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Software News   Software News : Soms3d Alpha-Engine Relased
   posted by Mangaclub on 2-Nov-2004 14:03:03 (3113 reads)
The Anime Development for Amiga Team relased a AlphaDemo of their Silenthill like PPC game Soms3d at http://www.intuitionbase.com/soms3d/

It Requires a PPC/Warpos(Compatible) System and a 3d Graphicscard with Warp3d(Compatible).



--
Notice:
This is a Pre Alpha demo of our soms3d GFX Engine! All you can do at this time is run around and look at the nice gfx ;). There are a lot of things we have to do/optimize at this time.
Oh, and DONT FORGET: Play this Game in the DARK!

TASKS WHICH NEED TO BE DISABLED:
*Screenswitch

Requirements:
You need a PPC processor, a 3D gaphicscard, WarpOS(Compatible), AHI and a minimum of 64MB ram.

Works on:
Bvision, CBision, Voodoo3, Voodoo5

Won't work on:
Cybervision64 3d, Voodoo4(Morphos only(?))

Not tested yet:
Radeon xxxx

Usage:
Start soms-engine, choose a start level.
You can change between 3 Levels in-game by pressing F1 = Outside, F2 = Darkhouse, F3 = The Room.
If you want to alter the configuration (such as mouse speed or resolution eca), edit the Config.cgf file.

Keys:
Cursorkeys = stear
F10 = screenshot
Mouse = look around
esc = quit
shift = speedrun
IF some texture errors or Zbuffer errors occur, free up more memory!

BUGS:
A bit to quiet SFX, rise your Volume!
Sometimes the engine Freezes without a reason or it crashs while changing the levels.
In that case you can use the program wosdb (look in the main dir) like this "wosdb soms-engine"
A window will appear where it asks you to type in something. Type g and press return. After that the engine starts. The next time the engine crashes wosdb will print out some debug infos. Please send them to us ([12]sylvio.k@gmx.de[0]) with your systemconfig and a description of when and where the error occurs.
You also can take a Screenshot (Screenshot.ppm)by pressing F10 and send it to us (please pack with lha, lzx, zip or something else.)
    

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PosterThread
Toaks 
Re: Soms3d Alpha-Engine Relased
Posted on 2-Nov-2004 14:29:41
#1 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

cool stuff... must check it out asap.

anyway what about an OS4 native version ?


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Serpi 
Re: Soms3d Alpha-Engine Relased
Posted on 2-Nov-2004 14:53:42
#2 ]
Cult Member
Joined: 31-Jul-2003
Posts: 547
From: Germany

@toaks

Quote:
anyway what about an OS4 native version ?


Of course I would like that too, but asking this as long as there is no W3D for OS4 sounds a little bit stupid to me

Ciao, Alfred

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shoe 
Re: Soms3d Alpha-Engine Relased
Posted on 2-Nov-2004 16:33:06
#3 ]
Super Member
Joined: 14-Sep-2003
Posts: 1585
From: Gothenburg, Sweden

Quote:
Of course I would like that too, but asking this as long as there is no W3D for OS4 sounds a little bit stupid to me


I guess he was wondering if there's any plans for an OS4-native version
Besides, Warp3D is running fine in native OS4 I can assure you! (still some things to fix before a public release though)

/shoe

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elwood 
Re: Soms3d Alpha-Engine Relased
Posted on 2-Nov-2004 16:46:07
#4 ]
Elite Member
Joined: 17-Sep-2003
Posts: 3422
From: Lyon, France

And some work on designing the website would be nice too...


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Mark 
Re: Soms3d Alpha-Engine Relased
Posted on 2-Nov-2004 16:50:22
#5 ]
Team Member
Joined: 12-Mar-2003
Posts: 1457
From: UK

But is it Voodoo/Permidia only or does it include Radeons??

Mark


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olegil 
Re: Soms3d Alpha-Engine Relased
Posted on 2-Nov-2004 17:23:42
#6 ]
Elite Member
Joined: 22-Aug-2003
Posts: 5887
From: Work

@Elwood

The website already suffers from "design", why not put in some work to put information there instead? I can hardly say more "design" is what that website needs...

Or should I use the term "web-duh-sign"?


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Using "voltage" instead of "potential", which leads to inventing new words like "amperage" instead of "current" (I, measured in A) or possible "charge" (amperehours, Ah or Coulomb, C). Sometimes I don't even know what people mean.

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Mangaclub 
Re: Soms3d Alpha-Engine Relased
Posted on 2-Nov-2004 17:24:11
#7 ]
Regular Member
Joined: 11-Feb-2004
Posts: 163
From: Germany

There will be a 4.0 version asap, dont worry;)


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amipal 
Re: Soms3d Alpha-Engine Relased
Posted on 2-Nov-2004 17:29:26
#8 ]
Super Member
Joined: 8-Apr-2003
Posts: 1899
From: Saltdean, East Sussex, UK

@Mangaclub

That's excellent news!


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xeron 
Re: Soms3d Alpha-Engine Relased
Posted on 2-Nov-2004 17:30:51
#9 ]
Elite Member
Joined: 22-Jun-2003
Posts: 2440
From: Weston-Super-Mare, Somerset, England, UK, Europe, Earth, The Milky Way, The Universe

Hmm... doesn't work here :-/

I'm trying it on A4000, CyberstormPPC 604@200Mhz/060@50Mhz, Mediator 4000, Voodoo 3. I have a working WarpOS and Warp3D install.. the game just bombs out with:

"TexturModul: TexturInitDatei obj/boden/standartboden.tex nicht vorhanden
GameModul: Game modul verabschiedet sich"

Whatever that means... doesn't matter which level i select.


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Mangaclub 
Re: Soms3d Alpha-Engine Relased
Posted on 2-Nov-2004 18:14:00
#10 ]
Regular Member
Joined: 11-Feb-2004
Posts: 163
From: Germany

hum? everrything is in this archive..look for erros while you extract the archive or try another unpack programm/unpacker like unarc or an lzx cli unpacker...if that wont work email me(sylvio.k@gmx.de) and i send you the missing files.


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Toaks 
Re: Soms3d Alpha-Engine Relased
Posted on 2-Nov-2004 21:00:32
#11 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

mark: voodoo AND radeon's are supported in the alpha w3d us lucky testers/dev has.


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xeron 
Re: Soms3d Alpha-Engine Relased
Posted on 3-Nov-2004 10:10:58
#12 ]
Elite Member
Joined: 22-Jun-2003
Posts: 2440
From: Weston-Super-Mare, Somerset, England, UK, Europe, Earth, The Milky Way, The Universe

There were no errors unpacking it. I used the latest LZX to unpack it. The file mentioned exists... I can't give a size or md5sum for it since I'm at work now and my A4000 is at home...


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shoe 
Re: Soms3d Alpha-Engine Relased
Posted on 3-Nov-2004 13:13:59
#13 ]
Super Member
Joined: 14-Sep-2003
Posts: 1585
From: Gothenburg, Sweden

I ran it on my A1200 BPPC/BVisionPPC and it worked fine.. (that was an earlier beta from a few months ago at AmiGBG 2004.)

/shoe

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Cass 
Re: Soms3d Alpha-Engine Relased
Posted on 3-Nov-2004 19:35:08
#14 ]
Regular Member
Joined: 18-Nov-2003
Posts: 478
From: Athens, Greece

Quote:

Besides, Warp3D is running fine in native OS4 I can assure you! (still some things to fix before a public release though)


I hope there is a better support for the CV3D under the newer version/port of Warp3D to OS4. I cannot test the demo, even if I have a 3D capable gfx-card and I think it has to do with the drivers than anything else.
(I remember that I first noted this problem & gave feedback about the CV3D on an older demo release).

Last edited by Cass on 03-Nov-2004 at 07:36 PM.


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Mangaclub 
Re: Soms3d Alpha-Engine Relased
Posted on 3-Nov-2004 20:30:32
#15 ]
Regular Member
Joined: 11-Feb-2004
Posts: 163
From: Germany

you have a Cybervision 64 3D? Then it wont work.
beside it would be really to slow on that old kind of gfx chipset.


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