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Toaks
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Re: Soms3d Alpha-Engine Relased Posted on 2-Nov-2004 14:29:41
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Elite Member  |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| cool stuff... must check it out asap.
anyway what about an OS4 native version ?  _________________ See my blog and collection website! . https://www.blog.amigaguru.com
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Serpi
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Re: Soms3d Alpha-Engine Relased Posted on 2-Nov-2004 14:53:42
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Cult Member  |
Joined: 31-Jul-2003 Posts: 547
From: Germany | | |
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| @toaks
Quote:
anyway what about an OS4 native version ? |
Of course I would like that too, but asking this as long as there is no W3D for OS4 sounds a little bit stupid to me
Ciao, Alfred |
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shoe
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Re: Soms3d Alpha-Engine Relased Posted on 2-Nov-2004 16:33:06
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Joined: 14-Sep-2003 Posts: 1585
From: Gothenburg, Sweden | | |
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| Quote:
Of course I would like that too, but asking this as long as there is no W3D for OS4 sounds a little bit stupid to me |
I guess he was wondering if there's any plans for an OS4-native version  Besides, Warp3D is running fine in native OS4 I can assure you! (still some things to fix before a public release though)
/shoe |
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elwood
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Re: Soms3d Alpha-Engine Relased Posted on 2-Nov-2004 16:46:07
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Joined: 17-Sep-2003 Posts: 3428
From: Lyon, France | | |
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| And some work on designing the website would be nice too...  _________________ Philippe 'Elwood' Ferrucci Sam460 1.10 Ghz AmigaOS 4 betatester Amiga Translator Organisation
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Mark
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Re: Soms3d Alpha-Engine Relased Posted on 2-Nov-2004 16:50:22
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Team Member  |
Joined: 12-Mar-2003 Posts: 1457
From: UK | | |
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| But is it Voodoo/Permidia only or does it include Radeons??
Mark _________________ IceStar Media Ltd.
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olegil
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Re: Soms3d Alpha-Engine Relased Posted on 2-Nov-2004 17:23:42
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Elite Member  |
Joined: 22-Aug-2003 Posts: 5900
From: Work | | |
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| @Elwood
The website already suffers from "design", why not put in some work to put information there instead? I can hardly say more "design" is what that website needs...
Or should I use the term "web-duh-sign"? _________________ This weeks pet peeve: Using "voltage" instead of "potential", which leads to inventing new words like "amperage" instead of "current" (I, measured in A) or possible "charge" (amperehours, Ah or Coulomb, C). Sometimes I don't even know what people mean.
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Mangaclub
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Re: Soms3d Alpha-Engine Relased Posted on 2-Nov-2004 17:24:11
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Regular Member  |
Joined: 11-Feb-2004 Posts: 163
From: Germany | | |
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| There will be a 4.0 version asap, dont worry;) _________________ www.brevis-design.de
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amipal
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Re: Soms3d Alpha-Engine Relased Posted on 2-Nov-2004 17:29:26
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Super Member  |
Joined: 8-Apr-2003 Posts: 1907
From: Saltdean, East Sussex, UK | | |
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| @Mangaclub
That's excellent news!  _________________ After a decade away from the scene, I am back!
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xeron
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Re: Soms3d Alpha-Engine Relased Posted on 2-Nov-2004 17:30:51
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Elite Member  |
Joined: 22-Jun-2003 Posts: 2440
From: Weston-Super-Mare, Somerset, England, UK, Europe, Earth, The Milky Way, The Universe | | |
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| Hmm... doesn't work here :-/
I'm trying it on A4000, CyberstormPPC 604@200Mhz/060@50Mhz, Mediator 4000, Voodoo 3. I have a working WarpOS and Warp3D install.. the game just bombs out with:
"TexturModul: TexturInitDatei obj/boden/standartboden.tex nicht vorhanden GameModul: Game modul verabschiedet sich"
Whatever that means... doesn't matter which level i select. _________________ Playstation Network ID: xeron6
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Mangaclub
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Re: Soms3d Alpha-Engine Relased Posted on 2-Nov-2004 18:14:00
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Regular Member  |
Joined: 11-Feb-2004 Posts: 163
From: Germany | | |
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| hum? everrything is in this archive..look for erros while you extract the archive or try another unpack programm/unpacker like unarc or an lzx cli unpacker...if that wont work email me(sylvio.k@gmx.de) and i send you the missing files. _________________ www.brevis-design.de
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Toaks
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Re: Soms3d Alpha-Engine Relased Posted on 2-Nov-2004 21:00:32
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Elite Member  |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| mark: voodoo AND radeon's are supported in the alpha w3d us lucky testers/dev has. _________________ See my blog and collection website! . https://www.blog.amigaguru.com
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xeron
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Re: Soms3d Alpha-Engine Relased Posted on 3-Nov-2004 10:10:58
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Elite Member  |
Joined: 22-Jun-2003 Posts: 2440
From: Weston-Super-Mare, Somerset, England, UK, Europe, Earth, The Milky Way, The Universe | | |
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| There were no errors unpacking it. I used the latest LZX to unpack it. The file mentioned exists... I can't give a size or md5sum for it since I'm at work now and my A4000 is at home... _________________ Playstation Network ID: xeron6
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shoe
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Re: Soms3d Alpha-Engine Relased Posted on 3-Nov-2004 13:13:59
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Super Member  |
Joined: 14-Sep-2003 Posts: 1585
From: Gothenburg, Sweden | | |
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| I ran it on my A1200 BPPC/BVisionPPC and it worked fine.. (that was an earlier beta from a few months ago at AmiGBG 2004.)
/shoe |
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Cass
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Re: Soms3d Alpha-Engine Relased Posted on 3-Nov-2004 19:35:08
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Regular Member  |
Joined: 18-Nov-2003 Posts: 481
From: Athens, Greece | | |
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| Quote:
Besides, Warp3D is running fine in native OS4 I can assure you! (still some things to fix before a public release though)
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I hope there is a better support for the CV3D under the newer version/port of Warp3D to OS4. I cannot test the demo, even if I have a 3D capable gfx-card and I think it has to do with the drivers than anything else. (I remember that I first noted this problem & gave feedback about the CV3D on an older demo release).Last edited by Cass on 03-Nov-2004 at 07:36 PM.
_________________ Ordell Robbie: Is she dead, yes or no? Louis: Pretty much.
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Mangaclub
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Re: Soms3d Alpha-Engine Relased Posted on 3-Nov-2004 20:30:32
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Regular Member  |
Joined: 11-Feb-2004 Posts: 163
From: Germany | | |
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| you have a Cybervision 64 3D? Then it wont work. beside it would be really to slow on that old kind of gfx chipset. _________________ www.brevis-design.de
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