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Software News   Software News : WarpSNES beta released
   posted by fryguy on 26-Jan-2005 14:04:05 (8773 reads)
Olle released a beta of WarpSNES

There is a screenshot available here
    

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Olle 
Re: WarpSNES beta released
Posted on 26-Jan-2005 14:31:13
#1 ]
Regular Member
Joined: 30-Jul-2003
Posts: 178
From: Falköping, Sweden

Arghhhh, i just put it there to get some swedish test-feedback before
sending the source back to Steffen Häeusser (spelling) to let him make
the release for os4depot.net.

Anyway as the damage is done, please go ahead and test.


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fryguy 
Re: WarpSNES beta released
Posted on 26-Jan-2005 14:46:42
#2 ]
Cult Member
Joined: 6-Dec-2003
Posts: 852
From: Tinytown

Sorry

I'm going to ask you next time if it's ok first.

Last edited by fryguy on 26-Jan-2005 at 02:48 PM.

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Olle 
Re: WarpSNES beta released
Posted on 26-Jan-2005 14:55:05
#3 ]
Regular Member
Joined: 30-Jul-2003
Posts: 178
From: Falköping, Sweden

Ok, no worries.

It´s not like the end of the world.


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emeck 
Re: WarpSNES beta released
Posted on 26-Jan-2005 15:02:41
#4 ]
Cult Member
Joined: 30-Apr-2003
Posts: 683
From: Barcelona, Spain

Someone is using bubble icons Great!

I'll upload an update soon.

Nice to see WarpNES is still under development. Thank you.


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Mr.Return 
Re: WarpSNES beta released
Posted on 26-Jan-2005 15:14:05
#5 ]
Regular Member
Joined: 13-Apr-2004
Posts: 133
From: Detmold, Germany

Great Does it have sound ? BTW, great background pic


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Toaks 
Re: WarpSNES beta released
Posted on 26-Jan-2005 15:36:51
#6 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

works good, sound and controls too but why does warpsnes force one to use diffrent control systems for some games?

an example:

Donkey kong ... normal arrows and X+C +R+T
Axelay ... Keypad + 3 on the keypad to shoot , X+C etc doesnt work nor arrows.

anyone?

some docs would be nice too as i deletd them long ago.

Could one make the gui to support customized controlls too?

great job thanx to all who worked on this and the earlier betas.


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Olle 
Re: WarpSNES beta released
Posted on 26-Jan-2005 15:58:16
#7 ]
Regular Member
Joined: 30-Jul-2003
Posts: 178
From: Falköping, Sweden

@Toaksie

Hmm, as i see it, some games choose controller-1 (arrows+x+c+s+d+r+t)
and some games choose controller-2 (arrows on keypad +end+page down+home+page up)

Could it be because of different games from USA / Europe / Asia?

Yes documentation is lacking.

However, Steffen is the man with the SNES knowledge here, so i pass it on to him.

Well, setting the controls in the gui should be possible, i just don' t know reaction that good
yet.

@Mr Return
Thanks and, yes, sound is there, (that was the primary reason i worked on WarpSNES).

Last edited by Olle on 26-Jan-2005 at 04:00 PM.


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samo79 
Re: WarpSNES beta released
Posted on 26-Jan-2005 16:15:31
#8 ]
Elite Member
Joined: 13-Feb-2003
Posts: 3505
From: Italy, Perugia

There is any chance to see soon also Snes9X 1.42 ?

I think that is the better Super Nes emulator


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Toaks 
Re: WarpSNES beta released
Posted on 26-Jan-2005 16:20:15
#9 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

samo: to my knowledge SNES9X is WARPSNES.

Last edited by Toaks on 26-Jan-2005 at 04:20 PM.


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Olle 
Re: WarpSNES beta released
Posted on 26-Jan-2005 16:28:05
#10 ]
Regular Member
Joined: 30-Jul-2003
Posts: 178
From: Falköping, Sweden

@Samo79

As Toaks says, it´s the same.


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jahc 
Re: WarpSNES beta released
Posted on 26-Jan-2005 16:30:31
#11 ]
Elite Member
Joined: 30-May-2003
Posts: 2959
From: Auckland, New Zealand

Nintendo sucks!!1 Sega r00lz!!!11

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samo79 
Re: WarpSNES beta released
Posted on 26-Jan-2005 17:08:43
#12 ]
Elite Member
Joined: 13-Feb-2003
Posts: 3505
From: Italy, Perugia

Doh


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ikir 
Re: WarpSNES beta released
Posted on 26-Jan-2005 17:23:15
#13 ]
Elite Member
Joined: 18-Dec-2002
Posts: 5647
From: Italy

Playing Yoshi's Island here


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Olle 
Re: WarpSNES beta released
Posted on 26-Jan-2005 17:32:26
#14 ]
Regular Member
Joined: 30-Jul-2003
Posts: 178
From: Falköping, Sweden

@Jahc,
Wait for next release from Steffen & Me.
(Satisfaction guaranteed)

@Ikir
Great. Played it alot when making my military services. Fascinating
game to say the least.

I *cough* (tor)rented *cough* around 450 games to test it. And almost
everything works (except for some special japanese game)

Mickey mania was cool, also earthworm jim and ofcourse flashback
and another world. Not to mention the donkeys and marios.

@emeck
Yeah, i like bubbles, look forward for an update.

Last edited by Olle on 26-Jan-2005 at 05:38 PM.
Last edited by Olle on 26-Jan-2005 at 05:37 PM.


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AmiGame 
Re: WarpSNES beta released
Posted on 26-Jan-2005 17:39:07
#15 ]
Elite Member
Joined: 23-Mar-2004
Posts: 3599
From: Peterborough, UK, Planet Earth (I think...)

@Mr.Return
>BTW, great background pic<
I will second that. And it's great to see more and more "development results" for AOS4 !

WELL DONE ! And carry on...

Jerry


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samo79 
Re: WarpSNES beta released
Posted on 26-Jan-2005 17:40:28
#16 ]
Elite Member
Joined: 13-Feb-2003
Posts: 3505
From: Italy, Perugia

Ok just 2 questions:

1 - WarpSnes is equal to what version of Snes ? 1.29, the last 1.42 ?
2 - Can i use it on my classic Amiga or this is only an OS4 exe ?

Thanks


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Olle 
Re: WarpSNES beta released
Posted on 26-Jan-2005 17:54:05
#17 ]
Regular Member
Joined: 30-Jul-2003
Posts: 178
From: Falköping, Sweden

@samo79
1 - 1.42
2 - OS4 only sofar, but if i remove the define for the OS4-reaction gui, it should
compile for OS3.x too


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samo79 
Re: WarpSNES beta released
Posted on 26-Jan-2005 18:04:05
#18 ]
Elite Member
Joined: 13-Feb-2003
Posts: 3505
From: Italy, Perugia

Fantastic ! great work guy


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Toaks 
Re: WarpSNES beta released
Posted on 26-Jan-2005 18:12:29
#19 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

warpsnes and snes9x is dog slow on classic ppc, tried them lots of times in the past and to say the least...i wasnt very impressed.


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_Steve_ 
Re: WarpSNES beta released
Posted on 26-Jan-2005 18:31:12
#20 ]
Team Member
Joined: 17-Oct-2002
Posts: 6814
From: UK

It was perfectly playable on my CSPPC when using a 256x256 screenmode as indicated in the docs. It did however need at least a 15 bit screenmode for trasparency to work. Sound however was always bad on my system even when I told it to use the prelude

To that end, I had to use the PC emulators since they were a heck of a lot faster and with working sound.


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