
|
Curty
| |
Re: Quake 3 ported to AmigaOS 4.0 Posted on 8-Jul-2006 12:14:42
| | [ #82 ] |
|
|
|
Super Member |
Joined: 20-Dec-2003 Posts: 1202
From: South Wales. UK | | |
|
| I have it working!!!
I copied the files from the demo drawer on the PC by accident, now copied the full game and alls fine. Its seems to run quick here, thanks Thomas
I know wot brotherly rivelry is like so Rogue, Wot can you port to out do him now then? Last edited by Curty on 08-Jul-2006 at 12:45 PM.
_________________ A1XE G4 800mhz,512mb,Radeon9200,SonyDRU-510A and 800a,ESI Juli@, Sil680, WiFi.
|
|
Status: Offline |
|
|
zerohero
| |
Re: Quake 3 ported to AmigaOS 4.0 Posted on 8-Jul-2006 14:44:46
| | [ #83 ] |
|
|
|
Team Member |
Joined: 4-May-2004 Posts: 2524
From: Uddevalla, Sweden | | |
|
| All I get when trying to play the game, or show a demo, is a high pitched sqeeling noise and a total lockup of my XE.
A1-XE @ 800MHz, G4 256 Mb Radeon 7000 SoundBlaster Live! 5.1 Sii0680
Regards, Joachim Birging _________________ Common sense - So rare it's almost like a super power
|
|
Status: Offline |
|
|
murakami
| |
Re: Quake 3 ported to AmigaOS 4.0 Posted on 8-Jul-2006 15:22:41
| | [ #84 ] |
|
|
|
Regular Member |
Joined: 8-Mar-2003 Posts: 150
From: Flayosc, France | | |
|
| @salass00
Yes !!! It works ! Thanks for the tip. But I'm a bit disapointed with the frame rate...
My config is : AmigaOne-XE G4 933 MHz, 512 Mo memory, Radeon 9200 AGP Last edited by murakami on 08-Jul-2006 at 04:31 PM.
_________________ Read aMiGa=PoWeR ! -------- Go and subscribe !
|
|
Status: Offline |
|
|
AmigaPapst
| |
Re: Quake 3 ported to AmigaOS 4.0 Posted on 8-Jul-2006 15:32:25
| | [ #85 ] |
|
|
|
Cult Member |
Joined: 2-Nov-2003 Posts: 637
From: Amigavatikan | | |
|
| Which AmigaOne and gfx card do you have? _________________ AmigaOne X1000 1,8 Ghz/2 GB Ram + Radeon 6670 2 GB + AmigaOS4.1 A4000T CyberstormPPC 604e-200Mhz/060/128MB+CybervisionPPC 8MB + AmigaOS4 and anymore other Amigas...
|
|
Status: Offline |
|
|
BinoX
| |
Re: Quake 3 ported to AmigaOS 4.0 Posted on 8-Jul-2006 16:10:25
| | [ #86 ] |
|
|
|
Cult Member |
Joined: 2-Nov-2005 Posts: 711
From: Cornwall, UK | | |
|
| Yahooo! Finally found my quake 3 CD today and got Q3 up and running on the A1..
Absolutely amazing! Framerate isn't the best and it skips a little, but it's perfectly playable on my voodoo 3 :D
All we need now is an "Amigaworld Q3" server :)
Edit: And online play works good too :D Last edited by BinoX on 08-Jul-2006 at 04:17 PM.
_________________ Back to action!
|
|
Status: Offline |
|
|
nubechecorre
| |
Re: Quake 3 ported to AmigaOS 4.0 Posted on 8-Jul-2006 19:50:13
| | [ #87 ] |
|
|
|
Cult Member |
Joined: 21-Nov-2003 Posts: 895
From: San remo -Italy- | | |
|
| |
Status: Offline |
|
|
EntilZha
| |
Re: Quake 3 ported to AmigaOS 4.0 Posted on 9-Jul-2006 9:39:22
| | [ #88 ] |
|
|
|
OS4 Core Developer |
Joined: 27-Aug-2003 Posts: 1679
From: The Jedi Academy, Yavin 4 | | |
|
| Quote:
Is it perhaps possible to compile this with more conservative settings, to reduce RAM requirements? |
Source code is available, too ;) _________________ Thomas, the kernel guy
"I don't have a frigging clue. I'm norwegian" -- Ole-Egil
All opinions expressed are my own and do not necessarily represent those of Hyperion Entertainment
|
|
Status: Offline |
|
|
EntilZha
| |
Re: Quake 3 ported to AmigaOS 4.0 Posted on 9-Jul-2006 9:40:02
| | [ #89 ] |
|
|
|
OS4 Core Developer |
Joined: 27-Aug-2003 Posts: 1679
From: The Jedi Academy, Yavin 4 | | |
|
| Quote:
WarpView is quite buggy here. |
Try another Warp3D program. _________________ Thomas, the kernel guy
"I don't have a frigging clue. I'm norwegian" -- Ole-Egil
All opinions expressed are my own and do not necessarily represent those of Hyperion Entertainment
|
|
Status: Offline |
|
|
EntilZha
| |
Re: Quake 3 ported to AmigaOS 4.0 Posted on 9-Jul-2006 9:44:07
| | [ #90 ] |
|
|
|
OS4 Core Developer |
Joined: 27-Aug-2003 Posts: 1679
From: The Jedi Academy, Yavin 4 | | |
|
| Quote:
I'm pretty sure Bigfoot's version doesn't need 512MB RAM.. |
My machine has only 256 MB, and I can run it, but not some of the bigger mods. Depending on how much stuff you have running in the background, you might run into trouble. _________________ Thomas, the kernel guy
"I don't have a frigging clue. I'm norwegian" -- Ole-Egil
All opinions expressed are my own and do not necessarily represent those of Hyperion Entertainment
|
|
Status: Offline |
|
|
FuZion
| |
Re: Quake 3 ported to AmigaOS 4.0 Posted on 9-Jul-2006 11:55:43
| | [ #91 ] |
|
|
|
Super Member |
Joined: 22-Nov-2003 Posts: 1962
From: Birmingham, England | | |
|
| @zerohero
I get this lock up too after a minute or 2 of playing.
It comes across as the same audio lockup we used to have when playing audio online (This thread).
A1-XE G4 @ 800Mhz 512Mb Radeon 7500 and a Soundblaster Live! 5.1.
It was the SoundBlaster that was causing the problem in the above thread. I wonder if it's the culprit here.
FuZion.
EDIT: Sorted the thread link. So far, it's the SBLive 5.1 users speaking up. Any non-SBLive 5.1 users getting a lock up? Last edited by FuZion on 09-Jul-2006 at 10:20 PM.
|
|
Status: Offline |
|
|
RussellB
| |
Re: Quake 3 ported to AmigaOS 4.0 Posted on 9-Jul-2006 14:09:31
| | [ #92 ] |
|
|
|
Member |
Joined: 27-Oct-2002 Posts: 52
From: Cheshire, UK | | |
|
| @Fuzion
I get the same lock up problems as well.
AmigaOne XE G4 @800mhz 512MB Soundblaster Live Radeon 9250 SII 0680 Last edited by RussellB on 09-Jul-2006 at 02:31 PM. Last edited by RussellB on 09-Jul-2006 at 02:12 PM.
|
|
Status: Offline |
|
|
sloxa
| |
Re: Quake 3 ported to AmigaOS 4.0 Posted on 9-Jul-2006 20:20:50
| | [ #93 ] |
|
|
|
Regular Member |
Joined: 8-Dec-2003 Posts: 223
From: Finland | | |
|
| me too.. same lockups
A1-Xe 933mhz 512ram radeon7000 sblive 5.1 sii0680
i can play about 3min and system freeze.. and there is high sound coming from my speakers.... _________________ Amiga4ever
|
|
Status: Offline |
|
|
sloxa
| |
Re: Quake 3 ported to AmigaOS 4.0 Posted on 9-Jul-2006 22:17:45
| | [ #94 ] |
|
|
|
Regular Member |
Joined: 8-Dec-2003 Posts: 223
From: Finland | | |
|
| i just try TrueCombat mod and it plays very good.. i play it 1.5 hour and there is no any lockups.
but if i play quake3arena it self.. i can only play it 3min.. and my amiga gets jammed!
hmm.. and i get in fullscreen 640*480 -16bit and all detail off/low only 12fps.
in window i get 35fps. :( _________________ Amiga4ever
|
|
Status: Offline |
|
|
AmigaPapst
| |
Re: Quake 3 ported to AmigaOS 4.0 Posted on 10-Jul-2006 8:21:24
| | [ #95 ] |
|
|
|
Cult Member |
Joined: 2-Nov-2003 Posts: 637
From: Amigavatikan | | |
|
| That's to low framerates for a Radeon 7000. Look if you have set "interrupt=yes" in the picasso monitor driver. _________________ AmigaOne X1000 1,8 Ghz/2 GB Ram + Radeon 6670 2 GB + AmigaOS4.1 A4000T CyberstormPPC 604e-200Mhz/060/128MB+CybervisionPPC 8MB + AmigaOS4 and anymore other Amigas...
|
|
Status: Offline |
|
|
EntilZha
| |
Re: Quake 3 ported to AmigaOS 4.0 Posted on 10-Jul-2006 8:52:41
| | [ #96 ] |
|
|
|
OS4 Core Developer |
Joined: 27-Aug-2003 Posts: 1679
From: The Jedi Academy, Yavin 4 | | |
|
| @ sloxa
Did you enable interrupts in the Picasso96 monitor ? _________________ Thomas, the kernel guy
"I don't have a frigging clue. I'm norwegian" -- Ole-Egil
All opinions expressed are my own and do not necessarily represent those of Hyperion Entertainment
|
|
Status: Offline |
|
|
sloxa
| |
Re: Quake 3 ported to AmigaOS 4.0 Posted on 10-Jul-2006 12:23:42
| | [ #97 ] |
|
|
|
Regular Member |
Joined: 8-Dec-2003 Posts: 223
From: Finland | | |
|
| OK! thats the problem.. i put interrup=yes and Fps is now 20-55 in 640*480 and all detail high/32bit
thanks.... _________________ Amiga4ever
|
|
Status: Offline |
|
|
EntilZha
| |
Re: Quake 3 ported to AmigaOS 4.0 Posted on 10-Jul-2006 15:57:38
| | [ #98 ] |
|
|
|
OS4 Core Developer |
Joined: 27-Aug-2003 Posts: 1679
From: The Jedi Academy, Yavin 4 | | |
|
| @ sloxa
Without interrupt-controlled page flipping, the driver has to wait for the vertical retrace, hogging the CPU... that's why it's so slow... _________________ Thomas, the kernel guy
"I don't have a frigging clue. I'm norwegian" -- Ole-Egil
All opinions expressed are my own and do not necessarily represent those of Hyperion Entertainment
|
|
Status: Offline |
|
|
AmigaPapst
| |
Re: Quake 3 ported to AmigaOS 4.0 Posted on 10-Jul-2006 19:40:09
| | [ #99 ] |
|
|
|
Cult Member |
Joined: 2-Nov-2003 Posts: 637
From: Amigavatikan | | |
|
| @RussellB I think that is a minigl problem. Please start quake1 before Quake3. Last edited by AmigaPapst on 10-Jul-2006 at 07:40 PM.
_________________ AmigaOne X1000 1,8 Ghz/2 GB Ram + Radeon 6670 2 GB + AmigaOS4.1 A4000T CyberstormPPC 604e-200Mhz/060/128MB+CybervisionPPC 8MB + AmigaOS4 and anymore other Amigas...
|
|
Status: Offline |
|
|
Tuxedo
| |
Re: Quake 3 ported to AmigaOS 4.0 Posted on 10-Jul-2006 21:38:36
| | [ #100 ] |
|
|
|
Elite Member |
Joined: 28-Nov-2003 Posts: 2349
From: Perugia, ITALY | | |
|
| On my systerm (A1SE 512MB Radeon9250) I got some randomly locks up however the game was rather playable... The only thing that i got that was really noisy was that my usb mice will stop work after few minutes of play and than i must use a ps2 mouse... Not really good thing...
However...
GOOD WORK!
Tuxedo. Last edited by Tuxedo on 10-Jul-2006 at 09:38 PM.
_________________ Simone"Tuxedo"Monsignori, Perugia, ITALY.
|
|
Status: Offline |
|
|