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News   News : AmigaOS DevContest Kicks off!
   posted by elwood on 14-Feb-2005 13:16:03 (5465 reads)
Brave AmigaOS coders stand up!

So you think AmigaOS is great? Then bring some great products to it!
This is your chance to contribute to AmigaOS and put your name into the hall of fame. You'll get popularity, recognition from the community and last but by no means least, you'll get the hardware to run your beloved new AmigaOS on.



This contest was made to help the platform by bringing cool products to it. Its here to help you
to work for something and create the best program of all. This is why there are strict rules and there is a validation process in order to enter.
Only the best apps will be accepted because the Amiga community deserves the best software.

You are encouraged to form a group if you feel the need to. So you can "hire" coders and betatesters to shape up a great project.
Also consider that when your program is done, you may make it commercial or why not licence it to some Amiga company. Who knows?

What are you waiting for? Go code!

Click here to read more and to enter.
    

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PosterThread
NutsAboutAmiga 
Re: AmigaOS DevContest Kicks off!
Posted on 14-Feb-2005 16:37:31
#21 ]
Elite Member
Joined: 9-Jun-2004
Posts: 11889
From: Norway

Geting some thing to compile is not the same as geting it to work, UAE is bad test envirment


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ssolie 
Re: AmigaOS DevContest Kicks off!
Posted on 14-Feb-2005 16:43:02
#22 ]
Elite Member
Joined: 10-Mar-2003
Posts: 2755
From: Alberta, Canada

What a wonderful little contest. The restrictions are a bit steep at first sight but then it will force the devs to really learn OS4 which can only be a good thing in the long run. Code on!


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Samwel 
Re: AmigaOS DevContest Kicks off!
Posted on 14-Feb-2005 17:24:26
#23 ]
Elite Member
Joined: 7-Apr-2004
Posts: 3404
From: Sweden

Hmm Do I need another AmigaOne?? Well yes of course I do!!

Is this the time to start learning C? Well I have 9 months to learn C and
to code a major app and/or util needed by the community. NP!

I used to code E but it was a bit different I remember. Especially types
and stuff.

The one coding tons of classes and a GUI Editor for Reaction will surely
win the contast..


/Harry


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Foody 
Re: AmigaOS DevContest Kicks off!
Posted on 14-Feb-2005 17:30:26
#24 ]
Super Member
Joined: 3-Sep-2003
Posts: 1467
From: Canada

@elwood

Are you telling me that Hyperion will release SDK 4.0 for the 68k family so people can start developing softwares for OS 4.0 using WinUAE? Alright..I am in. I will have to wait for SDK 4.0 release though...I can't do anything till then...and I cannot afford to an AmigaOne and I don't want to buy an AmigaOne the big mothership, I want to buy Amiga Fantasy, the keyboard casing like that of Amiga 1200 with a Micro AmigaOne in them.

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Yogi27 
Re: I like the example project!
Posted on 14-Feb-2005 17:32:53
#25 ]
Regular Member
Joined: 11-Dec-2002
Posts: 351
From: Chicago, Illinois

Great contest! Great idea! I also like the example project. We need USB printer support. Please! Good luck to everyone that enters!

Yogi

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Bean 
Re: AmigaOS DevContest Kicks off!
Posted on 14-Feb-2005 18:43:41
#26 ]
Super Member
Joined: 4-Apr-2003
Posts: 1225
From: U.K.

Quote:
Use OS4 newlib runtime library


Quote:
why not clib2?


Yeah, indeed. Seems a bit silly to me. What's so special about the newlib runtime (apart from producing smaller code)?

Cheers,
Bean.


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Interesting 
Re: AmigaOS DevContest Kicks off!
Posted on 14-Feb-2005 19:10:24
#27 ]
Super Member
Joined: 29-Mar-2004
Posts: 1812
From: a place & time long long ago, when things mattered.

Quote:
Btw, 10 months is far away , lets hope it wont be 10 months with no sw at all (everyone has a contrib for the competetion...)


Toaks, how about contrib a new pic, that one has to go !!


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Toaks 
Re: AmigaOS DevContest Kicks off!
Posted on 14-Feb-2005 19:13:04
#28 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8042
From: amigaguru.com

interesting: I will have to recover first then


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Andre4s 
Re: AmigaOS DevContest Kicks off!
Posted on 14-Feb-2005 20:34:04
#29 ]
Member
Joined: 17-Nov-2004
Posts: 65
From: Sweden

well .. get me an Amiga One and I will sign :)

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Rogue 
Re: AmigaOS DevContest Kicks off!
Posted on 14-Feb-2005 20:35:45
#30 ]
OS4 Core Developer
Joined: 14-Jul-2003
Posts: 3999
From: Unknown

Quote:
@Foody
Quote:

I mean unless hyperion releases SDK 4.0 to be used in GCC under WinUAE

Exactly. This will happen so you can start coding right away and when the SDK is available port your project to OS4.


Er, no. The 68k cross compiler stopped at 2.95.3 and is no longer maintained. All we *could* do is a Cygwin compiler, but not a 68k compiler


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Rogue 
Re: AmigaOS DevContest Kicks off!
Posted on 14-Feb-2005 20:40:51
#31 ]
OS4 Core Developer
Joined: 14-Jul-2003
Posts: 3999
From: Unknown

Quote:
Are you telling me that Hyperion will release SDK 4.0 for the 68k family so people can start developing softwares for OS 4.0 using WinUAE? Alright..I am in. I will have to wait for SDK 4.0 release though...I can't do anything till then...and I cannot afford to an AmigaOne and I don't want to buy an AmigaOne the big mothership, I want to buy Amiga Fantasy, the keyboard casing like that of Amiga 1200 with a Micro AmigaOne in them.


Sorry, but no 68k releae is planned. This is mainly because the 68k compiler has not been maintained after the initial gcc 3.4 port was done for OS 4 native, only the cross compilers for Linux/x86, Linux/ppc, Darwin/ppc and Cygwin/x86 have been maintained because it is a hell of a lot easier to build them than maintaining yet another port.

We'll try to get the release of the cross-SDK's sorted out ASAP.


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elwood 
Re: AmigaOS DevContest Kicks off!
Posted on 14-Feb-2005 21:06:10
#32 ]
Elite Member
Joined: 17-Sep-2003
Posts: 3425
From: Lyon, France

@Rogue

Ok, but GCC 2.95.3 can be used or is there some reason not to? It should be in the SDK, IMHO. Just stick a warning on it if you think GCC 3 is more appropriate.

About clib2/newlib:
I would like to ask you why do we have shared libraries? When you'll find the answer, you'll understand why "newlib"
I mean libraries are one of the most famous Amiga concept. Why forget it?

Last edited by elwood on 14-Feb-2005 at 09:17 PM.


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ssolie 
Re: AmigaOS DevContest Kicks off!
Posted on 14-Feb-2005 21:42:36
#33 ]
Elite Member
Joined: 10-Mar-2003
Posts: 2755
From: Alberta, Canada

@elwood
Quote:
It [gcc 2.95.3] should be in the SDK, IMHO.

I don't think we should burden Hyperion with supporting such an ancient tool. The contest seems to be about new developers and new ideas. New devs most likely have a windoze or linux box anyway. Sure we'll lose a few devs trapped in the 68k era but such is natural selection don't you think?


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dan.hutch 
Re: I like the example project!
Posted on 14-Feb-2005 21:49:46
#34 ]
Cult Member
Joined: 30-Dec-2004
Posts: 522
From: United Kingdom

@Yogi27
Quote:
We need USB printer support. Please! Good luck to everyone that enters!


A USB printer driver package would be cool, some other things I would like to see...

Scanner software
USB webcam/video chat program
iTunes style program with mp3 playback, ripping and CD burning capabilities
Organiser/diary

Competion seems a good idea. I can't believe people are complaining about the prize, you could always sell on the microA1, if you couldn't find a use for it .

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shoe 
Re: AmigaOS DevContest Kicks off!
Posted on 14-Feb-2005 21:57:46
#35 ]
Super Member
Joined: 14-Sep-2003
Posts: 1585
From: Gothenburg, Sweden

Nice one Elwood!

/shoe

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elwood 
Re: AmigaOS DevContest Kicks off!
Posted on 14-Feb-2005 22:11:36
#36 ]
Elite Member
Joined: 17-Sep-2003
Posts: 3425
From: Lyon, France

@Solie

I don't ask anyone to maintain GCC 2, I just ask to still release it. So that OS3 users can use it.


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Ryu 
Re: I like the example project!
Posted on 14-Feb-2005 22:40:14
#37 ]
Super Member
Joined: 5-Mar-2003
Posts: 1090
From: Scunthorpe

@dan.hutch

hehe.. or you could donate the mA1 to me :P


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dietmar 
Re: AmigaOS DevContest Kicks off!
Posted on 14-Feb-2005 23:08:52
#38 ]
Cult Member
Joined: 1-May-2003
Posts: 532
From: Unknown

Quote:

I don't think we should burden Hyperion with supporting such an ancient tool.


Hello, vbcc, anybody? Unless you must have C++ (vbcc is "just C"), you might want to check it out. vbcc runs on all Amiga/like 68k and ppc platforms and creates executables for os3, os4, powerup, warpos and morphos. The os4 and morphos code generators have been available for months. It runs on 68k, too. vbcc is small and lightweight and fast. It's also much easier as cross compiler: No weird setups maintained by a bunch of different people in various states of development and reliability. I've tested it with the morphos SDK and creating executables for a different platform - let's say on UAE with os3 for morphos - was as easy as 1..2..3. The main reason that there is no 68k-based os4 development environment seems to be that the current SDK is not on public FTP server. And the remedy might be as easy as putting it on such a server. Frankly, it beats my why that hasn't happened nine months ago. Even developers of developer tools (like me, for GoldED) haven't been able to obtain the SDK. The obvious consequence is that OS4 gets less new software than it could get.

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Rogue 
Re: AmigaOS DevContest Kicks off!
Posted on 14-Feb-2005 23:55:30
#39 ]
OS4 Core Developer
Joined: 14-Jul-2003
Posts: 3999
From: Unknown

Quote:
Frankly, it beats my why that hasn't happened nine months ago.


Because, frankly, it means work, and frankly, I am so much overworked that I haven't had a weekend in several months. It just wasn't a priority up to now.

It's not only "putting the thing on a server". This will generate queries that need to be answered, and looking at how far behind I am with my inbox...

Quote:
Even developers of developer tools (like me, for GoldED) haven't been able to obtain the SDK.


I have again forgotten to send it to you. Just goes to prove my point

In any case, we hope to put things online this week.


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CodeSmith 
Re: AmigaOS DevContest Kicks off!
Posted on 15-Feb-2005 0:33:48
#40 ]
Elite Member
Joined: 8-Mar-2003
Posts: 3045
From: USA

The page mentions that you can write programs even on 68K as long as the final version runs on OS4. Is there a 68K version of the new Reaction classes?

I'm asking because I'm thinking that, since there aren't any IDEs for OS4 yet, it should be nice to develop the code on any of the Windows, Mac or Linux IDEs and test it on UAE. Once the code is "mostly there", it can be moved over to a real OS4 box for the final tweaks. Once native IDEs exist, this won't be necessary any more.

[EDIT: I realize I can still do this if I copy the binaries to a writable CD after every build and test it on the AmigaOne, or copy it over ethernet to the A1, but with UAE all I need is one of those UAE virtual drives that sits on a folder in the host OS and all my source, binaries and data files would automagically be on both the dev and test machines]

Last edited by CodeSmith on 15-Feb-2005 at 12:38 AM.

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