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Olle
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Re: After four years: ASM-Pro 1.17 is here! Posted on 5-May-2005 18:28:53
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Joined: 30-Jul-2003 Posts: 178
From: Falköping, Sweden | | |
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Toaks
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Re: After four years: ASM-Pro 1.17 is here! Posted on 5-May-2005 18:55:29
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Elite Member  |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| 600-800MB of sources??? WTF... ure insane... 
i hope u meant like a few mb code and rest gfx and music and such  _________________ See my blog and collection website! . https://www.blog.amigaguru.com
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ChaosLord
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Re: After four years: ASM-Pro 1.17 is here! Posted on 5-May-2005 19:17:35
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Cult Member  |
Joined: 4-Apr-2005 Posts: 782
From: Houston, Texas USA | | |
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| Could u pls post a list of advantages that ASM-PRO has over Devpac?
Pls convince me to switch. Thanx.  _________________ Wanna try a wonderfull magical Amiga strategy game? Total Chaos AGA
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_Steve_
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Re: After four years: ASM-Pro 1.17 is here! Posted on 5-May-2005 19:38:42
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Joined: 17-Oct-2002 Posts: 6821
From: UK | | |
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| @ChaosLord
You mean aside from being free and updated ?  _________________ Test sig (new)
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Olle
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Re: After four years: ASM-Pro 1.17 is here! Posted on 5-May-2005 19:44:09
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Joined: 30-Jul-2003 Posts: 178
From: Falköping, Sweden | | |
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Toaks
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Re: After four years: ASM-Pro 1.17 is here! Posted on 5-May-2005 20:23:17
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Elite Member  |
Joined: 10-Mar-2003 Posts: 8042
From: amigaguru.com | | |
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| chaoslord:devpac owns  _________________ See my blog and collection website! . https://www.blog.amigaguru.com
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xeron
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Re: After four years: ASM-Pro 1.17 is here! Posted on 5-May-2005 21:15:54
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Elite Member  |
Joined: 22-Jun-2003 Posts: 2440
From: Weston-Super-Mare, Somerset, England, UK, Europe, Earth, The Milky Way, The Universe | | |
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| Why is AsmPro better than DevPac? Whew.. man.. where to start...
First of all, its a whole integrated IDE. You have a multi-source editor, assembler, source-level debugger, calculator, hex editor/viewer and command line all in one integrated environment. Also, it has an NMI trap, so if you accidently have an infinate loop, even with the operating system turned right off, if you have a level 7 switch, you can STILL get back to AsmPro.
The debugger kicks ass. You can step over and run code and view the actual source code as you do so. You can set breakpoints, watch or modify registers (including FPU registers and condition codes), skip over instructions etc.
Once you've hit "a" and assembled your source, all the code, data and BSS section are in Ram and ready to run. But you don't have to run it yet, you could hex dump from any location (by label or address), disassemble memory, save any memory area to disk, save it as an executable. Whatever you like. Or just run it. Then, when it quits back to AsmPro, all the data, code and BSS sections are still in Ram in their "final" state, and you can save them to disk, view them, anything you like.
The whole system is so flexible, integrated and powerful that it just blows DevPac out of the water.
It DOES have its quirk, and it can be tricky to learn, but here are some small hints for a beginner:
General =======
Esc to swap between the editor and the command line
Editor ======
Amiga+D to jump to the debugger Amiga+A to assemble F1 - F10 swap between sources 1 to 10
Command line ============
* "A" assembles the current source * "J" jumps to it * "W" writes the source to disk * "ZI" forces all the includes to be loaded from disk when you next assemble it, rather than using cached versions * "D" disassembles from the current address or "D address" to disassemble from address * "U" saves the source, but only if it was changed * "UA" saves all changed sources * "H address" displays the contents of memory at 'address' as a hex dump * "WO" writes the assembled code as an amiga executable file * "WB startaddress endaddress" writes an area of ram to disk * "!" quits * "!!" quits without the annoying "Are you sure?" requester * "?" evaluates an expression * "=r register" shows the description of the register (this requires having the pandora aga.guide in s:)
Note: All addresses in the command line can be numbers, labels, or a mathematical expression made up of numbers or labels. All commands that take arguments can be entered without args, and it'll prompt you for each one.
There are many, many, many more commands. I recommend reading the documentation  _________________ Playstation Network ID: xeron6
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Olle
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Re: After four years: ASM-Pro 1.17 is here! Posted on 5-May-2005 21:25:11
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Regular Member  |
Joined: 30-Jul-2003 Posts: 178
From: Falköping, Sweden | | |
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| @Xeron
Thanks for explaining why i myself has felt integrated into AsmOne/Pro, its like a part of myself.
Flexible is the word, another is amazing, for us who used it for over 10 years.
For new users it is probably difficult to understand its powers.
Another tip, using the numeric pad to quickly jump through sourcecode, quick to top, quick to bottom etc.
 _________________ Life is fragile enough, why use windows on top of that? 
-Good Gurus Always Meditate 
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shoe
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Re: After four years: ASM-Pro 1.17 is here! Posted on 6-May-2005 5:45:48
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Super Member  |
Joined: 14-Sep-2003 Posts: 1585
From: Gothenburg, Sweden | | |
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| @Olle, I can't wait for summer to be over so we can see what ya been working on! 
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spotUP
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Re: After four years: ASM-Pro 1.17 is here! Posted on 6-May-2005 14:02:18
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Elite Member  |
Joined: 19-Aug-2003 Posts: 2896
From: Up Rough Demo Squad | | |
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| Protracker 2.3d final (SDL Version) wouldn't hurt one bit! :) _________________ AOS4 Betatester, Peg2, G4@1ghz, Radeon 9250 256mb, 1gb RAM.
http://www.asciiarena.com http://www.uprough.net
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