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Olle
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Re: WarpSNES beta released Posted on 26-Jan-2005 14:31:13
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Regular Member |
Joined: 30-Jul-2003 Posts: 178
From: Falköping, Sweden | | |
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| Arghhhh, i just put it there to get some swedish test-feedback before sending the source back to Steffen Häeusser (spelling) to let him make the release for os4depot.net.
Anyway as the damage is done, please go ahead and test. _________________ Life is fragile enough, why use windows on top of that?
-Good Gurus Always Meditate
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fryguy
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Re: WarpSNES beta released Posted on 26-Jan-2005 14:46:42
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Cult Member |
Joined: 6-Dec-2003 Posts: 852
From: Tinytown | | |
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| Sorry
I'm going to ask you next time if it's ok first. Last edited by fryguy on 26-Jan-2005 at 02:48 PM.
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Olle
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Re: WarpSNES beta released Posted on 26-Jan-2005 14:55:05
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Joined: 30-Jul-2003 Posts: 178
From: Falköping, Sweden | | |
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| Ok, no worries.
It´s not like the end of the world. _________________ Life is fragile enough, why use windows on top of that?
-Good Gurus Always Meditate
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emeck
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Re: WarpSNES beta released Posted on 26-Jan-2005 15:02:41
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Cult Member |
Joined: 30-Apr-2003 Posts: 683
From: Barcelona, Spain | | |
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| Someone is using bubble icons Great!
I'll upload an update soon.
Nice to see WarpNES is still under development. Thank you. _________________ PowerBook 5.2 MorphOS 3.15 PowerBook 5.8 MorphOS 3.15 Amiga 1200 BPPC/BVision AOS4.1 FE
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Mr.Return
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Re: WarpSNES beta released Posted on 26-Jan-2005 15:14:05
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Regular Member |
Joined: 13-Apr-2004 Posts: 133
From: Detmold, Germany | | |
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| Great Does it have sound ? BTW, great background pic _________________ "Who do you think is this guy - god ?" "No, god knows mercy !"
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Toaks
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Re: WarpSNES beta released Posted on 26-Jan-2005 15:36:51
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Elite Member |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| works good, sound and controls too but why does warpsnes force one to use diffrent control systems for some games?
an example:
Donkey kong ... normal arrows and X+C +R+T Axelay ... Keypad + 3 on the keypad to shoot , X+C etc doesnt work nor arrows.
anyone?
some docs would be nice too as i deletd them long ago.
Could one make the gui to support customized controlls too?
great job thanx to all who worked on this and the earlier betas. _________________ See my blog and collection website! . https://www.blog.amigaguru.com
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Olle
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Re: WarpSNES beta released Posted on 26-Jan-2005 15:58:16
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Regular Member |
Joined: 30-Jul-2003 Posts: 178
From: Falköping, Sweden | | |
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| @Toaksie
Hmm, as i see it, some games choose controller-1 (arrows+x+c+s+d+r+t) and some games choose controller-2 (arrows on keypad +end+page down+home+page up)
Could it be because of different games from USA / Europe / Asia?
Yes documentation is lacking.
However, Steffen is the man with the SNES knowledge here, so i pass it on to him.
Well, setting the controls in the gui should be possible, i just don' t know reaction that good yet.
@Mr Return Thanks and, yes, sound is there, (that was the primary reason i worked on WarpSNES). Last edited by Olle on 26-Jan-2005 at 04:00 PM.
_________________ Life is fragile enough, why use windows on top of that?
-Good Gurus Always Meditate
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samo79
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Re: WarpSNES beta released Posted on 26-Jan-2005 16:15:31
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Elite Member |
Joined: 13-Feb-2003 Posts: 3505
From: Italy, Perugia | | |
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| There is any chance to see soon also Snes9X 1.42 ?
I think that is the better Super Nes emulator _________________ BACK FOR THE FUTURE
http://www.betatesting.it/backforthefuture
Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6 AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6
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Toaks
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Re: WarpSNES beta released Posted on 26-Jan-2005 16:20:15
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Elite Member |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| samo: to my knowledge SNES9X is WARPSNES. Last edited by Toaks on 26-Jan-2005 at 04:20 PM.
_________________ See my blog and collection website! . https://www.blog.amigaguru.com
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Olle
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Re: WarpSNES beta released Posted on 26-Jan-2005 16:28:05
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Regular Member |
Joined: 30-Jul-2003 Posts: 178
From: Falköping, Sweden | | |
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| @Samo79
As Toaks says, it´s the same. _________________ Life is fragile enough, why use windows on top of that?
-Good Gurus Always Meditate
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jahc
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Re: WarpSNES beta released Posted on 26-Jan-2005 16:30:31
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Elite Member |
Joined: 30-May-2003 Posts: 2959
From: Auckland, New Zealand | | |
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| Nintendo sucks!!1 Sega r00lz!!!11 |
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samo79
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Re: WarpSNES beta released Posted on 26-Jan-2005 17:08:43
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Elite Member |
Joined: 13-Feb-2003 Posts: 3505
From: Italy, Perugia | | |
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| Doh
_________________ BACK FOR THE FUTURE
http://www.betatesting.it/backforthefuture
Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6 AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6
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ikir
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Re: WarpSNES beta released Posted on 26-Jan-2005 17:23:15
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Elite Member |
Joined: 18-Dec-2002 Posts: 5647
From: Italy | | |
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| Playing Yoshi's Island here _________________ ikir
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Olle
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Re: WarpSNES beta released Posted on 26-Jan-2005 17:32:26
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Regular Member |
Joined: 30-Jul-2003 Posts: 178
From: Falköping, Sweden | | |
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| @Jahc, Wait for next release from Steffen & Me. (Satisfaction guaranteed)
@Ikir Great. Played it alot when making my military services. Fascinating game to say the least.
I *cough* (tor)rented *cough* around 450 games to test it. And almost everything works (except for some special japanese game)
Mickey mania was cool, also earthworm jim and ofcourse flashback and another world. Not to mention the donkeys and marios.
@emeck Yeah, i like bubbles, look forward for an update. Last edited by Olle on 26-Jan-2005 at 05:38 PM. Last edited by Olle on 26-Jan-2005 at 05:37 PM.
_________________ Life is fragile enough, why use windows on top of that?
-Good Gurus Always Meditate
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AmiGame
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Re: WarpSNES beta released Posted on 26-Jan-2005 17:39:07
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Elite Member |
Joined: 23-Mar-2004 Posts: 3599
From: Peterborough, UK, Planet Earth (I think...) | | |
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| @Mr.Return >BTW, great background pic< I will second that. And it's great to see more and more "development results" for AOS4 !
WELL DONE ! And carry on...
Jerry _________________ - AOS has been ported to ex-86 ! It's called AROS and WinUAE... Or E-UAE on Linux !
- A1XE-G4 up and runing with: 512MB Ram / 200GB and 80GB HardDisks on Sii0680. AOS4 Final Update / AmiZilla 0.1 Alpha
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samo79
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Re: WarpSNES beta released Posted on 26-Jan-2005 17:40:28
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Elite Member |
Joined: 13-Feb-2003 Posts: 3505
From: Italy, Perugia | | |
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| Ok just 2 questions:
1 - WarpSnes is equal to what version of Snes ? 1.29, the last 1.42 ? 2 - Can i use it on my classic Amiga or this is only an OS4 exe ?
Thanks _________________ BACK FOR THE FUTURE
http://www.betatesting.it/backforthefuture
Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6 AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6
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Olle
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Re: WarpSNES beta released Posted on 26-Jan-2005 17:54:05
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Regular Member |
Joined: 30-Jul-2003 Posts: 178
From: Falköping, Sweden | | |
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| @samo79 1 - 1.42 2 - OS4 only sofar, but if i remove the define for the OS4-reaction gui, it should compile for OS3.x too _________________ Life is fragile enough, why use windows on top of that?
-Good Gurus Always Meditate
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samo79
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Re: WarpSNES beta released Posted on 26-Jan-2005 18:04:05
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Elite Member |
Joined: 13-Feb-2003 Posts: 3505
From: Italy, Perugia | | |
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| Fantastic ! great work guy _________________ BACK FOR THE FUTURE
http://www.betatesting.it/backforthefuture
Sam440ep Flex 800 Mhz 1 GB Ram + AmigaOS 4.1 Update 6 AmigaOne XE G3 800 Mhz - 640 MB Ram - Radeon 9200 SE + AmigaOS 4.1 Update 6
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Toaks
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Re: WarpSNES beta released Posted on 26-Jan-2005 18:12:29
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Elite Member |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| warpsnes and snes9x is dog slow on classic ppc, tried them lots of times in the past and to say the least...i wasnt very impressed. _________________ See my blog and collection website! . https://www.blog.amigaguru.com
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_Steve_
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Re: WarpSNES beta released Posted on 26-Jan-2005 18:31:12
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Team Member |
Joined: 17-Oct-2002 Posts: 6814
From: UK | | |
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| It was perfectly playable on my CSPPC when using a 256x256 screenmode as indicated in the docs. It did however need at least a 15 bit screenmode for trasparency to work. Sound however was always bad on my system even when I told it to use the prelude
To that end, I had to use the PC emulators since they were a heck of a lot faster and with working sound. _________________ Test sig (new)
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