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Software News   Software News : After four years: ASM-Pro 1.17 is here!
   posted by spotUP on 5-May-2005 0:29:39 (3611 reads)
A new version of ASM-Pro is released! Get it here:

http://surf.to/asmpro


Here's the changes:

================= Asm-Pro V1.17 (2-may-2005) =======================

People contributing to this opensource release:
- Franck "Flasher Jack" Charlet.


[FIX] - All libraries calls are now using relevants includes labels
(Also added a couple of required includes).

- Forced the FPU flag for 68040 & 60 so fpu instructions can be assembled
when using these processors and fpu registers are displayed in the regs lists.

- Pasting block of text when the caret is at the bottom of the editor
won't trash it anymore.

- Current line won't be trashed during block marking.

- Fixed some typos here and there.

- Fixed the doubled carets in monitor.

- Fixed start/end save addresses in binary dump.

[NEW] - Current caret address is now displayed in monitor.

- Added the includes files into the sourcecode archive
(dunno if it's legal or not but it makes life easier).

- bm.l command implemented (longwords binary dump).

[MISC] - Renamed executable & sourcecode file from Asm-Pro to AsmPro
(Mostly because it's faster to type).
    

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PosterThread
Olle 
Re: After four years: ASM-Pro 1.17 is here!
Posted on 5-May-2005 19:28:53
#1 ]
Regular Member
Joined: 31-Jul-2003
Posts: 178
From: Falköping, Sweden

Hey, kewl stuff.

I used AsmPro alot during the glory Asmdays, and have about 600-800Mb of old
sources to try to get to compile again during summer vacation, so this is
perfect.


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Toaks 
Re: After four years: ASM-Pro 1.17 is here!
Posted on 5-May-2005 19:55:29
#2 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8039
From: amigaguru.com

600-800MB of sources??? WTF... ure insane...

i hope u meant like a few mb code and rest gfx and music and such


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ChaosLord 
Re: After four years: ASM-Pro 1.17 is here!
Posted on 5-May-2005 20:17:35
#3 ]
Cult Member
Joined: 4-Apr-2005
Posts: 782
From: Houston, Texas USA

Could u pls post a list of advantages that ASM-PRO has over Devpac?

Pls convince me to switch. Thanx.


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Total Chaos AGA

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_Steve_ 
Re: After four years: ASM-Pro 1.17 is here!
Posted on 5-May-2005 20:38:42
#4 ]
Team Member
Joined: 18-Oct-2002
Posts: 6744
From: UK

@ChaosLord

You mean aside from being free and updated ?

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Olle 
Re: After four years: ASM-Pro 1.17 is here!
Posted on 5-May-2005 20:44:09
#5 ]
Regular Member
Joined: 31-Jul-2003
Posts: 178
From: Falköping, Sweden

@Toaks

Well i had alot of spare time when younger.

Yeah, with some modules and some gfx too, still i always when looking
at the gigantic mass of sources is amazed at how i managed to get it written
and how little actually was used.

But Asm1 and AsmPro rocks, aswell as Seka (the pr0nstar)


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Toaks 
Re: After four years: ASM-Pro 1.17 is here!
Posted on 5-May-2005 21:23:17
#6 ]
Elite Member
Joined: 10-Mar-2003
Posts: 8039
From: amigaguru.com

chaoslord:devpac owns


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xeron 
Re: After four years: ASM-Pro 1.17 is here!
Posted on 5-May-2005 22:15:54
#7 ]
Elite Member
Joined: 22-Jun-2003
Posts: 2440
From: Weston-Super-Mare, Somerset, England, UK, Europe, Earth, The Milky Way, The Universe

Why is AsmPro better than DevPac? Whew.. man.. where to start...

First of all, its a whole integrated IDE. You have a multi-source editor, assembler, source-level debugger, calculator, hex editor/viewer and command line all in one integrated environment. Also, it has an NMI trap, so if you accidently have an infinate loop, even with the operating system turned right off, if you have a level 7 switch, you can STILL get back to AsmPro.

The debugger kicks ass. You can step over and run code and view the actual source code as you do so. You can set breakpoints, watch or modify registers (including FPU registers and condition codes), skip over instructions etc.

Once you've hit "a" and assembled your source, all the code, data and BSS section are in Ram and ready to run. But you don't have to run it yet, you could hex dump from any location (by label or address), disassemble memory, save any memory area to disk, save it as an executable. Whatever you like. Or just run it. Then, when it quits back to AsmPro, all the data, code and BSS sections are still in Ram in their "final" state, and you can save them to disk, view them, anything you like.

The whole system is so flexible, integrated and powerful that it just blows DevPac out of the water.

It DOES have its quirk, and it can be tricky to learn, but here are some small hints for a beginner:

General
=======

Esc to swap between the editor and the command line


Editor
======

Amiga+D to jump to the debugger
Amiga+A to assemble
F1 - F10 swap between sources 1 to 10


Command line
============

* "A" assembles the current source
* "J" jumps to it
* "W" writes the source to disk
* "ZI" forces all the includes to be loaded from disk when you next assemble it, rather than using cached versions
* "D" disassembles from the current address or "D address" to disassemble from address
* "U" saves the source, but only if it was changed
* "UA" saves all changed sources
* "H address" displays the contents of memory at 'address' as a hex dump
* "WO" writes the assembled code as an amiga executable file
* "WB startaddress endaddress" writes an area of ram to disk
* "!" quits
* "!!" quits without the annoying "Are you sure?" requester
* "?" evaluates an expression
* "=r register" shows the description of the register (this requires having the pandora aga.guide in s:)

Note: All addresses in the command line can be numbers, labels, or a mathematical expression made up of numbers or labels. All commands that take arguments can be entered without args, and it'll prompt you for each one.

There are many, many, many more commands. I recommend reading the documentation


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Olle 
Re: After four years: ASM-Pro 1.17 is here!
Posted on 5-May-2005 22:25:11
#8 ]
Regular Member
Joined: 31-Jul-2003
Posts: 178
From: Falköping, Sweden

@Xeron

Thanks for explaining why i myself has felt integrated into AsmOne/Pro, its like a part
of myself.

Flexible is the word, another is amazing, for us who used it for over 10 years.

For new users it is probably difficult to understand its powers.

Another tip, using the numeric pad to quickly jump through sourcecode, quick to top, quick
to bottom etc.


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shoe 
Re: After four years: ASM-Pro 1.17 is here!
Posted on 6-May-2005 6:45:48
#9 ]
Super Member
Joined: 14-Sep-2003
Posts: 1585
From: Gothenburg, Sweden

@Olle, I can't wait for summer to be over so we can see what ya been working on!

/shoe

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spotUP 
Re: After four years: ASM-Pro 1.17 is here!
Posted on 6-May-2005 15:02:18
#10 ]
Elite Member
Joined: 19-Aug-2003
Posts: 2896
From: Up Rough Demo Squad

Protracker 2.3d final (SDL Version) wouldn't hurt one bit! :)


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